ZT Vending Machine
VENDING MACHINE Overall 112 different Vending Machines for your Server! - 28 Rusty Versions - 28 Normal Versions - 28 Glowing Rusty Versions - 28 Glowing Normal Versions To make it as easy as possible for the players, each machine has the trader name and pictures on it. ▫ Clothing ▫ MilitaryClothing ▫ Vehicles ▫ Aircraft ▫ Boats ▫ Weapons ▫ Attachments & Ammo ▫ Consume ▫ Tools ▫ Base Stuff ▫ Drugs ▫ BlackMarket ▫… (more)
VENDING MACHINE Overall 112 different Vending Machines for your Server! - 28 Rusty Versions - 28 Normal Versions - 28 Glowing Rusty Versions - 28 Glowing Normal Versions To make it as easy as possible for the players, each machine has the trader name and pictures on it. ▫ Clothing ▫ MilitaryClothing ▫ Vehicles ▫ Aircraft ▫ Boats ▫ Weapons ▫ Attachments & Ammo ▫ Consume ▫ Tools ▫ Base Stuff ▫ Drugs ▫ BlackMarket ▫ Donator ▫ Event ▫ Parking ▫ Hunting ▫ Crafting ▫ Attachments ▫ Ammunition ▫ Food & Drink ▫ Medic ▫ Handguns ▫ Melee ▫ Misc ▫ Raiding ▫ Trophy ▫ ToxicZone ▫ Cannibal ▫ Missing a trader? Feel free to tell/ask us for it! :) Important The Trader Mod or TraderPlus Mod is required. The vending machines are only a replacement for the survivors not a whole trader mod. Don't forget to add the dummy attachment. (detailed instructions are available at the trader mod descriptions) example: <Object> ZT_Vending_Clothing <ObjectPosition> 3123.45, 412.34, 6123.45 <ObjectOrientation> 0, 0, 0 <ObjectAttachment> NPC_DUMMY Mix Your Own Machine Feel free to retexture the Vending Machines! (but not repacking the main mod) Do everything by your own or you just use the new config setup to mix your machine like you want to have it. You can choose: - rusty or normal machine - background color - content (picture & text) - glowing or normal You will need to create a new .pbo and put it into your Serverpack. You can use the ZT_Vending_Retexture.pbo (included as unpacked files) as example/base. inside the config.cpp are also some notes, so you know what you need to do! :) If you want to create your own content/logo/text for the machines then use the ZT_Vending_Content_Field.png as base. so you know where to draw/write. Have Fun! :) Item ID's the download contains a file with all the item ID's. would be to much for this page :p but all of them start with ZT_Vending_ More things? If you like things sorted and clearly arranged, you might also like the Custom Barrels or Custom Tents Repack & Permissions You are not allowed to repack or reupload this mod or any content within it without my permission. The repack permissions that some users got do NOT apply to the new version (of 24.06.2021 or older). Get in touch with me to renew it/your version. Contact please only via discord (@^kätzchen#2506) or join our server discord. I do not accept any steam invites.
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
ZT_Vending.pbo
ZT_VendingrequiredVersion 0.1 — requiresDZ_Data,ZT_Vending_Glow
ZT_Vending_Glow.pbo
ZT_Vending_GlowrequiredVersion 0.1 — requiresDZ_Data
census 1.1 · findings 1.1 · hash 666f8c151632ea04