← modperf · analyzed mods

DayZ-Expansion-Vehicles

Helicopters - MH-6 Little Bird - Merlin - UH1H - Gyrocopter - Quack For additional helicopters, why not try Arma 2 Helicopters Remastered Boats - Zodiac - Utility (RHIB) - LHD (aircraft carrier) Cars - Vodnik (amphibious) - Tractor - Bus - UAZ (transport, cargo variants) - Landrover Vanilla Skins - In addition of new vehicles, we are also introducing new colored variants of the vanilla vehicules. Other features -… (more)

Helicopters - MH-6 Little Bird - Merlin - UH1H - Gyrocopter - Quack For additional helicopters, why not try Arma 2 Helicopters Remastered Boats - Zodiac - Utility (RHIB) - LHD (aircraft carrier) Cars - Vodnik (amphibious) - Tractor - Bus - UAZ (transport, cargo variants) - Landrover Vanilla Skins - In addition of new vehicles, we are also introducing new colored variants of the vanilla vehicules. Other features - Car Keys - Towing - Destroyable trees on impact - Ruined doors can fall off - Coverable vehicle with netting Installation If you need help to install the mods or the mission files please follow this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2430317812 Guides: Please visit the Expansion Wiki for further info on how to use the mod: https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/ Feedback We're grateful to hear any feedback and suggestions from anyone, the best place to give it to us would be our Discord ( https://discord.gg/rMZuS4F ), please also join if you have any questions too! Copyright 2021 DayZ Expansion Mod Team. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/dayzexpansion/

Workshop 2291785437 · mod updated 2026-10-17 · analyzed 2026-10-17 15:32 UTC · history · 195 script files

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
15 by design

15 chain breaks, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.

Structural footprint 1.1
A
15 by design
Heavier than 79% of 328 scripted mods analyzed.

0.0255% of each server frame at 100 players (0.255 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 25 others share it. Ranked list.

10
20
30
40
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 23 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 40 mods
    0.1 to 0.22 ms/s · grade A
  • This mod
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Repeating timers carry 55% of this mod's structural load. 0.255 ms/s in all.

39%Every-frame hooks · 39%
4 hooks · 0.099 ms/s
Event hooks · 6.1%
33 hooks · 0.016 ms/s
Lifecycle hooks · <0.1%
7 hooks · 0.000014 ms/s
55%Repeating timers · 55%
1 timer · 0.14 ms/s
Every-frame hooksrun every server frame 4 hooks 0.099 ms/s 39% DayZPlayerCamera1stPersonVehicle.OnUpdate, DayZPlayerCamera3rdPersonVehicle.OnUpdate, MotorbikeScript.EOnPostSimulate and 1 more
Event hooksrun when something happens: an inventory move, a hit, an action 33 hooks 0.016 ms/s 6.1% ItemBase.OnItemLocationChanged, MotorbikeScript.EEItemAttached, MotorbikeScript.EEItemDetached and 27 more
Lifecycle hooksrun when an entity is created, loaded or deleted 7 hooks 0.000014 ms/s <0.1% CarScript.EEDelete, CarScript.EEKilled, ExpansionESPModificationModule.OnInit and 4 more
Repeating timersstay in the timer queue, which is walked every frame 1 timer 0.14 ms/s 55% every 5 s

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

15 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

By design
Another mod's class · ExpansionVehicle
ExpansionVehicle replaced on 5 methods · 5 overrides

Init · OnDoorClosed · OnDoorOpened · ResetKeyPairing · SetLockState

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classExpansionVehicle
5 locationsvehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:33
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:827
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:815
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:439
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:408
By design
4 classes and their 12 vanilla subclasses
4 classes replaced on 1 method · 4 overrides

OnDebugSpawn

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

4 classesCivilianSedan, Hatchback_02, OffroadHatchback, Sedan_02
4 locationsvehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\CivilianSedan.c:20
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Hatchback_02.c:20
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\OffroadHatchback.c:20
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Sedan_02.c:20
By design
2 leaf classes
2 classes replaced on 1 method · 2 overrides

Expansion_GetUDAngles

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

2 classesDayZPlayerCamera1stPersonVehicle, DayZPlayerCamera3rdPersonVehicle
2 locationsvehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCamera1stPersonVehicle.c:54
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCamera3rdPersonVehicle.c:153
By design
Leaf class · EffExhaustSmoke
EffExhaustSmoke replaced on 2 methods · 2 overrides

Expansion_SetParticleStateHelicopter · Expansion_SetRotorSpeed

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classEffExhaustSmoke
2 locationsvehicles_scripts.pbo::3_Game\DayZExpansion_Vehicles\Particles\ExpansionVehicleSmoke.c:29
vehicles_scripts.pbo::3_Game\DayZExpansion_Vehicles\Particles\ExpansionVehicleSmoke.c:83
By design
Another mod's class · MotorbikeScript
MotorbikeScript replaced on 1 method · 1 override

EOnPostSimulate

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classMotorbikeScript
1 locationvehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:98
By design
Another mod's class · JMVehiclesMenu
JMVehiclesMenu replaced on 1 method · 1 override

GetVehicleTypeInfo

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classJMVehiclesMenu
1 locationvehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\Modules\COT\Vehicles\JMVehiclesMenu.c:4

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

OnUpdate × 3 classes
every server frame
no I/O, timers or RPC
EOnPostSimulate on MotorbikeScript
every frame, per active instance
no I/O, timers or RPC replaces vanilla
EEItemAttached on MotorbikeScript
every inventory move
no I/O, timers or RPC
EEItemDetached on MotorbikeScript
every inventory move
no I/O, timers or RPC
OnItemLocationChanged on ItemBase
every inventory move
no I/O, timers or RPC
ActionCondition × 7 classes
per event
no I/O, timers or RPC
SetActions × 6 classes
per event
no I/O, timers or RPC
ActionCondition × 3 classes
per event
no I/O, timers or RPC replaces vanilla
ActionCondition × 2 classes
per event
no I/O, timers or RPC super() on some paths
IsInventoryVisible × 2 classes
per event
no I/O, timers or RPC
OnVariablesSynchronized × 2 classes
per event
no I/O, timers or RPC
CanReceiveAttachment on MotorbikeScript
per event
no I/O, timers or RPC
CanReleaseAttachment on MotorbikeScript
per event
no I/O, timers or RPC
EEHealthLevelChanged on ItemBase
per event
timer
EEHealthLevelChanged on CarDoor
per event
no I/O, timers or RPC
EEHitBy on PlayerBase
per event
no I/O, timers or RPC

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 166 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionAnimateCarSelection.ActionCondition T2 yes conditional vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionAnimateCarSelection.c:15
ActionBase.CF_OnDebugUpdate — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\ActionBase.c:4
ActionCarDoors.OnStartServer — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionCarDoors.c:3
ActionCarDoorsOutside.OnStartServer — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionCarDoorsOutside.c:3
ActionCarHornLong.ActionCondition T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Continuous\ActionCarHornBase.c:3
ActionCarHornShort.ActionCondition T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Continuous\ActionCarHornBase.c:25
ActionConstructor.RegisterActions — yes ✓ garage_scripts.pbo::4_World\DayZExpansion_Garage\Classes\UserActionsComponent\ActionConstructor.c:21
ActionConstructor.RegisterActions — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\ActionConstructor.c:21
ActionDeployObject.DropDuringPlacing — yes conditional garage_scripts.pbo::4_World\DayZExpansion_Garage\Classes\UserActionsComponent\Actions\Continous\ActionDeployBase.c:15
ActionDetach.ActionCondition T2 yes conditional vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionDetach.c:15
ActionDetach.OnExecuteServer — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionDetach.c:29
ActionGetInTransport.ActionCondition T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionGetInTransport.c:15
ActionGetInTransport.OnEndServer — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionGetInTransport.c:35
ActionGetOutTransport.ProcessGetOutTransportActionData — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionGetOutTransport.c:21
ActionGetOutTransport.OnEnd — yes conditional vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionGetOutTransport.c:52
ActionGetOutTransport.OnEndServer — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionGetOutTransport.c:64
ActionOpenCarDoors.ActionCondition T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionOpenCarDoors.c:3
ActionOpenCarDoorsOutside.ActionCondition T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionOpenCarDoorsOutside.c:3
ActionStartEngine.GetText — yes ✗ none 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngine.c:17
ActionStartEngine.ActionCondition T2 yes ✗ none 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngine.c:23
ActionStartEngine.OnFinishProgress — yes conditional 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngine.c:101
ActionStartEngine.Expansion_CheckSuccess — yes ✗ none 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngine.c:118
ActionStartEngineBoat.ActionCondition T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngineBoat.c:15
ActionStartEngineBoat.Expansion_CheckSuccess — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngineBoat.c:24
ActionStartEngineMotorbike.ActionCondition T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngineMotorbike.c:17
ActionStartEngineMotorbike.Expansion_CheckSuccess — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngineMotorbike.c:26
ActionStopEngine.GetText — yes ✗ none 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\SingleUse\ActionStopEngine.c:17
ActionStopEngine.ActionCondition T2 yes ✗ none 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\SingleUse\ActionStopEngine.c:26
ActionStopEngine.OnExecute — yes conditional 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\SingleUse\ActionStopEngine.c:62
ActionStopEngine.Expansion_CheckSuccess — yes ✗ none 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\SingleUse\ActionStopEngine.c:80
ActionStopEngineBoat.Expansion_CheckSuccess — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\SingleUse\ActionStopEngineBoat.c:15
ActionSwitchLights.ActionCondition T2 yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionSwitchLights.c:15
ActionSwitchSeats.Start — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionSwitchSeats.c:15
CamoNet.SetActions T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase\CamoNet.c:15
CanisterGasoline.SetActions T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Expansion_Landrover_Base.c:678
CarDoor.EEHealthLevelChanged T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\CarDoor.c:3
CarDoor.NameOverride — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\CarDoor.c:24
CarDoor.Expansion_CarContactActivates — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\CarDoor.c:33
CarHud.Init — yes ✓ vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\GUI\CarHud.c:5
CarHud.ShowVehicleInfo — yes ✓ vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\GUI\CarHud.c:12
CarHud.RefreshVehicleHud — yes ✓ vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\GUI\CarHud.c:31
CarScript.EEDelete T3 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\CarScript_Towing.c:32
CarScript.EEKilled T3 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\CarScript_Towing.c:39
CarScript.OnInput — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\CarScript_Towing.c:46
CarScript.OnVariablesSynchronized T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\CarScript_Towing.c:301
CivilianSedan.ExpansionGetWheelType — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\CivilianSedan.c:15
CivilianSedan.OnDebugSpawn — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\CivilianSedan.c:20
CivSedanWheel.OnWasDetached — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\ExpansionUniversalWheel.c:56
DayZExpansion.OnLoaded — yes ✓ vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\DayZExpansion.c:22
DayZPlayerCamera1stPersonVehicle.OnActivate — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCamera1stPersonVehicle.c:21
DayZPlayerCamera1stPersonVehicle.OnUpdate T0 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCamera1stPersonVehicle.c:28
DayZPlayerCamera1stPersonVehicle.Expansion_GetUDAngles — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCamera1stPersonVehicle.c:54
DayZPlayerCamera3rdPersonVehicle.OnActivate — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCamera3rdPersonVehicle.c:30
DayZPlayerCamera3rdPersonVehicle.OnUpdate T0 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCamera3rdPersonVehicle.c:42
DayZPlayerCamera3rdPersonVehicle.Expansion_GetUDAngles — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCamera3rdPersonVehicle.c:153
DayZPlayerCameraBase.UpdateUDAngleUnlocked — yes conditional vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCameraBase.c:25
DayZPlayerCameraBase.UpdateLRAngleUnlocked — yes conditional vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCameraBase.c:33
DayZPlayerCameraBase.StdFovUpdate — yes conditional vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCameraBase.c:41
EffExhaustSmoke.Expansion_SetParticleStateHelicopter — yes ✗ none vehicles_scripts.pbo::3_Game\DayZExpansion_Vehicles\Particles\ExpansionVehicleSmoke.c:29
EffExhaustSmoke.Event_OnFrameUpdate — yes conditional vehicles_scripts.pbo::3_Game\DayZExpansion_Vehicles\Particles\ExpansionVehicleSmoke.c:44
EffExhaustSmoke.Expansion_SetRotorSpeed — yes ✗ none vehicles_scripts.pbo::3_Game\DayZExpansion_Vehicles\Particles\ExpansionVehicleSmoke.c:83
ExpansionESPModificationModule.OnInit T3 yes ✓ vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\Modules\COT\Vehicles\ESP\ExpansionESPModificationModule.c:22
ExpansionSettings.Init — yes ✓ garage_scripts.pbo::3_Game\DayZExpansion_Garage\Settings\ExpansionSettings.c:17
ExpansionSettings.Init — yes ✓ vehicles_scripts.pbo::3_Game\DayZExpansion_Vehicles\Settings\ExpansionSettings.c:17
ExpansionVehicle.DeferredInit — yes ✓ garage_scripts.pbo::4_World\DayZExpansion_Garage\Classes\ExpansionVehicle.c:3
ExpansionVehicle.Init — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:33
ExpansionVehicle.DeferredInit — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:146
ExpansionVehicle.CanBeDamaged — yes conditional vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:181
ExpansionVehicle.SetLockState — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:408
ExpansionVehicle.GetLockState — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:415
ExpansionVehicle.ResetKeyPairing — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:439
ExpansionVehicle.IsLocked — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:510
ExpansionVehicle.OnCECreate — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:698
ExpansionVehicle.OnDoorOpened — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:815
ExpansionVehicle.OnDoorClosed — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:827
Hatchback_02.ExpansionGetWheelType — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Hatchback_02.c:15
Hatchback_02.OnDebugSpawn — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Hatchback_02.c:20
Hatchback_02_Wheel.OnWasDetached — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\ExpansionUniversalWheel.c:69
HatchbackWheel.OnWasDetached — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\ExpansionUniversalWheel.c:27
IngameHud.Init — yes ✓ vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\GUI\IngameHud.c:15
InventoryQuickbar.GetQuickbarItemColor — yes ✓ vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\GUI\Inventory\InventoryQuickbar.c:15
ItemBase.EEHealthLevelChanged T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\InventoryItem.c:15
ItemBase.CF_OnStoreSave — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase.c:43
ItemBase.CF_OnStoreLoad — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase.c:77
ItemBase.EEOnAfterLoad T3 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase.c:125
ItemBase.GetHiddenSelectionIndex — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase.c:192
ItemBase.OnVariablesSynchronized T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase.c:211
ItemBase.OnItemLocationChanged T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase.c:220
ItemBase.IsInventoryVisible T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase.c:344
ItemBase.Expansion_CanObjectAttach — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase_Towing.c:253
ItemBase.OnVariablesSynchronized T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase_Towing.c:261
JMESPMeta.CreateActions — yes ✓ vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\Modules\COT\Vehicles\ESP\JMESPMetaCar.c:24
JMVehiclesMenu.GetVehicleTypeInfo — yes ✗ none vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\Modules\COT\Vehicles\JMVehiclesMenu.c:4
JMVehicleSpawnerSettings.Defaults — yes ✓ vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\VehicleSpawner\JMVehicleSpawnerSettings.c:23
MetalWire.UpdateAllSelections — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase\MetalWire.c:15
MissionGameplay.AddActiveInputExcludes — yes ✓ vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\Mission\MissionGameplay.c:3
MissionGameplay.RemoveActiveInputExcludes — yes ✓ vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\Mission\MissionGameplay.c:10
MissionGameplay.Expansion_OnUpdate — yes ✓ vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\Mission\MissionGameplay.c:34
ModItemRegisterCallbacks.RegisterEmptyHanded — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:3
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:8
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:20
ModItemRegisterCallbacks.RegisterRestrained — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:29
ModItemRegisterCallbacks.RegisterSurrender — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:34
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:39
ModItemRegisterCallbacks.RegisterPistol — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:113
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:118
ModItemRegisterCallbacks.RegisterArcheryItem — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:123
ModItemRegisterCallbacks.RegisterLauncher — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:128
ModItemRegisterCallbacks.CustomBoneRemapping — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:133
MotorbikeScript.CF_OnStoreSave — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:8
MotorbikeScript.CF_OnStoreLoad — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:18
MotorbikeScript.EEOnAfterLoad T3 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:36
MotorbikeScript.EEOnCECreate — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:43
MotorbikeScript.OnCEIterate — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:50
MotorbikeScript.EEItemAttached T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:57
MotorbikeScript.EEItemDetached T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:64
MotorbikeScript.GetMomentum — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:71
MotorbikeScript.OnContact — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:76
MotorbikeScript.DamageCrew — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:85
MotorbikeScript.EEKilled T3 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:91
MotorbikeScript.EOnPostSimulate T1 yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:98
MotorbikeScript.OnUpdate T0 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:117
MotorbikeScript.CanReceiveAttachment T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:124
MotorbikeScript.CanReleaseAttachment T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:135
MotorbikeScript.IsInventoryVisible T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:146
MotorbikeScript.NameOverride — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:187
MotorbikeScript.OnBeforeEngineStart — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:298
MotorbikeScript.OnEngineStart — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:309
MotorbikeScript.OnEngineStop — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:316
OffroadHatchback.ExpansionGetWheelType — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\OffroadHatchback.c:15
OffroadHatchback.OnDebugSpawn — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\OffroadHatchback.c:20
PipeWrench.SetActions T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase\PipeWrench.c:15
PlayerBase.SetActions T2 yes ✓ garage_scripts.pbo::4_World\DayZExpansion_Garage\Entities\ManBase\PlayerBase.c:3
PlayerBase.Init — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:33
PlayerBase.SetActions T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:41
PlayerBase.RegisterTransportHit — yes conditional vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:64
PlayerBase.EEOnDamageCalculated — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:89
PlayerBase.EEHitBy T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:114
PlayerBase.ModCommandHandlerInside — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:121
PlayerBase.OnDisconnect — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:154
PlayerBase.OnVehicleSeatDriverEnter — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:178
PlayerBase.OnVehicleSeatDriverLeft — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:210
PlayerBase.OnLand — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:226
PlayerBase.OnCommandSwimStart — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:242
PlayerBase.TryHideItemInHands — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:250
PlayerBase.HeadingModel — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:286
PlayerBase.CF_OnStoreSave — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:362
PlayerBase.CF_OnStoreLoad — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:381
PlayerBase.AfterStoreLoad T3 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:399
PluginDiagMenu.RegisterModdedDiagsIDs — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\Plugins\PluginDiagMenu.c:24
PluginDiagMenu.RegisterModdedDiags — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\Plugins\PluginDiagMenu.c:44
PluginDiagMenuClient.BindCallbacks — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\Plugins\PluginDiagMenu.c:142
PluginRecipesManager.RegisterRecipies — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\Recipes\PluginRecipesManager.c:18
SeaChest.SetActions T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Expansion_Landrover_Base.c:667
SeaChest.SetActions T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Expansion_Landrover_Base.c:689
Sedan_02.ExpansionGetWheelType — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Sedan_02.c:15
Sedan_02.OnDebugSpawn — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Sedan_02.c:20
Sedan_02_Wheel.OnWasDetached — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\ExpansionUniversalWheel.c:43
Truck_01_Base.ExpansionGetWheelType — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Truck_01_Base.c:14
Truck_01_Wheel.OnWasDetached — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\ExpansionUniversalWheel.c:82
Truck_01_WheelDouble.OnWasDetached — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\ExpansionUniversalWheel.c:95
VehicleContactData.SetData — yes ✓ vehicles_scripts.pbo::3_Game\DayZExpansion_Vehicles\VehicleContactData.c:5
VehicleLightsComponent.SetSelectionMaterial — yes conditional vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\Components\VehicleLightsComponent.c:15
VehicleLightsComponent.EnableLight — yes conditional vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\Components\VehicleLightsComponent.c:26
WoodBase.OnTreeCutDown — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\WoodBase.c:22
WoodenCrate.SetActions T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Expansion_Landrover_Base.c:699
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
DayZPlayerCamera1stPersonVehicle.OnUpdateT0 1000.0measured0.0248
DayZPlayerCamera3rdPersonVehicle.OnUpdateT0 1000.0measured0.0248
MotorbikeScript.EOnPostSimulateT1 1000.0placeholder0.0248
MotorbikeScript.OnUpdateT0 1000.0measured0.0248
ItemBase.OnItemLocationChangedT2 130.0measured0.0032
MotorbikeScript.EEItemAttachedT2 130.0measured0.0032
MotorbikeScript.EEItemDetachedT2 130.0measured0.0032
ActionStartEngine.ActionConditionT2 8.0placeholder0.0002
ActionStopEngine.ActionConditionT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
ActionCarHornLong.ActionConditionT2 8.0placeholder0.0002
ActionCarHornShort.ActionConditionT2 8.0placeholder0.0002
ActionStartEngineBoat.ActionConditionT2 8.0placeholder0.0002
ActionStartEngineMotorbike.ActionConditionT2 8.0placeholder0.0002
ActionAnimateCarSelection.ActionConditionT2 8.0placeholder0.0002
ActionDetach.ActionConditionT2 8.0placeholder0.0002
ActionGetInTransport.ActionConditionT2 8.0placeholder0.0002
ActionOpenCarDoors.ActionConditionT2 8.0placeholder0.0002
ActionOpenCarDoorsOutside.ActionConditionT2 8.0placeholder0.0002
ActionSwitchLights.ActionConditionT2 8.0placeholder0.0002
ItemBase.EEHealthLevelChangedT2 8.0placeholder0.0002
ItemBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
ItemBase.IsInventoryVisibleT2 8.0placeholder0.0002
CamoNet.SetActionsT2 8.0placeholder0.0002
PipeWrench.SetActionsT2 8.0placeholder0.0002
ItemBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
CarDoor.EEHealthLevelChangedT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
PlayerBase.EEHitByT2 8.0placeholder0.0002
CarScript.OnVariablesSynchronizedT2 8.0placeholder0.0002
SeaChest.SetActionsT2 8.0placeholder0.0002
CanisterGasoline.SetActionsT2 8.0placeholder0.0002
SeaChest.SetActionsT2 8.0placeholder0.0002
WoodenCrate.SetActionsT2 8.0placeholder0.0002
MotorbikeScript.CanReceiveAttachmentT2 8.0placeholder0.0002
MotorbikeScript.CanReleaseAttachmentT2 8.0placeholder0.0002
MotorbikeScript.IsInventoryVisibleT2 8.0placeholder0.0002
ItemBase.EEOnAfterLoadT3 0.1placeholder0.0000
PlayerBase.AfterStoreLoadT3 0.1placeholder0.0000
CarScript.EEDeleteT3 0.1placeholder0.0000
CarScript.EEKilledT3 0.1placeholder0.0000
MotorbikeScript.EEOnAfterLoadT3 0.1placeholder0.0000
MotorbikeScript.EEKilledT3 0.1placeholder0.0000
ExpansionESPModificationModule.OnInitT3 0.1placeholder0.0000

Repeating timers

period (ms)residency ms/sfiring ms/swhere
50000.1400 0.000005vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedBoats\ExpansionLHD.c:60

Includes 0.031 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

0_garage_preload.pbo

  • DayZExpansion_Garage_Preload requiredVersion 0.1 — no requiredAddons

0_vehicles_preload.pbo

  • DayZExpansion_Vehicles_Preload requiredVersion 0.1 — no requiredAddons

garage_gui.pbo

  • DayZExpansion_Garage_GUI requiredVersion 0.1 — no requiredAddons
  • DayZExpansion_Garage_GUI requiredVersion 0.1 — no requiredAddons

garage_objects.pbo

  • DayZExpansion_Garage_Objects requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Garage_Objects requiredVersion 0.1 — requires DZ_Data

garage_scripts.pbo

  • DayZExpansion_Garage_Scripts requiredVersion 0.1 — requires DayZExpansion_Core_Scripts

languagecore_garage.pbo

  • DayZExpansion_LanguageCore_Garage requiredVersion 0.1 — no requiredAddons

languagecore_vehicles.pbo

  • DayZExpansion_LanguageCore_Vehicles requiredVersion 0.1 — no requiredAddons

skins_vehicles.pbo

  • DayZExpansion_Vehicles_Skins requiredVersion 0.1 — requires DayZExpansion_Vehicles_Scripts

sounds_vehicles_air_hatchbird.pbo

  • DayZExpansion_Sounds_Vehicles_Air_HatchBird requiredVersion 0.1 — requires DZ_Sounds_Effects

sounds_vehicles_common.pbo

  • DayZExpansion_Sounds_Common requiredVersion 0.1 — requires DZ_Sounds_Effects

sounds_vehicles_ground_bus.pbo

  • DayZExpansion_Sounds_Ground_Bus requiredVersion 0.1 — requires DZ_Sounds_Effects

sounds_vehicles_ground_civiliansedan.pbo

  • DayZExpansion_Sounds_Ground_Vehicle_CivilianSedan requiredVersion 0.1 — requires DZ_Sounds_Effects

sounds_vehicles_ground_hatchback_02.pbo

  • DayZExpansion_Sounds_Ground_Vehicle_Hatchback_02 requiredVersion 0.1 — requires DZ_Sounds_Effects

sounds_vehicles_ground_offroadhatchback.pbo

  • DayZExpansion_Sounds_Ground_OffroadHatchback requiredVersion 0.1 — requires DZ_Sounds_Effects

sounds_vehicles_ground_sedan_02.pbo

  • DayZExpansion_Sounds_Ground_Vehicle_Sedan_02 requiredVersion 0.1 — requires DZ_Sounds_Effects

sounds_vehicles_ground_truck_01_base.pbo

  • DayZExpansion_Sounds_Ground_Truck_01_Base requiredVersion 0.1 — requires DZ_Sounds_Effects

vehicles_air_gyro.pbo

  • DayZExpansion_Vehicles_Air_Gyro requiredVersion 0.1 — requires DayZExpansion_Vehicles_Data

vehicles_air_hatchbird.pbo

  • DayZExpansion_Vehicles_Air_HatchBird requiredVersion 0.1 — requires DayZExpansion_Vehicles_Ground_Hatchback

vehicles_ground_civilliansedan.pbo

  • DayZExpansion_Vehicles_Ground_CivilianSedan requiredVersion 0.1 — requires DayZExpansion_Vehicles_Data

vehicles_ground_hatchback_02.pbo

  • DayZExpansion_Vehicles_Ground_Hatchback_02 requiredVersion 0.1 — requires DayZExpansion_Vehicles_Data

vehicles_ground_landrover.pbo

  • DayZExpansion_Vehicles_Ground_LandRover requiredVersion 0.1 — requires DZ_Gear_Camping, DZ_Vehicles_Parts, DayZExpansion_Vehicles_Data

vehicles_ground_offroad_02.pbo

  • DayZExpansion_Vehicles_Ground_Offroad_02 requiredVersion 0.1 — requires DZ_Vehicles_Wheeled

vehicles_ground_offroadhatchback.pbo

  • DayZExpansion_Vehicles_Ground_Hatchback requiredVersion 0.1 — requires DayZExpansion_Vehicles_Data

vehicles_ground_oldbike.pbo

  • DayZExpansion_Vehicles_Ground_oldbike requiredVersion 0.1 — requires DayZExpansion_Vehicles_Data

vehicles_ground_sedan_02.pbo

  • DayZExpansion_Vehicles_Ground_Sedan_02 requiredVersion 0.1 — requires DayZExpansion_Vehicles_Data

vehicles_ground_singletrack.pbo

  • DayZExpansion_Vehicles_Singletrack requiredVersion 0.1 — requires DZ_Vehicles_Singletrack

vehicles_ground_truck_01.pbo

  • DayZExpansion_Vehicles_Ground_Truck_01 requiredVersion 0.1 — requires DayZExpansion_Vehicles_Data

vehicles_ground_uaz.pbo

  • DayZExpansion_Vehicles_Ground_UAZ requiredVersion 0.1 — requires DayZExpansion_Vehicles_Data

vehicles_gui.pbo

  • DayZExpansion_Vehicles_GUI requiredVersion 0.1 — no requiredAddons

vehicles_objects_gear.pbo

  • DayZExpansion_Vehicles_Objects_Gear requiredVersion 0.1 — requires DZ_Gear_Camping, DZ_Vehicles_Parts, DZ_Scripts, DayZExpansion_Objects_Gear_Spraycans

vehicles_scripts.pbo

  • DayZExpansion_Vehicles_Scripts requiredVersion 0.1 — requires DayZExpansion_Core_Scripts

vehicles_water_boat_01.pbo

  • DayZExpansion_Vehicles_Water_Boat_01 requiredVersion 0.1 — requires DZ_Vehicles_Water

vehicles_water_zodiac.pbo

  • DayZExpansion_Vehicles_Water_Boat_Zodiac requiredVersion 0.1 — requires DayZExpansion_Vehicles_Data

census 1.1 · findings 1.1 · hash 187e38ebb4238c5d