DayZ-Expansion
CONTENT OVERVIEW: Reimagined Chernarus ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ In our reimagined Chernarus, nature has finally taken over: Revisit many locations that have either been partially or completely reworked and enhanced to give them a more overgrown apocalyptic feel. Houses have been given new interiors and exteriors as well as new lightning. Have street lights always been on in Chernarus? Grave Cross… (more)
CONTENT OVERVIEW: Reimagined Chernarus ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ In our reimagined Chernarus, nature has finally taken over: Revisit many locations that have either been partially or completely reworked and enhanced to give them a more overgrown apocalyptic feel. Houses have been given new interiors and exteriors as well as new lightning. Have street lights always been on in Chernarus? Grave Cross ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Dead bodies can get replaced with a grave cross that also will contain the bodies items. Kill/Death Feed's ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Announce and display player deaths for all kind of conditions to all active players. Autowalk/-sprint ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Keybindings to enable autowalk/-sprint. Ingame Playerlist ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Keybinding to display a player list with all active players and there character statistics. Street Lights ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Repair a large generator to make your favorite city glow again. Installation If you need help to install the mods or the mission files please follow this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2430317812 Guides: Please visit the Expansion Wiki for further info on how to use the mod: https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/ Feedback We're grateful to hear any feedback and suggestions from anyone, the best place to give it to us would be our Discord ( https://discord.gg/rMZuS4F ), please also join if you have any questions too! Copyright 2021 DayZ Expansion Mod Team. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/dayzexpansion/
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
32 chain breaks, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.
0.0142% of each server frame at 100 players (0.142 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 40 others share it. Ranked list.
Repeating timers carry 99% of this mod's structural load. 0.142 ms/s in all.
6 hooks · 0.0012 ms/s
4 hooks · 0.000008 ms/s
1 timer · 0.14 ms/s
| Event hooksrun when something happens: an inventory move, a hit, an action | 6 hooks | 0.0012 ms/s | 0.8% | ActionFillGeneratorTank.ActionCondition, ActionTurnOffPowerGenerator.ActionCondition, ActionTurnOnPowerGenerator.ActionCondition and 3 more |
| Lifecycle hooksrun when an entity is created, loaded or deleted | 4 hooks | 0.000008 ms/s | <0.1% | ExpansionWorldObjectsModule.OnInit, ExpansionWorldObjectsModule.OnMissionStart, PlayerBase.EEDelete and 1 more |
| Repeating timersstay in the timer queue, which is walked every frame | 1 timer | 0.14 ms/s | 99% | every 25 ms |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Chain breaks, by consequence
32 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.
SpawnInterior · SpawnIvys
Only these classes are affected. Matters only if another mod in your stack patches the same classes.
14 classes
Land_House_1W01, Land_House_1W02, Land_House_1W03, Land_House_1W04, Land_House_1W05, Land_House_1W06, Land_House_1W08, Land_House_1W09, Land_House_1W10, Land_House_1W11, Land_House_1W12, Land_House_2B01, Land_House_2W01, Land_House_2W0228 locations
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:20scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:94scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:20scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:66scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:20scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:64scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:20scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:67scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:20scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:54scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:20scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:68scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:20scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:89scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:20scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:135scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:20scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:62scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:20scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:102scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:20scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:93scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:20scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:136scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:20scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:133scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:25scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:115CreateConditionComponents
Only these classes are affected. Matters only if another mod in your stack patches the same classes.
2 classes
ActionTurnOffPowerGenerator, ActionTurnOnPowerGenerator2 locations
scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Interact\ActionTurnOffPowerGenerator.c:15scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Interact\ActionTurnOnPowerGenerator.c:15SpawnIvys
Only these classes are affected. Matters only if another mod in your stack patches the same classes.
2 classes
Land_House_1B01_Pub, Land_Village_Pub2 locations
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1B01_Pub.c:25scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_Village_Pub.c:25Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Other findings
Checks answered without super() · 32 · warning
- Land_House_1B01_Pub.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1B01_Pub.c:15 - Land_House_1B01_Pub.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1B01_Pub.c:20 - Land_House_1W01.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:15 - Land_House_1W01.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:89 - Land_House_1W02.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:15 - Land_House_1W02.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:61 - Land_House_1W03.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:15 - Land_House_1W03.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:59 - Land_House_1W04.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:15 - Land_House_1W04.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:62 - Land_House_1W05.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:15 - Land_House_1W05.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:49 - Land_House_1W06.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:15 - Land_House_1W06.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:63 - Land_House_1W08.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:15 - Land_House_1W08.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:84 - Land_House_1W09.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:15 - Land_House_1W09.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:130 - Land_House_1W10.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:15 - Land_House_1W10.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:57 - Land_House_1W11.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:15 - Land_House_1W11.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:97 - Land_House_1W12.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:15 - Land_House_1W12.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:88 - Land_House_2B01.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:15 - Land_House_2B01.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:131 - Land_House_2W01.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:15 - Land_House_2W01.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:128 - Land_House_2W02.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:15 - Land_House_2W02.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:20 - Land_Village_Pub.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_Village_Pub.c:15 - Land_Village_Pub.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_Village_Pub.c:20
- Land_House_1B01_Pub.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
super() only on some paths · 9 · warning
- ActionFillGeneratorTank.ActionCondition calls super.ActionCondition() only on some paths — on the others the chain below this mod is dropped.
scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Continuous\ActionFillGeneratorTank.c:15 - ActionTurnOffPowerGenerator.ActionCondition returns true without consulting super.ActionCondition() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Interact\ActionTurnOffPowerGenerator.c:21 - ActionTurnOnPowerGenerator.ActionCondition returns true without consulting super.ActionCondition() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Interact\ActionTurnOnPowerGenerator.c:21 - DayZIntroScenePC.CharacterRotationStart calls super.CharacterRotationStart() only on some paths — on the others the chain below this mod is dropped.
scripts.pbo::5_Mission\DayZExpansion\DayZIntroScenePC.c:306 - DayZIntroScenePC.ResetIntroCamera calls super.ResetIntroCamera() only on some paths — on the others the chain below this mod is dropped.
scripts.pbo::5_Mission\DayZExpansion\DayZIntroScenePC.c:300 - Land_Underground_Entrance.RequestLatentTransition calls super.RequestLatentTransition() only on some paths — on the others the chain below this mod is dropped.
scripts.pbo::4_World\DayZExpansion\Entities\Building\Underground\Entrance\Land_Underground_Entrance.c:19 - ServerBrowserMenuNew.GetSelectedTab calls super.GetSelectedTab() only on some paths — on the others the chain below this mod is dropped.
scripts.pbo::5_Mission\DayZExpansion\GUI\ServerBrowserMenu\ServerBrowserMenuNew.c:46 - ServerBrowserMenuNew.OnClick returns true without consulting super.OnClick() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
scripts.pbo::5_Mission\DayZExpansion\GUI\ServerBrowserMenu\ServerBrowserMenuNew.c:110 - eAIBase.Expansion_IsGravecrossEnabled vetoes early (returns false) on some paths and defers to super.Expansion_IsGravecrossEnabled() otherwise — composes safely with vanilla's and earlier mods' conditions.
scripts.pbo::4_World\DayZExpansion\Entities\ManBase\eAIBase.c:4
- ActionFillGeneratorTank.ActionCondition calls super.ActionCondition() only on some paths — on the others the chain below this mod is dropped.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 118 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionConstructor.RegisterActions |
— | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\ActionConstructor.c:21 |
ActionFillGeneratorTank.ActionCondition |
T2 | yes | conditional | scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Continuous\ActionFillGeneratorTank.c:15 |
ActionTurnOffPowerGenerator.CreateConditionComponents |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Interact\ActionTurnOffPowerGenerator.c:15 |
ActionTurnOffPowerGenerator.ActionCondition |
T2 | yes | conditional | scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Interact\ActionTurnOffPowerGenerator.c:21 |
ActionTurnOnPowerGenerator.CreateConditionComponents |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Interact\ActionTurnOnPowerGenerator.c:15 |
ActionTurnOnPowerGenerator.ActionCondition |
T2 | yes | conditional | scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Interact\ActionTurnOnPowerGenerator.c:21 |
Battery9V.SetActions |
T2 | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Entities\ItemBase\Battery9V.c:15 |
BuildingBase.DeferredInit |
— | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Entities\Houses\BuildingBase.c:54 |
BuildingBase.EEOnDamageCalculated |
— | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Entities\Houses\BuildingBase.c:102 |
CarScript.DamageCrew |
— | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Entities\Vehicles\CarScript.c:15 |
CharacterCreationMenu.Back |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\GUI\NewUI\CharacterCreationMenu.c:14 |
DayZIntroScenePC.ResetIntroCamera |
— | yes | conditional | scripts.pbo::5_Mission\DayZExpansion\DayZIntroScenePC.c:300 |
DayZIntroScenePC.CharacterRotationStart |
— | yes | conditional | scripts.pbo::5_Mission\DayZExpansion\DayZIntroScenePC.c:306 |
DayZPlayerImplement.ShowDeadScreen |
— | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Entities\ManBase\DayZPlayerImplement.c:20 |
DayZPlayerImplement.IsShootingFromCamera |
— | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Entities\ManBase\DayZPlayerImplement.c:41 |
eAIBase.Expansion_IsGravecrossEnabled |
— | yes | conditional | scripts.pbo::4_World\DayZExpansion\Entities\ManBase\eAIBase.c:4 |
ExpansionSettings.Init |
— | yes | ✓ | scripts.pbo::3_Game\DayZExpansion\Settings\ExpansionSettings.c:19 |
ExpansionWorldObjectsModule.OnInit |
T3 | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Classes\Systems\Mapping\ExpansionWorldObjectsModule.c:20 |
ExpansionWorldObjectsModule.OnMissionStart |
T3 | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Classes\Systems\Mapping\ExpansionWorldObjectsModule.c:30 |
ExpansionWorldObjectsModule.OnMissionLoaded |
— | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Classes\Systems\Mapping\ExpansionWorldObjectsModule.c:49 |
IngameHud.Init |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\GUI\Hud\IngameHud.c:60 |
IngameHud.Update |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\GUI\Hud\IngameHud.c:81 |
IngameHud.DisplayTendencyNormal |
— | yes | conditional | scripts.pbo::5_Mission\DayZExpansion\GUI\Hud\IngameHud.c:91 |
IngameHud.DisplayTendencyTemp |
— | yes | conditional | scripts.pbo::5_Mission\DayZExpansion\GUI\Hud\IngameHud.c:135 |
IngameHud.SetStamina |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\GUI\Hud\IngameHud.c:220 |
IngameHud.RefreshHudVisibility |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\GUI\Hud\IngameHud.c:311 |
InGameMenu.Init |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\GUI\InGameMenu.c:74 |
InGameMenu.OnClick |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\GUI\InGameMenu.c:297 |
InGameMenu.Update |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\GUI\InGameMenu.c:314 |
IntroSceneCharacter.CreateNewCharacter |
— | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Classes\IntroSceneCharacter.c:15 |
IntroSceneCharacter.CharacterUnload |
— | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Classes\IntroSceneCharacter.c:24 |
IntroSceneCharacter.CharacterLoad |
— | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Classes\IntroSceneCharacter.c:33 |
JMItemSetSettings.Defaults |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\Classes\Modules\ItemSets\JMItemSetSettings.c:16 |
Land_House_1B01_Pub.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1B01_Pub.c:15 |
Land_House_1B01_Pub.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1B01_Pub.c:20 |
Land_House_1B01_Pub.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1B01_Pub.c:25 |
Land_House_1W01.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:15 |
Land_House_1W01.SpawnInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:20 |
Land_House_1W01.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:89 |
Land_House_1W01.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:94 |
Land_House_1W02.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:15 |
Land_House_1W02.SpawnInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:20 |
Land_House_1W02.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:61 |
Land_House_1W02.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:66 |
Land_House_1W03.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:15 |
Land_House_1W03.SpawnInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:20 |
Land_House_1W03.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:59 |
Land_House_1W03.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:64 |
Land_House_1W04.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:15 |
Land_House_1W04.SpawnInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:20 |
Land_House_1W04.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:62 |
Land_House_1W04.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:67 |
Land_House_1W05.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:15 |
Land_House_1W05.SpawnInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:20 |
Land_House_1W05.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:49 |
Land_House_1W05.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:54 |
Land_House_1W06.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:15 |
Land_House_1W06.SpawnInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:20 |
Land_House_1W06.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:63 |
Land_House_1W06.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:68 |
Land_House_1W08.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:15 |
Land_House_1W08.SpawnInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:20 |
Land_House_1W08.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:84 |
Land_House_1W08.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:89 |
Land_House_1W09.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:15 |
Land_House_1W09.SpawnInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:20 |
Land_House_1W09.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:130 |
Land_House_1W09.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:135 |
Land_House_1W10.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:15 |
Land_House_1W10.SpawnInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:20 |
Land_House_1W10.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:57 |
Land_House_1W10.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:62 |
Land_House_1W11.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:15 |
Land_House_1W11.SpawnInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:20 |
Land_House_1W11.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:97 |
Land_House_1W11.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:102 |
Land_House_1W12.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:15 |
Land_House_1W12.SpawnInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:20 |
Land_House_1W12.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:88 |
Land_House_1W12.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:93 |
Land_House_2B01.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:15 |
Land_House_2B01.SpawnInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:20 |
Land_House_2B01.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:131 |
Land_House_2B01.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:136 |
Land_House_2W01.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:15 |
Land_House_2W01.SpawnInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:20 |
Land_House_2W01.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:128 |
Land_House_2W01.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:133 |
Land_House_2W02.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:15 |
Land_House_2W02.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:20 |
Land_House_2W02.SpawnInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:25 |
Land_House_2W02.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:115 |
Land_Underground_Entrance.RequestLatentTransition |
— | yes | conditional | scripts.pbo::4_World\DayZExpansion\Entities\Building\Underground\Entrance\Land_Underground_Entrance.c:19 |
Land_Underground_EntranceBase.OnUpdateServer |
— | no | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Building\Underground\Entrance\Land_Underground_Entrance.c:6 |
Land_Village_Pub.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_Village_Pub.c:15 |
Land_Village_Pub.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_Village_Pub.c:20 |
Land_Village_Pub.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_Village_Pub.c:25 |
MainMenu.Init |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\GUI\MainMenu\MainMenu.c:15 |
MainMenu.Refresh |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\GUI\MainMenu\MainMenu.c:48 |
MainMenu.OnChangeCharacter |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\GUI\MainMenu\MainMenu.c:55 |
MissionGameplay.Expansion_OnUpdate |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\Mission\MissionGameplay.c:29 |
MissionGameplay.OnKeyPress |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\Mission\MissionGameplay.c:145 |
MissionGameplay.AddActiveInputRestriction |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\Mission\MissionGameplay.c:176 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Classes\JMAnimRegister.c:3 |
ModsMenuDetailedEntry.LoadData |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\GUI\ModsMenu\ModsMenuDetailedEntry.c:15 |
ModsMenuSimpleEntry.LoadData |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\GUI\ModsMenu\ModsMenuSimpleEntry.c:15 |
PlayerBase.EEDelete |
T3 | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Entities\ManBase\PlayerBase.c:25 |
PlayerBase.Init |
— | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Entities\ManBase\PlayerBase.c:36 |
PlayerBase.SetSuicide |
— | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Entities\ManBase\PlayerBase.c:43 |
PlayerBase.EEOnDamageCalculated |
— | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Entities\ManBase\PlayerBase.c:59 |
PlayerBase.EEKilled |
T3 | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Entities\ManBase\PlayerBase.c:71 |
PlayerBase.EEHitBy |
T2 | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Entities\ManBase\PlayerBase.c:104 |
PluginRecipesManager.RegisterRecipies |
— | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Classes\Recipes\PluginRecipesManager.c:18 |
ServerBrowserMenuNew.Init |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\GUI\ServerBrowserMenu\ServerBrowserMenuNew.c:29 |
ServerBrowserMenuNew.GetSelectedTab |
— | yes | conditional | scripts.pbo::5_Mission\DayZExpansion\GUI\ServerBrowserMenu\ServerBrowserMenuNew.c:46 |
ServerBrowserMenuNew.Refresh |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\GUI\ServerBrowserMenu\ServerBrowserMenuNew.c:65 |
ServerBrowserMenuNew.OnClick |
— | yes | conditional | scripts.pbo::5_Mission\DayZExpansion\GUI\ServerBrowserMenu\ServerBrowserMenuNew.c:110 |
VehicleBattery.SetActions |
T2 | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Entities\ItemBase\VehicleBattery.c:15 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
ActionFillGeneratorTank.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionTurnOffPowerGenerator.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionTurnOnPowerGenerator.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
Battery9V.SetActions | T2 | 8.0 | placeholder | 0.0002 |
VehicleBattery.SetActions | T2 | 8.0 | placeholder | 0.0002 |
PlayerBase.EEHitBy | T2 | 8.0 | placeholder | 0.0002 |
ExpansionWorldObjectsModule.OnInit | T3 | 0.1 | placeholder | 0.0000 |
ExpansionWorldObjectsModule.OnMissionStart | T3 | 0.1 | placeholder | 0.0000 |
PlayerBase.EEDelete | T3 | 0.1 | placeholder | 0.0000 |
PlayerBase.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
Repeating timers
| period (ms) | residency ms/s | firing ms/s | where |
|---|---|---|---|
| 25 | 0.1400 | 0.000992 | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_Lighthouse.c:30 |
Includes 0.001 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
0_killfeed_preload.pbo
DayZExpansion_KillFeed_PreloadrequiredVersion 0.1 — no requiredAddons
0_preload.pbo
DayZExpansion_PreloadrequiredVersion 0.1 — no requiredAddons
data_characters_armbands.pbo
Expansion_ArmbandsrequiredVersion 0.1 — requiresDZ_Characters_TopsExpansion_ArmbandsrequiredVersion 0.1 — requiresDZ_Characters_Tops
data_characters_backpacks.pbo
Expansion_BackpacksrequiredVersion 0.1 — requiresDZ_Characters_BackpacksExpansion_BackpacksrequiredVersion 0.1 — requiresDZ_Characters_Backpacks
data_characters_gloves.pbo
Expansion_GlovesrequiredVersion 0.1 — requiresDZ_Characters_GlovesExpansion_GlovesrequiredVersion 0.1 — requiresDZ_Characters_Gloves
data_characters_headgear.pbo
Expansion_HeadgearrequiredVersion 0.1 — requiresDZ_Characters_HeadgearExpansion_HeadgearrequiredVersion 0.1 — requiresDZ_Characters_Headgear
data_characters_tops.pbo
Expansion_TopsrequiredVersion 0.1 — requiresDZ_Characters
dta_world.pbo
DayZExpansion_Dta_WorldrequiredVersion 0.1 — requiresDZ_Structures
gui.pbo
DayZExpansion_GUIrequiredVersion 0.1 — requiresDZ_Data
languagecore_main.pbo
DayZExpansion_LanguageCore_MainrequiredVersion 0.1 — no requiredAddons
languagecore_playerlist.pbo
DayZExpansion_LanguageCore_PlayerListrequiredVersion 0.1 — no requiredAddons
objects_gear_box.pbo
DayZExpansion_Objects_Gear_BoxrequiredVersion 0.1 — requiresDZ_DataDayZExpansion_Objects_Gear_BoxrequiredVersion 0.1 — requiresDZ_Data
objects_gear_consumables.pbo
DayZExpansion_Objects_Gear_ConsumablesrequiredVersion 0.1 — requiresDZ_Gear_Drinks,DZ_Gear_Food
objects_gear_gravecross.pbo
DayZExpansion_Objects_GravecrossrequiredVersion 0.1 — requiresDZ_Data
objects_gear_guitar.pbo
DayZExpansion_Objects_Gear_GuitarrequiredVersion 0.1 — requiresDZ_Weapons_Melee
objects_gear_parachute.pbo
DayZExpansion_ParachuterequiredVersion 0.1 — requiresDZ_Data
objects_structures_bmx.pbo
DayZExpansion_Objects_Structures_BMXrequiredVersion 0.1 — requiresDZ_DataDayZExpansion_Objects_Structures_BMXrequiredVersion 0.1 — requiresDZ_Data
objects_structures_editor.pbo
DayZExpansion_Objects_Structures_EditorrequiredVersion 0.1 — requiresDZ_DataDayZExpansion_Objects_Structures_EditorrequiredVersion 0.1 — requiresDZ_Data
objects_structures_expansionflag.pbo
DayZExpansion_Objects_Structures_ExpansionFlagrequiredVersion 0.1 — requiresDZ_Data
objects_structures_grass.pbo
DayZExpansion_Objects_Structures_GrassrequiredVersion 0.1 — requiresDZ_DataDayZExpansion_Objects_Structures_GrassrequiredVersion 0.1 — requiresDZ_Data
objects_structures_ivyautumn.pbo
DayZExpansion_Objects_Structures_IvyAutumnrequiredVersion 0.1 — requiresDZ_DataDayZExpansion_Objects_Structures_IvyAutumnrequiredVersion 0.1 — requiresDZ_Data
objects_structures_lighthouse_lamp.pbo
DayZExpansion_Lighthouse_LamprequiredVersion 0.1 — requiresDZ_Data
objects_structures_signs.pbo
DayZExpansion_Objects_Structures_SignsrequiredVersion 0.1 — requiresDZ_DataDayZExpansion_Objects_Structures_SignsrequiredVersion 0.1 — requiresDZ_Data
objects_structures_wreck.pbo
DayZExpansion_Objects_Structures_WreckrequiredVersion 0.1 — requiresDZ_DataDayZExpansion_Objects_Structures_WreckrequiredVersion 0.1 — requiresDZ_Data
playerlist_gui.pbo
DayZExpansion_PlayerList_GUIrequiredVersion 0.1 — requiresDayZExpansion_Core_GUIDayZExpansion_PlayerList_GUIrequiredVersion 0.1 — requiresDayZExpansion_Core_GUI
playerlist_scripts.pbo
DayZExpansion_PlayerList_ScriptsrequiredVersion 0.1 — requiresDayZExpansion_Core_Scripts
scripts.pbo
DayZExpansion_ScriptsrequiredVersion 0.1 — requiresDZ_Radio,DayZExpansion_Core_Scripts
sounds_church.pbo
DayZExpansion_Sounds_ChurchrequiredVersion 0.1 — requiresDZ_Sounds_EffectsDayZExpansion_Sounds_ChurchrequiredVersion 0.1 — requiresDZ_Sounds_Effects
worlds_chernarusplus_gloom.pbo
DayZExpansion_Worlds_ChernarusPlus_GloomrequiredVersion 0.1 — requiresDZ_Surfaces_Bliss,DZ_Worlds_Chernarusplus_World
worlds_chernarusplus_vanillarays.pbo
DayZExpansion_Worlds_ChernarusPlus_RaysrequiredVersion 0.1 — requiresDZ_Worlds_Chernarusplus_World
worlds_enoch_gloom.pbo
DayZExpansion_Worlds_enoch_GloomrequiredVersion 0.1 — requiresDZ_Data
worlds_introscenes.pbo
DayZExpansion_Worlds_IntroScenesrequiredVersion 0.1 — requiresDZ_Data
census 1.1 · findings 1.1 · hash 8010ad995743e5ca