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dbo_creatures

i left please leave them alone and use as is and per the regulations as governed by bohemia interactive use of mods . this emans as per liecences " just becuase you cant get permission or the owner has left does not allow you to use any differently or have someone cascade to you permissions in my absence

Workshop 2331035245 · mod updated 2024-04-11 · analyzed 2026-10-03 08:43 UTC · history · 1 script files

Character Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

dbo_creatures.pbo

  • DBO_Creatures requiredVersion 0.1 — requires DZ_Scripts, DZ_Characters
  • DBO_Creatures requiredVersion 0.1 — requires DZ_Scripts, DZ_Characters

sounds.pbo

  • dbo_sounds requiredVersion 0.1 — requires DZ_Data
  • dbo_sounds requiredVersion 0.1 — requires DZ_Data

census 1.1 · findings 1.1 · hash 666f8c151632ea04