← modperf · analyzed mods

UndergroundBunker

Underground Bunker Parts Names of all objects contain in mod folder as the file objects.txt To build bunker, use these objects only in pairs: i.e. SV_UBStructure SV_UBWall05B ------- SV_UBWall01A SV_UBWall01B ------- SV_UBWall02A SV_UBWall02B ------- SV_UBWall03A SV_UBWall03B ------- SV_UBWall04A SV_UBWall04B ------- To create a dead end tunnel use next parts: SV_UBEndPanel01 SV_UBEndPanel02 SV_UBEndPanel03 The… (more)

Underground Bunker Parts Names of all objects contain in mod folder as the file objects.txt To build bunker, use these objects only in pairs: i.e. SV_UBStructure SV_UBWall05B ------- SV_UBWall01A SV_UBWall01B ------- SV_UBWall02A SV_UBWall02B ------- SV_UBWall03A SV_UBWall03B ------- SV_UBWall04A SV_UBWall04B ------- To create a dead end tunnel use next parts: SV_UBEndPanel01 SV_UBEndPanel02 SV_UBEndPanel03 The note! To simplify assembly (connecting parts of a mod into one), you can spawn all objects without moving the cursor in one place. I deliberately did not center the parts of the mod relative to the origin to make it easier to connect them together. Repack is not allowed!!! You cannot open, modify or use individual parts of this mod without my permission and a link to this mod in Steam Any issues please contact me in dc - Starlv #6379

Workshop 2343644581 · mod updated 2020-12-31 · analyzed 2026-10-03 05:46 UTC · history · 0 script files

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

UndergroundBunker.pbo

  • Domaged_Structures requiredVersion 0.1 — requires DZ_Data

census 1.1 · findings 1.1 · hash 666f8c151632ea04