Dex Storage Stuff
In this mod there are some new Military storage boxes and a Gun Wall. -You can add a code lock to the boxes to do this you need the code lock mod. -Dismantle with pliers. in the dismantled state you will receive a small box. The Expansion is not Supported!! You are allowed to use the mod! Repacking and/or reuploading are not allowed!
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
less than 0.001% of each server frame at 100 players (0.001 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 32 others share it. Ranked list.
Event hooks carry 99.8% of this mod's structural load. 0.001 ms/s in all.
3 hooks · 0.00059 ms/s
| Event hooksrun when something happens: an inventory move, a hit, an action | 3 hooks | 0.00059 ms/s | 99.8% | CodeLock.SetActions, Hacksaw.SetActions, Pliers.SetActions |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Other findings
super() only on some paths · 6 · warning
- ActionDeployObject.OnEndServer calls super.OnEndServer() only on some paths — on the others the chain below this mod is dropped.
Dex_Storage.pbo::Scripts\4_World\Actions\ActionDeployObject.c:3 - Hologram.EvaluateCollision calls super.EvaluateCollision() only on some paths — on the others the chain below this mod is dropped.
Dex_Storage.pbo::Scripts\4_World\Modded\holograms.c:37 - Hologram.GetProjectionName calls super.GetProjectionName() only on some paths — on the others the chain below this mod is dropped.
Dex_Storage.pbo::Scripts\4_World\Modded\holograms.c:28 - Hologram.IsFloating returns true without consulting super.IsFloating() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
Dex_Storage.pbo::Scripts\4_World\Modded\holograms.c:83 - Hologram.RefreshVisual calls super.RefreshVisual() only on some paths — on the others the chain below this mod is dropped.
Dex_Storage.pbo::Scripts\4_World\Modded\holograms.c:50 - Hologram.SetProjectionPosition calls super.SetProjectionPosition() only on some paths — on the others the chain below this mod is dropped.
Dex_Storage.pbo::Scripts\4_World\Modded\holograms.c:93
- ActionDeployObject.OnEndServer calls super.OnEndServer() only on some paths — on the others the chain below this mod is dropped.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 16 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionConstructor.RegisterActions |
— | yes | ✓ | Dex_Storage.pbo::Scripts\4_World\Actions\ActionConstructor.c:3 |
ActionDeployObject.OnEndServer |
— | yes | conditional | Dex_Storage.pbo::Scripts\4_World\Actions\ActionDeployObject.c:3 |
CodeLock.UnlockServer |
— | yes | ✓ | Dex_Storage.pbo::Scripts\4_World\Entities\CodeLock.c:3 |
CodeLock.SetActions |
T2 | yes | ✓ | Dex_Storage.pbo::Scripts\4_World\Entities\CodeLock.c:14 |
CodeLockServerRPC.OpenTarget |
— | yes | ✓ | Dex_Storage.pbo::Scripts\4_World\Plugin\CodeLockServerRPC.c:3 |
Hacksaw.SetActions |
T2 | yes | ✓ | Dex_Storage.pbo::Scripts\4_World\Entities\Hacksaw.c:3 |
Hologram.UpdateHologram |
— | yes | ✓ | Dex_Storage.pbo::Scripts\4_World\Modded\holograms.c:3 |
Hologram.GetProjectionName |
— | yes | conditional | Dex_Storage.pbo::Scripts\4_World\Modded\holograms.c:28 |
Hologram.EvaluateCollision |
— | yes | conditional | Dex_Storage.pbo::Scripts\4_World\Modded\holograms.c:37 |
Hologram.RefreshVisual |
— | yes | conditional | Dex_Storage.pbo::Scripts\4_World\Modded\holograms.c:50 |
Hologram.IsFloating |
— | yes | conditional | Dex_Storage.pbo::Scripts\4_World\Modded\holograms.c:83 |
Hologram.SetProjectionPosition |
— | yes | conditional | Dex_Storage.pbo::Scripts\4_World\Modded\holograms.c:93 |
ModItemRegisterCallbacks.RegisterHeavy |
— | yes | ✓ | Dex_Storage.pbo::Scripts\4_World\Modded\AnimRegisterIK.c:3 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | Dex_Storage.pbo::Scripts\4_World\Modded\AnimRegisterIK.c:13 |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | yes | ✓ | Dex_Storage.pbo::Scripts\4_World\Modded\AnimRegisterIK.c:19 |
Pliers.SetActions |
T2 | yes | ✓ | Dex_Storage.pbo::Scripts\4_World\Modded\DismantlingTools.c:3 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
CodeLock.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Hacksaw.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Pliers.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Includes 0.001 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
Dex_Storage.pbo
Dex_StoragerequiredVersion 1.25 — requiresDZ_DataDex_Box1requiredVersion 0.1 — requiresDZ_DataDex_Box2requiredVersion 0.1 — requiresDZ_DataDex_Box3requiredVersion 0.1 — requiresDZ_DataDex_Box4requiredVersion 0.1 — requiresDZ_DataDex_FTWDBoxrequiredVersion 0.1 — requiresDZ_DataDex_GuncaserequiredVersion 0.1 — requiresDZ_DataDex_GunwallrequiredVersion 0.1 — requiresDZ_DataDex_ProxiesrequiredVersion 0.1 —requires 11 addons
DZ_Data,DZ_Characters_Tops,DZ_Characters_Backpacks,DZ_Scripts,DZ_Weapons_Firearms,DZ_Characters_Pants,DZ_Gear_Containers,DZ_Characters_Shoes,DZ_Gear_Consumables,DZ_Weapons_Explosives,DZ_Characters_Gloves
census 1.1 · findings 1.1 · hash 37c72ddfb6550fec