Fear the wall in dayz
Here is my mod created entirely by me, 3d model and texture, it is at your disposal for your mapping creation, to create irradiated, protected areas, or whatever you can think of. Note Here are the names of classname: El_Wall_01_01 El_Wall_01_02 El_Wall_01_03 El_Wall_01_04 El_Wall_01_05 El_Wall_Door_Opened El_Wall_Door_All_Opened El_Wall_Plot El_Wall_emergency_door El_Watch_Tower El_Fence_Corridor_01… (more)
Here is my mod created entirely by me, 3d model and texture, it is at your disposal for your mapping creation, to create irradiated, protected areas, or whatever you can think of. Note Here are the names of classname: El_Wall_01_01 El_Wall_01_02 El_Wall_01_03 El_Wall_01_04 El_Wall_01_05 El_Wall_Door_Opened El_Wall_Door_All_Opened El_Wall_Plot El_Wall_emergency_door El_Watch_Tower El_Fence_Corridor_01 El_Fence_Corridor_02 El_Fence_01 El_Fence_02 El_Fence_02_Double El_Fence_03 El_Fence_04 UPDATE new door model: -Gate animation -numbered Gate -gateways with animation (button in watch tower) -wall full destroy passage by car possible. -wall corner Note Here are the names of classname: El_Sas El_Wall_01_06 El_Wall_Corner_01 El_Wall_Corner_02 El_Wall_Gate El_Wall_Gate_A1 , El_Wall_Gate_A2 , El_Wall_Gate_A3 , El_Wall_Gate_B1 , El_Wall_Gate_B2 , El_Wall_Gate_B3 , El_Wall_Gate_C1 , El_Wall_Gate_C2 , El_Wall_Gate_C3 a big thank you to Nehr and Tsherremie for all the help with the aniamtions and the problems I encountered Repacking Copyright 2021 El Camino . all rights reserved
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
Fear_The_Wall_In_Dayz.pbo
EL_Fear_The_Walking_DeadrequiredVersion 0.1 — requiresDZ_Data,DZ_Scripts,DZ_Gear_Containers,DZ_Structures_SignsEL_Fear_The_Walking_DeadrequiredVersion 0.1 — requiresDZ_Data,DZ_Scripts,DZ_Gear_Containers,DZ_Structures_SignsFear_The_Wall_In_DayzrequiredVersion 0.1 — requiresDZ_Data,DZ_Scripts,DZ_Gear_Containers,DZ_Structures_Signs,DZ_Surfaces
census 1.1 · findings 1.1 · hash 666f8c151632ea04