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Notifications

Notifications Upgrade An upgrade to the existing notification system to make it more beautiful Then I can add in to disable the sound press " ] " it should save to the client Config Per popular request via this mod we have made it possible to have it send notifications when Battle Eye Messages come through { "ConfigVersion": "1", //Version Number "EnableBattlEye": 1, //1 Enabled/0 Disabled If enabled this will… (more)

Notifications Upgrade An upgrade to the existing notification system to make it more beautiful Then I can add in to disable the sound press " ] " it should save to the client Config Per popular request via this mod we have made it possible to have it send notifications when Battle Eye Messages come through { "ConfigVersion": "1", //Version Number "EnableBattlEye": 1, //1 Enabled/0 Disabled If enabled this will Enable the Battle Eye Message Detection "StopSpam": 1, // 1 Enabled/ 0 Disabled If enabled this will prevent battle eye messages from spamming the same notification "BattlEyeIcon": "Notifications/gui/data/notifications.edds", // This is the path to the notification image to use "BattlEyeHeading": "Server Message", // This is the heading for the message "BattlEyeKeywords": [ //This is a list of key words that it will look for to know to send the message to notification system, if the message starts with "" it will remove "" from the message "Restart", "Shutdown", "" ] } To use the simple Notification Function in you own code NotificationSystem.SimpleNoticiation("You're Message Text"); You can also include more information if you wish NotificationSystem.SimpleNoticiation("You're Message Text", "The Optional title", "Notification/gui/data/notifications.edds", ARGB(240, 200, 20, 20), 10, PlayerIdentity); To change the sound for your server you will need to make mod and override the sound set modded class NotificationUI { override string NotificationSoundSet(){ return "Alert_SoundSet"; } } Discord For More support and information please visit my discord https://discord.gg/BwTp3mg Monetisation Rules Allowed to be used on monetised servers as long as you have monetisation approval from Bohemia Interactive The Notifications mod does not allows repacking. Monitoring is constant and any violation will result in a DCMA directly with Steam. To help support this mod send donation to @BRITTO (pay@britto.design)

Workshop 2353998362 · mod updated 2023-08-30 · analyzed 2026-10-03 10:25 UTC · history · 8 script files

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 0% of 328 scripted mods analyzed.

less than 0.001% of each server frame at 100 players (0.000 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 23 others share it. Ranked list.

20
40
60
  • This mod
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Lifecycle hooks carry 81% of this mod's structural load. 0.000 ms/s in all.

81%Lifecycle hooks · 81%
1 hook · 0.000002 ms/s
Lifecycle hooksrun when an entity is created, loaded or deleted 1 hook 0.000002 ms/s 81% MissionServer.OnInit

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 5 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
Chat.AddInternal — yes conditional Notifications.pbo::scripts\5_Mission\DetectBattlEye.c:4
MissionGameplay.OnMissionStart T3 yes ✓ Notifications.pbo::scripts\5_Mission\mission\missionGameplay.c:3
MissionGameplay.OnUpdate T0 yes ✓ Notifications.pbo::scripts\5_Mission\mission\missionGameplay.c:20
MissionServer.OnInit T3 yes ✓ Notifications.pbo::scripts\5_Mission\mission\MissionServer.c:3
NotificationSystem.AddNotif — yes ✓ Notifications.pbo::scripts\3_Game\client\notifications\notificationsystem.c:5
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
MissionServer.OnInitT3 0.1placeholder0.0000

Includes 0.000 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

Notifications.pbo

  • Notifications requiredVersion 0.1 — requires NotificationsDefine

NotificationsDefine.pbo

  • NotificationsDefine requiredVersion 0.1 — no requiredAddons

census 1.1 · findings 1.1 · hash 85c0bd2ceec47dd8