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Autorun Mod

Autorun Mod Description: DayZ auto running mod. Install: - Drag and drop the mod folder @Autorun Mod into the root of your DayZ Server; - Add @Autorun Mod into your -mods= param in your startup method "-mod=@Autorun Mod;@Crossbow Mod;@Dealer Trader"; - Go to the key from this mod located inside the @Autorun Mod folder in the "keys" section; - Move the .bisgn key into your "keys" folder in the root of your DayZ… (more)

Autorun Mod Description: DayZ auto running mod. Install: - Drag and drop the mod folder @Autorun Mod into the root of your DayZ Server; - Add @Autorun Mod into your -mods= param in your startup method "-mod=@Autorun Mod;@Crossbow Mod;@Dealer Trader"; - Go to the key from this mod located inside the @Autorun Mod folder in the "keys" section; - Move the .bisgn key into your "keys" folder in the root of your DayZ Server. Key features: - Auto-start on quick double-click key (default "Shift"); - Allows you to automatically work even with an open inventory or an open map; - Power punchs, aiming and jumping during action; - Unlimited action time. Control: - Quick double-click "Shift" for sprint; - Click "Ctrl" to jogging (during action); - Quick double-click "Ctrl" to walking (during action); - Click "Shift" for return to sprint (during action). Usage & Terms: - You are NOT allowed to upload modified versions of this mod; - You are allowed to add it to collections; - You are allowed upload it to the server mods pack; - You are allowed to monetize server while running this mod. Contacts: Discord . VK . Other Mods: Autorun Mod . Dealer Trader . Описание: Авто-беговой мод DayZ. Установка: - Перетащите папку мода @Autorun Mod в корень вашего DayZ Server; - Добавьте @Autorun Mod в параметр -mods= вашего метода запуска "-mod=@Autorun Mod;@Crossbow Mod;@Dealer Trader"; - Перейдите к ключу от этого мода находящемуся внутри папки @Autorun Mod в разделе «keys»; - Переместите ключ .bisgn в папку «keys» в корень вашего DayZ Server. Ключевые особенности: - Авто-запуск по быстрому двойному клику клавиши (по умолчанию "Shift"); - Позволяет автоматически работать даже при открытом инвентаре или открытой карте; - Силовые удары, прицеливание и прыжки во время действия; - Неограниченное время действие. Управление: - Быстрый двойной клик "Shift" для спринта; - Кликните "Ctrl" для пробежки (во время действия); - Быстрый двойной клик "Ctrl" для ходьбы (во время действия); - Кликните "Shift" для возврата к спринту (во время действия). Использование и условия: - Вам НЕ разрешается загружать измененные версии этого мода; - Вам разрешается добавлять его в коллекции; - Вам разрешается загрузить его в пакет модов на сервере; - Вам разрешается монетизировать сервер во время работы этого мода. Связь: Discord . VK . Другие моды: Autorun Mod . Dealer Trader .

Workshop 2313173630 · mod updated 2021-09-11 · analyzed 2026-10-03 09:28 UTC · history · 2 script files

CharacterMechanics Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 10% of 328 scripted mods analyzed.

less than 0.001% of each server frame at 100 players (0.000 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 36 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • This mod
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Event hooks carry 99.8% of this mod's structural load. 0.000 ms/s in all.

99.8%Event hooks · 99.8%
1 hook · 0.0002 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 1 hook 0.0002 ms/s 99.8% PlayerBase.OnRPC

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

OnRPC on PlayerBase
per event
no I/O, timers or RPC super() on some paths

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 2 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
MissionGameplay.OnUpdate T0 yes ✓ Autorun_Mod.pbo::5_mission\missiongameplay.c:3
PlayerBase.OnRPC T2 yes conditional Autorun_Mod.pbo::4_world\playerbase.c:6
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
PlayerBase.OnRPCT2 8.0placeholder0.0002

Includes 0.000 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

Autorun_Mod.pbo

  • Autorun_Mod — no requiredAddons

census 1.1 · findings 1.1 · hash ab09f999943e22b7