AllCountryFlags
This mod contains 207 flags I had to change the Romanian Flag as it was the same like what Chad uses and they are 2 different Flags Clean Flags and Dirty Flags you can use the dirty flags to spawn and clean flags at trader 👀 You can repack this mod in your mod pack but don't forget to give credit and give a like . Thank you A Afghanistan_Flag Albania_Flag Algeria_Flag Andorra_Flag Angola_Flag… (more)
This mod contains 207 flags I had to change the Romanian Flag as it was the same like what Chad uses and they are 2 different Flags Clean Flags and Dirty Flags you can use the dirty flags to spawn and clean flags at trader 👀 You can repack this mod in your mod pack but don't forget to give credit and give a like . Thank you A Afghanistan_Flag Albania_Flag Algeria_Flag Andorra_Flag Angola_Flag Antigua_and_Barbuda_Flag Argentina_Flag Australia_Flag Armenia_Flag Austria_Flag Abkhazia_Flag Artsakh_Flag B Bandera_de_Bolivia_Flag Bangladesh_Flag Barbados_Flag Belarus_Flag Belgium_Flag Belize_Flag Benin_Flag Bhutan_Flag Bosnia_and_Herzegovina_Flag Botswana_Flag Brazil_Flag Brunei_Flag Bulgaria_Flag Burkina_Faso_Flag Burundi_Flag C Cambodia_Flag Cameroon_Flag Canada_Flag Cape_Verde_Flag Central_African_Republic_Flag Chad_Flag Chile_Flag Colombia_Flag Comoros_Flag Costa_Rica_Flag Cote_D_Ivoire_Flag Croatia_Flag Cuba_Flag Cyprus_Flag Czech_Republic_Flag Cook_Islands_Flag D D_Rep_of_Congo_Flag Denmark_Flag Djibouti_Flag Dominica_Flag Dominican_Republican_Flag E East_Timor_Flag Ecuador_Flag Egypt_Flag El_Salvador_Flag Equatorial_Guinea_Flag Eritrea_Flag Estonia_Flag Ethiopia_Flag F Federated_States_of_Micronesia_Flag Fiji_Flag Finland_Flag France_Flag G Gabon_Flag Gambia_Flag Georgia_Flag Germany_Flag Ghana_Flag Greece_Flag Grenada_Flag Guatemala_Flag Guinea_Bissau_Flag Guinea_Flag Guyana_Flag Haiti_Flag H Honduras_Flag Hungary_Flag I Iceland_Flag India_Flag Indonesia_Flag Iran_Flag Iraq_Flag Ireland_Flag Israel_Flag Italy_Flag Ivory_Coast_Flag J Jamaica_Flag Japan_Flag Jordan_Flag K Kazakhstan_Flag Kenya_Flag Kiribati_Flag Kosovo_Flag Kuwait_Flag Kyrgyzstan_Flag L Laos_Flag Latvia_Flag Lebanon_Flag Lesotho_Flag Liberia_Flag Libya_Flag Liechtenstein_Flag Lithuania_Flag Luxembourg_Flag M Madagascar_Flag Malawi_Flag Malaysia_Flag Mali_Flag Malideves_Flag Malta_Flag Marocco_Flag Marshall_Islands_Flag Mauritania_Flag Mauritius_Flag Mexico_Flag Moldova_Flag Monaco_Flag Mongolia_Flag Montenegro_Flag Mozambique_Flag Myanmar_Flag N Namibia_Flag Nauru_Flag Nepal_Flag Netherlands_Flag New_Zealand_Flag Nicaragua_Flag Niger_Flag Nigeria_Flag North_Korea_Flag North_Macedonia_Flag Norway_Flag Niue_Flag Northern_Cyprus_Flag O Oman_Flag P Pakistan_Flag Palau_Flag Palestina_Flag Papua_New_Guinea_Flag Paraquay_Flag Peru_Flag Philippines_Flag Poland_Flag Portugal_Flag Panama_Flag Q Qatar_Flag R Republic_of_China_Flag Republic_of_the_Congo_Flag Romania_Flag Russia_Flag Rwanda_Flag S Saint_Kitts_and_Nevis_Flag Saint_Lucia_Flag Samoa_Flag San_Marino_Flag Sao_Tome_and_Principe_Flag Saudi_Arabia_Flag Senegal_Flag Serbia_Flag Seychelles_Flag Sierra_Leone_Flag Slovakia_Flag Slovene_Home_Guard_Flag Slovenia_Flag Solomon_Islands_Flag Somalia_Flag South_Africa_Flag South_Korea_Flag South_Sudan_Flag Spain_Flag Sri_Lanka_Flag St_Vincent_and_the_Grenadines_Flag Sudan_Flag Suriname_Flag Swaziland_Flag Sweden_Flag Switzerland_Flag Syria_Flag Sahrawi_Arab_Dem_Rep_Flag Singapore_Flag Somaliland_Flag South_Ossetia_Flag T Taiwan_Flag Tanzania_Flag Thailand_Flag Togo_Flag Tonga_Flag Trinidad_and_Tobago_Flag Tunisia_Flag Turkey_Flag Turkmenistan_Flag Tuvalu_Flag Tajikistan_Flag Transnistria_Flag U Uganda_Flag Ukraine_Flag United_Arab_Emirates_Flag United_Kingdom_Flag United_States_Flag Uruguay_Flag Uzbekistan_Flag V Vanuatu_Flag VaticanCity_Flag Venezuela_Flag Vietnam_Flag Y Yemen_Flag Z Zambia_Flag Zimbabwue_Flag Others Eu_Flag Nato_Flag Area51_Flag Bandits_Flag Danger_Flag Dragon_Snake_Flag Finger_Flag Force_Recon_Flag Future_Medic_Flag Hunt_Flag IT_2_Flag IT_Flag Japanese_Flag Joker_Flag McDonalds_Flag MedBlue_Flag Night_Flag OP_Flag Pika_Flag Power_Flag Raven2_Flag Red_Cloud_Flag Red_Night_Flag Ronin_Flag Ronin2_Flag Ronin3_Flag Samurai_Flag Service_Flag Sparta_Flag TheHunter_Flag Umbrella_Corporation_Flag Viking_Flag Wolves_Flag ZA_Flag ZeeForce_Flag
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
less than 0.001% of each server frame at 100 players (0.000 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 25 others share it. Ranked list.
Event hooks carry 98% of this mod's structural load. 0.000 ms/s in all.
2 hooks · 0.0004 ms/s
3 hooks · 0.000006 ms/s
| Event hooksrun when something happens: an inventory move, a hit, an action | 2 hooks | 0.0004 ms/s | 98% | Flag_Base.OnVariablesSynchronized, Flag_Base.SetActions |
| Lifecycle hooksrun when an entity is created, loaded or deleted | 3 hooks | 0.000006 ms/s | 1.5% | Flag_Base.AfterStoreLoad, Flag_Base.OnStoreLoad, Flag_Base.OnStoreSave |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 8 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
Flag_Base.OnVariablesSynchronized |
T2 | yes | ✓ | AllFlags.pbo::Scripts\4_World\Entities\ItemBase\Flag_Base.c:24 |
Flag_Base.OnStoreSave |
T3 | yes | ✓ | AllFlags.pbo::Scripts\4_World\Entities\ItemBase\Flag_Base.c:32 |
Flag_Base.OnStoreLoad |
T3 | yes | ✓ | AllFlags.pbo::Scripts\4_World\Entities\ItemBase\Flag_Base.c:37 |
Flag_Base.AfterStoreLoad |
T3 | yes | ✓ | AllFlags.pbo::Scripts\4_World\Entities\ItemBase\Flag_Base.c:45 |
Flag_Base.OnWasAttached |
— | yes | ✓ | AllFlags.pbo::Scripts\4_World\Entities\ItemBase\Flag_Base.c:69 |
Flag_Base.OnWasDetached |
— | yes | ✓ | AllFlags.pbo::Scripts\4_World\Entities\ItemBase\Flag_Base.c:77 |
Flag_Base.GetViewIndex |
— | yes | ✗ none | AllFlags.pbo::Scripts\4_World\Entities\ItemBase\Flag_Base.c:90 |
Flag_Base.SetActions |
T2 | yes | ✓ | AllFlags.pbo::Scripts\4_World\Entities\ItemBase\Flag_Base.c:114 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
Flag_Base.OnVariablesSynchronized | T2 | 8.0 | placeholder | 0.0002 |
Flag_Base.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Flag_Base.OnStoreSave | T3 | 0.1 | placeholder | 0.0000 |
Flag_Base.OnStoreLoad | T3 | 0.1 | placeholder | 0.0000 |
Flag_Base.AfterStoreLoad | T3 | 0.1 | placeholder | 0.0000 |
Includes 0.000 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
AllFlags.pbo
AllFlagsrequiredVersion 0.1 — requiresDZ_Gear_Containers,DZ_Gear_Camping,DZ_Data
census 1.1 · findings 1.1 · hash c94b56cc70b09aa9