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Blackouts Baja

Update: Monetized server permission will be considered. $ Contact me on Discord! Make Me a Modder Millionaire https://gofund.me/e2a34754 This is a completely custom Sand Rail, Buggy, ATV or whatever you want to call it. I call it the BAJA. It's been retrofitted for the zombie apocalypse. Features: + Dual battery slots + Dual battery meters that show battery level + Animated net doors that are lockable + Black… (more)

Update: Monetized server permission will be considered. $ Contact me on Discord! Make Me a Modder Millionaire https://gofund.me/e2a34754 This is a completely custom Sand Rail, Buggy, ATV or whatever you want to call it. I call it the BAJA. It's been retrofitted for the zombie apocalypse. Features: + Dual battery slots + Dual battery meters that show battery level + Animated net doors that are lockable + Black version the Baja Death + Winter version the Baja Powder + Vehicle color variants including Black, White, Green, Blue, Red, Pink, Yellow, Purple + Window net color variants including Black, White, Green, Blue, Red, Pink, Orange, Yellow, Purple + 2 sets of tires offroad tires and offroad snow tires + Forest version the Baja + 2 universal melee and rifle weapons slots (visible by both doors) + Universal pistol slot (visible on center console) + Baja Bar ultra blinding light bar with separate bulb + LED antenna lights with separate bulb + 2 Attachable Tactical Flashlights with multiple color variants + Fully animated suspension (I took a lot of time on these details so be sure to check them out!) + Dual fuel gauges one inside and one outside + Digital gauge panel with custom gear indicator + Camo cover just attach a camo net ( You should be able to lock it after putting the net on) + Winter camo cover when the camonetwinter is available on the server. + Spotlight slot + Cable Reel slot + 1 Waterproof bag slot (Custom white bag added) + Spare Tire slot + Battery Charger slot + Gasoline Canister (Jerry Can) slot + 500 slots of storage (Probably not realistic but if a hatchback can carry that much then this buggy can too!) + Smoke screen when RPM's redline or when you press G for manual smoke screen control. + Custom engine sounds + Detailed custom engine with custom exhaust and turbos + Repairable engine + Tactical Universal Light Attachment for Helmets and Rifles with multiple color variants Trader Config Included in Mod Download XML Config Included in Mod Download I look forward to seeing this mod on your servers. Support my work by donating: https://paypal.me/drblackouts?locale.x=en_US Discord ฿Ⱡ₳₵₭ØɄ₮₴#7898 Steam https://steamcommunity.com/id/DrBlackouts/ Twitter: https://twitter.com/FACTORY5GAMES Youtube: https://www.youtube.com/channel/UCBVGcdNvbThEeNcxs8uxC6g No Repack, Reuploads or Modifications. No need to even ask. © Copyright Factory 5 Games © Copyright 2021 ฿Ⱡ₳₵₭ØɄ₮₴ This item is not authorized for posting on Steam, except under the Steam account named ฿Ⱡ₳₵₭ØɄ₮₴

Workshop 2357982659 · mod updated 2023-12-08 · analyzed 2026-10-03 04:39 UTC · history · 26 script files

Vehicle Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 47% of 328 scripted mods analyzed.

less than 0.001% of each server frame at 100 players (0.003 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 12 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • This mod
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Event hooks carry 99.8% of this mod's structural load. 0.003 ms/s in all.

99.8%Event hooks · 99.8%
13 hooks · 0.0026 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 13 hooks 0.0026 ms/s 99.8% ActionSwitchLights.ActionCondition, BatteryCharger.SetActions, CableReel.SetActions and 9 more

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

SetActions × 11 classes
per event
no I/O, timers or RPC
ActionCondition on ActionSwitchLights
per event
no I/O, timers or RPC replaces vanilla

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 17 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ vg7_baja.pbo::vg7_baja\scripts\4_world\Action\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ vg7_baja.pbo::vg7_baja\scripts\4_world\Classes\UserActionsComponent\actionconstructor.c:3
ActionSwitchLights.ActionCondition T2 yes ✗ none vg7_baja.pbo::vg7_baja\scripts\4_world\entities\vehicles\inherited\vg7_baja.c:3829
BatteryCharger.SetActions T2 yes ✓ vg7_baja.pbo::vg7_baja\scripts\4_world\entities\core\inherited\inventoryitem.c:80
CableReel.SetActions T2 yes ✓ vg7_baja.pbo::vg7_baja\scripts\4_world\entities\core\inherited\inventoryitem.c:114
CamoNet.SetActions T2 yes ✓ vg7_baja.pbo::vg7_baja\scripts\4_world\entities\core\inherited\inventoryitem.c:57
CamoNet.SetActions T2 yes ✓ vg7_baja.pbo::vg7_baja\scripts\4_world\entities\core\inherited\inventoryitem.c:159
CanisterGasoline.SetActions T2 yes ✓ vg7_baja.pbo::vg7_baja\scripts\4_world\entities\core\inherited\inventoryitem.c:34
CarBattery.SetActions T2 yes ✓ vg7_baja.pbo::vg7_baja\scripts\4_world\entities\core\inherited\inventoryitem.c:69
HeadlightH7.SetActions T2 yes ✓ vg7_baja.pbo::vg7_baja\scripts\4_world\entities\core\inherited\inventoryitem.c:45
ItemBase.SetActions T2 yes ✓ vg7_baja.pbo::vg7_baja\scripts\4_world\entities\core\inherited\inventoryitem.c:92
Pistol_Base.SetActions T2 yes ✓ vg7_baja.pbo::vg7_baja\scripts\4_world\entities\core\inherited\inventoryitem.c:136
PlayerBase.Init — yes ✓ vg7_baja.pbo::vg7_baja\scripts\4_world\entities\core\inherited\playerbase.c:3
Spotlight.SetActions T2 yes ✓ vg7_baja.pbo::vg7_baja\scripts\4_world\entities\core\inherited\inventoryitem.c:125
WaterproofBag_ColorBase.SetActions T2 yes ✓ vg7_baja.pbo::vg7_baja\scripts\4_world\entities\core\inherited\inventoryitem.c:147
Weapon_Base.SetActions T2 yes ✓ vg7_baja.pbo::vg7_baja\scripts\4_world\entities\core\inherited\inventoryitem.c:103
WeaponFire.OnEntry — yes ✓ vg7_baja.pbo::vg7_baja\scripts\4_world\entities\itembase\Launcher.c:3
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
CanisterGasoline.SetActionsT2 8.0placeholder0.0002
HeadlightH7.SetActionsT2 8.0placeholder0.0002
CamoNet.SetActionsT2 8.0placeholder0.0002
CarBattery.SetActionsT2 8.0placeholder0.0002
BatteryCharger.SetActionsT2 8.0placeholder0.0002
ItemBase.SetActionsT2 8.0placeholder0.0002
Weapon_Base.SetActionsT2 8.0placeholder0.0002
CableReel.SetActionsT2 8.0placeholder0.0002
Spotlight.SetActionsT2 8.0placeholder0.0002
Pistol_Base.SetActionsT2 8.0placeholder0.0002
WaterproofBag_ColorBase.SetActionsT2 8.0placeholder0.0002
CamoNet.SetActionsT2 8.0placeholder0.0002
ActionSwitchLights.ActionConditionT2 8.0placeholder0.0002

Includes 0.003 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

vg7_baja.pbo

  • vg7_baja requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Gear_Containers, DZ_Sounds_Effects, DZ_Vehicles_Wheeled, DZ_Vehicles_Parts, DZ_Gear_Camping

census 1.1 · findings 1.1 · hash 2176a9277ab51c05