Namalsk Island
An abandoned post-Soviet Aleutian archipelago with a bone-chilling climate setting, with hundreds of new assets, visual effects and environmental sounds creating together a unique atmosphere. Derelict Cold War military installations, underground structures, broken up sea ice and many other unique features and points of interest. Join the Official Namalsk Discord to share your experience, screenshots, videos, place… (more)
An abandoned post-Soviet Aleutian archipelago with a bone-chilling climate setting, with hundreds of new assets, visual effects and environmental sounds creating together a unique atmosphere. Derelict Cold War military installations, underground structures, broken up sea ice and many other unique features and points of interest. Join the Official Namalsk Discord to share your experience, screenshots, videos, place suggestions, report issues or get details around hosting your own server. SUPPORT AUTHORS ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Do you like the projects that I work on? Consider supporting me in my future endeavours! All money goes towards my projects, my website and hardware up and running for the years to come. Visit paypal.me. Thank you! Interested in supporting the contributors? Head over to Namalsk website for all the links. WARNING ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ You cannot monetize this content! This includes even things such as selling priority queue slots. Any re-uploads will be taken down via DMCA notice without a warning. FEATURES ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Unique atmosphere - Experience complete visual overhaul of a legendary island, which has captured imagination of thousands across the globe. This iteration of Namalsk brings a major audio-visual overhaul to all the parts of the map. Environment sounds and visual effects - Custom ambient backdrop alongside various particle effects to enhance the immersion. Hundreds of custom assets - An unique look of the map is guaranteed by a rich library of over 400 models, tailored to fit the abandoned post-Soviet era environment. Abandoned city of Vorkuta - Explore this vast Pripyat-like city, built on the northern side of Namalsk. Home to many, now a refuge for any Namalsk survivor out there. Abandoned military and industrial installations - Explore a number of abandoned installations, including uranium mine, research institute, hospital and a number of military bases. Underground locations - Explore a pitch black underground locations such as well known 6-floor Athena-2 underground laboratory or a railway tunnel. Vast sea ice - Broken up sea ice around northern half of the map with hidden secrets such as an abandoned nuclear submarine. Built for survival - Bone chilling visuals of Namalsk are meant to be played with a proper survival experience. It is recommended to use this mod together with the Namalsk Survival pack. Visit the official website for more info. CREDITS ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Bubson - Main menu music. Creep - Lantia Keyhole Observatory habitat assets. GSC Gameworld - Various textures and sounds (used under written permission). Helkhiana - Several Athena-3 and Lantia static assets. My brother - Phoenix assets. Vojtěch Schubert - Text proofreading and localization. Copyright 2024 Sumrak. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/Sumr4k/
Patterns that can stall a single frame regardless of the load figure — see below.
Every server-visible override preserves its chain.
0.00746% of each server frame at 100 players (0.075 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 16 others share it. Ranked list.
Per-player hooks carry 99.7% of this mod's structural load. 0.075 ms/s in all.
1 hook · 0.074 ms/s
1 hook · 0.0002 ms/s
1 hook · 0.000002 ms/s
| Per-player hooksrun about 30 times a second for each player | 1 hook | 0.074 ms/s | 99.7% | PlayerBase.CommandHandler |
| Event hooksrun when something happens: an inventory move, a hit, an action | 1 hook | 0.0002 ms/s | 0.3% | PlayerBase.EEHealthLevelChanged |
| Lifecycle hooksrun when an entity is created, loaded or deleted | 1 hook | 0.000002 ms/s | <0.1% | MissionBase.OnInit |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Other findings
Per-player-per-frame hooks · 1 · warning
- PlayerBase.CommandHandler runs once per player per tick (~30 Hz/player): cost scales with population on the hottest per-player surface.
namalsk_scripts.pbo::4_world\namalskterrain\entities\manbase\PlayerBase.c:23
- PlayerBase.CommandHandler runs once per player per tick (~30 Hz/player): cost scales with population on the hottest per-player surface.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 7 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
InGameMenu.SetGameVersion |
— | yes | ✓ | namalsk_scripts.pbo::5_mission\namalskterrain\GUI\InGameMenu.c:3 |
MainMenu.LoadMods |
— | yes | ✓ | namalsk_scripts.pbo::5_mission\namalskterrain\GUI\MainMenu.c:3 |
MissionBase.OnInit |
T3 | yes | ✓ | namalsk_scripts.pbo::5_mission\namalskterrain\mission\missionBase.c:12 |
MissionGameplay.OnUpdate |
T0 | yes | ✓ | namalsk_scripts.pbo::5_mission\namalskterrain\mission\missionGameplay.c:6 |
PlayerBase.Init |
— | yes | ✓ | namalsk_scripts.pbo::4_world\namalskterrain\entities\manbase\PlayerBase.c:6 |
PlayerBase.CommandHandler |
T1 | yes | ✓ | namalsk_scripts.pbo::4_world\namalskterrain\entities\manbase\PlayerBase.c:23 |
PlayerBase.EEHealthLevelChanged |
T2 | yes | ✓ | namalsk_scripts.pbo::4_world\namalskterrain\entities\manbase\PlayerBase.c:54 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
PlayerBase.CommandHandler | T1 | 3000.0 | measured | 0.0744 |
PlayerBase.EEHealthLevelChanged | T2 | 8.0 | placeholder | 0.0002 |
MissionBase.OnInit | T3 | 0.1 | placeholder | 0.0000 |
Includes 0.000 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
namalsk_data.pbo
namalsk_datarequiredVersion 0.1 — no requiredAddons
namalsk_navmesh.pbo
namalsk_navmeshrequiredVersion 0.1 — no requiredAddons
namalsk_scripts.pbo
namalsk_scriptsrequiredVersion 0.1 — requiresDZ_Data,DZ_Scripts
namalsk_terrain.pbo
namalsk_terrainrequiredVersion 0.1 — requiresDZ_Data,ns,ns2,ns_plants,ns_sounds,namalsk_navmesh,namalsk_scripts
ns.pbo
ns_build_alakitrequiredVersion 0.1 — requiresDZ_Datans_build_chemrequiredVersion 0.1 — requiresDZ_Datans_build_jaloviskorequiredVersion 0.1 — requiresDZ_Datans_build_lubjanskrequiredVersion 0.1 — requiresDZ_Datans_build_norinskrequiredVersion 0.1 — requiresDZ_Datans_build_sebjanrequiredVersion 0.1 — requiresDZ_Datans_build_villagerequiredVersion 0.1 — requiresDZ_Datans_build_vorkutarequiredVersion 0.1 — requiresDZ_DatansrequiredVersion 0.1 — requiresDZ_Datans_miscrequiredVersion 0.1 — requiresDZ_Datans_ptcsrequiredVersion 0.1 — requiresDZ_Datans_waterrequiredVersion 0.1 — requiresDZ_Data
ns2.pbo
ns2_build_a1requiredVersion 0.1 — requiresDZ_Datans2_build_a2requiredVersion 0.1 — requiresDZ_Datans2_build_a3requiredVersion 0.1 — requiresDZ_Datans2_build_arirequiredVersion 0.1 — requiresDZ_Datans2_build_arma1requiredVersion 0.1 — requiresDZ_Datans2_build_arma2requiredVersion 0.1 — requiresDZ_Datans2_build_barrequiredVersion 0.1 — requiresDZ_Datans2_build_brenskrequiredVersion 0.1 — requiresDZ_Datans2_build_damrequiredVersion 0.1 — requiresDZ_Datans2_build_mountrequiredVersion 0.1 — requiresDZ_Datans2_build_railwayrequiredVersion 0.1 — requiresDZ_Datans2_build_searequiredVersion 0.1 — requiresDZ_Datans2_build_sebrequiredVersion 0.1 — requiresDZ_Datans2_build_tunnelrequiredVersion 0.1 — requiresDZ_Datans2requiredVersion 0.1 — requiresDZ_Datans2_misc_containersrequiredVersion 0.1 — requiresDZ_Data
ns3.pbo
ns3requiredVersion 0.1 — requiresDZ_Data
ns_plants.pbo
ns_plantsrequiredVersion 0.1 — requiresDZ_Plants_Sakhal
ns_sounds.pbo
ns_soundsrequiredVersion 0.1 — requiresDZ_Data,DZ_Sounds_Effects
census 1.1 · findings 1.1 · hash ccba75cdcb773335