Nehr_Pickup_Lada
Nehr_Pickup_Lada WIP mod. LAST UPADATE IMPORTANT INFO If you have reskin the vehicle the last update will brake it you need to update you .cpp with the new "hiddenSelections", "hiddenSelectionsTextures", "hiddenSelectionsMaterials" All xml's https://github.com/MrNehr/Nehr_Pickup_Lada Know Issue Please report any issue with the mod (even if it sound stupid) in the appropriate discussion. -Police / Fire Pickup don't… (more)
Nehr_Pickup_Lada WIP mod. LAST UPADATE IMPORTANT INFO If you have reskin the vehicle the last update will brake it you need to update you .cpp with the new "hiddenSelections", "hiddenSelectionsTextures", "hiddenSelectionsMaterials" All xml's https://github.com/MrNehr/Nehr_Pickup_Lada Know Issue Please report any issue with the mod (even if it sound stupid) in the appropriate discussion. -Police / Fire Pickup don't have siren / working light bar -No spawn point for the Police / Fire Pickup Already uploaded on the GitHub link -Changing seat from codriver to driver is glitchy. (you can but it look weird) -If you use a car mod that has only 1 jerrycan/ canister slot and that don't use dbo_slots, it will bug 1 of the jerrycan slot of the lada. -Hood / Trunk can't be removed from the vehicle. Fixed Thanks Special thank to DeanosBeano and |RaG | Tyson, Jro04240 for the new rvmats. Shade for the new textures. Easter model from IbluebirdI 3d model from MrUnity Do Not Re-upload / Repack without any authorization DONATE This mod is free but a little something would help for future project. Ethereum (ETH): 0x1998cc48D9D78d965cdf7f8DAC9784B05066c242 Bitcoin (BTC): 3764tViBubLLgLoLHoTumbz2eYPHnjUVii Work with CarCover modCarCover mod add new feature - cover car with camo net. Covered car prevents disappearing during server restarts, because its static object without physics.
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
1 chain break, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.
less than 0.001% of each server frame at 100 players (0.001 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 21 others share it. Ranked list.
Event hooks carry 99.8% of this mod's structural load. 0.001 ms/s in all.
6 hooks · 0.0012 ms/s
| Event hooksrun when something happens: an inventory move, a hit, an action | 6 hooks | 0.0012 ms/s | 99.8% | Barrel_ColorBase.SetActions, CanisterGasoline.SetActions, CarScript.OnVariablesSynchronized and 3 more |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Chain breaks, by consequence
1 override that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.
RegisterTwoHanded
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
ModItemRegisterCallbacks1 location
Nehr_Lada.pbo::scripts\4_World\entities\vehicles\manbase\Nehr_PickupLada_playerbase.c:32Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 12 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionConstructor.RegisterActions |
— | yes | ✓ | Nehr_Lada.pbo::scripts\4_World\classes\useractionscomponent\actions\interact\vehicles\moddedActionConstructor.c:3 |
Barrel_ColorBase.SetActions |
T2 | yes | ✓ | Nehr_Lada.pbo::scripts\4_World\entities\game\super\Nehr_PickupLada_inventoryitem.c:99 |
CanisterGasoline.SetActions |
T2 | yes | ✓ | Nehr_Lada.pbo::scripts\4_World\entities\game\super\Nehr_PickupLada_inventoryitem.c:79 |
CarScript.GetActionDistanceCoolant |
— | yes | ✗ none | Nehr_Lada.pbo::scripts\4_World\entities\vehicles\Nehr_PickupLada_carscript.c:14 |
CarScript.GetActionDistanceFuel |
— | yes | ✗ none | Nehr_Lada.pbo::scripts\4_World\entities\vehicles\Nehr_PickupLada_carscript.c:19 |
CarScript.GetActionDistanceOil |
— | yes | ✗ none | Nehr_Lada.pbo::scripts\4_World\entities\vehicles\Nehr_PickupLada_carscript.c:24 |
CarScript.GetActionDistanceBrakes |
— | yes | ✗ none | Nehr_Lada.pbo::scripts\4_World\entities\vehicles\Nehr_PickupLada_carscript.c:29 |
CarScript.OnVariablesSynchronized |
T2 | yes | ✓ | Nehr_Lada.pbo::scripts\4_World\entities\vehicles\Nehr_PickupLada_carscript.c:47 |
CarScript.SetActions |
T2 | yes | ✓ | Nehr_Lada.pbo::scripts\4_World\entities\vehicles\Nehr_PickupLada_carscript.c:174 |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | yes | ✗ none | Nehr_Lada.pbo::scripts\4_World\entities\vehicles\manbase\Nehr_PickupLada_playerbase.c:32 |
SeaChest.SetActions |
T2 | yes | ✓ | Nehr_Lada.pbo::scripts\4_World\entities\game\super\Nehr_PickupLada_inventoryitem.c:89 |
WoodenCrate.SetActions |
T2 | yes | ✓ | Nehr_Lada.pbo::scripts\4_World\entities\game\super\Nehr_PickupLada_inventoryitem.c:111 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
CanisterGasoline.SetActions | T2 | 8.0 | placeholder | 0.0002 |
SeaChest.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Barrel_ColorBase.SetActions | T2 | 8.0 | placeholder | 0.0002 |
WoodenCrate.SetActions | T2 | 8.0 | placeholder | 0.0002 |
CarScript.OnVariablesSynchronized | T2 | 8.0 | placeholder | 0.0002 |
CarScript.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Includes 0.001 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
Nehr_Lada.pbo
Nehr_LadarequiredVersion 0.1 — requiresDZ_DataNehr_Lada_LanguageCorerequiredVersion 0.1 — no requiredAddonsNehr_Lada_scriptsrequiredVersion 0.1 — requiresDZ_Data,NPL_DefineNPL_DefinerequiredVersion 0.1 — requiresDZ_DataNehr_Lada_vehiclesrequiredVersion 0.1 — requiresDZ_DataNehr_PickupLada_ColorrequiredVersion 0.1 — requiresDZ_Vehicles_Wheeled,DZ_Vehicles_Parts,DZ_Data,DZ_Scripts,Nehr_PickupLada,DZ_Gear_Containers,DZ_Gear_Camping,DZ_Sounds_Effects,Nehr_Lada_LanguageCoreNehr_PickupLadarequiredVersion 0.1 — requiresDZ_Vehicles_Wheeled,DZ_Vehicles_Parts,DZ_Data,DZ_Scripts,DZ_Gear_Containers,DZ_Gear_Camping,DZ_Sounds_Effects,Nehr_Lada_LanguageCore
census 1.1 · findings 1.1 · hash 9ff3dffc2e1a02c1