AimSounds
This mod adds sounds to characters when they raise and lower their weapon. It uses vanilla gun handling sounds. Other players can hear these sounds. It works with modded weapons - it will try and predict a sound to use for each weapon. It is a very small and simple mod. You can do what you like with it. Repack as you wish.
Patterns that can stall a single frame regardless of the load figure — see below.
1 chain break, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.
0.00746% of each server frame at 100 players (0.075 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 16 others share it. Ranked list.
Per-player hooks carry 99.7% of this mod's structural load. 0.075 ms/s in all.
1 hook · 0.074 ms/s
1 hook · 0.0002 ms/s
| Per-player hooksrun about 30 times a second for each player | 1 hook | 0.074 ms/s | 99.7% | DayZPlayerImplement.HandleWeapons |
| Event hooksrun when something happens: an inventory move, a hit, an action | 1 hook | 0.0002 ms/s | 0.3% | DayZPlayerImplement.OnVariablesSynchronized |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Chain breaks, by consequence
1 override that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.
RunDayZBat
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
DayZTool1 location
Scripts.pbo::Workbench\Editor\Plugins\DayZEditor\DayZTool.c:3Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Other findings
Per-player-per-frame hooks · 1 · warning
- DayZPlayerImplement.HandleWeapons runs once per player per tick (~30 Hz/player): cost scales with population on the hottest per-player surface.
Scripts.pbo::4_World\entities\dayzplayerimplement.c:52
- DayZPlayerImplement.HandleWeapons runs once per player per tick (~30 Hz/player): cost scales with population on the hottest per-player surface.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 3 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
DayZPlayerImplement.OnVariablesSynchronized |
T2 | yes | ✓ | Scripts.pbo::4_World\entities\dayzplayerimplement.c:28 |
DayZPlayerImplement.HandleWeapons |
T1 | yes | ✓ | Scripts.pbo::4_World\entities\dayzplayerimplement.c:52 |
DayZTool.RunDayZBat |
— | yes | ✗ none | Scripts.pbo::Workbench\Editor\Plugins\DayZEditor\DayZTool.c:3 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
DayZPlayerImplement.HandleWeapons | T1 | 3000.0 | measured | 0.0744 |
DayZPlayerImplement.OnVariablesSynchronized | T2 | 8.0 | placeholder | 0.0002 |
Includes 0.000 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
Scripts.pbo
AimSounds_ScriptsrequiredVersion 0.1 — requiresDZ_Data,DZ_Scripts
Sounds.pbo
AimSounds_SoundsrequiredVersion 0.1 — requiresDZ_Data
census 1.1 · findings 1.1 · hash 063fa1c140a00eb8