Banov
Banov is the first map inspired by the diverse Slovak landscape, specifically the Banov District and its surroundings. With an area of 256 km², it will keep you occupied all day if you decide to explore it in depth. Banov features 1 city, 35 villages, 2 water reservoirs, 1 large airport, 2 small airport, and many other interesting places and dwellings where the marks of time are evident. As a bonus, we've added… (more)
Banov is the first map inspired by the diverse Slovak landscape, specifically the Banov District and its surroundings. With an area of 256 km², it will keep you occupied all day if you decide to explore it in depth. Banov features 1 city, 35 villages, 2 water reservoirs, 1 large airport, 2 small airport, and many other interesting places and dwellings where the marks of time are evident. As a bonus, we've added special hidden locations throughout the map, and it will depend on your skills and abilities whether you discover them all. Banov means navigating through dense forests, crossing overgrown meadows, trekking through swamps, seeking refuge by wild rivers, all while getting to know the beautiful fauna of our region. You can enjoy panoramic views, search for items and food necessary for survival, but above all, it's a battle for survival as danger lurks at every step. You'll also be challenged by rapidly changing weather, where a sunny day can quickly turn into a heavy downpour. Additionally, Banov is home to four large underground complexes that play a crucial role in the map's storyline. These hidden and deeply concealed complexes add a new dimension and tension to the game, offering various challenges and mysteries that motivate players to explore and collaborate. Uncovering and exploring them is key to progressing in the map's narrative and can reveal important information, supplies, or unexpected dangers. So, be prepared for underground adventures and don't forget to rely on your courage and tactics when investigating them. Inspired by real cities, villages, and forests, you'll find not only beautiful scenery on the map but also safe locations where you can build your base and hide from other players, whether they are survivors without infection or those affected by the infection. Given the dense forests and watercourses on the map, you'll have plenty of options to obtain food. With a bit of skill, starvation will not be your fate. Good luck!! Do you like the projects that I work on? Consider supporting me in my future endeavours! All money goes towards keeping my website and hardware up and running for the years to come. click or press "Support the Author image" Thank you! WARNING & LICENSE NOTICE This project is protected by copyright law. The BANOV map and all related assets are provided for use within DayZ only. You are NOT allowed to: • Re-upload this map or its assets to other platforms without permission • Claim this map or assets as your own work • Sell this map or any included assets • Redistribute modified versions without written permission from the author • Use the map or assets in other games or commercial products Server monetization must follow official Bohemia Interactive monetization rules. Allowed examples include: • Voluntary donations • Cosmetic or non gameplay affecting supporter perks • Community support features Unauthorized re-uploads or redistribution may be subject to DMCA takedown requests. This project is not affiliated with or endorsed by Bohemia Interactive. DayZ is a trademark of Bohemia Interactive. Sumrak Yama Connor CDS WarDog Cuky Yuretskiy Arkaim HunterzCZ Ruffaz DILLIGAF_TEX AzuryAlpha DanceOfJesus Dumpgrah Asmondian Redmain11 Geordie_pv -DL- Büskermolen Donators - This map utilizes assets from Central European asset pack https://steamcommunity.com/sharedfiles/filedetails/?id=2330497955 Join the Official Banov Discord to share your experience, screenshots, videos, place suggestions, report issues or get details around hosting your own server below.
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
3 chain breaks on base classes or persisted data. 8 more are whole-class replacements of specific classes.
0.0141% of each server frame at 100 players (0.141 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 40 others share it. Ranked list.
Repeating timers carry 99% of this mod's structural load. 0.141 ms/s in all.
6 hooks · 0.0012 ms/s
2 hooks · 0.000004 ms/s
1 timer · 0.14 ms/s
| Event hooksrun when something happens: an inventory move, a hit, an action | 6 hooks | 0.0012 ms/s | 0.8% | ActionCloseDoors.ActionCondition, ActionLockDoors.ActionCondition, ActionOpenDoors.ActionCondition and 3 more |
| Lifecycle hooksrun when an entity is created, loaded or deleted | 2 hooks | 0.000004 ms/s | <0.1% | MissionServer.OnInit |
| Repeating timersstay in the timer queue, which is walked every frame | 1 timer | 0.14 ms/s | 99% | every 500 ms |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Chain breaks, by consequence
11 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.
DayZGame.ConnectLaunch
Vanilla's work on this method, and any earlier-loaded mod's, never runs for any DayZGame.
BanovUI.pbo::scripts\3_Game\client\DayZGame.c:19DayZPlayerImplement.ShowDeadScreen
Vanilla's work on this method, and any earlier-loaded mod's, never runs for any DayZPlayerImplement.
BanovUI.pbo::scripts\4_World\entities\DayZPlayerImplement.c:20PlayerBase.ProcessHoldBreath
Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.
NanoOblek.pbo::Scripts\4_World\Entities\playerbase.c:41StaminaProcessor_Ladder · StaminaProcessor_Move · StaminaProcessor_Swimming
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
StaminaHandler3 locations
NanoOblek.pbo::Scripts\4_World\Entities\staminahandler.c:94NanoOblek.pbo::Scripts\4_World\Entities\staminahandler.c:9NanoOblek.pbo::Scripts\4_World\Entities\staminahandler.c:127CharacterLoad
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
IntroSceneCharacter1 location
BanovUI.pbo::scripts\4_World\classes\IntroSceneCharacter.c:27ColorHighlight
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
RespawnDialogue1 location
BanovUI.pbo::scripts\5_Mission\gui\RespawnDialogue.c:36OnUse
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
PunchedCard1 location
SingleUsePunchedCard.pbo::scripts\4_World\entities\PunchedCard.c:10RegisterTracksMenu
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
DynamicMusicPlayerRegistry1 location
BanovUI.pbo::scripts\3_Game\client\DynamicMusicPlayerRegistry.c:3Show
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
LoadingScreen1 location
BanovUI.pbo::scripts\3_Game\client\LoadingScreen.c:63Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Other findings
super() only on some paths · 12 · warning
- AreaExposureMdfr.BleedingSourceCreateCheck calls super.BleedingSourceCreateCheck() only on some paths — on the others the chain below this mod is dropped.
NanoOblek.pbo::Scripts\4_World\Entities\ItemBase\Clothing\TLS_NanoHelm_v2_Base.c:227 - DayZPlayerImplementFallDamage.HandleFallDamage calls super.HandleFallDamage() only on some paths — on the others the chain below this mod is dropped.
NanoOblek.pbo::Scripts\4_World\Entities\ItemBase\Clothing\TLS_NanoSuit_v2_FallAndJump.c:39 - DayZPlayerImplementJumpClimb.Jump calls super.Jump() only on some paths — on the others the chain below this mod is dropped.
NanoOblek.pbo::Scripts\4_World\Entities\ItemBase\Clothing\TLS_NanoSuit_v2_FallAndJump.c:71 - Environment.SetEnvironmentTemperature calls super.SetEnvironmentTemperature() only on some paths — on the others the chain below this mod is dropped.
NanoOblek.pbo::Scripts\4_World\Classes\environment\environment.c:3 - MissionBase.InitialiseWorldData calls super.InitialiseWorldData() only on some paths — on the others the chain below this mod is dropped.
BanovScripts.pbo::scripts\5_Mission\Mission\MissionBase.c:3 - PlayerBase.OnSyncJuncture calls super.OnSyncJuncture() only on some paths — on the others the chain below this mod is dropped.
Banov_SlowPeekin.pbo::Scripts\4_world\Effects.c:189 - PlayerBase.ProcessFeetDamageServer calls super.ProcessFeetDamageServer() only on some paths — on the others the chain below this mod is dropped.
NanoOblek.pbo::Scripts\4_World\Entities\ItemBase\Clothing\TLS_NanoSuit_v2_FallAndJump.c:9 - PluginTransmissionAgents.TransmitAgentsEx calls super.TransmitAgentsEx() only on some paths — on the others the chain below this mod is dropped.
NanoOblek.pbo::Scripts\4_World\Entities\ItemBase\Clothing\TLS_NanoHelm_v2_Base.c:162 - ActionCloseDoors.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
BanovScripts.pbo::scripts\4_World\classes\useractionscomponent\modded\interact\actionclosedoors.c:3 - ActionLockDoors.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
BanovScripts.pbo::scripts\4_World\classes\useractionscomponent\modded\continuous\actionlockdoors.c:3 - ActionOpenDoors.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
BanovScripts.pbo::scripts\4_World\classes\useractionscomponent\modded\interact\actionopendoors.c:3 - ActionUnlockDoors.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
BanovScripts.pbo::scripts\4_World\classes\useractionscomponent\modded\continuous\actionunlockdoors.c:3
- AreaExposureMdfr.BleedingSourceCreateCheck calls super.BleedingSourceCreateCheck() only on some paths — on the others the chain below this mod is dropped.
Checks answered without super() · 1 · warning
- WetMdfr.ActivateCondition returns its own answer without consulting super.ActivateCondition() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
NanoOblek.pbo::Scripts\4_World\Classes\PlayerNotifiers\Notifiers\warmthnotfr.c:3
- WetMdfr.ActivateCondition returns its own answer without consulting super.ActivateCondition() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 69 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionCloseDoors.ActionCondition |
T2 | yes | conditional | BanovScripts.pbo::scripts\4_World\classes\useractionscomponent\modded\interact\actionclosedoors.c:3 |
ActionConstructor.RegisterActions |
— | yes | ✓ | BanovScripts.pbo::scripts\4_World\classes\useractionscomponent\actionconstructor.c:3 |
ActionConstructor.RegisterActions |
— | yes | ✓ | NanoOblek.pbo::Scripts\4_World\Classes\actionconstructor.c:3 |
ActionConstructor.RegisterActions |
— | yes | ✓ | YRTSK_Banov_Pod.pbo::scripts\4_World\Actions\ActionConstructor.c:3 |
ActionLockDoors.ActionCondition |
T2 | yes | conditional | BanovScripts.pbo::scripts\4_World\classes\useractionscomponent\modded\continuous\actionlockdoors.c:3 |
ActionOpenDoors.ActionCondition |
T2 | yes | conditional | BanovScripts.pbo::scripts\4_World\classes\useractionscomponent\modded\interact\actionopendoors.c:3 |
ActionUnlockDoors.ActionCondition |
T2 | yes | conditional | BanovScripts.pbo::scripts\4_World\classes\useractionscomponent\modded\continuous\actionunlockdoors.c:3 |
AreaExposureMdfr.BleedingSourceCreateCheck |
— | yes | conditional | NanoOblek.pbo::Scripts\4_World\Entities\ItemBase\Clothing\TLS_NanoHelm_v2_Base.c:227 |
Armband_ColorBase.GetAttachmentExclusionInitSlotValue |
— | yes | ✓ | NanoOblek.pbo::Scripts\4_World\Entities\ItemBase\Clothing\NanoSuit_ClothingCompatibility.c:87 |
Backpack_Base.GetAttachmentExclusionInitSlotValue |
— | yes | ✓ | NanoOblek.pbo::Scripts\4_World\Entities\ItemBase\Clothing\NanoSuit_ClothingCompatibility.c:27 |
Belt_Base.GetAttachmentExclusionInitSlotValue |
— | yes | ✓ | NanoOblek.pbo::Scripts\4_World\Entities\ItemBase\Clothing\NanoSuit_ClothingCompatibility.c:12 |
Crowbar.SetActions |
T2 | yes | ✓ | YRTSK_Banov_Pod.pbo::scripts\4_World\Crowbar.c:3 |
DayZAnimalCommandAttackModdable.OnActivate |
— | yes | ✓ | YRTSK_Arachnids.pbo::scripts\4_World\DayZAnimalCommandAttackModdable.c:5 |
DayZAnimalCommandAttackModdable.PreAnimUpdate |
— | yes | ✓ | YRTSK_Arachnids.pbo::scripts\4_World\DayZAnimalCommandAttackModdable.c:11 |
DayZGame.OnActivateMessage |
— | yes | ✓ | BanovScripts.pbo::scripts\3_Game\DayZGame.c:5 |
DayZGame.OnDeactivateMessage |
— | yes | ✓ | BanovScripts.pbo::scripts\3_Game\DayZGame.c:12 |
DayZGame.ConnectLaunch |
— | yes | ✗ none | BanovUI.pbo::scripts\3_Game\client\DayZGame.c:19 |
DayZPlayerImplement.ShowDeadScreen |
— | yes | ✗ none | BanovUI.pbo::scripts\4_World\entities\DayZPlayerImplement.c:20 |
DayZPlayerImplementAiming.CalculateSwayMultiplier |
— | yes | ✗ none | NanoOblek.pbo::Scripts\4_World\Entities\playerbase.c:84 |
DayZPlayerImplementFallDamage.HandleFallDamage |
— | yes | conditional | NanoOblek.pbo::Scripts\4_World\Entities\ItemBase\Clothing\TLS_NanoSuit_v2_FallAndJump.c:39 |
DayZPlayerImplementJumpClimb.Jump |
— | yes | conditional | NanoOblek.pbo::Scripts\4_World\Entities\ItemBase\Clothing\TLS_NanoSuit_v2_FallAndJump.c:71 |
DynamicMusicPlayerRegistry.RegisterTracksMenu |
— | yes | ✗ none | BanovUI.pbo::scripts\3_Game\client\DynamicMusicPlayerRegistry.c:3 |
Environment.SetEnvironmentTemperature |
— | yes | conditional | NanoOblek.pbo::Scripts\4_World\Classes\environment\environment.c:3 |
InGameMenu.Init |
— | yes | ✗ none | BanovUI.pbo::scripts\5_Mission\gui\InGameMenu.c:41 |
InGameMenu.OnClick |
— | yes | conditional | BanovUI.pbo::scripts\5_Mission\gui\InGameMenu.c:113 |
InGameMenu.Update |
— | yes | ✓ | BanovUI.pbo::scripts\5_Mission\gui\InGameMenu.c:149 |
InGameMenu.ColorHighlight |
— | yes | ✗ none | BanovUI.pbo::scripts\5_Mission\gui\InGameMenu.c:189 |
InGameMenu.ColorDisable |
— | yes | ✗ none | BanovUI.pbo::scripts\5_Mission\gui\InGameMenu.c:197 |
InGameMenu.OnMouseEnter |
— | yes | ✗ none | BanovUI.pbo::scripts\5_Mission\gui\InGameMenu.c:205 |
InGameMenu.OnMouseLeave |
— | yes | ✗ none | BanovUI.pbo::scripts\5_Mission\gui\InGameMenu.c:212 |
InGameMenu.OnShow |
— | yes | ✓ | BanovUI.pbo::scripts\5_Mission\gui\InGameMenu.c:273 |
InGameMenu.OnHide |
— | yes | ✓ | BanovUI.pbo::scripts\5_Mission\gui\InGameMenu.c:279 |
IntroSceneCharacter.CharacterLoad |
— | yes | ✗ none | BanovUI.pbo::scripts\4_World\classes\IntroSceneCharacter.c:27 |
LoadingScreen.Show |
— | yes | ✗ none | BanovUI.pbo::scripts\3_Game\client\LoadingScreen.c:63 |
LoginQueueBase.Init |
— | yes | ✗ none | BanovUI.pbo::scripts\3_Game\client\LoginQueueBase.c:24 |
LoginTimeBase.Init |
— | yes | ✗ none | BanovUI.pbo::scripts\3_Game\client\LoginTimeBase.c:22 |
MainMenu.Init |
— | yes | ✗ none | BanovUI.pbo::scripts\5_Mission\gui\newui\mainmenu\MainMenu.c:26 |
MainMenu.OnClick |
— | yes | conditional | BanovUI.pbo::scripts\5_Mission\gui\newui\mainmenu\MainMenu.c:117 |
MainMenu.ColorHighlight |
— | yes | ✗ none | BanovUI.pbo::scripts\5_Mission\gui\newui\mainmenu\MainMenu.c:153 |
MainMenu.OnMouseEnter |
— | yes | ✗ none | BanovUI.pbo::scripts\5_Mission\gui\newui\mainmenu\MainMenu.c:162 |
MainMenu.OnMouseLeave |
— | yes | ✗ none | BanovUI.pbo::scripts\5_Mission\gui\newui\mainmenu\MainMenu.c:169 |
MainMenu.Play |
— | yes | ✗ none | BanovUI.pbo::scripts\5_Mission\gui\newui\mainmenu\MainMenu.c:230 |
MissionBase.InitialiseWorldData |
— | yes | conditional | BanovScripts.pbo::scripts\5_Mission\Mission\MissionBase.c:3 |
MissionGameplay.OnUpdate |
T0 | yes | ✓ | Banov_FireFlies.pbo::scripts\5_Mission\MissionGameplay_BanovFireflies.c:5 |
MissionGameplay.OnInit |
T3 | yes | ✓ | NanoOblek.pbo::Scripts\5_Mission\MissionGameplay.c:3 |
MissionGameplay.OnMissionStart |
T3 | yes | ✓ | NanoOblek.pbo::Scripts\5_Mission\MissionGameplay.c:8 |
MissionServer.OnInit |
T3 | yes | ✓ | Banov_SlowPeekin.pbo::Scripts\5_mission\Item_Deploy.c:2 |
MissionServer.OnInit |
T3 | yes | ✓ | YRTSK_Banov_Creatures.pbo::scripts\5_Mission\MissionServer.c:3 |
ModItemRegisterCallbacks.RegisterFireArms |
— | yes | ✓ | BanovWeapons.pbo::scripts\4_world\entities\Player\SC_AnimRegister.c:3 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | BanovWeapons.pbo::scripts\4_world\entities\Player\SC_AnimRegister.c:9 |
ModItemRegisterCallbacks.RegisterHeavy |
— | yes | ✓ | YRTSK_Arachnids.pbo::scripts\4_World\ModItemRegisterCallbacks.c:3 |
Pants_Base.GetAttachmentExclusionInitSlotValue |
— | yes | ✓ | NanoOblek.pbo::Scripts\4_World\Entities\ItemBase\Clothing\NanoSuit_ClothingCompatibility.c:57 |
PlayerBase.OnSyncJuncture |
— | yes | conditional | Banov_SlowPeekin.pbo::Scripts\4_world\Effects.c:189 |
PlayerBase.ProcessFeetDamageServer |
— | yes | conditional | NanoOblek.pbo::Scripts\4_World\Entities\ItemBase\Clothing\TLS_NanoSuit_v2_FallAndJump.c:9 |
PlayerBase.ProcessHoldBreath |
— | yes | ✗ none | NanoOblek.pbo::Scripts\4_World\Entities\playerbase.c:41 |
PluginManager.Init |
— | yes | ✓ | YRTSK_Banov_Creatures.pbo::scripts\4_world\Config\PluginManager.c:3 |
PluginTransmissionAgents.TransmitAgentsEx |
— | yes | conditional | NanoOblek.pbo::Scripts\4_World\Entities\ItemBase\Clothing\TLS_NanoHelm_v2_Base.c:162 |
PunchedCard.SetActions |
T2 | yes | ✓ | SingleUsePunchedCard.pbo::scripts\4_World\entities\PunchedCard.c:3 |
PunchedCard.OnUse |
— | yes | ✗ none | SingleUsePunchedCard.pbo::scripts\4_World\entities\PunchedCard.c:10 |
RespawnDialogue.Init |
— | yes | ✗ none | BanovUI.pbo::scripts\5_Mission\gui\RespawnDialogue.c:21 |
RespawnDialogue.ColorHighlight |
— | yes | ✗ none | BanovUI.pbo::scripts\5_Mission\gui\RespawnDialogue.c:36 |
Shoes_Base.GetAttachmentExclusionInitSlotValue |
— | yes | ✓ | NanoOblek.pbo::Scripts\4_World\Entities\ItemBase\Clothing\NanoSuit_ClothingCompatibility.c:42 |
StaminaHandler.StaminaProcessor_Move |
— | yes | ✗ none | NanoOblek.pbo::Scripts\4_World\Entities\staminahandler.c:9 |
StaminaHandler.StaminaProcessor_Ladder |
— | yes | ✗ none | NanoOblek.pbo::Scripts\4_World\Entities\staminahandler.c:94 |
StaminaHandler.StaminaProcessor_Swimming |
— | yes | ✗ none | NanoOblek.pbo::Scripts\4_World\Entities\staminahandler.c:127 |
Top_Base.GetAttachmentExclusionInitSlotValue |
— | yes | ✓ | NanoOblek.pbo::Scripts\4_World\Entities\ItemBase\Clothing\NanoSuit_ClothingCompatibility.c:72 |
UiHintPanelLoading.LoadContentList |
— | yes | ✓ | BanovUI.pbo::scripts\3_Game\client\UiHintPanel.c:24 |
VomitSymptom.IsContaminationActive |
— | yes | ✓ | NanoOblek.pbo::Scripts\4_World\Entities\ItemBase\Clothing\TLS_NanoHelm_v2_Base.c:243 |
WetMdfr.ActivateCondition |
— | yes | ✗ none | NanoOblek.pbo::Scripts\4_World\Classes\PlayerNotifiers\Notifiers\warmthnotfr.c:3 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
ActionLockDoors.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionUnlockDoors.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionCloseDoors.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionOpenDoors.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
PunchedCard.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Crowbar.SetActions | T2 | 8.0 | placeholder | 0.0002 |
MissionServer.OnInit | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.OnInit | T3 | 0.1 | placeholder | 0.0000 |
Repeating timers
| period (ms) | residency ms/s | firing ms/s | where |
|---|---|---|---|
| 500 | 0.1400 | 0.000050 | BanovUI.pbo::scripts\5_Mission\DayZIntroScene.c:120 |
Includes 0.001 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
BANOV_MISC.pbo
alien_craterequiredVersion 0.1 — requiresDZ_Data,DZ_Sounds_EffectsBanovFrost_Misc— requiresDZ_DataBanov_Falloutky_MainrequiredVersion 0.1 — requiresDZ_DataGlitch_Lamp_MainrequiredVersion 0.1 — requiresDZ_DataRedBalloon_MainrequiredVersion 0.1 — requiresDZ_DataUFO_Crash_MainrequiredVersion 0.1 — requiresDZ_Dataland_BZ_Aircraft_HangarrequiredVersion 0.1 — requiresDZ_Dataland_BZ_ATCrequiredVersion 0.1 — requiresDZ_DataHrabicerequiredVersion 0.1 — requiresDZ_Data,DZ_Scriptsland_BZ_Floro_LamprequiredVersion 0.1 — requiresDZ_DataLand_BZ_Graffiti_MigrequiredVersion 1 — requiresDZ_Dataland_BZ_MonitorRackrequiredVersion 0.1 — requiresDZ_DataLand_BZ_Radar_ConsolerequiredVersion 0.1 — requiresDZ_Dataponds— requiresDZ_Data,DZ_ScriptsYRTSK_Archangel_Satellite_MainrequiredVersion 0.1 — requiresDZ_Data
BanovScripts.pbo
BanovMiscScripts— requiresDZ_Data,DZ_Scripts,DZ_Sounds_Effects
BanovUI.pbo
BanovUIrequiredVersion 0.1 — requiresDZ_Data,Banovmap
BanovWeapons.pbo
Banov_Weapons_AmmunitionrequiredVersion 0.1 — requiresDZ_Weapons_MagazinesBanov_SingularityCannonWeaponrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Firearms,DZ_Pistols,DZ_Weapons_Supports,DZ_Sounds_Weapons,DZ_Sounds_Effects,DZ_Weapons_Magazines,DZ_Weapons_Muzzles,DZ_Sounds_Weapons,DZ_Sounds_EffectsBanovWeaponsrequiredVersion 0.1 — requiresDZ_Data,DZ_ScriptsBanov_SingularityCannon_MagrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_MagazinesBanov_SingularityCannon_OpticsrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Optics
Banov_FireFlies.pbo
Banov_FireFliesrequiredVersion 0.1 — requiresDZ_Scripts
Banov_MapUIConfig.pbo
Banov_MapUIConfigrequiredVersion 0.1 — requiresDZ_Gear_Navigation
Banov_SlowPeekin.pbo
DZ_BuildingsrequiredVersion 0.1 — requiresDZ_DataBanov_SlowPeekinrequiredVersion 0.1 — no requiredAddons
Banovmap.pbo
BanovmaprequiredVersion 0.1 — no requiredAddons
NanoOblek.pbo
TLS_Nano_set_V2_MainrequiredVersion 0.1 — requiresDZ_Scripts,TLS_Nano2_MainTLS_Nano2_MainrequiredVersion 0.1 — requiresDZ_Data,DZ_CharactersVanilla_Hitbox_OverridesrequiredVersion 0.1 — requiresDZ_CharactersTLS_NanoSoundsrequiredVersion 0.1 — requiresDZ_Data
SingleUsePunchedCard.pbo
SingleUsePunchedCardrequiredVersion 0.1 — requiresDZ_Scripts
YRTSK_Arachnids.pbo
YRTSK_Arachnids_MainrequiredVersion 0.1 — requiresDZ_Data,DZ_ScriptsYRTSK_Warriors_AI_MainrequiredVersion 0.1 — requiresDZ_Data,DZ_data_aiconfigs,DZ_AI,YRTSK_Warrior_Sounds_MainYRTSK_Arachnids_Warrior_MainrequiredVersion 0.1 — requiresDZ_Data,DZ_Scripts,DZ_Sounds_Effects,DZ_Animals,DZ_Gear_Food,DZ_Weapons_Melee,DZ_Characters,YRTSK_Arachnids_Main,YRTSK_Warriors_AI_Main,YRTSK_Warrior_Sounds_MainYRTSK_Arachnids_Warrior_Parts_MainrequiredVersion 0.1 — requiresDZ_DataYRTSK_Warrior_Sounds_MainrequiredVersion 0.1 — requiresDZ_Data
YRTSK_Banov_Creatures.pbo
YRTSK_Banov_AliensrequiredVersion 0.1 — requiresDZ_DataYRTSK_Queen_Sounds_MainrequiredVersion 0.1 — requiresDZ_Data,DZ_Vehicles_WheeledYRTSK_Captain_Sounds_MainrequiredVersion 0.1 — requiresDZ_Data,DZ_Vehicles_WheeledYRTSK_Alien_Sounds_MainrequiredVersion 0.1 — requiresDZ_Data,DZ_Vehicles_Wheeled
YRTSK_Banov_EnvSound.pbo
YRTSK_Banov_EnvSound_MainrequiredVersion 0.1 — requiresDZ_Data,DZ_Scripts
YRTSK_Banov_Pod.pbo
YRTSK_Banov_Pod_main— requiresDZ_Data,DZ_ScriptsYRTSK_Alien_Pod_main— requiresDZ_Data
banov_wrecks.pbo
banov_wrecks— requiresDZ_Databanov_wrecks— requiresDZ_Data
block1.pbo
ceap_b1— requiresDZ_Data
block2.pbo
ceap_b2— requiresDZ_Data
ce.pbo
banov_cerequiredVersion 0.1 — requiresDZ_Data
data.pbo
Banov_datarequiredVersion 0.1 — requiresDZ_Data
house1.pbo
ceap_h1— requiresDZ_Data
house10.pbo
ceap_h10— requiresDZ_Data
house11.pbo
ceap_h11— requiresDZ_Data
house12.pbo
ceap_h12— requiresDZ_Data
house13.pbo
ceap_h13— requiresDZ_Data
house14.pbo
ceap_h14— requiresDZ_Data
house15.pbo
ceap_h15— requiresDZ_Data
house2.pbo
ceap_h2— requiresDZ_Data
house3.pbo
ceap_h3— requiresDZ_Data
house4.pbo
ceap_h4— requiresDZ_Data
house5.pbo
ceap_h5— requiresDZ_Data
house6.pbo
ceap_h6— requiresDZ_Data
house7.pbo
ceap_h7— requiresDZ_Data
house8.pbo
ceap_h8— requiresDZ_Data
house9.pbo
ceap_h9— requiresDZ_Data
navmesh.pbo
Banov_navmeshrequiredVersion 0.1 — requiresDZ_Data
shared_materials.pbo
CEAP_materials— no requiredAddons
signs.pbo
signsrequiredVersion 0.1 — requiresDZ_Structures_Signs,DZ_Data
tunnels.pbo
tunnelsrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Melee
world.pbo
banov_worldrequiredVersion 0.1 — requiresDZ_Data,DZ_Surfaces_Bliss,Banov_Data,Banovmap
zz_ceap_scripts.pbo
ceap_scripts_p—requires 18 addons
DZ_Data,ceap_h1,ceap_h2,ceap_h3,ceap_h4,ceap_h5,ceap_h6,ceap_h7,ceap_h8,ceap_h9,ceap_h10,ceap_h11,ceap_h12,ceap_h13,ceap_h14,ceap_h15,ceap_b1,ceap_b2
census 1.1 · findings 1.1 · hash 09099d954283dedb