Namalsk_Igloo
Mod Support ended with Version 1.26 Mod will work until it won't. Use it if you want but there won't be any more updates Repack is still not allowed. Use DayZ modding system to do fixes if you wish so. Namalsk Igloo An addition to Namalsk Survival Mod. (Requires Namalsk Survival to run) Craft an Igloo kit (NM_IglooKit) with 4 sticks and 1 rope. Place the kit down to make an Igloo Site (NM_IglooSite). Add 10 large… (more)
Mod Support ended with Version 1.26 Mod will work until it won't. Use it if you want but there won't be any more updates Repack is still not allowed. Use DayZ modding system to do fixes if you wish so. Namalsk Igloo An addition to Namalsk Survival Mod. (Requires Namalsk Survival to run) Craft an Igloo kit (NM_IglooKit) with 4 sticks and 1 rope. Place the kit down to make an Igloo Site (NM_IglooSite). Add 10 large snowballs and 20 medium snowballs to get option to build the Igloo (NM_Igloo). Igloo has a barrel inside where you can place a fireplace (same as in the houses with grill). Enjoy a warm fire and cozy interior of the Igloo. Placeable only on snow or ice while running Namalsk Map. Class names NM_IglooKit NM_IglooSite NM_Igloo Credits: Sumrak - Help with the model, motivation and making Namalsk Monetization You may not run this on monetized servers. Copyright Repack is not allowed. This item is not authorized for posting on Steam, except under the Steam account Helkhiana. Sponsors 🎮 Need a DayZ server? Rent yours here and get 25% OFF! Donations
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
less than 0.001% of each server frame at 100 players (0.001 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 32 others share it. Ranked list.
Event hooks carry 99.8% of this mod's structural load. 0.001 ms/s in all.
3 hooks · 0.00059 ms/s
| Event hooksrun when something happens: an inventory move, a hit, an action | 3 hooks | 0.00059 ms/s | 99.8% | ActionCreateIndoorFireplace.ActionCondition, ActionDeployObject.ActionCondition, ActionPlaceFireplaceIndoor.ActionCondition |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Other findings
super() only on some paths · 2 · warning
- ActionCreateIndoorFireplace.ActionCondition returns true without consulting super.ActionCondition() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
Namalsk_Igloo.pbo::scripts\4_World\Modded\actioncreateindoorfireplace.c:3 - ActionPlaceFireplaceIndoor.ActionCondition returns true without consulting super.ActionCondition() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
Namalsk_Igloo.pbo::scripts\4_World\Modded\actionplacefireplaceindoor.c:3
- ActionCreateIndoorFireplace.ActionCondition returns true without consulting super.ActionCondition() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 5 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionConstructor.RegisterActions |
— | yes | ✓ | Namalsk_Igloo.pbo::scripts\4_World\Modded\ActionConstructor.c:3 |
ActionCreateIndoorFireplace.ActionCondition |
T2 | yes | conditional | Namalsk_Igloo.pbo::scripts\4_World\Modded\actioncreateindoorfireplace.c:3 |
ActionDeployObject.ActionCondition |
T2 | yes | ✓ | Namalsk_Igloo.pbo::scripts\4_World\Modded\ActionDeployObject.c:10 |
ActionPlaceFireplaceIndoor.ActionCondition |
T2 | yes | conditional | Namalsk_Igloo.pbo::scripts\4_World\Modded\actionplacefireplaceindoor.c:3 |
PluginRecipesManager.RegisterRecipies |
— | yes | ✓ | Namalsk_Igloo.pbo::scripts\4_World\Modded\Recipes.c:3 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
ActionCreateIndoorFireplace.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionDeployObject.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionPlaceFireplaceIndoor.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
Includes 0.001 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
Namalsk_Igloo.pbo
Namalsk_IgloorequiredVersion 0.1 — requiresDZ_Gear_Camping,ns_dayz_gear_crafting
census 1.1 · findings 1.1 · hash 9054c0356674f1e1