← modperf · analyzed mods

DayZ-Expansion

CONTENT OVERVIEW: Reimagined Chernarus ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ In our reimagined Chernarus, nature has finally taken over: Revisit many locations that have either been partially or completely reworked and enhanced to give them a more overgrown apocalyptic feel. Houses have been given new interiors and exteriors as well as new lightning. Have street lights always been on in Chernarus? Grave Cross… (more)

CONTENT OVERVIEW: Reimagined Chernarus ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ In our reimagined Chernarus, nature has finally taken over: Revisit many locations that have either been partially or completely reworked and enhanced to give them a more overgrown apocalyptic feel. Houses have been given new interiors and exteriors as well as new lightning. Have street lights always been on in Chernarus? Grave Cross ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Dead bodies can get replaced with a grave cross that also will contain the bodies items. Kill/Death Feed's ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Announce and display player deaths for all kind of conditions to all active players. Autowalk/-sprint ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Keybindings to enable autowalk/-sprint. Ingame Playerlist ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Keybinding to display a player list with all active players and there character statistics. Street Lights ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Repair a large generator to make your favorite city glow again. Installation If you need help to install the mods or the mission files please follow this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2430317812 Guides: Please visit the Expansion Wiki for further info on how to use the mod: https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/ Feedback We're grateful to hear any feedback and suggestions from anyone, the best place to give it to us would be our Discord ( https://discord.gg/rMZuS4F ), please also join if you have any questions too! Copyright 2021 DayZ Expansion Mod Team. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/dayzexpansion/

Workshop 2116151222 · mod updated 2026-10-15 · analyzed 2026-10-15 11:34 UTC · history · 106 script files

AnimationCharacterEconomyEnvironmentEquipmentMechanicsPropsSoundTag ReviewTerrainVehicle Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
32 by design

32 chain breaks, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.

Structural footprint 1.1
A
32 by design
Heavier than 71% of 328 scripted mods analyzed.

0.0142% of each server frame at 100 players (0.142 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 40 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • This mod
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Repeating timers carry 99% of this mod's structural load. 0.142 ms/s in all.

Event hooks · 0.8%
6 hooks · 0.0012 ms/s
Lifecycle hooks · <0.1%
4 hooks · 0.000008 ms/s
99%Repeating timers · 99%
1 timer · 0.14 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 6 hooks 0.0012 ms/s 0.8% ActionFillGeneratorTank.ActionCondition, ActionTurnOffPowerGenerator.ActionCondition, ActionTurnOnPowerGenerator.ActionCondition and 3 more
Lifecycle hooksrun when an entity is created, loaded or deleted 4 hooks 0.000008 ms/s <0.1% ExpansionWorldObjectsModule.OnInit, ExpansionWorldObjectsModule.OnMissionStart, PlayerBase.EEDelete and 1 more
Repeating timersstay in the timer queue, which is walked every frame 1 timer 0.14 ms/s 99% every 25 ms

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

32 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

By design
14 leaf classes
14 classes replaced on 2 methods · 28 overrides

SpawnInterior · SpawnIvys

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

14 classesLand_House_1W01, Land_House_1W02, Land_House_1W03, Land_House_1W04, Land_House_1W05, Land_House_1W06, Land_House_1W08, Land_House_1W09, Land_House_1W10, Land_House_1W11, Land_House_1W12, Land_House_2B01, Land_House_2W01, Land_House_2W02
28 locationsscripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:20
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:94
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:20
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:66
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:20
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:64
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:20
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:67
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:20
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:54
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:20
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:68
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:20
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:89
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:20
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:135
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:20
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:62
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:20
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:102
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:20
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:93
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:20
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:136
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:20
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:133
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:25
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:115
By design
2 leaf classes
2 classes replaced on 1 method · 2 overrides

CreateConditionComponents

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

2 classesActionTurnOffPowerGenerator, ActionTurnOnPowerGenerator
2 locationsscripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Interact\ActionTurnOffPowerGenerator.c:15
scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Interact\ActionTurnOnPowerGenerator.c:15
By design
2 leaf classes
2 classes replaced on 1 method · 2 overrides

SpawnIvys

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

2 classesLand_House_1B01_Pub, Land_Village_Pub
2 locationsscripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1B01_Pub.c:25
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_Village_Pub.c:25

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

ActionCondition × 3 classes
per event
no I/O, timers or RPC super() on some paths
SetActions × 2 classes
per event
no I/O, timers or RPC
EEHitBy on PlayerBase
per event
no I/O, timers or RPC

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 118 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\ActionConstructor.c:21
ActionFillGeneratorTank.ActionCondition T2 yes conditional scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Continuous\ActionFillGeneratorTank.c:15
ActionTurnOffPowerGenerator.CreateConditionComponents — yes ✗ none scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Interact\ActionTurnOffPowerGenerator.c:15
ActionTurnOffPowerGenerator.ActionCondition T2 yes conditional scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Interact\ActionTurnOffPowerGenerator.c:21
ActionTurnOnPowerGenerator.CreateConditionComponents — yes ✗ none scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Interact\ActionTurnOnPowerGenerator.c:15
ActionTurnOnPowerGenerator.ActionCondition T2 yes conditional scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Interact\ActionTurnOnPowerGenerator.c:21
Battery9V.SetActions T2 yes ✓ scripts.pbo::4_World\DayZExpansion\Entities\ItemBase\Battery9V.c:15
BuildingBase.DeferredInit — yes ✓ scripts.pbo::4_World\DayZExpansion\Entities\Houses\BuildingBase.c:54
BuildingBase.EEOnDamageCalculated — yes ✓ scripts.pbo::4_World\DayZExpansion\Entities\Houses\BuildingBase.c:102
CarScript.DamageCrew — yes ✓ scripts.pbo::4_World\DayZExpansion\Entities\Vehicles\CarScript.c:15
CharacterCreationMenu.Back — yes ✓ scripts.pbo::5_Mission\DayZExpansion\GUI\NewUI\CharacterCreationMenu.c:14
DayZIntroScenePC.ResetIntroCamera — yes conditional scripts.pbo::5_Mission\DayZExpansion\DayZIntroScenePC.c:300
DayZIntroScenePC.CharacterRotationStart — yes conditional scripts.pbo::5_Mission\DayZExpansion\DayZIntroScenePC.c:306
DayZPlayerImplement.ShowDeadScreen — yes ✓ scripts.pbo::4_World\DayZExpansion\Entities\ManBase\DayZPlayerImplement.c:20
DayZPlayerImplement.IsShootingFromCamera — yes ✓ scripts.pbo::4_World\DayZExpansion\Entities\ManBase\DayZPlayerImplement.c:41
eAIBase.Expansion_IsGravecrossEnabled — yes conditional scripts.pbo::4_World\DayZExpansion\Entities\ManBase\eAIBase.c:4
ExpansionSettings.Init — yes ✓ scripts.pbo::3_Game\DayZExpansion\Settings\ExpansionSettings.c:19
ExpansionWorldObjectsModule.OnInit T3 yes ✓ scripts.pbo::4_World\DayZExpansion\Classes\Systems\Mapping\ExpansionWorldObjectsModule.c:20
ExpansionWorldObjectsModule.OnMissionStart T3 yes ✓ scripts.pbo::4_World\DayZExpansion\Classes\Systems\Mapping\ExpansionWorldObjectsModule.c:30
ExpansionWorldObjectsModule.OnMissionLoaded — yes ✓ scripts.pbo::4_World\DayZExpansion\Classes\Systems\Mapping\ExpansionWorldObjectsModule.c:49
IngameHud.Init — yes ✓ scripts.pbo::5_Mission\DayZExpansion\GUI\Hud\IngameHud.c:60
IngameHud.Update — yes ✓ scripts.pbo::5_Mission\DayZExpansion\GUI\Hud\IngameHud.c:81
IngameHud.DisplayTendencyNormal — yes conditional scripts.pbo::5_Mission\DayZExpansion\GUI\Hud\IngameHud.c:91
IngameHud.DisplayTendencyTemp — yes conditional scripts.pbo::5_Mission\DayZExpansion\GUI\Hud\IngameHud.c:135
IngameHud.SetStamina — yes ✓ scripts.pbo::5_Mission\DayZExpansion\GUI\Hud\IngameHud.c:220
IngameHud.RefreshHudVisibility — yes ✓ scripts.pbo::5_Mission\DayZExpansion\GUI\Hud\IngameHud.c:311
InGameMenu.Init — yes ✓ scripts.pbo::5_Mission\DayZExpansion\GUI\InGameMenu.c:74
InGameMenu.OnClick — yes ✓ scripts.pbo::5_Mission\DayZExpansion\GUI\InGameMenu.c:297
InGameMenu.Update — yes ✓ scripts.pbo::5_Mission\DayZExpansion\GUI\InGameMenu.c:314
IntroSceneCharacter.CreateNewCharacter — yes ✓ scripts.pbo::4_World\DayZExpansion\Classes\IntroSceneCharacter.c:15
IntroSceneCharacter.CharacterUnload — yes ✓ scripts.pbo::4_World\DayZExpansion\Classes\IntroSceneCharacter.c:24
IntroSceneCharacter.CharacterLoad — yes ✓ scripts.pbo::4_World\DayZExpansion\Classes\IntroSceneCharacter.c:33
JMItemSetSettings.Defaults — yes ✓ scripts.pbo::5_Mission\DayZExpansion\Classes\Modules\ItemSets\JMItemSetSettings.c:16
Land_House_1B01_Pub.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1B01_Pub.c:15
Land_House_1B01_Pub.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1B01_Pub.c:20
Land_House_1B01_Pub.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1B01_Pub.c:25
Land_House_1W01.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:15
Land_House_1W01.SpawnInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:20
Land_House_1W01.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:89
Land_House_1W01.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:94
Land_House_1W02.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:15
Land_House_1W02.SpawnInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:20
Land_House_1W02.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:61
Land_House_1W02.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:66
Land_House_1W03.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:15
Land_House_1W03.SpawnInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:20
Land_House_1W03.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:59
Land_House_1W03.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:64
Land_House_1W04.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:15
Land_House_1W04.SpawnInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:20
Land_House_1W04.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:62
Land_House_1W04.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:67
Land_House_1W05.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:15
Land_House_1W05.SpawnInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:20
Land_House_1W05.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:49
Land_House_1W05.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:54
Land_House_1W06.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:15
Land_House_1W06.SpawnInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:20
Land_House_1W06.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:63
Land_House_1W06.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:68
Land_House_1W08.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:15
Land_House_1W08.SpawnInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:20
Land_House_1W08.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:84
Land_House_1W08.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:89
Land_House_1W09.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:15
Land_House_1W09.SpawnInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:20
Land_House_1W09.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:130
Land_House_1W09.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:135
Land_House_1W10.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:15
Land_House_1W10.SpawnInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:20
Land_House_1W10.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:57
Land_House_1W10.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:62
Land_House_1W11.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:15
Land_House_1W11.SpawnInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:20
Land_House_1W11.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:97
Land_House_1W11.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:102
Land_House_1W12.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:15
Land_House_1W12.SpawnInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:20
Land_House_1W12.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:88
Land_House_1W12.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:93
Land_House_2B01.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:15
Land_House_2B01.SpawnInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:20
Land_House_2B01.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:131
Land_House_2B01.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:136
Land_House_2W01.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:15
Land_House_2W01.SpawnInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:20
Land_House_2W01.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:128
Land_House_2W01.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:133
Land_House_2W02.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:15
Land_House_2W02.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:20
Land_House_2W02.SpawnInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:25
Land_House_2W02.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:115
Land_Underground_Entrance.RequestLatentTransition — yes conditional scripts.pbo::4_World\DayZExpansion\Entities\Building\Underground\Entrance\Land_Underground_Entrance.c:19
Land_Underground_EntranceBase.OnUpdateServer — no ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Building\Underground\Entrance\Land_Underground_Entrance.c:6
Land_Village_Pub.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_Village_Pub.c:15
Land_Village_Pub.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_Village_Pub.c:20
Land_Village_Pub.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_Village_Pub.c:25
MainMenu.Init — yes ✓ scripts.pbo::5_Mission\DayZExpansion\GUI\MainMenu\MainMenu.c:15
MainMenu.Refresh — yes ✓ scripts.pbo::5_Mission\DayZExpansion\GUI\MainMenu\MainMenu.c:48
MainMenu.OnChangeCharacter — yes ✓ scripts.pbo::5_Mission\DayZExpansion\GUI\MainMenu\MainMenu.c:55
MissionGameplay.Expansion_OnUpdate — yes ✓ scripts.pbo::5_Mission\DayZExpansion\Mission\MissionGameplay.c:29
MissionGameplay.OnKeyPress — yes ✓ scripts.pbo::5_Mission\DayZExpansion\Mission\MissionGameplay.c:145
MissionGameplay.AddActiveInputRestriction — yes ✓ scripts.pbo::5_Mission\DayZExpansion\Mission\MissionGameplay.c:176
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ scripts.pbo::4_World\DayZExpansion\Classes\JMAnimRegister.c:3
ModsMenuDetailedEntry.LoadData — yes ✓ scripts.pbo::5_Mission\DayZExpansion\GUI\ModsMenu\ModsMenuDetailedEntry.c:15
ModsMenuSimpleEntry.LoadData — yes ✓ scripts.pbo::5_Mission\DayZExpansion\GUI\ModsMenu\ModsMenuSimpleEntry.c:15
PlayerBase.EEDelete T3 yes ✓ scripts.pbo::4_World\DayZExpansion\Entities\ManBase\PlayerBase.c:25
PlayerBase.Init — yes ✓ scripts.pbo::4_World\DayZExpansion\Entities\ManBase\PlayerBase.c:36
PlayerBase.SetSuicide — yes ✓ scripts.pbo::4_World\DayZExpansion\Entities\ManBase\PlayerBase.c:43
PlayerBase.EEOnDamageCalculated — yes ✓ scripts.pbo::4_World\DayZExpansion\Entities\ManBase\PlayerBase.c:59
PlayerBase.EEKilled T3 yes ✓ scripts.pbo::4_World\DayZExpansion\Entities\ManBase\PlayerBase.c:71
PlayerBase.EEHitBy T2 yes ✓ scripts.pbo::4_World\DayZExpansion\Entities\ManBase\PlayerBase.c:104
PluginRecipesManager.RegisterRecipies — yes ✓ scripts.pbo::4_World\DayZExpansion\Classes\Recipes\PluginRecipesManager.c:18
ServerBrowserMenuNew.Init — yes ✓ scripts.pbo::5_Mission\DayZExpansion\GUI\ServerBrowserMenu\ServerBrowserMenuNew.c:29
ServerBrowserMenuNew.GetSelectedTab — yes conditional scripts.pbo::5_Mission\DayZExpansion\GUI\ServerBrowserMenu\ServerBrowserMenuNew.c:46
ServerBrowserMenuNew.Refresh — yes ✓ scripts.pbo::5_Mission\DayZExpansion\GUI\ServerBrowserMenu\ServerBrowserMenuNew.c:65
ServerBrowserMenuNew.OnClick — yes conditional scripts.pbo::5_Mission\DayZExpansion\GUI\ServerBrowserMenu\ServerBrowserMenuNew.c:110
VehicleBattery.SetActions T2 yes ✓ scripts.pbo::4_World\DayZExpansion\Entities\ItemBase\VehicleBattery.c:15
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
ActionFillGeneratorTank.ActionConditionT2 8.0placeholder0.0002
ActionTurnOffPowerGenerator.ActionConditionT2 8.0placeholder0.0002
ActionTurnOnPowerGenerator.ActionConditionT2 8.0placeholder0.0002
Battery9V.SetActionsT2 8.0placeholder0.0002
VehicleBattery.SetActionsT2 8.0placeholder0.0002
PlayerBase.EEHitByT2 8.0placeholder0.0002
ExpansionWorldObjectsModule.OnInitT3 0.1placeholder0.0000
ExpansionWorldObjectsModule.OnMissionStartT3 0.1placeholder0.0000
PlayerBase.EEDeleteT3 0.1placeholder0.0000
PlayerBase.EEKilledT3 0.1placeholder0.0000

Repeating timers

period (ms)residency ms/sfiring ms/swhere
250.1400 0.000992scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_Lighthouse.c:30

Includes 0.001 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

0_killfeed_preload.pbo

  • DayZExpansion_KillFeed_Preload requiredVersion 0.1 — no requiredAddons

0_preload.pbo

  • DayZExpansion_Preload requiredVersion 0.1 — no requiredAddons

data_characters_armbands.pbo

  • Expansion_Armbands requiredVersion 0.1 — requires DZ_Characters_Tops
  • Expansion_Armbands requiredVersion 0.1 — requires DZ_Characters_Tops

data_characters_backpacks.pbo

  • Expansion_Backpacks requiredVersion 0.1 — requires DZ_Characters_Backpacks
  • Expansion_Backpacks requiredVersion 0.1 — requires DZ_Characters_Backpacks

data_characters_gloves.pbo

  • Expansion_Gloves requiredVersion 0.1 — requires DZ_Characters_Gloves
  • Expansion_Gloves requiredVersion 0.1 — requires DZ_Characters_Gloves

data_characters_headgear.pbo

  • Expansion_Headgear requiredVersion 0.1 — requires DZ_Characters_Headgear
  • Expansion_Headgear requiredVersion 0.1 — requires DZ_Characters_Headgear

data_characters_tops.pbo

  • Expansion_Tops requiredVersion 0.1 — requires DZ_Characters

dta_world.pbo

  • DayZExpansion_Dta_World requiredVersion 0.1 — requires DZ_Structures

gui.pbo

  • DayZExpansion_GUI requiredVersion 0.1 — requires DZ_Data

languagecore_main.pbo

  • DayZExpansion_LanguageCore_Main requiredVersion 0.1 — no requiredAddons

languagecore_playerlist.pbo

  • DayZExpansion_LanguageCore_PlayerList requiredVersion 0.1 — no requiredAddons

objects_gear_box.pbo

  • DayZExpansion_Objects_Gear_Box requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Objects_Gear_Box requiredVersion 0.1 — requires DZ_Data

objects_gear_consumables.pbo

  • DayZExpansion_Objects_Gear_Consumables requiredVersion 0.1 — requires DZ_Gear_Drinks, DZ_Gear_Food

objects_gear_gravecross.pbo

  • DayZExpansion_Objects_Gravecross requiredVersion 0.1 — requires DZ_Data

objects_gear_guitar.pbo

  • DayZExpansion_Objects_Gear_Guitar requiredVersion 0.1 — requires DZ_Weapons_Melee

objects_gear_parachute.pbo

  • DayZExpansion_Parachute requiredVersion 0.1 — requires DZ_Data

objects_structures_bmx.pbo

  • DayZExpansion_Objects_Structures_BMX requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Objects_Structures_BMX requiredVersion 0.1 — requires DZ_Data

objects_structures_editor.pbo

  • DayZExpansion_Objects_Structures_Editor requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Objects_Structures_Editor requiredVersion 0.1 — requires DZ_Data

objects_structures_expansionflag.pbo

  • DayZExpansion_Objects_Structures_ExpansionFlag requiredVersion 0.1 — requires DZ_Data

objects_structures_grass.pbo

  • DayZExpansion_Objects_Structures_Grass requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Objects_Structures_Grass requiredVersion 0.1 — requires DZ_Data

objects_structures_ivyautumn.pbo

  • DayZExpansion_Objects_Structures_IvyAutumn requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Objects_Structures_IvyAutumn requiredVersion 0.1 — requires DZ_Data

objects_structures_lighthouse_lamp.pbo

  • DayZExpansion_Lighthouse_Lamp requiredVersion 0.1 — requires DZ_Data

objects_structures_signs.pbo

  • DayZExpansion_Objects_Structures_Signs requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Objects_Structures_Signs requiredVersion 0.1 — requires DZ_Data

objects_structures_wreck.pbo

  • DayZExpansion_Objects_Structures_Wreck requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Objects_Structures_Wreck requiredVersion 0.1 — requires DZ_Data

playerlist_gui.pbo

  • DayZExpansion_PlayerList_GUI requiredVersion 0.1 — requires DayZExpansion_Core_GUI
  • DayZExpansion_PlayerList_GUI requiredVersion 0.1 — requires DayZExpansion_Core_GUI

playerlist_scripts.pbo

  • DayZExpansion_PlayerList_Scripts requiredVersion 0.1 — requires DayZExpansion_Core_Scripts

scripts.pbo

  • DayZExpansion_Scripts requiredVersion 0.1 — requires DZ_Radio, DayZExpansion_Core_Scripts

sounds_church.pbo

  • DayZExpansion_Sounds_Church requiredVersion 0.1 — requires DZ_Sounds_Effects
  • DayZExpansion_Sounds_Church requiredVersion 0.1 — requires DZ_Sounds_Effects

worlds_chernarusplus_gloom.pbo

  • DayZExpansion_Worlds_ChernarusPlus_Gloom requiredVersion 0.1 — requires DZ_Surfaces_Bliss, DZ_Worlds_Chernarusplus_World

worlds_chernarusplus_vanillarays.pbo

  • DayZExpansion_Worlds_ChernarusPlus_Rays requiredVersion 0.1 — requires DZ_Worlds_Chernarusplus_World

worlds_enoch_gloom.pbo

  • DayZExpansion_Worlds_enoch_Gloom requiredVersion 0.1 — requires DZ_Data

worlds_introscenes.pbo

  • DayZExpansion_Worlds_IntroScenes requiredVersion 0.1 — requires DZ_Data

census 1.1 · findings 1.1 · hash 8010ad995743e5ca