← modperf · analyzed mods

DayZ-Expansion-Core

Features DayZ Expansion Core act as a foundation for all expansion mods and is required for all expansion mods. This mod also add a few features such as : - Safezones - Expansion related logs - Debug settings Installation If you need help to install the mods or the mission files please follow this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2430317812 Guides: Please visit the Expansion Wiki for… (more)

Features DayZ Expansion Core act as a foundation for all expansion mods and is required for all expansion mods. This mod also add a few features such as : - Safezones - Expansion related logs - Debug settings Installation If you need help to install the mods or the mission files please follow this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2430317812 Guides: Please visit the Expansion Wiki for further info on how to use the mod: https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/ Feedback We're grateful to hear any feedback and suggestions from anyone, the best place to give it to us would be our Discord ( https://discord.gg/rMZuS4F ), please also join if you have any questions too! Copyright 2021 DayZ Expansion Mod Team. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/dayzexpansion/

Workshop 2291785308 · mod updated 2026-10-17 · analyzed 2026-10-17 15:31 UTC · history · 380 script files

Stall risks
1 pattern

Patterns that can stall a single frame regardless of the load figure — see below.

Compatibility
4 to review

4 chain breaks on base classes or persisted data. 3 more are whole-class replacements of specific classes.

Structural footprint 1.1
A
4 to review
Heavier than 86% of 328 scripted mods analyzed.

0.0496% of each server frame at 100 players (0.496 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 27 others share it. Ranked list.

10
20
30
40
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 23 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 40 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • This mod
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Repeating timers carry 56% of this mod's structural load. 0.496 ms/s in all.

20%Every-frame hooks · 20%
4 hooks · 0.099 ms/s
15%Per-player hooks · 15%
1 hook · 0.074 ms/s
Event hooks · 8.5%
60 hooks · 0.042 ms/s
Lifecycle hooks · <0.1%
24 hooks · 0.000048 ms/s
56%Repeating timers · 56%
2 timers · 0.28 ms/s
Every-frame hooksrun every server frame 4 hooks 0.099 ms/s 20% ActionBase.OnUpdate, AnimalBase.CommandHandler, DayZGame.OnUpdate and 1 more
Per-player hooksrun about 30 times a second for each player 1 hook 0.074 ms/s 15% DayZPlayerImplement.CommandHandler
Event hooksrun when something happens: an inventory move, a hit, an action 60 hooks 0.042 ms/s 8.5% CarScript.EEItemDetached, EasterEgg.OnInventoryEnter, EasterEgg.OnInventoryExit and 56 more
Lifecycle hooksrun when an entity is created, loaded or deleted 24 hooks 0.000048 ms/s <0.1% AnalyticsManagerServer.OnPlayerConnect, AnimalBase.AfterStoreLoad, AnimalBase.EEDelete and 20 more
Repeating timersstay in the timer queue, which is walked every frame 2 timers 0.28 ms/s 56% every 1 s, every 100 ms

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

7 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

Review
Base class · every DayZGame
DayZGame.Expansion_OnUpdate

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any DayZGame.

core_scripts.pbo::3_Game\DayZExpansion_Core\DayZGame.c:252
Review
Base class · every ItemBase (1514 vanilla subclasses)
ItemBase.MaxLifetimeRefreshCalc

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any ItemBase.

0_core_preload.pbo::4_World\Entities\ItemBase.c:193
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.OnEnterZone

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:608
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.OnExitZone

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:654
By design
Leaf class · DigOutStashLambda
DigOutStashLambda replaced on 1 method · 1 override

Execute

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classDigOutStashLambda
1 locationvanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Classes\UserActionsComponent\Actions\Continuous\ActionDigOutStash.c:4
By design
Leaf class · KeybindingsMenu
KeybindingsMenu replaced on 1 method · 1 override

Refresh

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classKeybindingsMenu
1 locationcore_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\KeybindingsMenu\KeybindingsMenu.c:24
By design
Leaf class · SyncEvents
SyncEvents replaced on 1 method · 1 override

SendPlayerList

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classSyncEvents
1 locationcore_scripts.pbo::3_Game\DayZExpansion_Core\SyncEvents.c:18

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

CommandHandler on DayZPlayerImplement
about 30× per player per second
no I/O, timers or RPC
CommandHandler × 2 classes
every frame, per active instance
no I/O, timers or RPC
OnUpdate on DayZGame
every server frame
no I/O, timers or RPC super() on some paths
OnUpdate on ActionBase
every server frame
no I/O, timers or RPC
EEItemDetached × 3 classes
every inventory move
no I/O, timers or RPC
OnInventoryEnter × 3 classes
every inventory move
no I/O, timers or RPC
EEItemAttached × 2 classes
every inventory move
no I/O, timers or RPC
EEItemIntoHands on PlayerBase
every inventory move
no I/O, timers or RPC
OnInventoryExit on EasterEgg
every inventory move
no I/O, timers or RPC
ActionCondition × 23 classes
per event
no I/O, timers or RPC super() on some paths
ActionCondition × 9 classes
per event
no I/O, timers or RPC
EEHitBy × 5 classes
per event
no I/O, timers or RPC
OnVariablesSynchronized × 5 classes
per event
no I/O, timers or RPC
IsInventoryVisible × 2 classes
per event
no I/O, timers or RPC
SetActions × 2 classes
per event
no I/O, timers or RPC
CanDisplayAttachmentSlot on ItemBase
per event
no I/O, timers or RPC replaces vanilla
CanReceiveAttachment on ItemBase
per event
no I/O, timers or RPC super() on some paths
OnRPC on DayZGame
per event
no I/O, timers or RPC super() on some paths

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 300 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionActivateTrap.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionActivateTrap.c:15
ActionArmExplosive.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionArmExplosive.c:15
ActionAttachExplosivesTrigger.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionAttachExplosivesTrigger.c:15
ActionBase.OnStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\ActionBase.c:15
ActionBase.OnUpdate T0 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\ActionBase.c:23
ActionBase.OnEndRequest — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\ActionBase.c:31
ActionBase.OnEndInput — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\ActionBase.c:39
ActionBase.OnEnd — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\ActionBase.c:47
ActionBuildPart.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionBuildPart.c:15
ActionCheckPulseTarget.ActionCondition T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\Medical\ActionCheckPulseTarget.c:15
ActionCollectBloodTarget.ActionCondition T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\Medical\ActionCollectBloodTarget.c:15
ActionCollectSampleTarget.ActionCondition T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\Medical\ActionCollectSampleTarget.c:15
ActionConstructor.RegisterActions — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\ActionConstructor.c:21
ActionContinuousBase.OnStartAnimationLoop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\ActionContinuousBase.c:15
ActionContinuousBase.OnFinishProgress — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\ActionContinuousBase.c:23
ActionContinuousBase.OnEndAnimationLoop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\ActionContinuousBase.c:31
ActionCoverHeadTarget.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionCoverHeadTarget.c:15
ActionDefibrilateTarget.ActionCondition T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\Medical\ActionDefibrilateTarget.c:15
ActionDigInStash.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionDigInStash.c:15
ActionDismantlePart.DismantleCondition — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionDismantlePart.c:15
ActionFoldBaseBuildingObject.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionFoldBaseBuildingObject.c:15
ActionFoldObject.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Interact\ActionFoldObject.c:15
ActionForceConsume.ActionCondition T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionForceConsume.c:15
ActionForceConsumeSingle.ActionCondition T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\SingleUse\ActionForceConsumeSingle.c:15
ActionGagTarget.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionGagTarget.c:15
ActionGiveBloodTarget.ActionCondition T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\Medical\ActionGiveBloodTarget.c:15
ActionHandcuffTarget.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\SingleUse\ActionHandcuffTarget.c:15
ActionInjectTarget.ActionCondition T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\SingleUse\Medical\ActionInjectTarget.c:15
ActionLockDoors.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionLockDoors.c:15
ActionMineTree.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionMineTree.c:15
ActionPackTent.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionPackTent.c:15
ActionPushObject.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionPushObject.c:15
ActionRepairPart.RepairCondition — yes ✓ vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Classes\UserActionsComponent\Actions\Continuous\ActionRepairPart.c:16
ActionRestrainSelf.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionRestrainSelf.c:15
ActionRestrainTarget.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionRestrainTarget.c:15
ActionShaveTarget.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionShaveTarget.c:15
ActionTargetsCursor.Update — yes conditional core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\ActionTargetsCursor.c:20
ActionTargetsCursor.GetActionDesc — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\ActionTargetsCursor.c:41
ActionTogglePlaceObject.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\SingleUse\ActionTogglePlaceObject.c:15
ActionTriggerRemotely.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\SingleUse\ActionTriggerRemotely.c:15
ActionUnlockDoors.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionUnlockDoors.c:15
ActionUnmountBarbedWire.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionUnMountBarbedWire.c:15
ActionUnpin.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\SingleUse\ActionUnpin.c:15
ActionUnrestrainTarget.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionUnrestrainTarget.c:15
ActionWorldCraft.ActionCondition T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionWorldCraft.c:3
AnalyticsManagerServer.OnPlayerConnect T3 yes ✓ core_scripts.pbo::3_Game\DayZExpansion_Core\Analytics\ExpansionAnalyticsManagerServer.c:21
AnalyticsManagerServer.OnEntityKilled — yes ✓ core_scripts.pbo::3_Game\DayZExpansion_Core\Analytics\ExpansionAnalyticsManagerServer.c:38
AnalyticsManagerServer.OnPlayerKilled — yes conditional core_scripts.pbo::3_Game\DayZExpansion_Core\Analytics\ExpansionAnalyticsManagerServer.c:73
AnimalBase.AfterStoreLoad T3 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Animals\AnimalBase.c:26
AnimalBase.NameOverride — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Animals\AnimalBase.c:86
AnimalBase.EEOnDamageCalculated — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Animals\AnimalBase.c:94
AnimalBase.EEHitBy T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Animals\AnimalBase.c:108
AnimalBase.EEKilled T3 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Animals\AnimalBase.c:123
AnimalBase.ModCommandHandlerBefore — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Animals\AnimalBase.c:133
AnimalBase.CommandHandler T1 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Animals\AnimalBase.c:154
AnimalBase.EEOnDamageCalculated — yes ✓ vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Creatures\Animals\AnimalBase.c:34
AnimalBase.EEHitBy T2 yes ✓ vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Creatures\Animals\AnimalBase.c:49
AnimalBase.EEKilled T3 yes ✓ vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Creatures\Animals\AnimalBase.c:57
AnimalBase.EEDelete T3 yes ✓ vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Creatures\Animals\AnimalBase.c:66
AnimalBase.SetAsSkinned — yes ✓ vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Creatures\Animals\AnimalBase.c:133
AnimalBase.OnVariablesSynchronized T2 yes ✓ vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Creatures\Animals\AnimalBase.c:141
AnimatedActionBase.OnAnimationEvent — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\AnimatedActionBase.c:15
AreaExposureMdfr.OnActivate — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\PlayerModifiers\Modifiers\Conditions\AreaExposure.c:16
AreaExposureMdfr.OnTick — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\PlayerModifiers\Modifiers\Conditions\AreaExposure.c:22
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Clothing\Armband_ColorBase.c:3
AttachmentsWrapper.SetParent — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InventoryNew\ExpansionTidyPanel.c:171
BatteryCharger.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\BatteryCharger.c:4
BatteryCharger.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\BatteryCharger.c:12
BearTrap.Expansion_GetAmmoTypes — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Bear.c:3
BearTrap.Expansion_IsMechanicalTrap — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Bear.c:8
BleedingSourcesManagerBase.CanAddBleedingSource — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\BleedingSources\BleedingSourcesManagerBase.c:15
Blowtorch.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Blowtorch.c:4
BuildingBase.NameOverride — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Buildings\BuildingBase.c:18
BuildingBase.Explode — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Buildings\BuildingBase.c:26
BuildingBase.EEOnDamageCalculated — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Buildings\BuildingBase.c:33
BuildingBase.EEHitBy T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Buildings\BuildingBase.c:47
BuildingBase.OnVariablesSynchronized T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Buildings\BuildingBase.c:55
CarScript.IsAreaAtDoorFree — yes ✗ none vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Vehicles\CarScript.c:6
CarScript.IsAreaAtDoorFree — yes ✗ none vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Vehicles\CarScript.c:57
CarScript.DebugFreeAreaAtDoor — yes ✗ none vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Vehicles\CarScript.c:72
CarScript.EEItemDetached T2 yes ✓ vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Vehicles\CarScript.c:97
CattleProd.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\CattleProd.c:4
CattleProd.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\CattleProd.c:12
CF_Date.Format — yes conditional core_scripts.pbo::3_Game\DayZExpansion_Core\CF_Date.c:62
CF_Localiser.Set — yes ✗ none core_scripts.pbo::3_Game\DayZExpansion_Core\CF_Localiser.c:15
CF_Localiser.Set — yes ✓ core_scripts.pbo::3_Game\DayZExpansion_Core\CF_Localiser.c:24
CF_ModuleGame.EnableRPC — yes conditional core_scripts.pbo::3_Game\DayZExpansion_Core\CF_ModuleGame.c:27
CharacterCreationMenu.Refresh — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\CharacterCreation\CharacterCreationMenu.c:15
Chemlight_ColorBase.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\ChemLight.c:4
Chemlight_ColorBase.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\ChemLight.c:12
ClientData.SyncEvent_PreprocessPlayerList — yes ✗ none core_scripts.pbo::3_Game\DayZExpansion_Core\Client\ClientData.c:15
Clothing.SmershException — yes ✗ none 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:18
Clothing.CanReceiveItemIntoCargoClothingConditions — yes ✗ none 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:26
Clothing.CanLoadItemIntoCargoClothingConditions — yes ✗ none 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:33
Clothing.Expansion_SwitchItemSelectionTextureEx — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Clothing_Base.c:4
Construction.CanBuildPart — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\BaseBuilding\Construction.c:125
ContainerWithCargoAndAttachments.OnShow — yes conditional core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InventoryNew\Inherited\ContainerWithCargoAndAttachments.c:15
ContainerWithCargoAndAttachments.SetOpenState — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InventoryNew\Inherited\ContainerWithCargoAndAttachments.c:21
ContainerWithCargoAndAttachments.SetEntity — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InventoryNew\Inherited\ContainerWithCargoAndAttachments.c:29
DayZGame.OnUpdate T0 yes conditional 0_core_preload.pbo::3_Game\DayZGame.c:7
DayZGame.FirearmEffects — yes ✓ core_scripts.pbo::3_Game\DayZExpansion_Core\DayZGame.c:239
DayZGame.Expansion_OnUpdate — yes ✗ none core_scripts.pbo::3_Game\DayZExpansion_Core\DayZGame.c:252
DayZGame.OnRPC T2 yes conditional core_scripts.pbo::3_Game\DayZExpansion_Core\DayZGame.c:259
DayZGame.CancelLoginTimeCountdown — no ✓ vanillafixes_scripts.pbo::3_Game\DayZExpansion_VanillaFixes\DayZGame.c:46
DayZGame.FirearmEffects — yes ✓ vanillafixes_scripts.pbo::3_Game\DayZExpansion_VanillaFixes\DayZGame.c:155
DayZGame.CloseCombatEffects — yes ✓ vanillafixes_scripts.pbo::3_Game\DayZExpansion_VanillaFixes\DayZGame.c:163
DayZPlayerCamera3rdPerson.OnUpdate T0 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Players\Cameras\DayZPlayerCamera3rdPerson.c:16
DayZPlayerCameraBase.UpdateUDAngleUnlocked — yes ✗ none 0_core_preload.pbo::4_World\Entities\ManBase\DayZPlayer\DayZPlayerCameraBase.c:7
DayZPlayerCameraBase.UpdateUDAngle — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Players\Cameras\DayzPlayerCameraBase.c:17
DayZPlayerCameraBase.UpdateLRAngle — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Players\Cameras\DayzPlayerCameraBase.c:25
DayZPlayerCameraBase.OnUpdate T0 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Players\Cameras\DayzPlayerCameraBase.c:34
DayZPlayerCommandDeathCallback.OnSimulationEnd — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:661
DayZPlayerImplement.IsInventoryVisible T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:73
DayZPlayerImplement.OnVariablesSynchronized T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:138
DayZPlayerImplement.EEOnDamageCalculated — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:208
DayZPlayerImplement.EEHitBy T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:225
DayZPlayerImplement.EEKilled T3 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:233
DayZPlayerImplement.CanBeSkinned — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:244
DayZPlayerImplement.NameOverride — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:252
DayZPlayerImplement.CommandHandler T1 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
DayZPlayerImplement.OnSyncJuncture — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:282
DayZPlayerImplementFallDamage.HandleFallDamage — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Entities\DayZPlayerImplementFallDamage.c:3
DayZPlayerImplementThrowing.HandleThrowing — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplementThrowing.c:15
DayZPlayerMeleeFightLogic_LightHeavy.Init — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayer\DayZPlayerMeleeFightLogic_LightHeavy.c:15
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayer\DayZPlayerMeleeFightLogic_LightHeavy.c:21
Defibrillator.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Defibrillator.c:4
Defibrillator.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Defibrillator.c:12
DigOutStashLambda.Execute — yes ✗ none vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Classes\UserActionsComponent\Actions\Continuous\ActionDigOutStash.c:4
EasterEgg.OnInventoryEnter T2 yes ✓ vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\ItemBase\EasterEgg.c:4
EasterEgg.OnInventoryExit T2 yes ✓ vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\ItemBase\EasterEgg.c:13
EmoteManager.CommitSuicide — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\ExpansionEmoteManager.c:15
EmoteManager.CreateBleedingEffect — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\ExpansionEmoteManager.c:32
EmoteManager.PlayEmote — yes ✓ vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Classes\EmoteManager.c:4
ExpansionSettings.Init — yes ✓ notificationscheduler_scripts.pbo::3_Game\DayZExpansion_NotificationScheduler\ExpansionSettings.c:17
ExplosivesBase.Expansion_GetAmmoTypes — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ExplosivesBase.c:3
ExplosivesBase.Expansion_IsDanger — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ExplosivesBase.c:8
Fence.Expansion_OnPartBuiltServer — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\BaseBuildingBase\Fence.c:3
FireworksBase.OnInventoryEnter T2 yes ✓ vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\ItemBase\FireworksBase.c:4
Flashlight.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Flashlight.c:4
Flashlight.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Flashlight.c:12
GPSReceiver.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Gear\Navigation\GPSReceiver.c:4
GPSReceiver.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Gear\Navigation\GPSReceiver.c:12
Grenade_Base.Expansion_IsLive — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Grenade_Base.c:3
HandsHeader.UpdateInterval — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InventoryNew\ExpansionTidyPanel.c:195
Header.SetItemPreview — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InventoryNew\ExpansionTidyPanel.c:136
Heatpack.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Heatpack.c:4
Heatpack.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Heatpack.c:12
IngameHud.Expansion_CanShowHUDElements — yes conditional core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\IngameHud.c:37
IngameHud.Expansion_IsVisible — yes ✗ none core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\IngameHud.c:77
IngameHud.ShowHudPlayer — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\IngameHud.c:88
IngameHud.SetLeftStatsVisibility — yes ✗ none vanillafixes_scripts.pbo::5_Mission\DayZExpansion_VanillaFixes\GUI\IngameHUD.c:20
InGameMenu.Init — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InGameMenu.c:27
InGameMenu.SetGameVersion — yes ✗ none core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InGameMenu.c:49
InspectMenuNew.UpdateItemInfoLiquidType — yes ✗ none core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InspectMenuNew.c:17
InspectMenuNew.WidgetTrySetText — yes ✗ none core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InspectMenuNew.c:64
ItemActionsWidget.GetActionDesc — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\ItemActionsWidget.c:4
ItemBase.CanPutAsAttachment — yes conditional 0_core_preload.pbo::4_World\Entities\ItemBase.c:21
ItemBase.CanReceiveAttachment T2 yes conditional 0_core_preload.pbo::4_World\Entities\ItemBase.c:34
ItemBase.CanLoadAttachment — yes ✗ none 0_core_preload.pbo::4_World\Entities\ItemBase.c:111
ItemBase.CanDisplayAttachmentSlot T2 yes ✗ none 0_core_preload.pbo::4_World\Entities\ItemBase.c:120
ItemBase.CombineItemsClient — yes conditional 0_core_preload.pbo::4_World\Entities\ItemBase.c:156
ItemBase.OnRightClick — yes conditional 0_core_preload.pbo::4_World\Entities\ItemBase.c:162
ItemBase.CanBeSplit — yes ✓ 0_core_preload.pbo::4_World\Entities\ItemBase.c:168
ItemBase.CanBeCombined — yes ✓ 0_core_preload.pbo::4_World\Entities\ItemBase.c:176
ItemBase.MaxLifetimeRefreshCalc — yes ✗ none 0_core_preload.pbo::4_World\Entities\ItemBase.c:193
JMModuleConstructor.RegisterModules — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Classes\Modules\JMModuleConstructor.c:15
KeybindingElementNew.GetLayoutName — yes ✗ none vanillafixes_scripts.pbo::5_Mission\DayZExpansion_VanillaFixes\NewUI\Keybindings\KeybindingElementNew.c:17
KeybindingsMenu.Init — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\KeybindingsMenu\KeybindingsMenu.c:15
KeybindingsMenu.Refresh — yes ✗ none core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\KeybindingsMenu\KeybindingsMenu.c:24
LandMineTrap.Expansion_IsExplosive — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_LandMine.c:4
MainMenu.Init — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\MainMenu\MainMenu.c:15
MainMenu.Refresh — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\MainMenu\MainMenu.c:22
Megaphone.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Megaphone.c:4
Megaphone.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Megaphone.c:12
MissionGameplay.OnUpdate T0 yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionGameplay.c:51
MissionGameplay.Pause — yes conditional core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionGameplay.c:111
MissionGameplay.CloseAllMenus — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionGameplay.c:122
MissionGameplay.OnMissionStart T3 yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionGameplay.c:144
MissionGameplay.OnMissionLoaded — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionGameplay.c:151
MissionGameplay.OnMissionFinish T3 yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionGameplay.c:163
MissionServer.HandleBody — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionServer.c:32
MissionServer.OnMissionStart T3 yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionServer.c:47
MissionServer.OnMissionLoaded — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionServer.c:67
MissionServer.OnMissionFinish T3 yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionServer.c:89
MissionServer.OnEvent — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionServer.c:124
MissionServer.OnClientRespawnEvent T3 yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionServer.c:166
MissionServer.OnClientReadyEvent T3 yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionServer.c:173
MissionServer.OnClientReconnectEvent T3 yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionServer.c:193
MissionServer.InvokeOnConnect T3 yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionServer.c:203
MissionServer.PlayerDisconnected T3 yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionServer.c:244
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\JMAnimRegister.c:15
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\JMAnimRegister.c:23
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\JMAnimRegister.c:32
MotorbikeScript.EEInit T3 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:42
MotorbikeScript.EECargoIn — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:50
MotorbikeScript.EECargoOut — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:57
MotorbikeScript.DeferredInit — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:64
MotorbikeScript.EEDelete T3 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:71
MotorbikeScript.EEKilled T3 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:78
MotorbikeScript.OnStoreLoad T3 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:85
MotorbikeScript.CF_OnStoreSave — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:93
MotorbikeScript.CF_OnStoreLoad — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:110
MotorbikeScript.EEOnDamageCalculated — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:138
MotorbikeScript.EEHitBy T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:155
MotorbikeScript.OnCEIterate — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:163
MotorbikeScript.SetActions T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:171
NotificationRuntimeData.GetIcon — yes ✗ none core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
NotificationSystem.RPC_CreateNotification — yes ✗ none core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationSystem.c:147
NotificationSystem.AddNotif — yes ✗ none core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationSystem.c:182
NotificationSystem.Update — yes ✗ none core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationSystem.c:233
NotificationSystem.GetNotificationData — yes ✗ none core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationSystem.c:258
OptionsMenu.Init — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\Options\OptionsMenu.c:23
OptionsMenu.OnChanged — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\Options\OptionsMenu.c:33
OptionsMenu.Apply — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\Options\OptionsMenu.c:44
OptionsMenu.Refresh — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\Options\OptionsMenu.c:52
PlayerAgentPool.AddAgent — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\TransmissionAgents\PlayerAgentPool.c:3
PlayerBase.OnStoreSave T3 yes conditional 0_core_preload.pbo::4_World\Entities\ManBase\PlayerBase.c:10
PlayerBase.OnStoreLoad T3 yes conditional 0_core_preload.pbo::4_World\Entities\ManBase\PlayerBase.c:23
PlayerBase.SetActions T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:511
PlayerBase.DropItem — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:526
PlayerBase.OnUnconsciousStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:545
PlayerBase.OnUnconsciousStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:559
PlayerBase.OnRestrainStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:568
PlayerBase.IsInventoryVisible T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:579
PlayerBase.OnConnect — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:587
PlayerBase.OnReconnect — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:596
PlayerBase.OnEnterZone — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:608
PlayerBase.OnExitZone — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:654
PlayerBase.Expansion_HasAdminToolGodMode — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:684
PlayerBase.Expansion_HasAdminToolInvisibility — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:696
PlayerBase.EEKilled T3 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:845
PlayerBase.OnVehicleSeatDriverEnter — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:861
PlayerBase.EEItemIntoHands T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:1085
PlayerBase.OnRestrainChangeClient — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:1093
PlayerBase.CF_OnStoreSave — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:1110
PlayerBase.CF_OnStoreLoad — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:1121
PlayerBase.OnPlayerLoaded — no ✓ vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\ManBase\PlayerBase.c:16
PluginManager.RegisterPluginDebug — yes conditional vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Plugins\PluginManager.c:5
PortableGasLamp.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\PortableGasLamp.c:4
PortableGasLamp.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\PortableGasLamp.c:12
PortableGasStove.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\PortableGasStove.c:4
PoweredOptic_Base.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\PoweredOptic_Base.c:4
PoweredOptic_Base.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\PoweredOptic_Base.c:12
PowerGeneratorBase.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\PowerGenerator.c:4
PowerGeneratorBase.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\PowerGenerator.c:12
Radio.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Radio.c:4
Rangefinder.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Rangefinder.c:4
Rangefinder.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Rangefinder.c:12
Raycaster.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Raycaster.c:4
Raycaster.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Raycaster.c:12
Refridgerator.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Refridgerator.c:4
Refridgerator.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Refridgerator.c:12
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — yes ✓ vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Classes\UserActionsComponent\Actions\Continuous\ActionUnrestrainTarget.c:15
Roadflare.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Roadflare.c:4
Roadflare.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Roadflare.c:12
SmokeGrenadeBase.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Grenade_Base\SmokeGrenadeBase.c:4
SmokeGrenadeBase.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Grenade_Base\SmokeGrenadeBase.c:12
SmokeGrenadeBase.Expansion_IsExplosive — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Grenade_Base\SmokeGrenadeBase.c:19
SmokeGrenadeBase.OnExplode — yes conditional vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Grenade_Base\SmokeGrenadeBase.c:9
Spotlight.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Spotlight.c:4
Spotlight.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Spotlight.c:12
StunBaton.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\StunBaton.c:4
StunBaton.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\StunBaton.c:12
SyncEvents.SendPlayerList — yes ✗ none core_scripts.pbo::3_Game\DayZExpansion_Core\SyncEvents.c:18
TabberUI.AddTab — yes ✗ none core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\TabberPrefab\TabberUI.c:3
ThermalBiasHandler.OnStoreLoad T3 yes conditional vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Classes\ThermalBiasHandler.c:5
TLRLight.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Switchable_Base\TLRLight.c:4
TLRLight.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Switchable_Base\TLRLight.c:12
Torch.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Torch.c:4
Torch.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Torch.c:12
TransmitterBase.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\TransmitterBase.c:4
TransmitterBase.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\TransmitterBase.c:12
TrapBase.Expansion_IsDanger — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase.c:3
TripwireTrap.EEItemAttached T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:5
TripwireTrap.EEItemDetached T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:14
TripwireTrap.Expansion_GetAmmoTypes — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:23
TripwireTrap.Expansion_IsMechanicalTrap — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:31
TripwireTrap.Expansion_IsExplosive — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:36
TripwireTrap.OnInventoryEnter T2 yes ✓ vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\ItemBase\Trap_TripWire.c:4
UniversalLight.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Switchable_Base\UniversalLight.c:4
UniversalLight.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Switchable_Base\UniversalLight.c:12
VicinityItemManager.AddVicinityItems — yes ✓ vanillafixes_scripts.pbo::5_Mission\DayZExpansion_VanillaFixes\GUI\InventoryNew\VicinityItemManager.c:3
Weapon_Base.AfterStoreLoad T3 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\Weapon_Base.c:177
Weapon_Base.OnVariablesSynchronized T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\Weapon_Base.c:185
Weapon_Base.EEItemAttached T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\Weapon_Base.c:192
Weapon_Base.EEItemDetached T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\Weapon_Base.c:200
Weapon_Base.Expansion_GetDPS — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\Weapon_Base.c:276
Weapon_Base.OnFireModeChange — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\Weapon_Base.c:491
WeaponFSM.ValidateAndRepairHelper — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\WeaponFSM.c:20
WeaponStableState.SyncAnimState — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\FSM\States\WeaponStableState.c:3
XmasLights.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\XmasLights.c:4
XmasLights.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\XmasLights.c:12
ZombieBase.AfterStoreLoad T3 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Infected\ZombieBase.c:26
ZombieBase.NameOverride — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Infected\ZombieBase.c:89
ZombieBase.EEOnDamageCalculated — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Infected\ZombieBase.c:97
ZombieBase.EEHitBy T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Infected\ZombieBase.c:111
ZombieBase.EEKilled T3 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Infected\ZombieBase.c:126
ZombieBase.OnVariablesSynchronized T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Infected\ZombieBase.c:136
ZombieBase.ModCommandHandlerBefore — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Infected\ZombieBase.c:144
ZombieBase.CommandHandler T1 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Infected\ZombieBase.c:166
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
DayZPlayerImplement.CommandHandlerT1 3000.0measured0.0744
DayZGame.OnUpdateT0 1000.0measured0.0248
ActionBase.OnUpdateT0 1000.0measured0.0248
AnimalBase.CommandHandlerT1 1000.0placeholder0.0248
ZombieBase.CommandHandlerT1 1000.0placeholder0.0248
Weapon_Base.EEItemAttachedT2 130.0measured0.0032
Weapon_Base.EEItemDetachedT2 130.0measured0.0032
PlayerBase.EEItemIntoHandsT2 130.0measured0.0032
TripwireTrap.EEItemAttachedT2 130.0measured0.0032
TripwireTrap.EEItemDetachedT2 130.0measured0.0032
EasterEgg.OnInventoryEnterT2 130.0measured0.0032
EasterEgg.OnInventoryExitT2 130.0measured0.0032
FireworksBase.OnInventoryEnterT2 130.0measured0.0032
TripwireTrap.OnInventoryEnterT2 130.0measured0.0032
CarScript.EEItemDetachedT2 130.0measured0.0032
ItemBase.CanReceiveAttachmentT2 8.0placeholder0.0002
ItemBase.CanDisplayAttachmentSlotT2 8.0placeholder0.0002
DayZGame.OnRPCT2 8.0placeholder0.0002
ActionActivateTrap.ActionConditionT2 8.0placeholder0.0002
ActionArmExplosive.ActionConditionT2 8.0placeholder0.0002
ActionAttachExplosivesTrigger.ActionConditionT2 8.0placeholder0.0002
ActionBuildPart.ActionConditionT2 8.0placeholder0.0002
ActionCoverHeadTarget.ActionConditionT2 8.0placeholder0.0002
ActionDigInStash.ActionConditionT2 8.0placeholder0.0002
ActionFoldBaseBuildingObject.ActionConditionT2 8.0placeholder0.0002
ActionForceConsume.ActionConditionT2 8.0placeholder0.0002
ActionGagTarget.ActionConditionT2 8.0placeholder0.0002
ActionLockDoors.ActionConditionT2 8.0placeholder0.0002
ActionMineTree.ActionConditionT2 8.0placeholder0.0002
ActionPackTent.ActionConditionT2 8.0placeholder0.0002
ActionPushObject.ActionConditionT2 8.0placeholder0.0002
ActionRestrainSelf.ActionConditionT2 8.0placeholder0.0002
ActionRestrainTarget.ActionConditionT2 8.0placeholder0.0002
ActionShaveTarget.ActionConditionT2 8.0placeholder0.0002
ActionUnlockDoors.ActionConditionT2 8.0placeholder0.0002
ActionUnmountBarbedWire.ActionConditionT2 8.0placeholder0.0002
ActionUnrestrainTarget.ActionConditionT2 8.0placeholder0.0002
ActionWorldCraft.ActionConditionT2 8.0placeholder0.0002
ActionCheckPulseTarget.ActionConditionT2 8.0placeholder0.0002
ActionCollectBloodTarget.ActionConditionT2 8.0placeholder0.0002
ActionCollectSampleTarget.ActionConditionT2 8.0placeholder0.0002
ActionDefibrilateTarget.ActionConditionT2 8.0placeholder0.0002
ActionGiveBloodTarget.ActionConditionT2 8.0placeholder0.0002
ActionFoldObject.ActionConditionT2 8.0placeholder0.0002
ActionForceConsumeSingle.ActionConditionT2 8.0placeholder0.0002
ActionHandcuffTarget.ActionConditionT2 8.0placeholder0.0002
ActionTogglePlaceObject.ActionConditionT2 8.0placeholder0.0002
ActionTriggerRemotely.ActionConditionT2 8.0placeholder0.0002
ActionUnpin.ActionConditionT2 8.0placeholder0.0002
ActionInjectTarget.ActionConditionT2 8.0placeholder0.0002
AnimalBase.EEHitByT2 8.0placeholder0.0002
ZombieBase.EEHitByT2 8.0placeholder0.0002
ZombieBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
BuildingBase.EEHitByT2 8.0placeholder0.0002
BuildingBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
Weapon_Base.OnVariablesSynchronizedT2 8.0placeholder0.0002
DayZPlayerImplement.IsInventoryVisibleT2 8.0placeholder0.0002
DayZPlayerImplement.OnVariablesSynchronizedT2 8.0placeholder0.0002
DayZPlayerImplement.EEHitByT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
PlayerBase.IsInventoryVisibleT2 8.0placeholder0.0002
MotorbikeScript.EEHitByT2 8.0placeholder0.0002
MotorbikeScript.SetActionsT2 8.0placeholder0.0002
AnimalBase.EEHitByT2 8.0placeholder0.0002
AnimalBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
PlayerBase.OnStoreSaveT3 0.1placeholder0.0000
PlayerBase.OnStoreLoadT3 0.1placeholder0.0000
AnalyticsManagerServer.OnPlayerConnectT3 0.1placeholder0.0000
AnimalBase.AfterStoreLoadT3 0.1placeholder0.0000
AnimalBase.EEKilledT3 0.1placeholder0.0000
ZombieBase.AfterStoreLoadT3 0.1placeholder0.0000
ZombieBase.EEKilledT3 0.1placeholder0.0000
Weapon_Base.AfterStoreLoadT3 0.1placeholder0.0000
DayZPlayerImplement.EEKilledT3 0.1placeholder0.0000
PlayerBase.EEKilledT3 0.1placeholder0.0000
MotorbikeScript.EEInitT3 0.1placeholder0.0000
MotorbikeScript.EEDeleteT3 0.1placeholder0.0000
MotorbikeScript.EEKilledT3 0.1placeholder0.0000
MotorbikeScript.OnStoreLoadT3 0.1placeholder0.0000
MissionServer.OnMissionStartT3 0.1placeholder0.0000
MissionServer.OnMissionFinishT3 0.1placeholder0.0000
MissionServer.OnClientRespawnEventT3 0.1placeholder0.0000
MissionServer.OnClientReadyEventT3 0.1placeholder0.0000
MissionServer.OnClientReconnectEventT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.PlayerDisconnectedT3 0.1placeholder0.0000
ThermalBiasHandler.OnStoreLoadT3 0.1placeholder0.0000
AnimalBase.EEKilledT3 0.1placeholder0.0000
AnimalBase.EEDeleteT3 0.1placeholder0.0000

Repeating timers

period (ms)residency ms/sfiring ms/swhere
1000.1400 0.000248vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Creatures\Animals\AnimalBase.c:63
10000.1400 0.000025core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\ExpansionOwnedContainer.c:359

Includes 0.060 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

0_core_preload.pbo

  • DayZExpansion_Core_Preload requiredVersion 0.1 — no requiredAddons

0_modstorage_preload.pbo

  • DayZExpansion_ModStorage_Preload requiredVersion 0.1 — no requiredAddons

core_gui.pbo

  • DayZExpansion_Core_GUI requiredVersion 0.1 — no requiredAddons

core_objects_bases.pbo

  • DayZExpansion_Core_Objects_Bases requiredVersion 0.1 — requires DZ_Data

core_objects_briefcase.pbo

  • DayZExpansion_Objects_Gear_Breifcase requiredVersion 0.1 — requires DZ_Data

core_objects_circuitboard.pbo

  • DayZExpansion_Core_Objects_CircuitBoard requiredVersion 0.1 — requires DZ_Data

core_objects_currencies.pbo

  • DayZExpansion_Core_Objects_Currencies requiredVersion 0.1 — requires DZ_Data

core_objects_navmeshcarvers.pbo

  • DayZExpansion_Core_NavmeshCarvers requiredVersion 0.1 — requires DZ_Data

core_objects_temporaryownedcontainer.pbo

  • DayZExpansion_Objects_TemporaryOwnedContainer requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Objects_TemporaryOwnedContainer requiredVersion 0.1 — requires DZ_Data

core_scripts.pbo

  • DayZExpansion_Core_Scripts requiredVersion 0.1 — requires DayZExpansion_ModStorage_Scripts, DF_Scripts

core_stub.pbo

  • DayZExpansion_Core requiredVersion 0.1 — requires DayZExpansion_Core_GUI, DayZExpansion_Core_Scripts
  • DayZExpansion_Core requiredVersion 0.1 — requires DayZExpansion_Core_GUI, DayZExpansion_Core_Scripts

definetest.pbo

  • DayZExpansion_DefineTest requiredVersion 0.1 — no requiredAddons

dta_core.pbo

  • DayZExpansion_Dta_Core requiredVersion 0.1 — requires DZ_Characters, DZ_Gear_Camping, DZ_Pistols_FNX45, DZ_Surfaces, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles

dta_game.pbo

  • DayZExpansion_Dta_Game requiredVersion 0.1 — requires DZ_Vehicles_Wheeled

languagecore_core.pbo

  • DayZExpansion_LanguageCore_Core requiredVersion 0.1 — no requiredAddons

modstorage_scripts.pbo

  • DayZExpansion_ModStorage_Scripts requiredVersion 0.1 — requires JM_CF_Scripts

notificationscheduler_scripts.pbo

  • DayZExpansion_NotificationScheduler_Scripts requiredVersion 0.1 — requires DayZExpansion_Core_Scripts

objects_gear_spraycans.pbo

  • DayZExpansion_Objects_Gear_Spraycans requiredVersion 0.1 — requires DZ_Data

objects_structures_debug.pbo

  • DayZExpansion_Objects_Structures_Debug requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Tools

particles.pbo

  • DayZExpansion_Particles requiredVersion 0.1 — no requiredAddons

sounds_items_spraycan.pbo

  • DayZExpansion_Sounds_Items_Spraycan requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Sounds_Items_Spraycan requiredVersion 0.1 — requires DZ_Data

sounds_ui.pbo

  • DayZExpansion_Sounds_UI requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Sounds_UI requiredVersion 0.1 — requires DZ_Data

structures_industrial_misc.pbo

  • DayZExpansion_Structures_Industrial_Misc requiredVersion 0.1 — requires DZ_Structures_Walls, DayZExpansion_Core_Scripts

structures_industrial_power.pbo

  • DayZExpansion_Structures_Industrial_Power requiredVersion 0.1 — requires DZ_Structures_Walls, DayZExpansion_Core_Scripts

structures_residential_misc.pbo

  • DayZExpansion_Structures_Residential_Misc requiredVersion 0.1 — requires DayZExpansion_Core_Scripts

vanillafixes_animals.pbo

  • DayZExpansion_VanillaFixes_Animals requiredVersion 0.1 — requires DZ_Animals_bos_taurus, DZ_Animals_bos_taurus_fem, DZ_Animals_ursus_arctos

vanillafixes_gui.pbo

  • DayZExpansion_VanillaFixes_GUI requiredVersion 0.1 — no requiredAddons
  • DayZExpansion_VanillaFixes_GUI requiredVersion 0.1 — no requiredAddons

vanillafixes_scripts.pbo

  • DayZExpansion_VanillaFixes_Scripts requiredVersion 0.1 — requires DayZExpansion_Core_Scripts

vanillafixes_sounds.pbo

  • DayZExpansion_VanillaFixes_Sounds requiredVersion 0.1 — requires DZ_Sounds_Effects

census 1.1 · findings 1.1 · hash 4424ca3418d1f187