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Nehr_Pickup_Lada

Nehr_Pickup_Lada WIP mod. LAST UPADATE IMPORTANT INFO If you have reskin the vehicle the last update will brake it you need to update you .cpp with the new "hiddenSelections", "hiddenSelectionsTextures", "hiddenSelectionsMaterials" All xml's https://github.com/MrNehr/Nehr_Pickup_Lada Know Issue Please report any issue with the mod (even if it sound stupid) in the appropriate discussion. -Police / Fire Pickup don't… (more)

Nehr_Pickup_Lada WIP mod. LAST UPADATE IMPORTANT INFO If you have reskin the vehicle the last update will brake it you need to update you .cpp with the new "hiddenSelections", "hiddenSelectionsTextures", "hiddenSelectionsMaterials" All xml's https://github.com/MrNehr/Nehr_Pickup_Lada Know Issue Please report any issue with the mod (even if it sound stupid) in the appropriate discussion. -Police / Fire Pickup don't have siren / working light bar -No spawn point for the Police / Fire Pickup Already uploaded on the GitHub link -Changing seat from codriver to driver is glitchy. (you can but it look weird) -If you use a car mod that has only 1 jerrycan/ canister slot and that don't use dbo_slots, it will bug 1 of the jerrycan slot of the lada. -Hood / Trunk can't be removed from the vehicle. Fixed Thanks Special thank to DeanosBeano and |RaG | Tyson, Jro04240 for the new rvmats. Shade for the new textures. Easter model from IbluebirdI 3d model from MrUnity Do Not Re-upload / Repack without any authorization DONATE This mod is free but a little something would help for future project. Ethereum (ETH): 0x1998cc48D9D78d965cdf7f8DAC9784B05066c242 Bitcoin (BTC): 3764tViBubLLgLoLHoTumbz2eYPHnjUVii Work with CarCover modCarCover mod add new feature - cover car with camo net. Covered car prevents disappearing during server restarts, because its static object without physics.

Workshop 2141350489 · mod updated 2021-10-10 · analyzed 2026-10-03 02:33 UTC · history · 13 script files

Vehicle Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
1 by design

1 chain break, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.

Structural footprint 1.1
A
1 by design
Heavier than 39% of 328 scripted mods analyzed.

less than 0.001% of each server frame at 100 players (0.001 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 21 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • This mod
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Event hooks carry 99.8% of this mod's structural load. 0.001 ms/s in all.

99.8%Event hooks · 99.8%
6 hooks · 0.0012 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 6 hooks 0.0012 ms/s 99.8% Barrel_ColorBase.SetActions, CanisterGasoline.SetActions, CarScript.OnVariablesSynchronized and 3 more

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

1 override that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

By design
Leaf class · ModItemRegisterCallbacks
ModItemRegisterCallbacks replaced on 1 method · 1 override

RegisterTwoHanded

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classModItemRegisterCallbacks
1 locationNehr_Lada.pbo::scripts\4_World\entities\vehicles\manbase\Nehr_PickupLada_playerbase.c:32

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

SetActions × 5 classes
per event
no I/O, timers or RPC
OnVariablesSynchronized on CarScript
per event
no I/O, timers or RPC
What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 12 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ Nehr_Lada.pbo::scripts\4_World\classes\useractionscomponent\actions\interact\vehicles\moddedActionConstructor.c:3
Barrel_ColorBase.SetActions T2 yes ✓ Nehr_Lada.pbo::scripts\4_World\entities\game\super\Nehr_PickupLada_inventoryitem.c:99
CanisterGasoline.SetActions T2 yes ✓ Nehr_Lada.pbo::scripts\4_World\entities\game\super\Nehr_PickupLada_inventoryitem.c:79
CarScript.GetActionDistanceCoolant — yes ✗ none Nehr_Lada.pbo::scripts\4_World\entities\vehicles\Nehr_PickupLada_carscript.c:14
CarScript.GetActionDistanceFuel — yes ✗ none Nehr_Lada.pbo::scripts\4_World\entities\vehicles\Nehr_PickupLada_carscript.c:19
CarScript.GetActionDistanceOil — yes ✗ none Nehr_Lada.pbo::scripts\4_World\entities\vehicles\Nehr_PickupLada_carscript.c:24
CarScript.GetActionDistanceBrakes — yes ✗ none Nehr_Lada.pbo::scripts\4_World\entities\vehicles\Nehr_PickupLada_carscript.c:29
CarScript.OnVariablesSynchronized T2 yes ✓ Nehr_Lada.pbo::scripts\4_World\entities\vehicles\Nehr_PickupLada_carscript.c:47
CarScript.SetActions T2 yes ✓ Nehr_Lada.pbo::scripts\4_World\entities\vehicles\Nehr_PickupLada_carscript.c:174
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✗ none Nehr_Lada.pbo::scripts\4_World\entities\vehicles\manbase\Nehr_PickupLada_playerbase.c:32
SeaChest.SetActions T2 yes ✓ Nehr_Lada.pbo::scripts\4_World\entities\game\super\Nehr_PickupLada_inventoryitem.c:89
WoodenCrate.SetActions T2 yes ✓ Nehr_Lada.pbo::scripts\4_World\entities\game\super\Nehr_PickupLada_inventoryitem.c:111
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
CanisterGasoline.SetActionsT2 8.0placeholder0.0002
SeaChest.SetActionsT2 8.0placeholder0.0002
Barrel_ColorBase.SetActionsT2 8.0placeholder0.0002
WoodenCrate.SetActionsT2 8.0placeholder0.0002
CarScript.OnVariablesSynchronizedT2 8.0placeholder0.0002
CarScript.SetActionsT2 8.0placeholder0.0002

Includes 0.001 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

Nehr_Lada.pbo

  • Nehr_Lada requiredVersion 0.1 — requires DZ_Data
  • Nehr_Lada_LanguageCore requiredVersion 0.1 — no requiredAddons
  • Nehr_Lada_scripts requiredVersion 0.1 — requires DZ_Data, NPL_Define
  • NPL_Define requiredVersion 0.1 — requires DZ_Data
  • Nehr_Lada_vehicles requiredVersion 0.1 — requires DZ_Data
  • Nehr_PickupLada_Color requiredVersion 0.1 — requires DZ_Vehicles_Wheeled, DZ_Vehicles_Parts, DZ_Data, DZ_Scripts, Nehr_PickupLada, DZ_Gear_Containers, DZ_Gear_Camping, DZ_Sounds_Effects, Nehr_Lada_LanguageCore
  • Nehr_PickupLada requiredVersion 0.1 — requires DZ_Vehicles_Wheeled, DZ_Vehicles_Parts, DZ_Data, DZ_Scripts, DZ_Gear_Containers, DZ_Gear_Camping, DZ_Sounds_Effects, Nehr_Lada_LanguageCore

census 1.1 · findings 1.1 · hash 9ff3dffc2e1a02c1