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Mag Obfuscation

Lightweight client mod that changes the Bullet count to a bar, instead of telling you the exact bullet count. Also changes the chamber status in the bottom left corner to display data Chamber Legend: [+] Chambered [-] Unchambered Jam / Block Monetization: You are hereby given monetization approval under the conditions that you follow the DayZ Server Monetization agreement and have obtained permission from Bohemia.… (more)

Lightweight client mod that changes the Bullet count to a bar, instead of telling you the exact bullet count. Also changes the chamber status in the bottom left corner to display data Chamber Legend: [+] Chambered [-] Unchambered Jam / Block Monetization: You are hereby given monetization approval under the conditions that you follow the DayZ Server Monetization agreement and have obtained permission from Bohemia. Read more here [www.bohemia.net]. Repacking: You are not permitted to repack any part of Mag Obfuscation. We don't give permission to anyone to repack it. We won't approve your request to repack it. DON'T ASK Credits: InclementDab: Scripting Niphoria: Scripting Support: If you enjoy the work available in this mod, you can donate to InclementDab and Niphora to help them continue working on projects like these. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/InclementD or as a contributor if direct authorization is given by the author of this item.

Workshop 2449234595 · mod updated 2021-04-11 · analyzed 2026-10-03 02:18 UTC · history · 10 script files

EquipmentMechanicsWeapon Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
2 by design

2 chain breaks, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.

Structural footprint 1.1
A
2 by design
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Chain breaks, by consequence

2 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

By design
Leaf class · Icon
Icon replaced on 1 method · 1 override

RefreshMuzzleIcon

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classIcon
1 locationScripts.pbo::5_Mission\MagObfuscation\GUI\Inventory\ContainedItems\Icon.c:4
By design
Leaf class · ItemActionsWidget
ItemActionsWidget replaced on 1 method · 1 override

SetWeaponQuantity

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classItemActionsWidget
1 locationScripts.pbo::5_Mission\MagObfuscation\GUI\ItemActionsWidget.c:14
What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 4 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
Icon.RefreshMuzzleIcon — yes ✗ none Scripts.pbo::5_Mission\MagObfuscation\GUI\Inventory\ContainedItems\Icon.c:4
InspectMenuNew.UpdateItemInfoQuantity — yes ✗ none Scripts.pbo::5_Mission\MagObfuscation\GUI\InspectMenuNew.c:14
ItemActionsWidget.SetWeaponQuantity — yes ✗ none Scripts.pbo::5_Mission\MagObfuscation\GUI\ItemActionsWidget.c:14
QuantityConversions.HasItemQuantity — yes ✗ none Scripts.pbo::4_World\MagObfuscation\QuantityConversions.c:14
Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

Scripts.pbo

  • MagObfuscation_Scripts requiredVersion 0.1 — requires DZ_Scripts

census 1.1 · findings 1.1 · hash 43c7d490abcb3444