BetterClutterCutters
Custom cluttercutters for use with the DayZ-Editor, and DayZ-Editor-Loader. 11 sizes. No support for init.c or any other way of editing maps. (even though they probably work just fine.) Added hopefully useful objects to use as guides for building. (they dont have collision though so they dont mess up what youre placing) remember to delete these (orange) objects before exporting they gona be ugly. All non… (more)
Custom cluttercutters for use with the DayZ-Editor, and DayZ-Editor-Loader. 11 sizes. No support for init.c or any other way of editing maps. (even though they probably work just fine.) Added hopefully useful objects to use as guides for building. (they dont have collision though so they dont mess up what youre placing) remember to delete these (orange) objects before exporting they gona be ugly. All non cluttercutters are searchable with the prefix : BCC Recommend to use DayZ-Editor and Loader .dze file types to load edits server side. DayZ-Editor can be found here : Dayz-Editor DayZ Editor Loader can be found here : DayZ Editor Loader There have been no attempts to test any of these models with any other mod that has the ability to place objects including init.c method. Just use .dze files from DayZ Editor/ Loader. Results may vary. Other mods for DayZ-Editor: VanillaRoadPartsPack can be found here : VanillaRoadPartsPack Changelog: Increased performance when placing reference objects. Added more reference objects. straight and circle.
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