GDZ-AnimalHeads
Animal Heads & Trophys in DayZ Content was created for GermanDayZ and is a small part of our Server Mod. This content is now for everyone. When you skin a Deer / Boar / Wolf / Bear / Carp you get an animal head and can craft it into a trophy for your home. Skinning now leaves blood textures. Special: Tark & Himera trophy when you have installed FIDOvSTALKER Items: DeerHead_m DeerTrophy_m DeerHead_f DeerTrophy_f… (more)
Animal Heads & Trophys in DayZ Content was created for GermanDayZ and is a small part of our Server Mod. This content is now for everyone. When you skin a Deer / Boar / Wolf / Bear / Carp you get an animal head and can craft it into a trophy for your home. Skinning now leaves blood textures. Special: Tark & Himera trophy when you have installed FIDOvSTALKER Items: DeerHead_m DeerTrophy_m DeerHead_f DeerTrophy_f BearHead_black BearTrophy_black BearHead BearTrophy WolfHead WolfTrophy BoarHead BoarTrophy CarpTrophy HimeraTrophy TarkTrophy BloodDecal BloodDecal1 BloodDecal2 BloodDecal3 BloodDecal4 All models are Lowpoly, have LODs and damage textures Recipes: Head + 10 Planks = Trophy Info: I modded the AnimalBase Class for skinning. Change this in your Servermod when you have other settings than Vanilla or another Mods. But it is compatible with my other Mods. Types.xml found here: https://pastebin.com/UxR9xrvt Multilanguage created with Stringtable Creator Copyright: All Models were bought. If you need to repack it then do it and give me a credit and like this. It is forbidden to obfuscate this. Any Feedback? Write me in the comments.
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Other findings
super() only on some paths · 1 · warning
- Hologram.EvaluateCollision calls super.EvaluateCollision() only on some paths — on the others the chain below this mod is dropped.
AnimalHeads.pbo::Scripts\Hologram.c:23
- Hologram.EvaluateCollision calls super.EvaluateCollision() only on some paths — on the others the chain below this mod is dropped.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 3 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
Hologram.EvaluateCollision |
— | yes | conditional | AnimalHeads.pbo::Scripts\Hologram.c:23 |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | yes | ✓ | AnimalHeads.pbo::Scripts\Animation.c:3 |
PluginRecipesManagerBase.RegisterRecipies |
— | yes | ✓ | AnimalHeads.pbo::Scripts\AllowRecipe.c:3 |
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
AnimalHeads.pbo
GDZ_AnimalHeadrequiredVersion 0.1 — requiresDZ_DataGermanDayZ_AnimalHeadsrequiredVersion 0.1 — requiresDZ_Data
AnimalSkinning.pbo
GDZ_AnimalSkinningrequiredVersion 0.1 — requiresDZ_Animals,DZ_Animals_Bliss
census 1.1 · findings 1.1 · hash 8c4a2a8851bfb9f2