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Flying Birds!

**NEW** Added config to disable birds from spanwing over bodies.. allows you to use the bird objects as props thru out the map with out haveing them enabled on bodies. **NOTE** you will need to remove your current config for this to take effect. Now you can track your kill by checking the sky for birds flying over head of a dead body or animal! Birds will only hover around dead players or animals NOT inside of a… (more)

**NEW** Added config to disable birds from spanwing over bodies.. allows you to use the bird objects as props thru out the map with out haveing them enabled on bodies. **NOTE** you will need to remove your current config for this to take effect. Now you can track your kill by checking the sky for birds flying over head of a dead body or animal! Birds will only hover around dead players or animals NOT inside of a building OR too close to other birds. Birds will leave the area if the body is no longer present. You can now set a delay for creation and removal of birds for animals and players. Config is found in server Profile under FlyingBirds Delay = Seconds X 1000 = Delay in Mins. EXAMPLE Delay = 300,000 = 5 Mins. Object class names flyingbirds flyingbirds2 flyingbirds3 flyingbirds4 flyingbirds5 flyingbirds6 KNOWN ISSUES: Sometimes when victoms die at the same time, the same birds are created.. TODO: Add server config to adjust delay time before birds apear. Add more animated flapping birds. Add birds to forest that will be startled and fly upwards when a player or animal is near. Please report any issue you come across! This is still a WIP! Other Mods: NoMuffle -Removes muffled voice from helemts and gas masks JunkYardDog -Adds ability to salvage parts and fuel from wrecks, and fuel from active cars. VendingSearch -Adds ability to search vending machines for drinks GarbageSearch -Adds the ability to search trash cans and trash piles for generic loot. USAGE & TERMS: - You MAY NOT repack or publish this mod on any platform including Steam. PERMISSION IS NOT GRANTED FOR THIS MOD TO BE INCLUDED IN A "SERVER PACK" or "MOD PACK". ‘Collections’ are allowed. Copyright © 2021 Zedmag Please consider donating, Thank you!

Workshop 2501812949 · mod updated 2022-09-13 · analyzed 2026-10-03 09:35 UTC · history · 4 script files

AnimationEnvironmentMechanicsPropsTerrain Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 9% of 328 scripted mods analyzed.

less than 0.001% of each server frame at 100 players (0.000 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit. Ranked list.

10
20
30
40
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • This mod
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 23 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 40 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Lifecycle hooks carry 81% of this mod's structural load. 0.000 ms/s in all.

81%Lifecycle hooks · 81%
5 hooks · 0.00001 ms/s
Lifecycle hooksrun when an entity is created, loaded or deleted 5 hooks 0.00001 ms/s 81% AnimalBase.EEDelete, AnimalBase.EEKilled, MissionServer.OnInit and 2 more

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 6 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ Flying_Birds.pbo::scripts\4_World\ActionConstructor.c:4
AnimalBase.EEKilled T3 yes ✓ Flying_Birds.pbo::scripts\4_World\modded_PlayerBase.c:185
AnimalBase.EEDelete T3 yes ✓ Flying_Birds.pbo::scripts\4_World\modded_PlayerBase.c:208
MissionServer.OnInit T3 yes ✓ Flying_Birds.pbo::scripts\5_Mission\modded_missionServer.c:3
SurvivorBase.EEKilled T3 yes ✓ Flying_Birds.pbo::scripts\4_World\modded_PlayerBase.c:74
SurvivorBase.EEDelete T3 yes ✓ Flying_Birds.pbo::scripts\4_World\modded_PlayerBase.c:98
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
MissionServer.OnInitT3 0.1placeholder0.0000
SurvivorBase.EEKilledT3 0.1placeholder0.0000
SurvivorBase.EEDeleteT3 0.1placeholder0.0000
AnimalBase.EEKilledT3 0.1placeholder0.0000
AnimalBase.EEDeleteT3 0.1placeholder0.0000

Includes 0.000 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

Flying_Birds.pbo

  • Flying_Birds — requires DZ_Data

census 1.1 · findings 1.1 · hash 04d8941218c9297a