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Namalsk Survival

Experience the harsh climate of Namalsk in the way it was always intended. Contains various survival focused features such as event system with snowfall and EVR storms, cold resistance skill and frostbite. Also contains custom clothing and items plus unique ambient background music for Namalsk. Join the Official Namalsk Discord to share your experience, screenshots, videos, place suggestions, report issues or get… (more)

Experience the harsh climate of Namalsk in the way it was always intended. Contains various survival focused features such as event system with snowfall and EVR storms, cold resistance skill and frostbite. Also contains custom clothing and items plus unique ambient background music for Namalsk. Join the Official Namalsk Discord to share your experience, screenshots, videos, place suggestions, report issues or get details around hosting your own server. SUPPORT AUTHORS ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Do you like the projects that I work on? Consider supporting me in my future endeavours! All money goes towards my projects, my website and hardware up and running for the years to come. Visit paypal.me. Interested in supporting the contributors? Head over to Namalsk website for all the links. Thank you! WARNING ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ You cannot monetize this content! This includes even things such as selling priority queue slots. Any re-uploads will be taken down via DMCA notice without a warning. FEATURES ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Random events - Unpredictable nature of dynamic events such as blizzards or EVR storms will ensure that no day will be the same on Namalsk. Frostbite - Exposing body parts over longer periods of time can lead to a permanent injuries to survivors. Cold resistance soft skill - Staying alive increases the resistance against the cold over-time. New items - New Gorka, Sumrak and Yeger camouflage (all with a brand new hoodie part), plenty of new colour variants for vests, ghillies, backpacks and more. Loot scarcity and choke points - Carefully designed high risk high reward Central Economy setups (Hardcore and Regular options) with the player movement kept very much in mind. Custom ambient soundtrack - Playback of custom-made tracks based on time of the day and current location. Multiple terrain compatibility - While designed to be working primarily with Namalsk Island, this pack can be used with various other community-made terrains, which are focused on cold survival. Visit the official website for more info. CREDITS ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Bubson - Ambient music. Bwais - Proofreading of lore texts. Gormirn - Particle effects and LEHS HUD. GSC Gameworld - EVR storm SFX (used under written permission). Helkhiana - Snowballs and bug fixing. InclementDab - EVR, Athena effects, event manager overhaul and bug fixing. Vojtěch Schubert - Text proofreading and localization (except the lore). Windstride - LEHS, puffy jacket adjustments and textures for the lightning particles. Copyright 2024 Sumrak. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/Sumr4k/

Workshop 2289461232 · mod updated 2026-10-15 · analyzed 2026-10-15 10:28 UTC · history · 147 script files

Mechanics Workshop tags, chosen by the author

Stall risks
1 pattern

Patterns that can stall a single frame regardless of the load figure — see below.

Compatibility
4 to review

4 chain breaks on base classes or persisted data. 13 more are whole-class replacements of specific classes.

Structural footprint 1.1
A
4 to review
Heavier than 66% of 328 scripted mods analyzed.

0.011% of each server frame at 100 players (0.110 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 39 others share it. Ranked list.

10
20
30
40
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 23 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • This mod
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Per-player hooks carry 67% of this mod's structural load. 0.110 ms/s in all.

22%Every-frame hooks · 22%
1 hook · 0.025 ms/s
67%Per-player hooks · 67%
1 hook · 0.074 ms/s
Event hooks · 10%
10 hooks · 0.011 ms/s
Lifecycle hooks · <0.1%
6 hooks · 0.000012 ms/s
Every-frame hooksrun every server frame 1 hook 0.025 ms/s 22% MissionServer.OnUpdate
Per-player hooksrun about 30 times a second for each player 1 hook 0.074 ms/s 67% PlayerBase.CommandHandler
Event hooksrun when something happens: an inventory move, a hit, an action 10 hooks 0.011 ms/s 10% FlammableBase.EEItemLocationChanged, PlayerBase.EEItemAttached, PlayerBase.EEItemDetached and 7 more
Lifecycle hooksrun when an entity is created, loaded or deleted 6 hooks 0.000012 ms/s <0.1% FlammableBase.EEDelete, FlammableBase.EEInit, MissionServer.InvokeOnConnect and 3 more

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

17 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

Review
Base class · every MissionServer
MissionServer.DecontaminatePhoenix

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any MissionServer.

ns_dayz.pbo::scripts\5_Mission\NamalskSurvival\mission\missionServer.c:208
Review
Base class · every MissionServer
MissionServer.SetPhoenixState

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any MissionServer.

ns_dayz.pbo::scripts\5_Mission\NamalskSurvival\mission\missionServer.c:221
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.SaveAreaPersistenceFlag

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:744
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.SetDecayEffects

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:403
By design
4 leaf classes
4 classes replaced on 1 method · 4 overrides

OnTick

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

4 classesAreaExposureMdfr, HealthRegenMdfr, HeatComfortMdfr, MaskMdfr
4 locationsns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\PlayerModifiers\Modifiers\AreaExposure.c:3
ns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\PlayerModifiers\Modifiers\HealthRegen.c:5
ns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\PlayerModifiers\Modifiers\HeatComfortMdfr.c:3
ns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\PlayerModifiers\Modifiers\MaskMdfr.c:5
By design
Family · ContaminatedArea_Base and its 4 vanilla subclasses
ContaminatedArea_Base replaced on 2 methods · 2 overrides

OnPlayerEnterServer · OnPlayerExitServer

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classContaminatedArea_Base
2 locationsns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\Building\ContaminatedArea_Base.c:3
ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\Building\ContaminatedArea_Base.c:9
By design
2 leaf classes
2 classes replaced on 1 method · 2 overrides

SetLayoutName

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

2 classesInventory, SlotsContainer
2 locationsns_dayz.pbo::scripts\5_Mission\NamalskSurvival\GUI\InventoryNew\Inventory.c:25
ns_dayz.pbo::scripts\5_Mission\NamalskSurvival\GUI\InventoryNew\ContainedItems\SlotsContainer.c:3
By design
Leaf class · DayZPlayerMeleeFightLogic_LightHeavy
DayZPlayerMeleeFightLogic_LightHeavy replaced on 1 method · 1 override

DamageHands

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classDayZPlayerMeleeFightLogic_LightHeavy
1 locationns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\DayZPlayer\DayZPlayerMeleeFightLogic_LightHeavy.c:3
By design
Leaf class · ActionUnrestrainSelf
ActionUnrestrainSelf replaced on 1 method · 1 override

OnFinishProgressServer

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classActionUnrestrainSelf
1 locationns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\UserActionsComponent\Actions\Continuous\ActionUnrestrainSelf.c:3
By design
Leaf class · FreezeRattleSymptom
FreezeRattleSymptom replaced on 1 method · 1 override

OnGetActivatedServer

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classFreezeRattleSymptom
1 locationns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\PlayerSymptoms\States\Primary\FreezeState.c:3
By design
Leaf class · Environment
Environment replaced on 1 method · 1 override

ProcessHeatComfort

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classEnvironment
1 locationns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\Environment\Environment.c:41
By design
Leaf class · BleedingSourcesManagerServer
BleedingSourcesManagerServer replaced on 1 method · 1 override

ProcessHit

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classBleedingSourcesManagerServer
1 locationns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\BleedingSources\BleedingSourcesManagerServer.c:4

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

CommandHandler on PlayerBase
about 30× per player per second
no I/O, timers or RPC
OnUpdate on MissionServer
every server frame
no I/O, timers or RPC
EEItemAttached on PlayerBase
every inventory move
no I/O, timers or RPC
EEItemDetached on PlayerBase
every inventory move
no I/O, timers or RPC
EEItemLocationChanged on FlammableBase
every inventory move
no I/O, timers or RPC
SetActions × 2 classes
per event
no I/O, timers or RPC
CanReceiveAttachment on PlayerBase
per event
no I/O, timers or RPC super() on some paths
CanReceiveItemIntoHands on PlayerBase
per event
no I/O, timers or RPC super() on some paths
CanReleaseAttachment on PlayerBase
per event
no I/O, timers or RPC super() on some paths
EEHealthLevelChanged on PlayerBase
per event
no I/O, timers or RPC
OnRPC on PlayerBase
per event
no I/O, timers or RPC

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 105 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\UserActionsComponent\ActionConstructor.c:3
ActionUnrestrainSelf.OnFinishProgressServer — yes ✗ none ns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\UserActionsComponent\Actions\Continuous\ActionUnrestrainSelf.c:3
AirborneMask.IsObstructingVoice — yes ✗ none ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ItemBase\GasMasks.c:3
AirborneMask.GetVoiceEffect — yes ✗ none ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ItemBase\GasMasks.c:8
AreaExposureMdfr.OnTick — yes ✗ none ns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\PlayerModifiers\Modifiers\AreaExposure.c:3
Armband_ColorBase.SwitchItemSelectionTextureEx — yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\Clothing\Armband_ColorBase.c:3
BleedingSourcesManagerServer.ProcessHit — yes ✗ none ns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\BleedingSources\BleedingSourcesManagerServer.c:4
BookMenu.Init — yes ✗ none ns_dayz.pbo::scripts\5_Mission\NamalskSurvival\GUI\BookMenu.c:3
BookMenu.OnHide — yes ✓ ns_dayz.pbo::scripts\5_Mission\NamalskSurvival\GUI\BookMenu.c:16
BreathVapourMdfr.OnTick — yes conditional ns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\PlayerModifiers\Modifiers\BreathVapourMdfr.c:3
CAContinuousFill.Setup — yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\UserActionsComponent\ActionComponents\CAContinuousFill.c:10
CAContinuousFill.CalcAndSetQuantity — yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\UserActionsComponent\ActionComponents\CAContinuousFill.c:18
CAContinuousMineWood.DamagePlayersHands — yes conditional ns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\UserActionsComponent\ActionComponents\CAContinuousMineWood.c:3
ContaminatedArea_Base.OnPlayerEnterServer — yes ✗ none ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\Building\ContaminatedArea_Base.c:3
ContaminatedArea_Base.OnPlayerExitServer — yes ✗ none ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\Building\ContaminatedArea_Base.c:9
CraftImprovisedExplosive.CanDo — yes ✗ none ns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\Recipes\CraftImprovisedExplosive.c:3
DayZPlayerCameraBase.SetNVPostprocess — yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\DayZPlayer\DayZPlayerCamera_Base.c:8
DayZPlayerImplement.GetBootsType — yes ✗ none ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\DayZPlayerImplement.c:3
DayZPlayerImplement.HandleDeath — yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\DayZPlayerImplement.c:23
DayZPlayerImplementFallDamage.HandleFallDamage — yes conditional ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\DayZPlayerImplementFallDamage.c:5
DayZPlayerImplementFallDamage.AttachBleedingToZonesByHeight — yes conditional ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\DayZPlayerImplementFallDamage.c:18
DayZPlayerMeleeFightLogic_LightHeavy.DamageHands — yes ✗ none ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\DayZPlayer\DayZPlayerMeleeFightLogic_LightHeavy.c:3
Environment.Init — yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\Environment\Environment.c:11
Environment.CollectAndSetPlayerData — yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\Environment\Environment.c:18
Environment.ProcessHeatComfort — yes ✗ none ns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\Environment\Environment.c:41
Environment.SetHeatcomfortDirectly — yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\Environment\Environment.c:169
Environment.DetermineHeatcomfortBehavior — yes conditional ns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\Environment\Environment.c:185
Environment.ApplyDrynessToItemEx — yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\Environment\Environment.c:207
FireplaceBase.StartFire — yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ItemBase\FireplaceBase.c:23
FireplaceBase.Heating — yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ItemBase\FireplaceBase.c:32
FireplaceBase.CookWithEquipment — yes conditional ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ItemBase\FireplaceBase.c:40
FireplaceBase.CookOnDirectSlot — yes conditional ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ItemBase\FireplaceBase.c:51
FireplaceBase.SmokeOnSmokingSlot — yes conditional ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ItemBase\FireplaceBase.c:62
FireplaceBase.CanCookOnStick — yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ItemBase\FireplaceBase.c:70
FlammableBase.EEInit T3 yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ItemBase\FlammableBase.c:50
FlammableBase.EEItemLocationChanged T2 yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ItemBase\FlammableBase.c:56
FlammableBase.OnWorkStart — yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ItemBase\FlammableBase.c:65
FlammableBase.OnWorkStop — yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ItemBase\FlammableBase.c:71
FlammableBase.EEDelete T3 yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ItemBase\FlammableBase.c:77
FreezeRattleSymptom.OnGetActivatedServer — yes ✗ none ns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\PlayerSymptoms\States\Primary\FreezeState.c:3
GasMask.IsObstructingVoice — yes ✗ none ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ItemBase\GasMasks.c:15
GasMask.GetVoiceEffect — yes ✗ none ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ItemBase\GasMasks.c:20
GP5GasMask.IsObstructingVoice — yes ✗ none ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ItemBase\GasMasks.c:27
GP5GasMask.GetVoiceEffect — yes ✗ none ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ItemBase\GasMasks.c:32
HealthRegenMdfr.OnTick — yes ✗ none ns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\PlayerModifiers\Modifiers\HealthRegen.c:5
HeatComfortMdfr.OnTick — yes ✗ none ns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\PlayerModifiers\Modifiers\HeatComfortMdfr.c:3
Inventory.OnShow — yes ✓ ns_dayz.pbo::scripts\5_Mission\NamalskSurvival\GUI\InventoryNew\Inventory.c:13
Inventory.SetLayoutName — yes ✗ none ns_dayz.pbo::scripts\5_Mission\NamalskSurvival\GUI\InventoryNew\Inventory.c:25
ItemBase.GetProtectionLevel — yes conditional ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ItemBase.c:3
MapNavigationBehaviour.OrderedPositionNumbersFromGridCoords — yes ✗ none ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ItemBase\MapNavigationBehaviour.c:3
MapNavigationBehaviour.OrderedAltitudeNumbersPosition — yes ✗ none ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ItemBase\MapNavigationBehaviour.c:43
MaskMdfr.OnTick — yes ✗ none ns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\PlayerModifiers\Modifiers\MaskMdfr.c:5
MissionBase.InitialiseWorldData — yes conditional ns_dayz.pbo::scripts\5_Mission\NamalskSurvival\mission\missionBase.c:4
MissionGameplay.OnInit T3 yes ✓ ns_dayz.pbo::scripts\5_Mission\NamalskSurvival\mission\missionGameplay.c:6
MissionGameplay.OnUpdate T0 yes ✓ ns_dayz.pbo::scripts\5_Mission\NamalskSurvival\mission\missionGameplay.c:30
MissionGameplay.GetLantiaControllerClient — yes ✗ none ns_dayz.pbo::scripts\5_Mission\NamalskSurvival\mission\missionGameplay.c:54
MissionServer.OnInit T3 yes ✓ ns_dayz.pbo::scripts\5_Mission\NamalskSurvival\mission\missionServer.c:17
MissionServer.InvokeOnConnect T3 yes ✓ ns_dayz.pbo::scripts\5_Mission\NamalskSurvival\mission\missionServer.c:39
MissionServer.HandleBody — yes conditional ns_dayz.pbo::scripts\5_Mission\NamalskSurvival\mission\missionServer.c:51
MissionServer.OnClientRespawnEvent T3 yes conditional ns_dayz.pbo::scripts\5_Mission\NamalskSurvival\mission\missionServer.c:66
MissionServer.GetLantiaControllerServer — yes ✗ none ns_dayz.pbo::scripts\5_Mission\NamalskSurvival\mission\missionServer.c:83
MissionServer.OnUpdate T0 yes ✓ ns_dayz.pbo::scripts\5_Mission\NamalskSurvival\mission\missionServer.c:112
MissionServer.DecontaminatePhoenix — yes ✗ none ns_dayz.pbo::scripts\5_Mission\NamalskSurvival\mission\missionServer.c:208
MissionServer.SetPhoenixState — yes ✗ none ns_dayz.pbo::scripts\5_Mission\NamalskSurvival\mission\missionServer.c:221
MissionServer.GetPhoenixState — yes ✗ none ns_dayz.pbo::scripts\5_Mission\NamalskSurvival\mission\missionServer.c:226
ModifiersManager.Init — yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\PlayerModifiers\ModifiersManager.c:14
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\AnimRegisterIK.c:3
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\AnimRegisterIK.c:33
ModItemRegisterCallbacks.RegisterPistol — yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\AnimRegisterIK.c:39
PipeWrench.SetActions T2 yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ItemBase\PipeWrench.c:3
PlayerBase.Init — yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:31
PlayerBase.CommandHandler T1 yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:106
PlayerBase.OnRPC T2 yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:337
PlayerBase.EEKilled T3 yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:380
PlayerBase.EEHealthLevelChanged T2 yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:388
PlayerBase.SetDecayEffects — yes ✗ none ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:403
PlayerBase.EOnContact — yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:408
PlayerBase.SetActions T2 yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:438
PlayerBase.OnLadder — yes conditional ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:537
PlayerBase.ProcessFeetDamageServer — yes conditional ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:542
PlayerBase.CanEatAndDrink — yes conditional ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:549
PlayerBase.CanReceiveItemIntoHands T2 yes conditional ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:562
PlayerBase.CanReceiveAttachment T2 yes conditional ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:572
PlayerBase.CanReleaseAttachment T2 yes conditional ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:673
PlayerBase.EEItemAttached T2 yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:694
PlayerBase.EEItemDetached T2 yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:703
PlayerBase.SwitchItemSelectionTexture — yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:731
PlayerBase.SaveAreaPersistenceFlag — yes ✗ none ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:744
PlayerBase.CanBeTargetedByAI — yes conditional ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:756
PlayerBase.OnSyncJuncture — yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:820
PlayerBase.Consume — yes ✗ none ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:888
PlayerContainer.UpdateInterval — yes ✓ ns_dayz.pbo::scripts\5_Mission\NamalskSurvival\GUI\InventoryNew\Inherited\PlayerContainer.c:107
PlayerStatsPCO_current.Init — yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\PlayerStats\PlayerStats.c:10
PluginLifespan.CanMakeHandsBloody — yes ✗ none ns_dayz.pbo::scripts\4_World\NamalskSurvival\Plugins\PluginBase\PluginLifespan.c:3
PluginTransmissionAgents.TransmitAgentsEx — yes conditional ns_dayz.pbo::scripts\4_World\NamalskSurvival\Plugins\PluginBase\PluginTransmissionAgents.c:3
PortableGasStove.OnWorkStart — yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ItemBase\PortableGasStove.c:13
PortableGasStove.OnWorkStop — yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ItemBase\PortableGasStove.c:20
PortableGasStove.OnWork — yes conditional ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ItemBase\PortableGasStove.c:27
SlotsContainer.SetLayoutName — yes ✗ none ns_dayz.pbo::scripts\5_Mission\NamalskSurvival\GUI\InventoryNew\ContainedItems\SlotsContainer.c:3
TransmitterBase.OnWorkStart — yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ItemBase\TransmitterBase.c:14
TransmitterBase.OnWorkStop — yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ItemBase\TransmitterBase.c:25
WorldData.Init — yes ✓ ns_dayz.pbo::scripts\3_Game\NamalskSurvival\WorldData.c:5
WorldData.GetBaseEnvTemperature — yes ✓ ns_dayz.pbo::scripts\3_Game\NamalskSurvival\WorldData.c:23
WorldLighting.SetGlobalLighting — yes ✓ ns_dayz.pbo::scripts\3_Game\NamalskSurvival\WorldLighting.c:12
ZombieBase.ModCommandHandlerInside — yes ✓ ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\DayZInfected.c:6
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
PlayerBase.CommandHandlerT1 3000.0measured0.0744
MissionServer.OnUpdateT0 1000.0measured0.0248
FlammableBase.EEItemLocationChangedT2 130.0measured0.0032
PlayerBase.EEItemAttachedT2 130.0measured0.0032
PlayerBase.EEItemDetachedT2 130.0measured0.0032
PipeWrench.SetActionsT2 8.0placeholder0.0002
PlayerBase.OnRPCT2 8.0placeholder0.0002
PlayerBase.EEHealthLevelChangedT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
PlayerBase.CanReceiveItemIntoHandsT2 8.0placeholder0.0002
PlayerBase.CanReceiveAttachmentT2 8.0placeholder0.0002
PlayerBase.CanReleaseAttachmentT2 8.0placeholder0.0002
FlammableBase.EEInitT3 0.1placeholder0.0000
FlammableBase.EEDeleteT3 0.1placeholder0.0000
PlayerBase.EEKilledT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.OnClientRespawnEventT3 0.1placeholder0.0000

Includes 0.001 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

ns_dayz.pbo

  • ns_dayz_animals requiredVersion 0.1 — requires DZ_Data, DZ_Animals_ursus_arctos
  • namalsk_survival requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • ns_dayz_effects_sounds requiredVersion 0.1 — requires DZ_Data, DZ_Sounds_Effects
  • ns_dayz_effects_visuals requiredVersion 0.1 — requires DZ_Data
  • ns_dayz_gear_backpacks requiredVersion 0.1 — requires DZ_Data, DZ_Characters_Backpacks
  • ns_dayz_gear_crafting requiredVersion 0.1 — requires DZ_Data, DZ_Characters_Shoes
  • ns_dayz_gear_food requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Food, DZ_Gear_Drinks, DZ_Gear_Cooking
  • ns_dayz_gear_head requiredVersion 0.1 — requires DZ_Data, DZ_Characters_Headgear
  • ns_dayz_gear_lehs requiredVersion 0.1 — requires DZ_Data, DZ_Characters
  • ns_dayz_gear_lore requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Containers
  • ns_dayz_gear_navigation requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Navigation
  • ns_dayz_gear_pants requiredVersion 0.1 — requires DZ_Data, DZ_Characters_Pants
  • ns_dayz_gear_tools requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Containers, DZ_Gear_Consumables, DZ_Gear_Tools, DZ_Gear_Camping
  • ns_dayz_gear_tops requiredVersion 0.1 — requires DZ_Data, DZ_Characters_Tops
  • ns_dayz_gear_vests requiredVersion 0.1 — requires DZ_Data, DZ_Characters_Vests, DZ_Gear_Containers
  • ns_dayz_infected requiredVersion 0.1 — requires DZ_Data, DZ_Characters_Zombies, DZ_Sounds_Effects
  • ns_dayz_weapons_att_support requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports

ns_music.pbo

  • ns_music requiredVersion 0.1 — requires DZ_Data

census 1.1 · findings 1.1 · hash 8d0c103cbec70ad9