← modperf · analyzed mods

TraderPlus

TraderPlus Mod: Elevate Your Trading Adventure! 🛍️ Introducing TraderPlus, a standalone new Trader Mod that injects excitement into your DayZ gaming experience! Get ready for a trading revolution that's not only dynamic but also loads of fun. Say goodbye to mundane trading and welcome a world of innovation with TraderPlus! Key Features: Dynamic Stock System 📦: Items have stock values that affect availability. Watch… (more)

TraderPlus Mod: Elevate Your Trading Adventure! 🛍️ Introducing TraderPlus, a standalone new Trader Mod that injects excitement into your DayZ gaming experience! Get ready for a trading revolution that's not only dynamic but also loads of fun. Say goodbye to mundane trading and welcome a world of innovation with TraderPlus! Key Features: Dynamic Stock System 📦: Items have stock values that affect availability. Watch as the stock depletes and items go off the menu until restocked. Dynamic Pricing 💰: Stock levels influence prices! More stock means lower prices, adding strategy to every trade. Item Condition Matters 🛡️: Pristine, damaged, and worn items affect trade value. Keep an eye on your item's health! Sellable Categories 🏷️: Quickly spot items you can trade with the unique "Sellable" category. Multi-Currency Fun 🌐: Trade using different currencies for an international flair in your trades. Vehicle Ownership Proof 🚗: Pack vehicles with wrenches or pliers for a receipt as proof of ownership. Ready for safe trading! License to Trade 🔒: Control access with licenses bought at the trader or directly assigned to players. The power is in your hands! Banking Bonanza: Account Adventure 💼: Deposit and withdraw money like a financial pro, right in-game! Credit Card Charm 💳: Flash your credit card to access the bank menu. Security and immersion combined! Transaction Thrills 💱: Set fees for transactions, balancing the economy for excitement at every trade. Money Moves 💸: Transfer money to any account with ease, embracing a world of financial possibilities. Garage Galore: Vehicle Vault 🚙: Keep your vehicles safe in an external database, shielded from server chaos. Performance boost guaranteed! Attachments Secure 🎒: Vehicles retain attachments and cargo, just like you left them. No surprises here! Trade from Your Garage 🚚: Buy and sell vehicles directly from your garage. It's a garage party! CarLock Capers: Locked and Loaded 🔐: CarLock adds top-notch security! Set a password to keep your car safe, share it with friends, and enjoy easy access. Sneaky CarLockPick 🧐: Try to steal locked cars with the CarLockPick. Chances vary, and a car alarm will keep you on your toes! Master of Unlocking 🚗: Owners can pack locked cars for ultimate control. Easy Access on the Go 🔒: Lock and unlock your car while inside, because convenience is key. Vehicle Insurance Vibes: Guard Your Ride 🛡️: Get vehicle insurance from traders. No more worries about your vehicle's fate! Safezone Sanctuary: Safe and Sound 🏞️: Safezones keep the peace by blocking pesky actions like injections and disinfections. Zombie-Free Zone 🧟: Zombies won't bother you in safezones. It's your zombie-free paradise! Personal Stash Party: Stash Delight 🎒: Enjoy a personal stash in safezones, without the hassle of building a fortress! Stash Customization 📦: Expand with wooden crates and keep your stash tidy by blacklisting unwanted items. Installation and Extras: CarLock Caution: Be wary of car corruption at first launch due to CarLock. Follow instructions to save your rides! Wiki and Excel Fun: Dive into the TraderPlus Wiki for info and use the handy Excel tool for price setting. Tutorial Treats: Stay tuned for video tutorials that'll make you a TraderPlus pro. Credits and Cheers: Shoutouts: Hats off to Dr. Jones, Chubby, Morty, testers, and the whole modding community. You make TraderPlus awesome! Support the Fun: If you want to keep the fun going, consider donations to support ongoing improvements. Donate with a Smile: Ko-fi | Patreon I'm thrilled to collaborate on your projects and welcome you to our growing community. Together, let's bring those imaginative concepts to life! TRADER PLUS COMMUNITY DISCORD Source files of the mod: https://github.com/TheDmitri/TraderPlusV1 MONETIZATION MONETIZATION IS ALLOWED AS LONG AS THE TRADER IS NOT MONETIZED. RIGHT THIS MOD CAN NOT BE REPACKED UNDER ANY CIRCONSTANCES. THANK YOU

Workshop 2458896948 · mod updated 2026-10-15 · analyzed 2026-10-15 13:26 UTC · history · 140 script files

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 86% of 328 scripted mods analyzed.

0.0482% of each server frame at 100 players (0.482 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 27 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • This mod
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Repeating timers carry 87% of this mod's structural load. 0.482 ms/s in all.

Every-frame hooks · 10%
2 hooks · 0.05 ms/s
Event hooks · 2.6%
47 hooks · 0.012 ms/s
Lifecycle hooks · <0.1%
14 hooks · 0.000028 ms/s
87%Repeating timers · 87%
3 timers · 0.42 ms/s
Every-frame hooksrun every server frame 2 hooks 0.05 ms/s 10% MissionServer.OnUpdate
Event hooksrun when something happens: an inventory move, a hit, an action 47 hooks 0.012 ms/s 2.6% PlayerBase.EEItemDetached, ActionBurnSewTarget.ActionCondition, ActionCarDoors.ActionCondition and 40 more
Lifecycle hooksrun when an entity is created, loaded or deleted 14 hooks 0.000028 ms/s <0.1% CarScript.EEDelete, CarScript.OnStoreLoad, CarScript.OnStoreSave and 4 more
Repeating timersstay in the timer queue, which is walked every frame 3 timers 0.42 ms/s 87% every 1 s, every 2 s, every 20 s

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

OnUpdate on MissionServer
every server frame
no I/O, timers or RPC
EEItemDetached on PlayerBase
every inventory move
no I/O, timers or RPC
ActionCondition × 24 classes
per event
no I/O, timers or RPC super() on some paths
SetActions × 10 classes
per event
no I/O, timers or RPC
ActionCondition on ActionDetachCarLockPick
per event
no I/O, timers or RPC replaces vanilla
ActionCondition on ActionTakeItem
per event
no I/O, timers or RPC
CanDisplayAttachmentSlot on CarScript
per event
no I/O, timers or RPC
CanDropEntity on PlayerBase
per event
no I/O, timers or RPC super() on some paths
CanReceiveItemIntoCargo on WoodenCrate
per event
no I/O, timers or RPC super() on some paths
EEHitBy on PlayerBase
per event
no I/O, timers or RPC
IsInventoryVisible on CarScript
per event
no I/O, timers or RPC replaces vanilla
OnVariablesSynchronized on CarScript
per event
no I/O, timers or RPC

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 97 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionBurnSewTarget.ActionCondition T2 yes conditional SafeZone.pbo::scripts\4_World\classes\Actions\ActionToDisable.c:177
ActionCarDoors.ActionCondition T2 yes conditional CarLock.pbo::scripts\4_World\classes\Action\ActionOpenCarDoors.c:4
ActionCarDoorsOutside.ActionCondition T2 yes conditional CarLock.pbo::scripts\4_World\classes\Action\ActionOpenCarDoors.c:21
ActionCheckPulse.ActionCondition T2 yes conditional TraderPlus.pbo::scripts\4_World\classes\Action\ActionCheckPulse.c:4
ActionCollectBloodTarget.ActionCondition T2 yes conditional SafeZone.pbo::scripts\4_World\classes\Actions\ActionToDisable.c:154
ActionConstructor.RegisterActions — yes ✓ CarLock.pbo::scripts\4_World\classes\Action\ActionConstructor.c:4
ActionConstructor.RegisterActions — yes ✓ Garage.pbo::scripts\4_World\classes\Action\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ SafeZone.pbo::scripts\4_World\classes\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ TraderPlus.pbo::scripts\4_World\classes\Action\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ TraderPlusBanking.pbo::scripts\4_World\classes\Action\ActionConstructor.c:4
ActionDeployObject.ActionCondition T2 yes conditional SafeZone.pbo::scripts\4_World\classes\Actions\ActionToDisable.c:200
ActionDetach.ActionCondition T2 yes conditional CarLock.pbo::scripts\4_World\classes\Action\ActionDetach.c:4
ActionDetachCarLockPick.ActionCondition T2 yes ✗ none CarLock.pbo::scripts\4_World\classes\Action\ModdedActionDetachCarLockPick.c:4
ActionDetachFromTarget.ActionCondition T2 yes conditional CarLock.pbo::scripts\4_World\classes\Action\ActionDetachFromTarget.c:4
ActionDigInStash.ActionCondition T2 yes conditional SafeZone.pbo::scripts\4_World\classes\Actions\ActionToDisable.c:338
ActionDigOutStash.ActionCondition T2 yes conditional SafeZone.pbo::scripts\4_World\classes\Actions\ActionToDisable.c:361
ActionDisinfectTarget.ActionCondition T2 yes conditional SafeZone.pbo::scripts\4_World\classes\Actions\ActionToDisable.c:39
ActionForceConsume.ActionCondition T2 yes conditional SafeZone.pbo::scripts\4_World\classes\Actions\ActionToDisable.c:85
ActionForceConsumeSingle.ActionCondition T2 yes conditional SafeZone.pbo::scripts\4_World\classes\Actions\ActionToDisable.c:62
ActionForceFeedCan.TPAdditionalCondition — yes ✗ none SafeZone.pbo::scripts\4_World\classes\Actions\ActionToDisable.c:257
ActionForceFeedCan.SZActionConditionHandler — yes ✗ none SafeZone.pbo::scripts\4_World\classes\Actions\ActionToDisable.c:262
ActionForceFeedCan.ActionCondition T2 yes conditional SafeZone.pbo::scripts\4_World\classes\Actions\ActionToDisable.c:269
ActionGetInTransport.ActionCondition T2 yes conditional CarLock.pbo::scripts\4_World\classes\Action\ActionGetInTransport.c:4
ActionGetOutTransport.OnEndServer — yes ✓ SafeZone.pbo::scripts\4_World\classes\Actions\ActionGetOutTransport.c:3
ActionGiveBloodTarget.ActionCondition T2 yes conditional SafeZone.pbo::scripts\4_World\classes\Actions\ActionToDisable.c:131
ActionInjectTarget.ActionCondition T2 yes conditional SafeZone.pbo::scripts\4_World\classes\Actions\ActionToDisable.c:16
ActionLockDoors.ActionCondition T2 yes conditional SafeZone.pbo::scripts\4_World\classes\Actions\ActionToDisable.c:292
ActionMineTree.ActionCondition T2 yes conditional SafeZone.pbo::scripts\4_World\classes\Actions\ActionToDisable.c:384
ActionPackTent.ActionCondition T2 yes conditional SafeZone.pbo::scripts\4_World\classes\Actions\ActionToDisable.c:108
ActionPickLockOnCar.ActionCondition T2 yes conditional SafeZone.pbo::scripts\4_World\classes\Actions\ActionToDisable.c:408
ActionRestrainSelf.ActionCondition T2 yes conditional SafeZone.pbo::scripts\4_World\classes\Actions\ActionToDisable.c:223
ActionRestrainTarget.ActionCondition T2 yes conditional SafeZone.pbo::scripts\4_World\classes\Actions\ActionToDisable.c:246
ActionTakeItem.ActionCondition T2 yes ✓ SafeZone.pbo::scripts\4_World\classes\Actions\ActionToDisable.c:420
ActionUnpin.ActionCondition T2 yes conditional SafeZone.pbo::scripts\4_World\classes\Actions\ActionToDisable.c:315
BuildingBase.SetActions T2 yes ✓ Garage.pbo::scripts\4_World\entities\BuildingBase\BuildingBase.c:3
BuildingBase.SetActions T2 yes ✓ TraderPlus.pbo::scripts\4_World\entities\BuildingBase\BuildingBase.c:152
CarScript.EEDelete T3 yes ✓ CarLock.pbo::scripts\4_World\entities\Vehicles\CarScript.c:37
CarScript.OnVariablesSynchronized T2 yes ✓ CarLock.pbo::scripts\4_World\entities\Vehicles\CarScript.c:55
CarScript.CanDisplayAttachmentSlot T2 yes ✓ CarLock.pbo::scripts\4_World\entities\Vehicles\CarScript.c:151
CarScript.CanDisplayAttachmentCategory — yes ✓ CarLock.pbo::scripts\4_World\entities\Vehicles\CarScript.c:159
CarScript.OnStoreSave T3 yes ✓ CarLock.pbo::scripts\4_World\entities\Vehicles\CarScript.c:182
CarScript.OnStoreLoad T3 yes ✓ CarLock.pbo::scripts\4_World\entities\Vehicles\CarScript.c:189
CarScript.IsInventoryVisible T2 yes ✗ none CarLock.pbo::scripts\4_World\entities\Vehicles\CarScript.c:205
CarScript.OnEngineStart — yes ✓ TraderPlus.pbo::scripts\4_World\entities\Vehicles\CarScript.c:55
CarScript.OnStoreSave T3 yes ✓ TraderPlus.pbo::scripts\4_World\entities\Vehicles\CarScript.c:68
CarScript.OnStoreLoad T3 yes ✓ TraderPlus.pbo::scripts\4_World\entities\Vehicles\CarScript.c:75
DayZPlayerImplement.EEKilled T3 yes ✓ SafeZone.pbo::scripts\4_World\entities\ManBase\DayZPlayerImplement.c:3
DayZPlayerImplementFallDamage.HandleFallDamage — yes conditional SafeZone.pbo::scripts\4_World\entities\ManBase\DayZPlayerImplementFallDamage.c:3
DayZPlayerImplementThrowing.HandleThrowing — yes ✓ TraderPlus.pbo::scripts\4_World\entities\ManBase\PlayerBase.c:80
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — yes conditional SafeZone.pbo::scripts\4_World\entities\ManBase\DayZPlayerMeleeFightLogic_LightHeavy.c:3
HandDrillKit.SetActions T2 yes ✓ SafeZone.pbo::scripts\4_World\entities\itembase\IgniteItems.c:12
Hologram.ProjectionBasedOnParent — yes conditional TraderPlus.pbo::scripts\4_World\entities\Holograms.c:3
Hologram.PlaceEntity — yes conditional TraderPlus.pbo::scripts\4_World\entities\Holograms.c:21
Hologram.EvaluateCollision — yes conditional TraderPlus.pbo::scripts\4_World\entities\Holograms.c:35
Matchbox.SetActions T2 yes ✓ SafeZone.pbo::scripts\4_World\entities\itembase\IgniteItems.c:3
MissionGameplay.OnUpdate T0 yes ✓ CarLock.pbo::scripts\5_Mission\missionGameplay.c:47
MissionGameplay.OnKeyRelease — yes ✓ Garage.pbo::scripts\5_Mission\missionGameplay.c:10
MissionGameplay.OnKeyRelease — yes ✓ TraderPlus.pbo::scripts\5_Mission\missionGameplay.c:10
MissionGameplay.OnKeyRelease — yes ✓ TraderPlusBanking.pbo::scripts\5_Mission\missionGameplay.c:11
MissionServer.InvokeOnConnect T3 yes ✓ CarLock.pbo::scripts\5_Mission\MissionServer.c:15
MissionServer.InvokeOnConnect T3 yes ✓ Garage.pbo::scripts\5_Mission\MissionServer.c:13
MissionServer.InvokeOnDisconnect T3 yes ✓ Garage.pbo::scripts\5_Mission\MissionServer.c:20
MissionServer.OnInit T3 yes ✓ TraderPlus.pbo::scripts\5_Mission\MissionServer.c:12
MissionServer.InvokeOnConnect T3 yes ✓ TraderPlus.pbo::scripts\5_Mission\MissionServer.c:219
MissionServer.InvokeOnDisconnect T3 yes ✓ TraderPlus.pbo::scripts\5_Mission\MissionServer.c:232
MissionServer.OnUpdate T0 yes ✓ TraderPlus.pbo::scripts\5_Mission\MissionServer.c:238
MissionServer.InvokeOnConnect T3 yes ✓ TraderPlusBanking.pbo::scripts\5_Mission\MissionServer.c:14
MissionServer.InvokeOnDisconnect T3 yes ✓ TraderPlusBanking.pbo::scripts\5_Mission\MissionServer.c:26
MissionServer.OnUpdate T0 yes ✓ TraderPlusBanking.pbo::scripts\5_Mission\MissionServer.c:32
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ CarLock.pbo::scripts\4_World\Animation.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ TraderPlus.pbo::scripts\4_World\entities\Animation.c:3
PetrolLighter.SetActions T2 yes ✓ SafeZone.pbo::scripts\4_World\entities\itembase\IgniteItems.c:20
PlayerBase.Init — yes ✓ CarLock.pbo::scripts\4_World\entities\ManBase\PlayerBase.c:8
PlayerBase.SetActions T2 yes ✓ CarLock.pbo::scripts\4_World\entities\ManBase\PlayerBase.c:49
PlayerBase.Init — yes ✓ Garage.pbo::scripts\4_World\entities\ManBase\PlayerBase.c:5
PlayerBase.SetActions T2 yes ✓ Garage.pbo::scripts\4_World\entities\ManBase\PlayerBase.c:22
PlayerBase.Init — yes ✓ SafeZone.pbo::scripts\4_World\entities\ManBase\PlayerBase.c:28
PlayerBase.SetSuicide — yes ✓ SafeZone.pbo::scripts\4_World\entities\ManBase\PlayerBase.c:84
PlayerBase.EEHitBy T2 yes ✓ SafeZone.pbo::scripts\4_World\entities\ManBase\PlayerBase.c:102
PlayerBase.EEItemDetached T2 yes ✓ SafeZone.pbo::scripts\4_World\entities\ManBase\PlayerBase.c:122
PlayerBase.CanDropEntity T2 yes conditional SafeZone.pbo::scripts\4_World\entities\ManBase\PlayerBase.c:135
PlayerBase.Init — yes ✓ TraderPlus.pbo::scripts\4_World\entities\ManBase\PlayerBase.c:9
PlayerBase.SetActions T2 yes ✓ TraderPlus.pbo::scripts\4_World\entities\ManBase\PlayerBase.c:70
PlayerBase.Init — yes ✓ TraderPlusBanking.pbo::scripts\4_World\entities\ManBase\PlayerBase.c:6
PlayerBase.SetActions T2 yes ✓ TraderPlusBanking.pbo::scripts\4_World\entities\ManBase\PlayerBase.c:24
Pliers.SetActions T2 yes ✓ CarLock.pbo::scripts\4_World\entities\Tools\Pliers.c:4
PortableGasStove.SetActions T2 yes ✓ SafeZone.pbo::scripts\4_World\entities\itembase\IgniteItems.c:29
Roadflare.SetActions T2 yes ✓ SafeZone.pbo::scripts\4_World\entities\itembase\IgniteItems.c:39
Torch.SetActions T2 yes ✓ SafeZone.pbo::scripts\4_World\entities\itembase\IgniteItems.c:48
TrapBase.StartActivate — yes conditional SafeZone.pbo::scripts\4_World\entities\itembase\TrapBase.c:3
VicinityItemManager.AddVicinityItems — yes conditional CarLock.pbo::scripts\5_Mission\VicinityItemManager.c:4
VicinityItemManager.AddVicinityItems — yes conditional SafeZone.pbo::scripts\5_Mission\VicinityItemManager.c:3
WoodenCrate.CanReceiveItemIntoCargo T2 yes conditional SafeZone.pbo::scripts\4_World\entities\itembase\WoodenCrate.c:3
WoodenCrate.CanPutAsAttachment — yes conditional SafeZone.pbo::scripts\4_World\entities\itembase\WoodenCrate.c:17
WoodenCrate.SetActions T2 yes ✓ SafeZone.pbo::scripts\4_World\entities\itembase\WoodenCrate.c:25
ZombieBase.ChaseAttackLogic — yes conditional SafeZone.pbo::scripts\4_World\entities\creatures\zombiebase.c:15
ZombieBase.FightAttackLogic — yes conditional SafeZone.pbo::scripts\4_World\entities\creatures\zombiebase.c:23
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
MissionServer.OnUpdateT0 1000.0measured0.0248
MissionServer.OnUpdateT0 1000.0measured0.0248
PlayerBase.EEItemDetachedT2 130.0measured0.0032
ActionDetach.ActionConditionT2 8.0placeholder0.0002
ActionDetachFromTarget.ActionConditionT2 8.0placeholder0.0002
ActionGetInTransport.ActionConditionT2 8.0placeholder0.0002
ActionCarDoors.ActionConditionT2 8.0placeholder0.0002
ActionCarDoorsOutside.ActionConditionT2 8.0placeholder0.0002
ActionDetachCarLockPick.ActionConditionT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
Pliers.SetActionsT2 8.0placeholder0.0002
CarScript.OnVariablesSynchronizedT2 8.0placeholder0.0002
CarScript.CanDisplayAttachmentSlotT2 8.0placeholder0.0002
CarScript.IsInventoryVisibleT2 8.0placeholder0.0002
BuildingBase.SetActionsT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
ActionInjectTarget.ActionConditionT2 8.0placeholder0.0002
ActionDisinfectTarget.ActionConditionT2 8.0placeholder0.0002
ActionForceConsumeSingle.ActionConditionT2 8.0placeholder0.0002
ActionForceConsume.ActionConditionT2 8.0placeholder0.0002
ActionPackTent.ActionConditionT2 8.0placeholder0.0002
ActionGiveBloodTarget.ActionConditionT2 8.0placeholder0.0002
ActionCollectBloodTarget.ActionConditionT2 8.0placeholder0.0002
ActionBurnSewTarget.ActionConditionT2 8.0placeholder0.0002
ActionDeployObject.ActionConditionT2 8.0placeholder0.0002
ActionRestrainSelf.ActionConditionT2 8.0placeholder0.0002
ActionRestrainTarget.ActionConditionT2 8.0placeholder0.0002
ActionForceFeedCan.ActionConditionT2 8.0placeholder0.0002
ActionLockDoors.ActionConditionT2 8.0placeholder0.0002
ActionUnpin.ActionConditionT2 8.0placeholder0.0002
ActionDigInStash.ActionConditionT2 8.0placeholder0.0002
ActionDigOutStash.ActionConditionT2 8.0placeholder0.0002
ActionMineTree.ActionConditionT2 8.0placeholder0.0002
ActionPickLockOnCar.ActionConditionT2 8.0placeholder0.0002
ActionTakeItem.ActionConditionT2 8.0placeholder0.0002
PlayerBase.EEHitByT2 8.0placeholder0.0002
PlayerBase.CanDropEntityT2 8.0placeholder0.0002
Matchbox.SetActionsT2 8.0placeholder0.0002
HandDrillKit.SetActionsT2 8.0placeholder0.0002
PetrolLighter.SetActionsT2 8.0placeholder0.0002
PortableGasStove.SetActionsT2 8.0placeholder0.0002
Roadflare.SetActionsT2 8.0placeholder0.0002
Torch.SetActionsT2 8.0placeholder0.0002
WoodenCrate.CanReceiveItemIntoCargoT2 8.0placeholder0.0002
WoodenCrate.SetActionsT2 8.0placeholder0.0002
ActionCheckPulse.ActionConditionT2 8.0placeholder0.0002
BuildingBase.SetActionsT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
CarScript.EEDeleteT3 0.1placeholder0.0000
CarScript.OnStoreSaveT3 0.1placeholder0.0000
CarScript.OnStoreLoadT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.InvokeOnDisconnectT3 0.1placeholder0.0000
DayZPlayerImplement.EEKilledT3 0.1placeholder0.0000
CarScript.OnStoreSaveT3 0.1placeholder0.0000
CarScript.OnStoreLoadT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.InvokeOnDisconnectT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.InvokeOnDisconnectT3 0.1placeholder0.0000

Repeating timers

period (ms)residency ms/sfiring ms/swhere
10000.1400 0.000025SafeZone.pbo::scripts\4_World\classes\SystemSZHandler\Core\SZSafeZoneNotificationUI.c:35
20000.1400 0.000012SafeZone.pbo::scripts\4_World\classes\SystemSZHandler\Core\SZSafeZoneClient.c:24
200000.1400 0.000001SafeZone.pbo::scripts\4_World\classes\SystemSZHandler\Core\SZSafeZoneClient.c:25

Includes 0.009 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

CLDefine.pbo

  • CLDefine requiredVersion 0.1 — no requiredAddons

CarLock.pbo

  • CarLock_Script requiredVersion 0.1 — requires DZ_Data, SafeZone_Script

Garage.pbo

  • Garage_Script requiredVersion 0.1 — requires DZ_Data, TraderPlus_Script

SafeZone.pbo

  • SafeZone_Script requiredVersion 0.1 — requires DZ_Data

TraderPlus.pbo

  • money requiredVersion 0.1 — requires DZ_Data
  • TraderPlus_Script requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs

TraderPlusATM.pbo

  • TraderPlus_ATM requiredVersion 0.1 — requires DZ_Data
  • TraderPlus_ATM requiredVersion 0.1 — requires DZ_Data

TraderPlusBanking.pbo

  • TraderPlusBanking_Script requiredVersion 0.1 — requires DZ_Data, TraderPlus_Script

TraderPlusSupportMenu.pbo

  • TPSupportMenu requiredVersion 0.1 — no requiredAddons

TraderSign.pbo

  • Trader_Plus_Trader_Signs requiredVersion 0.1 — requires DZ_Data

census 1.1 · findings 1.1 · hash 2ad2c0d3d9ef94f8