Simple Cinematics
This is a server/client mod designed assist in filming and creating cinematics, originally funded by JLK, now publicly available for everyone! This mod was made for creators or individuals in the DayZ community to create better content cinematically, with many different features which no other mod has. This mod does not have a built in admin tool, therefore you must run this mod alongside another admin tool. Setup &… (more)
This is a server/client mod designed assist in filming and creating cinematics, originally funded by JLK, now publicly available for everyone! This mod was made for creators or individuals in the DayZ community to create better content cinematically, with many different features which no other mod has. This mod does not have a built in admin tool, therefore you must run this mod alongside another admin tool. Setup & Configuration: All Simple Cinematics configuration is available inside the Mission Folder. Navigate to mission/simple_cinematics.json, open it with your text editor of choice and configure your options here. // Which users have access to Simple Cinematics? Use SteamId64 string[] AvailableUsers // Can the controllers access the weather? bool AllowWeatherControl = true // Can the controllers access the time of day? bool AllowDaytimeControl = true; Controls: - Enter freecam and open cinematic tools (INSERT) - Open and close the cinematic tools (Y) - Hide your cursor (SPACE) - Move around in freecam (WASD) The following controls can also be adjusted using the sliders on the right - Increase FOV (Right Mouse Button + Move Mouse Forward) - Decrease FOV (Right Mouse Button + Move Mouse Backward) - Increase Camera Speed (Mouse Wheel Up) - Decrease Camera Speed (Mouse Wheel Down) - Increase Mouse Smoothness (J + Mouse Wheel Up) - Decrease Mouse Smoothness (J + Mouse Wheel Down) - Increase DOF Distance (F + Mouse Wheel Up) - Decrease DOF Distance (F + Mouse Wheel Down) Repacking: You are not permitted to repack any part of Simple Cinematics. We don't give permission to anyone to repack it. We won't approve your request to repack it. DON'T ASK This mod was brought to you by InclementDab and JLK, social media is down below. https://twitter.com/InclementDab https://twitter.com/JLKProd This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/InclementD or as a contributor if direct authorization is given by the author of this item.
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 2 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
JMModuleConstructor.RegisterModules |
— | yes | ✓ | Scripts.pbo::5_Mission\SimpleCinematics\JMModuleConstructor.c:3 |
MissionGameplay.OnInit |
T3 | yes | ✓ | Scripts.pbo::5_Mission\SimpleCinematics\MissionGameplay.c:3 |
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
GUI.pbo
SimpleCinematics_GUIrequiredVersion 0.1 — requiresDZ_Data,DF_GUI
Scripts.pbo
SimpleCinematics_ScriptsrequiredVersion 0.1 — requiresDZ_Scripts,DF_Scripts
census 1.1 · findings 1.1 · hash 4c2472c7b95eff7f