← modperf · analyzed mods

Tarkov_Medical

Please remove the previously used Keys file and use the new Keys file. Please show your support and encouragement comment before repacking! Allow repackaging. If you don't like the numerically. But, Repackaging is not recommended. This Addons will continue to be updated! If you repackage it, you have to update it by yourself! However, as long as you can update it yourself, it doesn't matter! Ha ha! I just don't want… (more)

Please remove the previously used Keys file and use the new Keys file. Please show your support and encouragement comment before repacking! Allow repackaging. If you don't like the numerically. But, Repackaging is not recommended. This Addons will continue to be updated! If you repackage it, you have to update it by yourself! However, as long as you can update it yourself, it doesn't matter! Ha ha! I just don't want you to forget how grateful you are. "DAYZ" needs to be further advanced. I uploaded the addons! Congratulations, everyone! This is Tarkov_Weapons Sound Pack! https://steamcommunity.com/sharedfiles/filedetails/?id=2537910384 !!Future!! Next future development item = ifak, salewa 안녕하세요 데이즈 친구들 저는 한국에서 모드를 만드는 ZZ 입니다. 이 add-ons 는 "tarkov"에 나오는 의료용 아이템인 "ibuprofen", "propital"을 "dayz"에 추가한 모드입니다. 추가적으로 "Epinephrine" 을 사용하면 300초 동안 스테미나가 소모되지않게 됩니다. "ibuprofen" 의 효과는 "MORPHINE"효과를 받으며 사용하는 시간이 없습니다. 단점은 수분량 -50을 합니다. "propital"은 120초동안 매 초마다 0.6의 Health를 회복하며, "Morphine"효과를 받습니다. +++ AI-2 Orange 가 추가되었습니다. AI-2는 "Morphine", "Epinephirine", "Propital"을 저장할 수 있으며 인벤토리에서는 한칸만 사용되기에 공간활용이 용이합니다. ++++우리는 "그리즐리 응급 처치 키트"를 만들었습니다. 무료 3D 모델링을 사용하여 다르게 구성되었습니다. 그 수치는 다음과 같습니다. [그리즐리 구급상자] 출혈 1개 스택 제거 부러진 다리 제거, 통증 제거 체력(피 아님) 추가 +100 3D 모델링 체크와 텍스쳐 및 사용 사운드 모두 J_Crick이 관리하고 제작하였습니다! 당신이 최고야! J_Crick! [Cms구급키트](surgey kit) 출혈 7스택 즉시제거 짧은 치료시간 10초 +++++업데이트 그리즐리 사용시 부러진 다리가 치료되지 않던 문제 수정 Cmskit, Grizzly 사용 시 감염되는 현상 수정. 이전에 사용하던 키 파일을 제거 후 새롭게 업데이트 된 키 파일을 이용하시길 바랍니다. Hi Dayz friends! I'm ZZ who makes mods in Korea! This add-ons is the mode in which medical items "ibuprofen" and "propital" are added to "dayz". Additionally, using "Epinephrine" will not consume the stamina for 300 seconds. The effect of "ibuprofen" is "morphine" and there is no time to use. The disadvantage is -50 StatWater. "propital" recovers 0.6 health every second for 120 seconds and has a "morphine" effect +++ AI-2 Orange has been added. AI-2 can store "Morphine", "Epinephirine", and "Propital" and space utilization is easy because only one space is used in the inventory. ++++We made "Grizzly First Aid Kit." +++++We made "Cms Kit" It was configured differently using free 3D modeling. The figures are as follows. [Grizzly first aid kit] Bleeding 1 Stack Brokenleg Remove, Pain Remove Health Add +30 (fix) treatment time(20sec) Both 3d modeling checks and Texture and Grizzly use sounds created by J_Crick! You're the best! J_Crick! (surgey kit) Bleeding 7 Stack Short treatment time.(10sec) ++++++++ Updated Fixed a bug where broken legs didn't heal. Fixed the problem of being infected when using Cmskit, Grizzly. Please remove the previously used Keys file and use the new Keys file.

Workshop 2534764534 · mod updated 2023-05-16 · analyzed 2026-10-03 07:17 UTC · history · 19 script files

Props Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
5 by design

5 chain breaks, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.

Structural footprint 1.1
A
5 by design
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Chain breaks, by consequence

5 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

By design
Leaf class · EpinephrineMdfr
EpinephrineMdfr replaced on 5 methods · 5 overrides

Init · OnActivate · OnDeactivate · OnReconnect · OnTick

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classEpinephrineMdfr
5 locationsTarkov_Medical.pbo::4_World\Classes\PlayerModifiers\Modifiers\EpinephrineMdfr.c:5
Tarkov_Medical.pbo::4_World\Classes\PlayerModifiers\Modifiers\EpinephrineMdfr.c:30
Tarkov_Medical.pbo::4_World\Classes\PlayerModifiers\Modifiers\EpinephrineMdfr.c:35
Tarkov_Medical.pbo::4_World\Classes\PlayerModifiers\Modifiers\EpinephrineMdfr.c:19
Tarkov_Medical.pbo::4_World\Classes\PlayerModifiers\Modifiers\EpinephrineMdfr.c:54

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 11 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ Tarkov_Medical.pbo::4_World\Classes\UserActionsComponent\ActionConstructor.c:3
EpinephrineMdfr.Init — yes ✗ none Tarkov_Medical.pbo::4_World\Classes\PlayerModifiers\Modifiers\EpinephrineMdfr.c:5
EpinephrineMdfr.ActivateCondition — yes ✗ none Tarkov_Medical.pbo::4_World\Classes\PlayerModifiers\Modifiers\EpinephrineMdfr.c:14
EpinephrineMdfr.OnReconnect — yes ✗ none Tarkov_Medical.pbo::4_World\Classes\PlayerModifiers\Modifiers\EpinephrineMdfr.c:19
EpinephrineMdfr.GetDebugText — yes ✗ none Tarkov_Medical.pbo::4_World\Classes\PlayerModifiers\Modifiers\EpinephrineMdfr.c:24
EpinephrineMdfr.OnActivate — yes ✗ none Tarkov_Medical.pbo::4_World\Classes\PlayerModifiers\Modifiers\EpinephrineMdfr.c:30
EpinephrineMdfr.OnDeactivate — yes ✗ none Tarkov_Medical.pbo::4_World\Classes\PlayerModifiers\Modifiers\EpinephrineMdfr.c:35
EpinephrineMdfr.DeactivateCondition — yes ✗ none Tarkov_Medical.pbo::4_World\Classes\PlayerModifiers\Modifiers\EpinephrineMdfr.c:40
EpinephrineMdfr.OnTick — yes ✗ none Tarkov_Medical.pbo::4_World\Classes\PlayerModifiers\Modifiers\EpinephrineMdfr.c:54
ModifiersManager.Init — yes ✓ Tarkov_Medical.pbo::4_World\Classes\PlayerModifiers\Tarkov_ModifiersManager.c:6
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ Tarkov_Medical.pbo::4_World\Animation\Animations.c:3
Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

Tarkov_Medical.pbo

  • Tarkov_Medical requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical, JM_CF_Scripts, DZ_Gear_Containers, DZ_Characters
  • Tarkov_Medical_CmsKit requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical, JM_CF_Scripts, DZ_Gear_Containers, DZ_Characters

census 1.1 · findings 1.1 · hash 6358347662dd8b42