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Dmns Vehicles Redux

This is an authorised re-upload of DemonicOnPc's Dmns Vehicles mod Demonic has granted me permission to continue his work. The original mod is amazing and I really do not want to see the amount of time and effort DemonicOnPc put in originally creating this mod go to waste! I have worked through most of the configuartions, to the best of my ability, and mades fixes to get the mod up and running again. Please bear in… (more)

This is an authorised re-upload of DemonicOnPc's Dmns Vehicles mod Demonic has granted me permission to continue his work. The original mod is amazing and I really do not want to see the amount of time and effort DemonicOnPc put in originally creating this mod go to waste! I have worked through most of the configuartions, to the best of my ability, and mades fixes to get the mod up and running again. Please bear in mind I am very new to DayZ modding so not everything will be perfect first time round. This is a work in progress as a teach myself enough about vehicles to tackle each new challange. I will welcome your feedback for future updates but please bear in mind I am attempting to fix this mod in my spare time in between work, family and running a DayZ server. Vehicles M-ATV MRAP - 4 seats - 650 inventory storage ( 4 different Colour variants ) Humvee - 4 seats - 650 inventory storage KAMAZ - 16 seats - 900 inventory storage URAL - 14 Seats - 750 inventory storage MTVR - 14 seats - 1000 inventory storage DUSTAN Pick Up - 2 seats - 450 inventory storage Any problems or questions please feel free to contact me through Discord: Thimerion#9200 All credit for this mod and 99.9% of the work involved goes to DemonicOnPc, all I have done is some configuration updates to make the vehciles compatible with 1.11. This MUST NOT be repacked in to a "Server-Pack" or re-uploaded to steam by any account other than Thimerion or DemonicOnPc License Licensed Under ARMA AND DAYZ PUBLIC LICENSE SHARE ALIKE (ADPL-SA) https://www.bohemia.net/community/licenses/arma-and-dayz-public-license-share-alike-adpl-sa This re-upload has been authorised by DemonicOnPc DemonicOnPc remains the owner of this and should he choose to continue development of his mod, this will be taken down and my changes to date shared with DemonicOnPc.

Workshop 2428707135 · mod updated 2022-02-16 · analyzed 2026-10-03 04:34 UTC · history · 32 script files

MechanicsPropsSoundVehicle Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 6 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ DmnsVehicles.pbo::MRAP\scripts\4_world\entities\core\inherited\playerbase.c:3
PlayerBase.Init — yes ✓ DmnsVehicles.pbo::DATSUN\scripts\4_world\entities\core\inherited\playerbase.c:3
PlayerBase.Init — yes ✓ DmnsVehicles.pbo::HUMVEE\scripts\4_world\entities\core\inherited\playerbase.c:3
PlayerBase.Init — yes ✓ DmnsVehicles.pbo::KAMAZ\scripts\4_world\entities\core\inherited\playerbase.c:3
PlayerBase.Init — yes ✓ DmnsVehicles.pbo::MTVR\scripts\4_world\entities\core\inherited\playerbase.c:3
PlayerBase.Init — yes ✓ DmnsVehicles.pbo::URAL\scripts\4_world\entities\core\inherited\playerbase.c:3
Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

DmnsVehicles.pbo

  • Dmns_DATSUN requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Gear_Containers, DZ_Sounds_Effects, DZ_Vehicles_Wheeled, DZ_Vehicles_Parts
  • Dmns_HUMVEE requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Gear_Containers, DZ_Sounds_Effects, DZ_Vehicles_Wheeled, DZ_Vehicles_Parts
  • Dmns_KAMAZ requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Gear_Containers, DZ_Sounds_Effects, DZ_Vehicles_Wheeled, DZ_Vehicles_Parts
  • Dmns_MRAP requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Gear_Containers, DZ_Sounds_Effects, DZ_Vehicles_Wheeled, DZ_Vehicles_Parts
  • Dmns_MTVR requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Gear_Containers, DZ_Sounds_Effects, DZ_Vehicles_Wheeled, DZ_Vehicles_Parts
  • Dmns_URAL requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Gear_Containers, DZ_Sounds_Effects, DZ_Vehicles_Wheeled, DZ_Vehicles_Parts

census 1.1 · findings 1.1 · hash 888f3a0879a04900