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Blackouts Corvette

Update: Monetized server permission will be considered. $ Contact me on Discord! This is a completely custom 1969 Blackouts Corvette. Its been retrofitted for the zombie apocalypse. Features: + 9 Colors (Red, Gold, Green, Blue, Brown, Purple, Pink, Hellrider, and Blackouts!) + Animated popup headlights + Metal body cage + Led light bar + 4x4 with lift kit + Two different roof racks to choose from + 1000 slot… (more)

Update: Monetized server permission will be considered. $ Contact me on Discord! This is a completely custom 1969 Blackouts Corvette. Its been retrofitted for the zombie apocalypse. Features: + 9 Colors (Red, Gold, Green, Blue, Brown, Purple, Pink, Hellrider, and Blackouts!) + Animated popup headlights + Metal body cage + Led light bar + 4x4 with lift kit + Two different roof racks to choose from + 1000 slot removable biohazard roof rack + 500 slot removable roof rack + Baja Bar ultra blinding light bar on removable roof rack + Biohazard Roof Rack holds a whopping 1000 items but it's really ugly! Roof Rack cargo space for regular Roof Rack is 500. + Camo cover just attach a camo net + Power Generator slot + Gasoline Canister slot + Drybag slot + Radio slot + Pistol slot + 200 slots of storage + Smoke screen when RPM's redline + Removable T-Tops + Bulletproof glass for small caliber rounds + Custom engine sounds + Detailed custom engine with super charger + Repairable engine + Custom Blackouts Drybag New Type for New 1000 item Biohazard Roof Rack Trader File Update for New Biohazard Roof Rack Trader Config Included in Mod Download XML Config Included in Mod Download I look forward to seeing this mod on your servers. Support my work by donating: https://paypal.me/drblackouts?locale.x=en_US Discord ฿Ⱡ₳₵₭ØɄ₮₴#7898 Steam https://steamcommunity.com/id/DrBlackouts/ Twitter: https://twitter.com/FACTORY5GAMES Youtube: https://www.youtube.com/channel/UCBVGcdNvbThEeNcxs8uxC6g No Repack or Modifications. No need to even ask. © Copyright Factory 5 Games © Copyright 2021 ฿Ⱡ₳₵₭ØɄ₮₴ This item is not authorized for posting on Steam, except under the Steam account named ฿Ⱡ₳₵₭ØɄ₮₴

Workshop 2248016797 · mod updated 2023-12-08 · analyzed 2026-10-03 05:10 UTC · history · 11 script files

Vehicle Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 42% of 328 scripted mods analyzed.

less than 0.001% of each server frame at 100 players (0.001 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 21 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • This mod
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Event hooks carry 99.8% of this mod's structural load. 0.001 ms/s in all.

99.8%Event hooks · 99.8%
7 hooks · 0.0014 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 7 hooks 0.0014 ms/s 99.8% BaseRadio.SetActions, CamoNet.SetActions, CanisterGasoline.SetActions and 4 more

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

SetActions × 7 classes
per event
no I/O, timers or RPC
What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 9 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ vg7.pbo::vg7_corvette\scripts\4_world\Action\ActionConstructor.c:3
BaseRadio.SetActions T2 yes ✓ vg7.pbo::vg7_corvette\scripts\4_world\entities\core\inherited\inventoryitem.c:182
CamoNet.SetActions T2 yes ✓ vg7.pbo::vg7_corvette\scripts\4_world\entities\core\inherited\inventoryitem.c:126
CanisterGasoline.SetActions T2 yes ✓ vg7.pbo::vg7_corvette\scripts\4_world\entities\core\inherited\inventoryitem.c:38
HeadlightH7.SetActions T2 yes ✓ vg7.pbo::vg7_corvette\scripts\4_world\entities\core\inherited\inventoryitem.c:82
ItemBase.SetActions T2 yes ✓ vg7.pbo::vg7_corvette\scripts\4_world\entities\core\inherited\inventoryitem.c:204
Pistol_Base.SetActions T2 yes ✓ vg7.pbo::vg7_corvette\scripts\4_world\entities\core\inherited\inventoryitem.c:193
PlayerBase.Init — yes ✓ vg7.pbo::vg7_corvette\scripts\4_world\entities\core\inherited\playerbase.c:3
PowerGenerator.SetActions T2 yes ✓ vg7.pbo::vg7_corvette\scripts\4_world\entities\core\inherited\inventoryitem.c:70
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
CanisterGasoline.SetActionsT2 8.0placeholder0.0002
PowerGenerator.SetActionsT2 8.0placeholder0.0002
HeadlightH7.SetActionsT2 8.0placeholder0.0002
CamoNet.SetActionsT2 8.0placeholder0.0002
BaseRadio.SetActionsT2 8.0placeholder0.0002
Pistol_Base.SetActionsT2 8.0placeholder0.0002
ItemBase.SetActionsT2 8.0placeholder0.0002

Includes 0.001 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

vg7.pbo

  • vg7_corvette requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Gear_Containers, DZ_Sounds_Effects, DZ_Vehicles_Wheeled, DZ_Vehicles_Parts, DZ_Gear_Camping

census 1.1 · findings 1.1 · hash 9229bd6ef348e267