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Fish's Knife Mod - Complete Collection

The source files for this mod have been lost and it is now considered finished If you enjoy the mod, please consider rating! FKM currently adds: Elite Knives: -Butterfly Knife -Classic Knife -Huntsman Knife -Karambit -M9 Bayonet -30 custom made skins for each knife! Ultra Knives: -Paracord -Skeleton -Stiletto -Survival -Talon -Another 30 custom skins for each knife! Nova Knives: -Bowie -Falchion -Nomad -Ursus -Gut… (more)

The source files for this mod have been lost and it is now considered finished If you enjoy the mod, please consider rating! FKM currently adds: Elite Knives: -Butterfly Knife -Classic Knife -Huntsman Knife -Karambit -M9 Bayonet -30 custom made skins for each knife! Ultra Knives: -Paracord -Skeleton -Stiletto -Survival -Talon -Another 30 custom skins for each knife! Nova Knives: -Bowie -Falchion -Nomad -Ursus -Gut -30 More Custom skins for each knife! Rarities -Common 50% -Rare 30% -Legendary 15% -Exotic 5% All knives have been given a ~30% damage increase over the vanilla combat knife. Cases: Locked cases will spawn around the map and can be opened with a decryption device. Find a decryption chip container and a decryption device shell. Use a screwdriver to open the decryption chip container, then combine the shell and chip. Combine the device and any case, and the player will be awarded with a random knife and skin! Extras -types.xml -Trader mod config -Expansion market config Knife damage config files can be found here Known issues: -None! Repacking and server use: -Repacks: No. Do not ask. -You may use this mod on any non-monetized or monetized servers. Special thanks to these awesome people! Chianrong BHB HOD All of you awesome subscribers! Copyright 2024 This item is not authorized for posting on Steam, except under the Steam account named Scarakal

Workshop 2441462118

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 15 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.