TakistanPlus
Description---------------------------------------------------------------------------------- A mountainous and relatively undeveloped region, Central Takistan is one of the largest provinces in the country. Filled by rugged mountains and expansive sand deserts, most of the villages and towns are quite small and the arid conditions make much of the region inhospitable to humans. As a result, the majority of… (more)
Description---------------------------------------------------------------------------------- A mountainous and relatively undeveloped region, Central Takistan is one of the largest provinces in the country. Filled by rugged mountains and expansive sand deserts, most of the villages and towns are quite small and the arid conditions make much of the region inhospitable to humans. As a result, the majority of settlements are concentrated in the , so-called "Green Zones" in the centre and northern/southern sections of the country. Ironically, the hostile nature of the province (not to mention the abundance of bandits, anti-foreigner tribesmen and unexploded ordnance) has helped to preserve the sanctity of the region's flora and fauna. It could possibly take years - if not decades - before every part of the Central region could be fully explored and mapped. Unique Features----------------------------------------------------------------------------- This region is known for its warm Sandstorms, seek shelter in a building or car. If you cannot find protection, the sandstorm will hit you with his Power, you will overheat and dehydrate quickly. About the Map------------------------------------------------------------------------------ 12800x12800mt. 164km² 480.000 Objects Placed SUPPORT ME------------------------------------------------------------------------------- Do you like my projects that I work? Maybe supporting me on my future projects! Donated money goes towards keeping my hardware up. http://paypal.me/CypeRevenge. Thank you! Join the Official Discord https://discord.gg/8efKCVMXQ7 to share your experience, screenshots, videos, place suggestions, report issues and errors. Mission--------------------------------------------------------------------------------------- Mission are on my Github. https://github.com/CypeR79/DayZ-Projects/tree/main/TakistanPlus Serverowner please read the "README ServerSettings.txt" to setting up your mission with the Sandstorm! Special Thanks: LIVINGxDEAD Sumrak for the Sandstorm script and Help! Inclement Dab for his Framework, what makes Sandstorms possible! Flakster for his TestServer! Opteryx for the Buildings D3RfR34k he was the first Person who gave me the Idea to working on this Project! My Testingteam and all Guys who have Supported me to porting this Map to DayZ! Licence: All rights reserved. Author grants you, as the enduser, a personal right to download, install and play with the Terrain. This right does NOT include the possibilities to reverse engineer or even abuse content of the Terrain addon in your own addons, games, game content or missions (scripts). Author can not be made responsible for ANY damage that could occur from the use of the addon. This Terrain addon is for entertainment purposes only. Any military or commercial use is strictly prohibited. You are NOT allowed to exploit, redistribute and/or modify the Terrain. You may use the Terrain addon in conjunction with the game "DayZ" by BI in its original form only. If you want to use the Takistan_Objects on your own Terrain, contact me for permission to using it. "Terrain and *.pbo files supplied with it need to have original .bisign files attached and no modification or reverse-engineeering is allowed. Terrain are forbidden to be used on servers that require donations, unless those donations are merely covering the running costs of the actual server (donations/payments must not be over $1.500 per year). If donations or other payments are made for in-game services that improve player gameplay or favorize paying players in comparison with other non-paying players, those Terrain and accompanying addons (*.pbo) are NOT allowed to be used. Any mistreatment of these rules stated here by an individual or group can and will be prosecuted by a legal team. Expressly, for Terrain/addons use with "life" mods and TCs (Total Conversion mods) you need a prior written permission by the author." Originally Arma2 Objects and Terrain Released from BIS under the ADPL-SA Licence. https://www.bohemia.net/community/licenses/arma-and-dayz-public-license-share-alike-adpl-sa Thanks for Downloading greetings CypeRevenge
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
1 chain break on base classes or persisted data. 1 more are whole-class replacements of specific classes.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Chain breaks, by consequence
2 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.
MissionBase.InitialiseWorldData
Vanilla's work on this method, and any earlier-loaded mod's, never runs for any MissionBase.
Takistan_weather.pbo::scripts\5_Mission\TakistanWeather\missionBase.c:3SetGlobalLighting
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
WorldLighting1 location
Takistan_weather.pbo::scripts\3_Game\TakistanWeather\WorldLighting.c:6Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 5 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
Environment.CollectAndSetEnvironmentData |
— | yes | ✓ | Takistan_weather.pbo::scripts\4_World\TakistanWeather\Environment.c:5 |
Environment.Update |
— | yes | ✓ | Takistan_weather.pbo::scripts\4_World\TakistanWeather\Environment.c:13 |
MissionBase.InitialiseWorldData |
— | yes | ✗ none | Takistan_weather.pbo::scripts\5_Mission\TakistanWeather\missionBase.c:3 |
WorldData.Init |
— | yes | ✓ | Takistan_weather.pbo::scripts\3_Game\TakistanWeather\WorldData.c:5 |
WorldLighting.SetGlobalLighting |
— | yes | ✗ none | Takistan_weather.pbo::scripts\3_Game\TakistanWeather\WorldLighting.c:6 |
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
Takistan.pbo
TakistanPlusrequiredVersion 1.03 — requiresDZ_Data,DZ_Surfaces,DZ_Surfaces_Bliss
Takistan_Buildings.pbo
TK_HouseOPXrequiredVersion 1 — requiresDZ_Data
Takistan_Map.pbo
Map_Taki— requiresDZ_Data,DZ_Gear_Navigation
Takistan_Objects.pbo
TK_BuildingsrequiredVersion 1 — requiresDZ_DataTK_HouseArequiredVersion 1 — requiresDZ_DataTK_HouseCrequiredVersion 1 — requiresDZ_DataTK_HouseKrequiredVersion 1 — requiresDZ_DataTK_HouseLrequiredVersion 1 — requiresDZ_DataTK_IndrequiredVersion 1 — requiresDZ_DataTK_Ind_Oil_MinerequiredVersion 1 — requiresDZ_DataTK_Ind_PowerStationrequiredVersion 1 — requiresDZ_DataTK_Ind_ShedrequiredVersion 1 — requiresDZ_DataTK_Misc_MilrequiredVersion 1 — requiresDZ_DataTK_BillboardsrequiredVersion 1 — requiresDZ_DataTK_CablesrequiredVersion 1 — requiresDZ_DataTK_ConstructionrequiredVersion 1 — requiresDZ_DataTK_GarbagerequiredVersion 1 — requiresDZ_DataTK_Misc_LamprequiredVersion 1 — requiresDZ_DataTK_Misc_MarketrequiredVersion 1 — requiresDZ_DataTK_Misc_PowerlinerequiredVersion 1 — requiresDZ_DataTK_Misc_WellrequiredVersion 1 — requiresDZ_Datacype_PolicestationrequiredVersion 1 — requiresDZ_DataTK_WallSrequiredVersion 1 — requiresDZ_DataTK_WallKrequiredVersion 0.1 — requiresDZ_DataTK_WallLrequiredVersion 1 — requiresDZ_DataTK_CaverequiredVersion 1 — requiresDZ_DataTK_ObjectsrequiredVersion 1.03 — requiresDZ_DataTK_GearrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_Pants,DZ_Characters_Tops,DZ_Characters_Headgear,DZ_DataTK_Gear_hatrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_Pants,DZ_Characters_Tops,DZ_Characters_Headgear,DZ_DataTK_MiscrequiredVersion 1 — requiresDZ_DataTK_RoadsrequiredVersion 1 — requiresDZ_DataTK_RocksrequiredVersion 1 — requiresDZ_DataTK_PlantsrequiredVersion 1 — requiresDZ_Data
Takistan_Weapons.pbo
TK_Weapons_FirearmsrequiredVersion 0.1 — requiresDZ_Data,DZ_Sounds_WeaponsCype_M110requiredVersion 1 — requiresDZ_Data,DZ_Weapons_FirearmsCype_M16a4requiredVersion 1 — requiresDZ_Data,DZ_Weapons_FirearmsCypem249requiredVersion 1 — requiresDZ_Data,DZ_Weapons_FirearmsCype_sa58risrequiredVersion 1 — requiresDZ_Data,DZ_Weapons_Firearms
Takistan_ce.pbo
Takistan_CErequiredVersion 1.03 — requiresDZ_Data
Takistan_data.pbo
Takistan_datarequiredVersion 1.03 — requiresDZ_Data,DZ_Surfaces
Takistan_nav.pbo
TakistanPlus_NavmeshrequiredVersion 0.1 — no requiredAddons
Takistan_weather.pbo
Takistan_weatherrequiredVersion 0.1 — requiresTakistanPlus
ce.pbo
Takistan_CErequiredVersion 1.03 — requiresDZ_Data
census 1.1 · findings 1.1 · hash a0850c59c694ce55