ArmA 2 Props Pack
This mod contains some assets ported from ArmA 2, currently only: Air carrier (separated by parts) with working doors and ladders MV-22 CH-47 Wreck of MH-60 All of these props has ready loot spawns, check XMLs folder. Prefix for classnames is A2PR This mod contains licensed material from Bohemia Interactive that has been licensed under ADPL-SA With this license you are free to adapt (i.e. modify, rework or update)… (more)
This mod contains some assets ported from ArmA 2, currently only: Air carrier (separated by parts) with working doors and ladders MV-22 CH-47 Wreck of MH-60 All of these props has ready loot spawns, check XMLs folder. Prefix for classnames is A2PR This mod contains licensed material from Bohemia Interactive that has been licensed under ADPL-SA With this license you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions: Attribution — You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material). Noncommercial — You may not use this material for any commercial purposes. Arma and Dayz Only - You may not convert or adapt this material to be used in other games than Arma and Dayz. Share Alike — If you adapt, or build upon this material, you may distribute the resulting material only under the same license. ADPL-SA License Contact me in Discord Inkota#3273 for any questions. Copyright 2020 Inkota. This item is not authorized for posting on Steam, except under the Steam account named "Inkota".
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
ArmA2_Props.pbo
A2_Props_CH47requiredVersion 0.1 — requiresDZ_DataArmA2_PropsrequiredVersion 0.1 — requiresDZ_DataA2_Props_LHDrequiredVersion 0.1 — requiresDZ_DataA2_Props_MV22requiredVersion 0.1 — requiresDZ_DataA2_Props_UH60WreckrequiredVersion 0.1 — requiresDZ_Data
census 1.1 · findings 1.1 · hash 666f8c151632ea04