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TakistanPlus

Description---------------------------------------------------------------------------------- A mountainous and relatively undeveloped region, Central Takistan is one of the largest provinces in the country. Filled by rugged mountains and expansive sand deserts, most of the villages and towns are quite small and the arid conditions make much of the region inhospitable to humans. As a result, the majority of… (more)

Description---------------------------------------------------------------------------------- A mountainous and relatively undeveloped region, Central Takistan is one of the largest provinces in the country. Filled by rugged mountains and expansive sand deserts, most of the villages and towns are quite small and the arid conditions make much of the region inhospitable to humans. As a result, the majority of settlements are concentrated in the , so-called "Green Zones" in the centre and northern/southern sections of the country. Ironically, the hostile nature of the province (not to mention the abundance of bandits, anti-foreigner tribesmen and unexploded ordnance) has helped to preserve the sanctity of the region's flora and fauna. It could possibly take years - if not decades - before every part of the Central region could be fully explored and mapped. Unique Features----------------------------------------------------------------------------- This region is known for its warm Sandstorms, seek shelter in a building or car. If you cannot find protection, the sandstorm will hit you with his Power, you will overheat and dehydrate quickly. About the Map------------------------------------------------------------------------------ 12800x12800mt. 164km² 480.000 Objects Placed SUPPORT ME------------------------------------------------------------------------------- Do you like my projects that I work? Maybe supporting me on my future projects! Donated money goes towards keeping my hardware up. http://paypal.me/CypeRevenge. Thank you! Join the Official Discord https://discord.gg/8efKCVMXQ7 to share your experience, screenshots, videos, place suggestions, report issues and errors. Mission--------------------------------------------------------------------------------------- Mission are on my Github. https://github.com/CypeR79/DayZ-Projects/tree/main/TakistanPlus Serverowner please read the "README ServerSettings.txt" to setting up your mission with the Sandstorm! Special Thanks: LIVINGxDEAD Sumrak for the Sandstorm script and Help! Inclement Dab for his Framework, what makes Sandstorms possible! Flakster for his TestServer! Opteryx for the Buildings D3RfR34k he was the first Person who gave me the Idea to working on this Project! My Testingteam and all Guys who have Supported me to porting this Map to DayZ! Licence: All rights reserved. Author grants you, as the enduser, a personal right to download, install and play with the Terrain. This right does NOT include the possibilities to reverse engineer or even abuse content of the Terrain addon in your own addons, games, game content or missions (scripts). Author can not be made responsible for ANY damage that could occur from the use of the addon. This Terrain addon is for entertainment purposes only. Any military or commercial use is strictly prohibited. You are NOT allowed to exploit, redistribute and/or modify the Terrain. You may use the Terrain addon in conjunction with the game "DayZ" by BI in its original form only. If you want to use the Takistan_Objects on your own Terrain, contact me for permission to using it. "Terrain and *.pbo files supplied with it need to have original .bisign files attached and no modification or reverse-engineeering is allowed. Terrain are forbidden to be used on servers that require donations, unless those donations are merely covering the running costs of the actual server (donations/payments must not be over $1.500 per year). If donations or other payments are made for in-game services that improve player gameplay or favorize paying players in comparison with other non-paying players, those Terrain and accompanying addons (*.pbo) are NOT allowed to be used. Any mistreatment of these rules stated here by an individual or group can and will be prosecuted by a legal team. Expressly, for Terrain/addons use with "life" mods and TCs (Total Conversion mods) you need a prior written permission by the author." Originally Arma2 Objects and Terrain Released from BIS under the ADPL-SA Licence. https://www.bohemia.net/community/licenses/arma-and-dayz-public-license-share-alike-adpl-sa Thanks for Downloading greetings CypeRevenge

Workshop 2563233742 · mod updated 2026-04-15 · analyzed 2026-10-03 03:05 UTC · history · 17 script files

Terrain Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
1 to review

1 chain break on base classes or persisted data. 1 more are whole-class replacements of specific classes.

Structural footprint 1.1
A
1 to review
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Chain breaks, by consequence

2 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

Review
Base class · every MissionBase (5 vanilla subclasses)
MissionBase.InitialiseWorldData

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any MissionBase.

Takistan_weather.pbo::scripts\5_Mission\TakistanWeather\missionBase.c:3
By design
Leaf class · WorldLighting
WorldLighting replaced on 1 method · 1 override

SetGlobalLighting

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classWorldLighting
1 locationTakistan_weather.pbo::scripts\3_Game\TakistanWeather\WorldLighting.c:6
What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 5 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
Environment.CollectAndSetEnvironmentData — yes ✓ Takistan_weather.pbo::scripts\4_World\TakistanWeather\Environment.c:5
Environment.Update — yes ✓ Takistan_weather.pbo::scripts\4_World\TakistanWeather\Environment.c:13
MissionBase.InitialiseWorldData — yes ✗ none Takistan_weather.pbo::scripts\5_Mission\TakistanWeather\missionBase.c:3
WorldData.Init — yes ✓ Takistan_weather.pbo::scripts\3_Game\TakistanWeather\WorldData.c:5
WorldLighting.SetGlobalLighting — yes ✗ none Takistan_weather.pbo::scripts\3_Game\TakistanWeather\WorldLighting.c:6
Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

Takistan.pbo

  • TakistanPlus requiredVersion 1.03 — requires DZ_Data, DZ_Surfaces, DZ_Surfaces_Bliss

Takistan_Buildings.pbo

  • TK_HouseOPX requiredVersion 1 — requires DZ_Data

Takistan_Map.pbo

  • Map_Taki — requires DZ_Data, DZ_Gear_Navigation

Takistan_Objects.pbo

  • TK_Buildings requiredVersion 1 — requires DZ_Data
  • TK_HouseA requiredVersion 1 — requires DZ_Data
  • TK_HouseC requiredVersion 1 — requires DZ_Data
  • TK_HouseK requiredVersion 1 — requires DZ_Data
  • TK_HouseL requiredVersion 1 — requires DZ_Data
  • TK_Ind requiredVersion 1 — requires DZ_Data
  • TK_Ind_Oil_Mine requiredVersion 1 — requires DZ_Data
  • TK_Ind_PowerStation requiredVersion 1 — requires DZ_Data
  • TK_Ind_Shed requiredVersion 1 — requires DZ_Data
  • TK_Misc_Mil requiredVersion 1 — requires DZ_Data
  • TK_Billboards requiredVersion 1 — requires DZ_Data
  • TK_Cables requiredVersion 1 — requires DZ_Data
  • TK_Construction requiredVersion 1 — requires DZ_Data
  • TK_Garbage requiredVersion 1 — requires DZ_Data
  • TK_Misc_Lamp requiredVersion 1 — requires DZ_Data
  • TK_Misc_Market requiredVersion 1 — requires DZ_Data
  • TK_Misc_Powerline requiredVersion 1 — requires DZ_Data
  • TK_Misc_Well requiredVersion 1 — requires DZ_Data
  • cype_Policestation requiredVersion 1 — requires DZ_Data
  • TK_WallS requiredVersion 1 — requires DZ_Data
  • TK_WallK requiredVersion 0.1 — requires DZ_Data
  • TK_WallL requiredVersion 1 — requires DZ_Data
  • TK_Cave requiredVersion 1 — requires DZ_Data
  • TK_Objects requiredVersion 1.03 — requires DZ_Data
  • TK_Gear requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Characters_Headgear, DZ_Data
  • TK_Gear_hat requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Characters_Headgear, DZ_Data
  • TK_Misc requiredVersion 1 — requires DZ_Data
  • TK_Roads requiredVersion 1 — requires DZ_Data
  • TK_Rocks requiredVersion 1 — requires DZ_Data
  • TK_Plants requiredVersion 1 — requires DZ_Data

Takistan_Weapons.pbo

  • TK_Weapons_Firearms requiredVersion 0.1 — requires DZ_Data, DZ_Sounds_Weapons
  • Cype_M110 requiredVersion 1 — requires DZ_Data, DZ_Weapons_Firearms
  • Cype_M16a4 requiredVersion 1 — requires DZ_Data, DZ_Weapons_Firearms
  • Cypem249 requiredVersion 1 — requires DZ_Data, DZ_Weapons_Firearms
  • Cype_sa58ris requiredVersion 1 — requires DZ_Data, DZ_Weapons_Firearms

Takistan_ce.pbo

  • Takistan_CE requiredVersion 1.03 — requires DZ_Data

Takistan_data.pbo

  • Takistan_data requiredVersion 1.03 — requires DZ_Data, DZ_Surfaces

Takistan_nav.pbo

  • TakistanPlus_Navmesh requiredVersion 0.1 — no requiredAddons

Takistan_weather.pbo

  • Takistan_weather requiredVersion 0.1 — requires TakistanPlus

ce.pbo

  • Takistan_CE requiredVersion 1.03 — requires DZ_Data

census 1.1 · findings 1.1 · hash a0850c59c694ce55