Blackouts Baja
Update: Monetized server permission will be considered. $ Contact me on Discord! Make Me a Modder Millionaire https://gofund.me/e2a34754 This is a completely custom Sand Rail, Buggy, ATV or whatever you want to call it. I call it the BAJA. It's been retrofitted for the zombie apocalypse. Features: + Dual battery slots + Dual battery meters that show battery level + Animated net doors that are lockable + Black… (more)
Update: Monetized server permission will be considered. $ Contact me on Discord! Make Me a Modder Millionaire https://gofund.me/e2a34754 This is a completely custom Sand Rail, Buggy, ATV or whatever you want to call it. I call it the BAJA. It's been retrofitted for the zombie apocalypse. Features: + Dual battery slots + Dual battery meters that show battery level + Animated net doors that are lockable + Black version the Baja Death + Winter version the Baja Powder + Vehicle color variants including Black, White, Green, Blue, Red, Pink, Yellow, Purple + Window net color variants including Black, White, Green, Blue, Red, Pink, Orange, Yellow, Purple + 2 sets of tires offroad tires and offroad snow tires + Forest version the Baja + 2 universal melee and rifle weapons slots (visible by both doors) + Universal pistol slot (visible on center console) + Baja Bar ultra blinding light bar with separate bulb + LED antenna lights with separate bulb + 2 Attachable Tactical Flashlights with multiple color variants + Fully animated suspension (I took a lot of time on these details so be sure to check them out!) + Dual fuel gauges one inside and one outside + Digital gauge panel with custom gear indicator + Camo cover just attach a camo net ( You should be able to lock it after putting the net on) + Winter camo cover when the camonetwinter is available on the server. + Spotlight slot + Cable Reel slot + 1 Waterproof bag slot (Custom white bag added) + Spare Tire slot + Battery Charger slot + Gasoline Canister (Jerry Can) slot + 500 slots of storage (Probably not realistic but if a hatchback can carry that much then this buggy can too!) + Smoke screen when RPM's redline or when you press G for manual smoke screen control. + Custom engine sounds + Detailed custom engine with custom exhaust and turbos + Repairable engine + Tactical Universal Light Attachment for Helmets and Rifles with multiple color variants Trader Config Included in Mod Download XML Config Included in Mod Download I look forward to seeing this mod on your servers. Support my work by donating: https://paypal.me/drblackouts?locale.x=en_US Discord ฿Ⱡ₳₵₭ØɄ₮₴#7898 Steam https://steamcommunity.com/id/DrBlackouts/ Twitter: https://twitter.com/FACTORY5GAMES Youtube: https://www.youtube.com/channel/UCBVGcdNvbThEeNcxs8uxC6g No Repack, Reuploads or Modifications. No need to even ask. © Copyright Factory 5 Games © Copyright 2021 ฿Ⱡ₳₵₭ØɄ₮₴ This item is not authorized for posting on Steam, except under the Steam account named ฿Ⱡ₳₵₭ØɄ₮₴
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
less than 0.001% of each server frame at 100 players (0.003 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 12 others share it. Ranked list.
Event hooks carry 99.8% of this mod's structural load. 0.003 ms/s in all.
13 hooks · 0.0026 ms/s
| Event hooksrun when something happens: an inventory move, a hit, an action | 13 hooks | 0.0026 ms/s | 99.8% | ActionSwitchLights.ActionCondition, BatteryCharger.SetActions, CableReel.SetActions and 9 more |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Other findings
Checks answered without super() · 1 · warning
- ActionSwitchLights.ActionCondition returns its own answer without consulting super.ActionCondition() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
vg7_baja.pbo::vg7_baja\scripts\4_world\entities\vehicles\inherited\vg7_baja.c:3829
- ActionSwitchLights.ActionCondition returns its own answer without consulting super.ActionCondition() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
Several overrides of one hot surface · 1 · info
- 2 overrides of CamoNet.SetActions within this mod.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 17 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionConstructor.RegisterActions |
— | yes | ✓ | vg7_baja.pbo::vg7_baja\scripts\4_world\Action\ActionConstructor.c:3 |
ActionConstructor.RegisterActions |
— | yes | ✓ | vg7_baja.pbo::vg7_baja\scripts\4_world\Classes\UserActionsComponent\actionconstructor.c:3 |
ActionSwitchLights.ActionCondition |
T2 | yes | ✗ none | vg7_baja.pbo::vg7_baja\scripts\4_world\entities\vehicles\inherited\vg7_baja.c:3829 |
BatteryCharger.SetActions |
T2 | yes | ✓ | vg7_baja.pbo::vg7_baja\scripts\4_world\entities\core\inherited\inventoryitem.c:80 |
CableReel.SetActions |
T2 | yes | ✓ | vg7_baja.pbo::vg7_baja\scripts\4_world\entities\core\inherited\inventoryitem.c:114 |
CamoNet.SetActions |
T2 | yes | ✓ | vg7_baja.pbo::vg7_baja\scripts\4_world\entities\core\inherited\inventoryitem.c:57 |
CamoNet.SetActions |
T2 | yes | ✓ | vg7_baja.pbo::vg7_baja\scripts\4_world\entities\core\inherited\inventoryitem.c:159 |
CanisterGasoline.SetActions |
T2 | yes | ✓ | vg7_baja.pbo::vg7_baja\scripts\4_world\entities\core\inherited\inventoryitem.c:34 |
CarBattery.SetActions |
T2 | yes | ✓ | vg7_baja.pbo::vg7_baja\scripts\4_world\entities\core\inherited\inventoryitem.c:69 |
HeadlightH7.SetActions |
T2 | yes | ✓ | vg7_baja.pbo::vg7_baja\scripts\4_world\entities\core\inherited\inventoryitem.c:45 |
ItemBase.SetActions |
T2 | yes | ✓ | vg7_baja.pbo::vg7_baja\scripts\4_world\entities\core\inherited\inventoryitem.c:92 |
Pistol_Base.SetActions |
T2 | yes | ✓ | vg7_baja.pbo::vg7_baja\scripts\4_world\entities\core\inherited\inventoryitem.c:136 |
PlayerBase.Init |
— | yes | ✓ | vg7_baja.pbo::vg7_baja\scripts\4_world\entities\core\inherited\playerbase.c:3 |
Spotlight.SetActions |
T2 | yes | ✓ | vg7_baja.pbo::vg7_baja\scripts\4_world\entities\core\inherited\inventoryitem.c:125 |
WaterproofBag_ColorBase.SetActions |
T2 | yes | ✓ | vg7_baja.pbo::vg7_baja\scripts\4_world\entities\core\inherited\inventoryitem.c:147 |
Weapon_Base.SetActions |
T2 | yes | ✓ | vg7_baja.pbo::vg7_baja\scripts\4_world\entities\core\inherited\inventoryitem.c:103 |
WeaponFire.OnEntry |
— | yes | ✓ | vg7_baja.pbo::vg7_baja\scripts\4_world\entities\itembase\Launcher.c:3 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
CanisterGasoline.SetActions | T2 | 8.0 | placeholder | 0.0002 |
HeadlightH7.SetActions | T2 | 8.0 | placeholder | 0.0002 |
CamoNet.SetActions | T2 | 8.0 | placeholder | 0.0002 |
CarBattery.SetActions | T2 | 8.0 | placeholder | 0.0002 |
BatteryCharger.SetActions | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Weapon_Base.SetActions | T2 | 8.0 | placeholder | 0.0002 |
CableReel.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Spotlight.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Pistol_Base.SetActions | T2 | 8.0 | placeholder | 0.0002 |
WaterproofBag_ColorBase.SetActions | T2 | 8.0 | placeholder | 0.0002 |
CamoNet.SetActions | T2 | 8.0 | placeholder | 0.0002 |
ActionSwitchLights.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
Includes 0.003 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
vg7_baja.pbo
vg7_bajarequiredVersion 0.1 — requiresDZ_Scripts,DZ_Data,DZ_Gear_Containers,DZ_Sounds_Effects,DZ_Vehicles_Wheeled,DZ_Vehicles_Parts,DZ_Gear_Camping
census 1.1 · findings 1.1 · hash 2176a9277ab51c05