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DayZ-Expansion-Bundle

Features DayZ Expansion Bundle includes the content of all Expansion Mods EXCEPT FROM: - DayZ-Expansion-Licensed - DayZ-Expansion-Animations Please note DayZ-Expansion-Licensed is required to be loaded with this mod and DayZ-Expansion-Animations is not included in this package (recommended but optional for those who know what they are doing) A feature rich modification for DayZ DayZ Expansion is a feature-rich… (more)

Features DayZ Expansion Bundle includes the content of all Expansion Mods EXCEPT FROM: - DayZ-Expansion-Licensed - DayZ-Expansion-Animations Please note DayZ-Expansion-Licensed is required to be loaded with this mod and DayZ-Expansion-Animations is not included in this package (recommended but optional for those who know what they are doing) A feature rich modification for DayZ DayZ Expansion is a feature-rich modification that brings many long-awaited features and quality of life improvements to DayZ. With countless changes and additions to the game, DayZ Expansion is sure to change up the core gameplay a lot. More vehicles, reimagined locations, completely new types of vehicles such as helicopters and boats, improved base building, and much more, get ready to relive those nostalgic DayZ mod memories! Reimagined Chernarus ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ In our reimagined Chernarus, nature has finally taken over: Revisit many locations that have either been partially or completely reworked and enhanced to give them a more overgrown apocalyptic feel. Houses have been given new interiors and exteriors as well as new lightning. Have street lights always been on in Chernarus? New vehicles ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ It's time to lift off: DayZ Expansion brings a fleet of new vehicles to play with, including long-awaited helicopters and boats including the MH-6 Little Bird, Merlin, UH1H and your favorite pocket chopper - the Gyrocopter, as well as several iconic ground vehicles from the DayZ mod era, such as the Vodnik, or maybe you enjoy to cozily drive across the lands in a Tractor? Improved base building ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Bases are now easier to build with modular parts that optionally snap in place and that were designed to be combined together. Paired with new goodies such as helipads, ramps, gunracks and more, the fully modular base building system will make building a base much more enjoyable. Larger arsenal ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ DayZ Expansion adds many new guns to the loot table, such as the M9, MP5, MP7, M79, RPG, LAW, MPX, Kedr, M16A4, and Benelli M4. If everything fails, just shoot a flaregun at them in panic. Airdrops ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ At random times, planes will fly across Chernarus and drop supply packages at locations with valuable loot. The downside? They couldn't be less obvious - prepare to not be the only one heading for those drops. Groups/Partys ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Team up and manage your group. See where your team mates are in the world and map. Territories ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Create a territory and build a base! Manage your territory and there members. Installation If you need help to install the mods or the mission files please follow this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2430317812 Guides: Please visit the Expansion Wiki for further info on how to use the mod: https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/ Feedback We're grateful to hear any feedback and suggestions from anyone, the best place to give it to us would be our Discord, please also join if you have any questions too! Copyright 2021 DayZ Expansion Mod Team. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/dayzexpansion/ 3rd Party Credits The following content is licensed under Creative Commons Attribution ( http://creativecommons.org/licenses/by/4.0/ ): "Imperial I-Class Star Destroyer" ( https://skfb.ly/6SprI ) by LarsH. "Army Parachute" ( https://skfb.ly/6TXLQ ) by amaraklov

Workshop 2572331007 · mod updated 2026-10-17 · analyzed 2026-10-17 15:35 UTC · history · 1775 script files

Stall risks
5 patterns

Patterns that can stall a single frame regardless of the load figure — see below.

Compatibility
16 to review

16 chain breaks on base classes or persisted data. 69 more are whole-class replacements of specific classes.

Structural footprint 1.1
B
16 to review
Heavier than 99% of 328 scripted mods analyzed.

0.289% of each server frame at 100 players (2.889 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 9 others share it. Ranked list.

10
20
30
40
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 23 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 40 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • This mod
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Repeating timers carry 66% of this mod's structural load. 2.889 ms/s in all.

17%Every-frame hooks · 17%
20 hooks · 0.5 ms/s
13%Per-player hooks · 13%
5 hooks · 0.37 ms/s
Event hooks · 4.3%
225 hooks · 0.12 ms/s
Lifecycle hooks · <0.1%
73 hooks · 0.00015 ms/s
66%Repeating timers · 66%
13 timers · 1.9 ms/s
Every-frame hooksrun every server frame 20 hooks 0.5 ms/s 17% ActionBase.OnUpdate, AlarmClock_ColorBase.OnUpdate, AnimalBase.CommandHandler and 13 more
Per-player hooksrun about 30 times a second for each player 5 hooks 0.37 ms/s 13% DayZPlayerImplement.CommandHandler, DayZPlayerImplement.HandleWeapons, PlayerBase.EOnFrame and 1 more
Event hooksrun when something happens: an inventory move, a hit, an action 225 hooks 0.12 ms/s 4.3% CarScript.EEItemDetached, EasterEgg.OnInventoryEnter, EasterEgg.OnInventoryExit and 150 more
Lifecycle hooksrun when an entity is created, loaded or deleted 73 hooks 0.00015 ms/s <0.1% AnalyticsManagerServer.OnPlayerConnect, AnimalBase.AfterStoreLoad, AnimalBase.EEDelete and 47 more
Repeating timersstay in the timer queue, which is walked every frame 13 timers 1.9 ms/s 66% 3 × every 1 ms, 3 × every 1 s, 3 × every 25 ms and 4 more

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

85 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

Review
Base class · every Ammunition_Base (37 vanilla subclasses)
Ammunition_Base.SplitItem

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any Ammunition_Base.

quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\Ammunition_Base.c:76
Review
Base class · every Ammunition_Base (37 vanilla subclasses)
Ammunition_Base.SplitItemToInventoryLocation

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any Ammunition_Base.

quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\Ammunition_Base.c:55
Review
Base class · every AnimalBase (25 vanilla subclasses)
AnimalBase.EOnContact

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any AnimalBase.

ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\AnimalBase.c:119
Review
Base class · every DayZGame
DayZGame.Expansion_OnUpdate

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any DayZGame.

core_scripts.pbo::3_Game\DayZExpansion_Core\DayZGame.c:252
Review
Base class · every Fence
Fence.CloseAndLock

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any Fence.

basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:206
Review
Base class · every ItemBase (1514 vanilla subclasses)
ItemBase.EOnContact

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any ItemBase.

ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:239
Review
Base class · every ItemBase (1514 vanilla subclasses)
ItemBase.MaxLifetimeRefreshCalc

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any ItemBase.

0_core_preload.pbo::4_World\Entities\ItemBase.c:193
Review
Base class · every MissionServer
MissionServer.TickScheduler T0

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any MissionServer.

0_ai_preload.pbo::5_Mission\MissionServer.c:5
Review
Base class · every MissionServer
MissionServer.eAI_GetPlayers

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any MissionServer.

ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionServer.c:162
Review
Base class · every ModifiersManager
ModifiersManager.OnScheduledTick T1

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any ModifiersManager.

0_ai_preload.pbo::4_World\Classes\PlayerModifiers\ModifiersManager.c:27
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.EOnFrame T1

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\PlayerBase.c:39
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.OnEnterZone

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:608
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.OnExitZone

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:654
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.eAI_OnFactionChange

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

hardline_scripts.pbo::4_World\DayZExpansion_Hardline\Entities\ManBase\PlayerBase.c:190
Review
Base class · every Weapon_Base (107 vanilla subclasses)
Weapon_Base.UpdateLaser

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any Weapon_Base.

weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\Weapons\Weapon_Base.c:47
Review
Base class · every ZombieBase (77 vanilla subclasses)
ZombieBase.EOnContact

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any ZombieBase.

ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase.c:84
By design
14 leaf classes
14 classes replaced on 2 methods · 28 overrides

SpawnInterior · SpawnIvys

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

14 classesLand_House_1W01, Land_House_1W02, Land_House_1W03, Land_House_1W04, Land_House_1W05, Land_House_1W06, Land_House_1W08, Land_House_1W09, Land_House_1W10, Land_House_1W11, Land_House_1W12, Land_House_2B01, Land_House_2W01, Land_House_2W02
28 locationsscripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:20
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:94
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:20
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:66
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:20
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:64
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:20
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:67
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:20
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:54
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:20
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:68
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:20
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:89
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:20
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:135
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:20
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:62
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:20
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:102
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:20
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:93
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:20
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:136
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:20
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:133
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:25
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:115
By design
Another mod's class · ExpansionVehicle
ExpansionVehicle replaced on 5 methods · 5 overrides

Init · OnDoorClosed · OnDoorOpened · ResetKeyPairing · SetLockState

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classExpansionVehicle
5 locationsvehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:33
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:827
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:815
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:439
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:408
By design
2 leaf classes
2 classes replaced on 2 methods · 4 overrides

Expansion_ResetColor · Expansion_UpdateItemRarity

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

2 classesIcon, SlotsIcon
4 locationshardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\Icon.c:79
hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\Icon.c:74
hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\SlotsIcon.c:72
hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\SlotsIcon.c:67
By design
4 classes and their 12 vanilla subclasses
4 classes replaced on 1 method · 4 overrides

OnDebugSpawn

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

4 classesCivilianSedan, Hatchback_02, OffroadHatchback, Sedan_02
4 locationsvehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\CivilianSedan.c:20
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Hatchback_02.c:20
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\OffroadHatchback.c:20
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Sedan_02.c:20
By design
3 leaf classes
3 classes replaced on 1 method · 3 overrides

CreateConditionComponents

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

3 classesActionAttachToConstruction, ActionTurnOffPowerGenerator, ActionTurnOnPowerGenerator
3 locationsbasebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\SingleUse\ActionAttachToConstruction.c:15
scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Interact\ActionTurnOffPowerGenerator.c:15
scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Interact\ActionTurnOnPowerGenerator.c:15
By design
Another mod's class · ExpansionBaseBuilding
ExpansionBaseBuilding replaced on 3 methods · 3 overrides

ExpansionOnDestroyed · UpdateAttachmentPhysics · UpdatePhysics

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classExpansionBaseBuilding
3 locationsbasebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:382
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:296
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:263
By design
Another mod's class · ExpansionMarkerClientData
ExpansionMarkerClientData replaced on 3 methods · 3 overrides

PartyInsert · PartyUpdate · RefreshPartyMarkers

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classExpansionMarkerClientData
3 locationsgroups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:50
groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:55
groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:107
By design
2 leaf classes
2 classes replaced on 1 method · 2 overrides

ExpansionOnDestroyed

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

2 classesBarbedWire, CombinationLock
2 locationsbasebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BarbedWire.c:15
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\CombinationLock.c:15
By design
2 leaf classes
2 classes replaced on 1 method · 2 overrides

Expansion_GetUDAngles

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

2 classesDayZPlayerCamera1stPersonVehicle, DayZPlayerCamera3rdPersonVehicle
2 locationsvehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCamera1stPersonVehicle.c:54
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCamera3rdPersonVehicle.c:153
By design
Leaf class · EffExhaustSmoke
EffExhaustSmoke replaced on 2 methods · 2 overrides

Expansion_SetParticleStateHelicopter · Expansion_SetRotorSpeed

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classEffExhaustSmoke
2 locationsvehicles_scripts.pbo::3_Game\DayZExpansion_Vehicles\Particles\ExpansionVehicleSmoke.c:29
vehicles_scripts.pbo::3_Game\DayZExpansion_Vehicles\Particles\ExpansionVehicleSmoke.c:83
By design
Leaf class · MiscGameplayFunctions
MiscGameplayFunctions replaced on 2 methods · 2 overrides

FilterObstructedObjectsByGrouping · FilterObstructingObjects

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classMiscGameplayFunctions
2 locationsbasebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:38
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:17
By design
Another mod's class · ExpansionWorld
ExpansionWorld replaced on 2 methods · 2 overrides

FixAIFirearmFX · eAI_OnUpdate

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classExpansionWorld
2 locationsai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ExpansionWorld.c:486
ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ExpansionWorld.c:197
By design
2 leaf classes
2 classes replaced on 1 method · 2 overrides

SpawnIvys

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

2 classesLand_House_1B01_Pub, Land_Village_Pub
2 locationsscripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1B01_Pub.c:25
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_Village_Pub.c:25
By design
Another mod's class · MotorbikeScript
MotorbikeScript replaced on 1 method · 1 override

EOnPostSimulate

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classMotorbikeScript
1 locationvehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:98
By design
Leaf class · DigOutStashLambda
DigOutStashLambda replaced on 1 method · 1 override

Execute

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classDigOutStashLambda
1 locationvanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Classes\UserActionsComponent\Actions\Continuous\ActionDigOutStash.c:4
By design
Another mod's class · JMVehiclesMenu
JMVehiclesMenu replaced on 1 method · 1 override

GetVehicleTypeInfo

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classJMVehiclesMenu
1 locationvehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\Modules\COT\Vehicles\JMVehiclesMenu.c:4
By design
Leaf class · TerritoryFlagKit
TerritoryFlagKit replaced on 1 method · 1 override

OnPlacementComplete

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classTerritoryFlagKit
1 locationbasebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Flags\TerritoryFlagKit.c:15
By design
Leaf class · KeybindingsMenu
KeybindingsMenu replaced on 1 method · 1 override

Refresh

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classKeybindingsMenu
1 locationcore_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\KeybindingsMenu\KeybindingsMenu.c:24
By design
Leaf class · SyncEvents
SyncEvents replaced on 1 method · 1 override

SendPlayerList

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classSyncEvents
1 locationcore_scripts.pbo::3_Game\DayZExpansion_Core\SyncEvents.c:18
By design
Another mod's class · DayZExpansion
DayZExpansion replaced on 1 method · 1 override

SpectateAI

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classDayZExpansion
1 locationai_scripts.pbo::5_Mission\DayZExpansion_AI\DayZExpansion.c:50

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

CommandHandler on DayZPlayerImplement
about 30× per player per second
no I/O, timers or RPC
EOnFrame on PlayerBase
about 30× per player per second
no I/O, timers or RPC replaces vanilla
HandleWeapons on DayZPlayerImplement
about 30× per player per second
no I/O, timers or RPC
OnScheduledTick on PlayerBase
about 30× per player per second
no I/O, timers or RPC
OnUpdate × 8 classes
every server frame
no I/O, timers or RPC
OnUpdate × 3 classes
every server frame
no I/O, timers or RPC super() on some paths
CommandHandler × 2 classes
every frame, per active instance
no I/O, timers or RPC
EOnPostSimulate on MotorbikeScript
every frame, per active instance
no I/O, timers or RPC replaces vanilla
OnScheduledTick on ModifiersManager
every frame, per active instance
no I/O, timers or RPC replaces vanilla
Tick on ModifierBase
every server frame
no I/O, timers or RPC super() on some paths
TickScheduler on MissionServer
every server frame
no I/O, timers or RPC replaces vanilla
TickScheduler on MissionServer
every server frame
no I/O, timers or RPC
EEItemDetached × 5 classes
every inventory move
no I/O, timers or RPC
EEItemAttached × 4 classes
every inventory move
no I/O, timers or RPC
OnInventoryEnter × 4 classes
every inventory move
no I/O, timers or RPC
OnInventoryExit × 3 classes
every inventory move
no I/O, timers or RPC
EEItemAttached on ItemBase
every inventory move
timer
EEItemIntoHands on PlayerBase
every inventory move
no I/O, timers or RPC
EEItemLocationChanged on ItemBase
every inventory move
no I/O, timers or RPC
EEItemLocationChanged on ItemBase
every inventory move
no I/O, timers or RPC super() on some paths
OnInventoryEnter on ItemBase
every inventory move
timer
OnItemLocationChanged on ItemBase
every inventory move
no I/O, timers or RPC
ActionCondition × 36 classes
per event
no I/O, timers or RPC super() on some paths
ActionCondition × 33 classes
per event
no I/O, timers or RPC
SetActions × 21 classes
per event
no I/O, timers or RPC
EEHitBy × 10 classes
per event
no I/O, timers or RPC
OnVariablesSynchronized × 10 classes
per event
no I/O, timers or RPC
EEHealthLevelChanged × 6 classes
per event
no I/O, timers or RPC
CanReceiveAttachment × 4 classes
per event
no I/O, timers or RPC
IsInventoryVisible × 4 classes
per event
no I/O, timers or RPC
ActionCondition × 3 classes
per event
no I/O, timers or RPC replaces vanilla
CanReceiveAttachment × 2 classes
per event
no I/O, timers or RPC super() on some paths
CanReceiveItemIntoCargo × 2 classes
per event
no I/O, timers or RPC super() on some paths
CanReleaseAttachment × 2 classes
per event
no I/O, timers or RPC
OnRPC × 2 classes
per event
no I/O, timers or RPC
CanDisplayAttachmentSlot on ItemBase
per event
no I/O, timers or RPC replaces vanilla
CanDisplayAttachmentSlot on TentBase
per event
no I/O, timers or RPC super() on some paths
CanDisplayAttachmentSlot on ItemBase
per event
no I/O, timers or RPC
CanPutInCargo on ItemBase
per event
no I/O, timers or RPC
CanPutIntoHands on ItemBase
per event
no I/O, timers or RPC
CanPutIntoHands on CarBattery
per event
no I/O, timers or RPC super() on some paths
CanReceiveItemIntoCargo on ItemBase
per event
no I/O, timers or RPC
CanReleaseAttachment on TentBase
per event
no I/O, timers or RPC super() on some paths
EEHealthLevelChanged on ItemBase
per event
timer
OnRPC on DayZGame
per event
no I/O, timers or RPC super() on some paths

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 1313 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionActivateTrap.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionActivateTrap.c:15
ActionAnimateCarSelection.ActionCondition T2 yes conditional vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionAnimateCarSelection.c:15
ActionArmExplosive.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionArmExplosive.c:15
ActionAttachExplosivesTrigger.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionAttachExplosivesTrigger.c:15
ActionAttachToConstruction.CreateConditionComponents — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\SingleUse\ActionAttachToConstruction.c:15
ActionAttachToConstruction.ActionCondition T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\SingleUse\ActionAttachToConstruction.c:40
ActionAttachToConstruction.Post_SetupAction — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\SingleUse\ActionAttachToConstruction.c:61
ActionBase.OnStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\ActionBase.c:15
ActionBase.OnUpdate T0 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\ActionBase.c:23
ActionBase.OnEndRequest — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\ActionBase.c:31
ActionBase.OnEndInput — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\ActionBase.c:39
ActionBase.OnEnd — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\ActionBase.c:47
ActionBase.OnStart — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\ActionBases.c:188
ActionBase.OnEnd — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\ActionBases.c:196
ActionBase.CF_OnDebugUpdate — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\ActionBase.c:4
ActionBuildPart.GetText — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionBuildPart.c:26
ActionBuildPart.ActionCondition T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionBuildPart.c:36
ActionBuildPart.OnFinishProgressServer — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionBuildPart.c:57
ActionBuildPart.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionBuildPart.c:15
ActionBuildPartCB.SetCallbackDuration — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionBuildPart.c:15
ActionCarDoors.OnStartServer — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionCarDoors.c:3
ActionCarDoorsOutside.OnStartServer — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionCarDoorsOutside.c:3
ActionCarHornLong.ActionCondition T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Continuous\ActionCarHornBase.c:3
ActionCarHornShort.ActionCondition T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Continuous\ActionCarHornBase.c:25
ActionCheckPulseTarget.ActionCondition T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\Medical\ActionCheckPulseTarget.c:15
ActionCloseDoors.OnEndServer — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Interact\ActionCloseDoors.c:16
ActionCloseFence.OnEndServer — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Interact\ActionCloseDoors.c:38
ActionCloseFence.ActionCondition T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionCloseFence.c:15
ActionCollectBloodTarget.ActionCondition T2 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\Medical\ActionCollectBloodTarget.c:15
ActionCollectBloodTarget.OnStartServer — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\Medical\ActionCollectBloodTarget.c:26
ActionCollectBloodTarget.ActionCondition T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\Medical\ActionCollectBloodTarget.c:15
ActionCollectSampleTarget.ActionCondition T2 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\Medical\ActionCollectSampleTarget.c:15
ActionCollectSampleTarget.OnStartServer — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\Medical\ActionCollectSampleTarget.c:26
ActionCollectSampleTarget.ActionCondition T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\Medical\ActionCollectSampleTarget.c:15
ActionConstructor.RegisterActions — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\ActionConstructor.c:21
ActionConstructor.RegisterActions — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\ActionConstructor.c:21
ActionConstructor.RegisterActions — yes ✓ garage_scripts.pbo::4_World\DayZExpansion_Garage\Classes\UserActionsComponent\ActionConstructor.c:21
ActionConstructor.RegisterActions — yes ✓ groups_scripts.pbo::4_World\DayZExpansion_Groups\Classes\UserActionsComponent\Actions\ActionConstructor.c:21
ActionConstructor.RegisterActions — yes ✓ market_scripts.pbo::4_World\DayZExpansion_Market\Classes\UserActionsComponent\ActionConstructor.c:18
ActionConstructor.RegisterActions — yes ✓ p2pmarket_scripts.pbo::4_World\DayZExpansion_P2PMarket\Classes\UserActionsComponent\ActionConstructor.c:21
ActionConstructor.RegisterActions — yes ✓ personalstorage_scripts.pbo::4_World\DayZExpansion_PersonalStorage\Classes\UserActionsComponent\ActionConstructor.c:21
ActionConstructor.RegisterActions — yes ✓ personalstoragenew_scripts.pbo::4_World\DayZExpansion_PersonalStorageNew\Classes\UserActionsComponent\ActionConstructor.c:18
ActionConstructor.RegisterActions — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\ActionConstructor.c:18
ActionConstructor.RegisterActions — yes ✓ scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\ActionConstructor.c:21
ActionConstructor.RegisterActions — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\ActionConstructor.c:21
ActionConstructor.RegisterActions — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\UserActionsComponent\ActionConstructor.c:18
ActionConstructor.RegisterActions — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\UserActionsComponent\ActionConstructor.c:21
ActionConsume.ActionCondition T2 yes conditional quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionConsume.c:15
ActionConsumeSingle.ActionCondition T2 yes conditional quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\SingleUse\ActionConsumeSingle.c:15
ActionContinuousBase.OnStartAnimationLoop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\ActionContinuousBase.c:15
ActionContinuousBase.OnFinishProgress — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\ActionContinuousBase.c:23
ActionContinuousBase.OnEndAnimationLoop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\ActionContinuousBase.c:31
ActionContinuousBase.OnFinishProgress — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\ActionBases.c:207
ActionCoverHeadTarget.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionCoverHeadTarget.c:15
ActionCoverHeadTarget.ActionCondition T2 yes conditional market_scripts.pbo::4_World\DayZExpansion_Market\Classes\UserActionsComponent\Actions\Continuous\ActionCoverHeadTarget.c:15
ActionCoverHeadTarget.ActionCondition T2 yes conditional quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionCoverHeadTarget.c:15
ActionDefibrilateTarget.ActionCondition T2 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\Medical\ActionDefibrilateTarget.c:15
ActionDefibrilateTarget.OnStartServer — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\Medical\ActionDefibrilateTarget.c:26
ActionDefibrilateTarget.ActionCondition T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\Medical\ActionDefibrilateTarget.c:15
ActionDeployObject.OnStartServer — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:3
ActionDeployObject.SetupAction — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:32
ActionDeployObject.GetText — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:69
ActionDeployObject.ActionCondition T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:80
ActionDeployObject.OnStartServer — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:262
ActionDeployObject.OnEndServer — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:325
ActionDeployObject.MoveEntityToFinalPosition — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:378
ActionDeployObject.WriteToContext — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:387
ActionDeployObject.ReadFromContext — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:400
ActionDeployObject.HandleReciveData — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:418
ActionDeployObject.DropDuringPlacing — yes conditional garage_scripts.pbo::4_World\DayZExpansion_Garage\Classes\UserActionsComponent\Actions\Continous\ActionDeployBase.c:15
ActionDetach.ActionCondition T2 yes conditional vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionDetach.c:15
ActionDetach.OnExecuteServer — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionDetach.c:29
ActionDialCombinationLockOnTarget.ActionCondition T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDialCombinationLockOnTarget.c:15
ActionDigGardenPlot.ActionCondition T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDigGardenPlot.c:15
ActionDigInStash.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionDigInStash.c:15
ActionDisinfectTarget.ActionCondition T2 yes conditional market_scripts.pbo::4_World\DayZExpansion_Market\Classes\UserActionsComponent\Actions\SingleUse\Medical\ActionDisinfectTarget.c:15
ActionDisinfectTarget.ActionCondition T2 yes conditional quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\SingleUse\Medical\ActionDisinfectTarget.c:15
ActionDismantlePart.GetText — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDismantlePart.c:15
ActionDismantlePart.DismantleCondition — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDismantlePart.c:25
ActionDismantlePart.DismantleCondition — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionDismantlePart.c:15
ActionEmptyMagazine.OnStartServer — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:55
ActionEmptyMagazine.OnEndServer — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:66
ActionFillGeneratorTank.ActionCondition T2 yes conditional scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Continuous\ActionFillGeneratorTank.c:15
ActionFoldBaseBuildingObject.GetText — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionFoldBaseBuildingObject.c:15
ActionFoldBaseBuildingObject.ActionCondition T2 yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionFoldBaseBuildingObject.c:25
ActionFoldBaseBuildingObject.OnFinishProgressServer — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionFoldBaseBuildingObject.c:69
ActionFoldBaseBuildingObject.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionFoldBaseBuildingObject.c:15
ActionFoldObject.GetText — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionFoldObject.c:15
ActionFoldObject.ActionCondition T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionFoldObject.c:25
ActionFoldObject.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Interact\ActionFoldObject.c:15
ActionForceConsume.ActionCondition T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionForceConsume.c:15
ActionForceConsume.ActionCondition T2 yes conditional market_scripts.pbo::4_World\DayZExpansion_Market\Classes\UserActionsComponent\Actions\Continuous\ActionForceConsume.c:15
ActionForceConsume.ActionCondition T2 yes conditional quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionForceConsume.c:15
ActionForceConsumeSingle.ActionCondition T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\SingleUse\ActionForceConsumeSingle.c:15
ActionForceConsumeSingle.ActionCondition T2 yes conditional market_scripts.pbo::4_World\DayZExpansion_Market\Classes\UserActionsComponent\Actions\SingleUse\ActionForceConsumeSingle.c:15
ActionForceConsumeSingle.ActionCondition T2 yes conditional quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\SingleUse\ActionForceConsumeSingle.c:15
ActionGagTarget.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionGagTarget.c:15
ActionGagTarget.ActionCondition T2 yes conditional market_scripts.pbo::4_World\DayZExpansion_Market\Classes\UserActionsComponent\Actions\Continuous\ActionGagTarget.c:15
ActionGagTarget.ActionCondition T2 yes conditional quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionGagTarget.c:15
ActionGetInTransport.ActionCondition T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionGetInTransport.c:15
ActionGetInTransport.OnEndServer — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionGetInTransport.c:35
ActionGetOutTransport.ProcessGetOutTransportActionData — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Interact\Vehicles\ActionGetOutTransport.c:3
ActionGetOutTransport.ProcessGetOutTransportActionData — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionGetOutTransport.c:21
ActionGetOutTransport.OnEnd — yes conditional vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionGetOutTransport.c:52
ActionGetOutTransport.OnEndServer — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionGetOutTransport.c:64
ActionGiveBloodTarget.ActionCondition T2 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\Medical\ActionGiveBloodTarget.c:15
ActionGiveBloodTarget.OnStartServer — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\Medical\ActionGiveBloodTarget.c:26
ActionGiveBloodTarget.ActionCondition T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\Medical\ActionGiveBloodTarget.c:15
ActionHandcuffTarget.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\SingleUse\ActionHandcuffTarget.c:15
ActionHandcuffTarget.ActionCondition T2 yes conditional market_scripts.pbo::4_World\DayZExpansion_Market\Classes\UserActionsComponent\Actions\SingleUse\ActionHandcuffTarget.c:15
ActionHandcuffTarget.ActionCondition T2 yes conditional quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\SingleUse\ActionHandcuffTarget.c:15
ActionInjectTarget.ActionCondition T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\SingleUse\Medical\ActionInjectTarget.c:15
ActionInjectTarget.ActionCondition T2 yes conditional market_scripts.pbo::4_World\DayZExpansion_Market\Classes\UserActionsComponent\Actions\SingleUse\Medical\ActionInjectTarget.c:15
ActionInjectTarget.ActionCondition T2 yes conditional quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\SingleUse\Medical\ActionInjectTarget.c:15
ActionLoadMagazine.OnStartServer — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:4
ActionLoadMagazine.OnEndServer — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:15
ActionLoadMagazineQuick.OnStartServer — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:30
ActionLoadMagazineQuick.OnEndServer — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:41
ActionLockDoors.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionLockDoors.c:15
ActionLowerFlag.GetText — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionLowerFlag.c:15
ActionLowerFlag.ActionCondition T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionLowerFlag.c:25
ActionMineTree.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionMineTree.c:15
ActionNextCombinationLockDialOnTarget.ActionCondition T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionNextCombinationLockDialOnTarget.c:15
ActionOpenCarDoors.ActionCondition T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionOpenCarDoors.c:3
ActionOpenCarDoorsOutside.ActionCondition T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionOpenCarDoorsOutside.c:3
ActionOpenDoors.OnEndServer — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Interact\ActionCloseDoors.c:5
ActionOpenFence.OnEndServer — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Interact\ActionCloseDoors.c:27
ActionOpenFence.GetText — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionOpenFence.c:20
ActionOpenFence.Can — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionOpenFence.c:33
ActionOpenFence.ActionCondition T2 yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionOpenFence.c:78
ActionOpenFence.OnStartServer — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionOpenFence.c:86
ActionPackTent.GetText — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionPackTent.c:15
ActionPackTent.ActionCondition T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionPackTent.c:25
ActionPackTent.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionPackTent.c:15
ActionPushObject.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionPushObject.c:15
ActionRaiseFlag.GetText — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionRaiseFlag.c:15
ActionRaiseFlag.ActionCondition T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionRaiseFlag.c:25
ActionRepairPart.RepairCondition — yes ✓ vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Classes\UserActionsComponent\Actions\Continuous\ActionRepairPart.c:16
ActionRestrainSelf.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionRestrainSelf.c:15
ActionRestrainSelf.OnFinishProgressServer — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionRestrainSelf.c:15
ActionRestrainTarget.OnStartServer — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\ActionRestrainTarget.c:15
ActionRestrainTarget.OnFinishProgressServer — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\ActionRestrainTarget.c:44
ActionRestrainTarget.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionRestrainTarget.c:15
ActionRestrainTarget.ActionCondition T2 yes conditional market_scripts.pbo::4_World\DayZExpansion_Market\Classes\UserActionsComponent\Actions\Continuous\ActionRestrainTarget.c:15
ActionRestrainTarget.ActionCondition T2 yes conditional quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionRestrainTarget.c:15
ActionShaveTarget.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionShaveTarget.c:15
ActionShaveTarget.ActionCondition T2 yes conditional market_scripts.pbo::4_World\DayZExpansion_Market\Classes\UserActionsComponent\Actions\Continuous\ActionShaveTarget.c:15
ActionShaveTarget.ActionCondition T2 yes conditional quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionShaveTarget.c:15
ActionSkinning.Can — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\eAIActionSkinning.c:3
ActionSkinning.CanContinue — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\eAIActionSkinning.c:11
ActionSkinning.ActionCondition T2 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\eAIActionSkinning.c:19
ActionStartEngine.GetText — yes ✗ none 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngine.c:17
ActionStartEngine.ActionCondition T2 yes ✗ none 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngine.c:23
ActionStartEngine.OnFinishProgress — yes conditional 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngine.c:101
ActionStartEngine.Expansion_CheckSuccess — yes ✗ none 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngine.c:118
ActionStartEngineBoat.ActionCondition T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngineBoat.c:15
ActionStartEngineBoat.Expansion_CheckSuccess — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngineBoat.c:24
ActionStartEngineMotorbike.ActionCondition T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngineMotorbike.c:17
ActionStartEngineMotorbike.Expansion_CheckSuccess — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngineMotorbike.c:26
ActionStopEngine.GetText — yes ✗ none 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\SingleUse\ActionStopEngine.c:17
ActionStopEngine.ActionCondition T2 yes ✗ none 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\SingleUse\ActionStopEngine.c:26
ActionStopEngine.OnExecute — yes conditional 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\SingleUse\ActionStopEngine.c:62
ActionStopEngine.Expansion_CheckSuccess — yes ✗ none 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\SingleUse\ActionStopEngine.c:80
ActionStopEngineBoat.Expansion_CheckSuccess — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\SingleUse\ActionStopEngineBoat.c:15
ActionSwitchLights.ActionCondition T2 yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionSwitchLights.c:15
ActionSwitchSeats.Start — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionSwitchSeats.c:15
ActionTakeItem.GetText — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionTakeItem.c:17
ActionTakeItem.ActionCondition T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionTakeItem.c:27
ActionTakeItemToHands.GetText — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionTakeItemToHands.c:17
ActionTakeItemToHands.ActionCondition T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionTakeItemToHands.c:27
ActionTargetsCursor.Update — yes conditional core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\ActionTargetsCursor.c:20
ActionTargetsCursor.GetActionDesc — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\ActionTargetsCursor.c:41
ActionTogglePlaceObject.Start — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\SingleUse\ActionTogglePlaceObject.c:16
ActionTogglePlaceObject.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\SingleUse\ActionTogglePlaceObject.c:15
ActionToggleTentOpen.GetText — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionToggleTentOpen.c:18
ActionToggleTentOpen.ActionCondition T2 yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionToggleTentOpen.c:40
ActionToggleTentOpen.OnExecuteServer — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionToggleTentOpen.c:76
ActionTriggerRemotely.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\SingleUse\ActionTriggerRemotely.c:15
ActionTurnOffPowerGenerator.CreateConditionComponents — yes ✗ none scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Interact\ActionTurnOffPowerGenerator.c:15
ActionTurnOffPowerGenerator.ActionCondition T2 yes conditional scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Interact\ActionTurnOffPowerGenerator.c:21
ActionTurnOnPowerGenerator.CreateConditionComponents — yes ✗ none scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Interact\ActionTurnOnPowerGenerator.c:15
ActionTurnOnPowerGenerator.ActionCondition T2 yes conditional scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Interact\ActionTurnOnPowerGenerator.c:21
ActionUnlockDoors.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionUnlockDoors.c:15
ActionUnmountBarbedWire.GetText — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionUnMountBarbedWire.c:15
ActionUnmountBarbedWire.ActionCondition T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionUnMountBarbedWire.c:25
ActionUnmountBarbedWire.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionUnMountBarbedWire.c:15
ActionUnpin.OnExecute — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\SingleUse\ActionUnpin.c:3
ActionUnpin.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\SingleUse\ActionUnpin.c:15
ActionUnrestrainTarget.OnFinishProgressServer — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\ActionUnrestrainTarget.c:15
ActionUnrestrainTarget.ActionCondition T2 yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionUnrestrainTarget.c:15
ActionUnrestrainTargetHands.OnFinishProgressServer — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\ActionUnrestrainTargetHands.c:15
ActionWorldCraft.Post_SetupAction — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\ActionWorldCraft.c:3
ActionWorldCraft.ActionCondition T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionWorldCraft.c:3
AlarmClock_ColorBase.OnUpdate T0 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Gear\Tools\AlarmClock.c:3
Ammunition_Base.Expansion_GetHealthDamage — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Magazine\AmmunitionPiles.c:24
Ammunition_Base.CanAddCartridges — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\Ammunition_Base.c:15
Ammunition_Base.IsCompatiableAmmo — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\Ammunition_Base.c:26
Ammunition_Base.CanBeSplit — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\Ammunition_Base.c:43
Ammunition_Base.SplitItemToInventoryLocation — yes ✗ none quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\Ammunition_Base.c:55
Ammunition_Base.SplitItem — yes ✗ none quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\Ammunition_Base.c:76
Ammunition_Base.CombineItems — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\Ammunition_Base.c:94
AnalyticsManagerServer.OnPlayerConnect T3 yes conditional 0_spawnselection_preload.pbo::3_Game\Analytics\AnalyticsManagerServer.c:15
AnalyticsManagerServer.OnPlayerConnect T3 yes ✓ core_scripts.pbo::3_Game\DayZExpansion_Core\Analytics\ExpansionAnalyticsManagerServer.c:21
AnalyticsManagerServer.OnEntityKilled — yes ✓ core_scripts.pbo::3_Game\DayZExpansion_Core\Analytics\ExpansionAnalyticsManagerServer.c:38
AnalyticsManagerServer.OnPlayerKilled — yes conditional core_scripts.pbo::3_Game\DayZExpansion_Core\Analytics\ExpansionAnalyticsManagerServer.c:73
AnimalBase.OnVariablesSynchronized T2 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\AnimalBase.c:47
AnimalBase.EEOnDamageCalculated — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\AnimalBase.c:54
AnimalBase.EEKilled T3 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\AnimalBase.c:65
AnimalBase.EEHitBy T2 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\AnimalBase.c:72
AnimalBase.EEHealthLevelChanged T2 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\AnimalBase.c:79
AnimalBase.ModCommandHandlerBefore — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\AnimalBase.c:86
AnimalBase.ModCommandHandlerInside — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\AnimalBase.c:99
AnimalBase.CommandHandler T1 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\AnimalBase.c:111
AnimalBase.EOnContact — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\AnimalBase.c:119
AnimalBase.AfterStoreLoad T3 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Animals\AnimalBase.c:26
AnimalBase.NameOverride — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Animals\AnimalBase.c:86
AnimalBase.EEOnDamageCalculated — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Animals\AnimalBase.c:94
AnimalBase.EEHitBy T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Animals\AnimalBase.c:108
AnimalBase.EEKilled T3 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Animals\AnimalBase.c:123
AnimalBase.ModCommandHandlerBefore — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Animals\AnimalBase.c:133
AnimalBase.CommandHandler T1 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Animals\AnimalBase.c:154
AnimalBase.EEKilled T3 yes ✓ hardline_scripts.pbo::4_World\DayZExpansion_Hardline\Entities\Creatures\Animals\AnimalBase.c:15
AnimalBase.EEHitBy T2 yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Creatures\Animals\AnimalBase.c:181
AnimalBase.EEKilled T3 yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Creatures\Animals\AnimalBase.c:198
AnimalBase.EEOnDamageCalculated — yes ✓ vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Creatures\Animals\AnimalBase.c:34
AnimalBase.EEHitBy T2 yes ✓ vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Creatures\Animals\AnimalBase.c:49
AnimalBase.EEKilled T3 yes ✓ vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Creatures\Animals\AnimalBase.c:57
AnimalBase.EEDelete T3 yes ✓ vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Creatures\Animals\AnimalBase.c:66
AnimalBase.SetAsSkinned — yes ✓ vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Creatures\Animals\AnimalBase.c:133
AnimalBase.OnVariablesSynchronized T2 yes ✓ vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Creatures\Animals\AnimalBase.c:141
AnimatedActionBase.OnAnimationEvent — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\AnimatedActionBase.c:15
AnimatedActionBase.OnExecute — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\ActionBases.c:219
AreaExposureMdfr.OnActivate — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerModifiers\Modifiers\Conditions\AreaExposure.c:3
AreaExposureMdfr.OnActivate — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\PlayerModifiers\Modifiers\Conditions\AreaExposure.c:16
AreaExposureMdfr.OnTick — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\PlayerModifiers\Modifiers\Conditions\AreaExposure.c:22
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Clothing\Armband_ColorBase.c:3
AttachmentsWrapper.SetParent — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InventoryNew\ExpansionTidyPanel.c:171
AttachNewMagazine.OnEntry — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\FSM\States\WeaponReplacingMagAndChamberNext.c:73
BarbedWire.ExpansionOnDestroyed — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BarbedWire.c:15
Barrel_ColorBase.Open — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\Barrel_ColorBase.c:16
Barrel_ColorBase.Close — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\Barrel_ColorBase.c:24
Barrel_ColorBase.IsNonExpansionOpenable — yes ✗ none virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\Barrel_ColorBase.c:32
BarrelHoles_ColorBase.CF_OnStoreLoad — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\BarrelHoles_ColorBase.c:18
BarrelHoles_ColorBase.Expansion_CanUseVirtualStorage — yes conditional virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\BarrelHoles_ColorBase.c:37
BarrelHoles_ColorBase.Open — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\BarrelHoles_ColorBase.c:48
BarrelHoles_ColorBase.Close — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\BarrelHoles_ColorBase.c:56
BarrelHoles_ColorBase.IsNonExpansionOpenable — yes ✗ none virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\BarrelHoles_ColorBase.c:64
BaseBuildingBase.GetKitSpawnPosition — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase.c:15
BaseBuildingBase.IsOpen — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase.c:20
Battery9V.SetActions T2 yes ✓ scripts.pbo::4_World\DayZExpansion\Entities\ItemBase\Battery9V.c:15
BatteryCharger.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\BatteryCharger.c:4
BatteryCharger.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\BatteryCharger.c:12
BearTrap.Expansion_GetAmmoTypes — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Bear.c:3
BearTrap.Expansion_IsMechanicalTrap — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Bear.c:8
BleedingSourcesManagerBase.CanAddBleedingSource — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\BleedingSources\BleedingSourcesManagerBase.c:15
BleedingSourcesManagerServer.ProcessHit — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\BleedingSources\BleedingSourcesManagerServer.c:3
BloodLoss.OnUpdateClient — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerSymptoms\States\Secondary\BloodLoss.c:4
Blowtorch.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Blowtorch.c:4
BuildingBase.DeferredInit — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Buildings\BuildingBase.c:66
BuildingBase.EEOnCECreate — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Buildings\BuildingBase.c:168
BuildingBase.AfterStoreLoad T3 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Buildings\BuildingBase.c:175
BuildingBase.EEHitBy T2 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Buildings\BuildingBase.c:183
BuildingBase.NameOverride — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Buildings\BuildingBase.c:18
BuildingBase.Explode — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Buildings\BuildingBase.c:26
BuildingBase.EEOnDamageCalculated — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Buildings\BuildingBase.c:33
BuildingBase.EEHitBy T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Buildings\BuildingBase.c:47
BuildingBase.OnVariablesSynchronized T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Buildings\BuildingBase.c:55
BuildingBase.DeferredInit — yes ✓ scripts.pbo::4_World\DayZExpansion\Entities\Houses\BuildingBase.c:54
BuildingBase.EEOnDamageCalculated — yes ✓ scripts.pbo::4_World\DayZExpansion\Entities\Houses\BuildingBase.c:102
CamoNet.SetActions T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase\CamoNet.c:15
CanisterGasoline.SetActions T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Expansion_Landrover_Base.c:678
CarBattery.CanPutIntoHands T2 yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\CarBattery.c:16
CarDoor.EEHealthLevelChanged T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\CarDoor.c:3
CarDoor.NameOverride — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\CarDoor.c:24
CarDoor.Expansion_CarContactActivates — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\CarDoor.c:33
CarHud.Init — yes ✓ vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\GUI\CarHud.c:5
CarHud.ShowVehicleInfo — yes ✓ vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\GUI\CarHud.c:12
CarHud.RefreshVehicleHud — yes ✓ vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\GUI\CarHud.c:31
CarScript.EEOnDamageCalculated — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\CarScript.c:21
CarScript.EEKilled T3 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\CarScript.c:32
CarScript.EEHitBy T2 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\CarScript.c:39
CarScript.EEHealthLevelChanged T2 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\CarScript.c:51
CarScript.OnInput — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\CarScript.c:58
CarScript.CanBeTargetedByAI — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\CarScript_ZombieTargeting.c:3
CarScript.EEInit T3 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Vehicles\CarScript.c:5
CarScript.GenerateCarHornAINoise — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Vehicles\CarScript.c:17
CarScript.DamageCrew — yes ✓ scripts.pbo::4_World\DayZExpansion\Entities\Vehicles\CarScript.c:15
CarScript.IsAreaAtDoorFree — yes ✗ none vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Vehicles\CarScript.c:6
CarScript.IsAreaAtDoorFree — yes ✗ none vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Vehicles\CarScript.c:57
CarScript.DebugFreeAreaAtDoor — yes ✗ none vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Vehicles\CarScript.c:72
CarScript.EEItemDetached T2 yes ✓ vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Vehicles\CarScript.c:97
CarScript.EEDelete T3 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\CarScript_Towing.c:32
CarScript.EEKilled T3 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\CarScript_Towing.c:39
CarScript.OnInput — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\CarScript_Towing.c:46
CarScript.OnVariablesSynchronized T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\CarScript_Towing.c:301
CattleProd.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\CattleProd.c:4
CattleProd.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\CattleProd.c:12
CF_Date.Format — yes conditional core_scripts.pbo::3_Game\DayZExpansion_Core\CF_Date.c:62
CF_Localiser.Set — yes ✗ none core_scripts.pbo::3_Game\DayZExpansion_Core\CF_Localiser.c:15
CF_Localiser.Set — yes ✓ core_scripts.pbo::3_Game\DayZExpansion_Core\CF_Localiser.c:24
CF_ModuleGame.EnableRPC — yes conditional core_scripts.pbo::3_Game\DayZExpansion_Core\CF_ModuleGame.c:27
CharacterCreationMenu.Refresh — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\CharacterCreation\CharacterCreationMenu.c:15
CharacterCreationMenu.Back — yes ✓ scripts.pbo::5_Mission\DayZExpansion\GUI\NewUI\CharacterCreationMenu.c:14
Chat.Add — yes conditional chat_scripts.pbo::5_Mission\DayZExpansion_Chat\Chat.c:75
Chat.AddInternal — yes conditional chat_scripts.pbo::5_Mission\DayZExpansion_Chat\Chat.c:91
Chat.Clear — yes conditional chat_scripts.pbo::5_Mission\DayZExpansion_Chat\Chat.c:107
ChatInputMenu.Init — yes ✗ none chat_scripts.pbo::5_Mission\DayZExpansion_Chat\ChatInputMenu.c:20
ChatInputMenu.UseKeyboard — yes ✗ none chat_scripts.pbo::5_Mission\DayZExpansion_Chat\ChatInputMenu.c:40
ChatInputMenu.UseMouse — yes ✗ none chat_scripts.pbo::5_Mission\DayZExpansion_Chat\ChatInputMenu.c:45
ChatInputMenu.OnChange — yes conditional chat_scripts.pbo::5_Mission\DayZExpansion_Chat\ChatInputMenu.c:50
ChatInputMenu.OnShow — yes ✓ chat_scripts.pbo::5_Mission\DayZExpansion_Chat\ChatInputMenu.c:120
ChatInputMenu.OnHide — yes conditional chat_scripts.pbo::5_Mission\DayZExpansion_Chat\ChatInputMenu.c:132
Chemlight_ColorBase.eAI_GetNightVisibility — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Chemlight.c:3
Chemlight_ColorBase.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\ChemLight.c:4
Chemlight_ColorBase.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\ChemLight.c:12
CivilianSedan.ExpansionGetWheelType — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\CivilianSedan.c:15
CivilianSedan.OnDebugSpawn — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\CivilianSedan.c:20
CivSedanWheel.OnWasDetached — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\ExpansionUniversalWheel.c:56
ClientData.SyncEvent_PreprocessPlayerList — yes ✗ none core_scripts.pbo::3_Game\DayZExpansion_Core\Client\ClientData.c:15
Clothing.SmershException — yes ✗ none 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:18
Clothing.CanReceiveItemIntoCargoClothingConditions — yes ✗ none 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:26
Clothing.CanLoadItemIntoCargoClothingConditions — yes ✗ none 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:33
Clothing.EECargoIn — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Clothing_Base.c:5
Clothing.EECargoOut — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Clothing_Base.c:12
Clothing.EECargoMove — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Clothing_Base.c:19
Clothing.Expansion_SwitchItemSelectionTextureEx — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Clothing_Base.c:4
CombinationLock.ExpansionOnDestroyed — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\CombinationLock.c:15
Construction.CanBuildPart — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\BaseBuilding\Construction.c:125
ConstructionBase.IsCollidingEx — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Construction.c:15
ConstructionBase.UpdateConstructionParts — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Construction.c:94
ConstructionBase.GetConstructionPartsToBuild — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Construction.c:149
ConstructionBase.DismantlePartServerEx — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Construction.c:170
Container_Base.DeferredInit — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\Container_Base.c:18
Container_Base.CF_OnStoreLoad — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\Container_Base.c:37
Container_Base.Open — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\Container_Base.c:65
Container_Base.Close — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\Container_Base.c:73
ContainerWithCargoAndAttachments.OnShow — yes conditional core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InventoryNew\Inherited\ContainerWithCargoAndAttachments.c:15
ContainerWithCargoAndAttachments.SetOpenState — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InventoryNew\Inherited\ContainerWithCargoAndAttachments.c:21
ContainerWithCargoAndAttachments.SetEntity — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InventoryNew\Inherited\ContainerWithCargoAndAttachments.c:29
ContaminatedArea_Base.eAI_IsDangerousToAI — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ContaminatedArea\ContaminatedArea.c:3
CoughSymptom.OnGetActivatedServer — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerSymptoms\States\Primary\CoughState.c:3
CraftFenceKit.CanDo — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\Recipes\Recipes\CraftFenceKit.c:18
CraftTerritoryFlagKit.CanDo — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\Recipes\Recipes\CraftTerritoryFlagKit.c:18
CraftWatchtowerKit.CanDo — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\Recipes\Recipes\CraftWatchtowerKit.c:18
DayZExpansion.SpectateAI — yes ✗ none ai_scripts.pbo::5_Mission\DayZExpansion_AI\DayZExpansion.c:50
DayZExpansion.OnLoaded — yes ✓ basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\DayZExpansion.c:18
DayZExpansion.OnLoaded — yes ✓ book_scripts.pbo::5_Mission\DayZExpansion_Book\DayZExpansion.c:21
DayZExpansion.OnLoaded — yes ✓ groups_scripts.pbo::5_Mission\DayZExpansion_Groups\DayZExpansion.c:3
DayZExpansion.OnLoaded — yes ✓ market_scripts.pbo::5_Mission\DayZExpansion_Market\DayZExpansion.c:19
DayZExpansion.OnLoaded — yes ✓ navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\DayZExpansion.c:3
DayZExpansion.OnLoaded — yes ✓ spawnselection_scripts.pbo::5_Mission\DayZExpansion_SpawnSelection\DayZExpansion.c:33
DayZExpansion.OnFinish — yes ✓ spawnselection_scripts.pbo::5_Mission\DayZExpansion_SpawnSelection\DayZExpansion.c:43
DayZExpansion.OnLoaded — yes ✓ vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\DayZExpansion.c:22
DayZGame.OnUpdate T0 yes conditional 0_core_preload.pbo::3_Game\DayZGame.c:7
DayZGame.ExplosionEffectsEx — yes ✓ ai_scripts.pbo::3_Game\DayZExpansion_AI\DayZGame.c:97
DayZGame.FirearmEffects — yes ✓ ai_scripts.pbo::3_Game\DayZExpansion_AI\DayZGame.c:107
DayZGame.CloseCombatEffects — yes ✓ ai_scripts.pbo::3_Game\DayZExpansion_AI\DayZGame.c:115
DayZGame.OnUpdate T0 yes ✓ ai_scripts.pbo::3_Game\DayZExpansion_AI\DayZGame.c:135
DayZGame.IsDebugMonitor — yes ✗ none ai_scripts.pbo::3_Game\DayZExpansion_AI\DayZGame.c:143
DayZGame.FirearmEffects — yes ✓ core_scripts.pbo::3_Game\DayZExpansion_Core\DayZGame.c:239
DayZGame.Expansion_OnUpdate — yes ✗ none core_scripts.pbo::3_Game\DayZExpansion_Core\DayZGame.c:252
DayZGame.OnRPC T2 yes conditional core_scripts.pbo::3_Game\DayZExpansion_Core\DayZGame.c:259
DayZGame.CancelLoginTimeCountdown — no ✓ vanillafixes_scripts.pbo::3_Game\DayZExpansion_VanillaFixes\DayZGame.c:46
DayZGame.FirearmEffects — yes ✓ vanillafixes_scripts.pbo::3_Game\DayZExpansion_VanillaFixes\DayZGame.c:155
DayZGame.CloseCombatEffects — yes ✓ vanillafixes_scripts.pbo::3_Game\DayZExpansion_VanillaFixes\DayZGame.c:163
DayZIntroScenePC.ResetIntroCamera — yes conditional scripts.pbo::5_Mission\DayZExpansion\DayZIntroScenePC.c:300
DayZIntroScenePC.CharacterRotationStart — yes conditional scripts.pbo::5_Mission\DayZExpansion\DayZIntroScenePC.c:306
DayZPlayerCamera1stPersonVehicle.OnActivate — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCamera1stPersonVehicle.c:21
DayZPlayerCamera1stPersonVehicle.OnUpdate T0 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCamera1stPersonVehicle.c:28
DayZPlayerCamera1stPersonVehicle.Expansion_GetUDAngles — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCamera1stPersonVehicle.c:54
DayZPlayerCamera3rdPerson.OnUpdate T0 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Players\Cameras\DayZPlayerCamera3rdPerson.c:16
DayZPlayerCamera3rdPersonVehicle.OnActivate — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCamera3rdPersonVehicle.c:30
DayZPlayerCamera3rdPersonVehicle.OnUpdate T0 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCamera3rdPersonVehicle.c:42
DayZPlayerCamera3rdPersonVehicle.Expansion_GetUDAngles — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCamera3rdPersonVehicle.c:153
DayZPlayerCameraBase.UpdateUDAngleUnlocked — yes ✗ none 0_core_preload.pbo::4_World\Entities\ManBase\DayZPlayer\DayZPlayerCameraBase.c:7
DayZPlayerCameraBase.UpdateUDAngle — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Players\Cameras\DayzPlayerCameraBase.c:17
DayZPlayerCameraBase.UpdateLRAngle — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Players\Cameras\DayzPlayerCameraBase.c:25
DayZPlayerCameraBase.OnUpdate T0 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Players\Cameras\DayzPlayerCameraBase.c:34
DayZPlayerCameraBase.UpdateUDAngleUnlocked — yes conditional vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCameraBase.c:25
DayZPlayerCameraBase.UpdateLRAngleUnlocked — yes conditional vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCameraBase.c:33
DayZPlayerCameraBase.StdFovUpdate — yes conditional vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCameraBase.c:41
DayZPlayerCommandDeathCallback.OnSimulationEnd — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:661
DayZPlayerImplement.Expansion_Init — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:70
DayZPlayerImplement.CanBeTargetedByAI — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:95
DayZPlayerImplement.Expansion_IsAI — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:124
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:129
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:134
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:141
DayZPlayerImplement.OnVariablesSynchronized T2 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:300
DayZPlayerImplement.Expansion_CanBeDamaged — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:396
DayZPlayerImplement.EEOnDamageCalculated — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:407
DayZPlayerImplement.EEKilled T3 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:431
DayZPlayerImplement.EEHitBy T2 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:472
DayZPlayerImplement.EEHealthLevelChanged T2 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:549
DayZPlayerImplement.AddNoise — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:595
DayZPlayerImplement.CommandHandler T1 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660
DayZPlayerImplement.IsInventoryVisible T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:73
DayZPlayerImplement.OnVariablesSynchronized T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:138
DayZPlayerImplement.EEOnDamageCalculated — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:208
DayZPlayerImplement.EEHitBy T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:225
DayZPlayerImplement.EEKilled T3 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:233
DayZPlayerImplement.CanBeSkinned — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:244
DayZPlayerImplement.NameOverride — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:252
DayZPlayerImplement.CommandHandler T1 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
DayZPlayerImplement.OnSyncJuncture — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:282
DayZPlayerImplement.ShowDeadScreen — yes ✓ scripts.pbo::4_World\DayZExpansion\Entities\ManBase\DayZPlayerImplement.c:20
DayZPlayerImplement.IsShootingFromCamera — yes ✓ scripts.pbo::4_World\DayZExpansion\Entities\ManBase\DayZPlayerImplement.c:41
DayZPlayerImplement.HandleWeapons T1 yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\DayZPlayerImplement.c:17
DayZPlayerImplementFallDamage.HandleFallDamage — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Entities\DayZPlayerImplementFallDamage.c:3
DayZPlayerImplementThrowing.HandleThrowing — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplementThrowing.c:15
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Melee\DayZPlayerMeleeFightLogic_LightHeavy.c:3
DayZPlayerMeleeFightLogic_LightHeavy.Init — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayer\DayZPlayerMeleeFightLogic_LightHeavy.c:15
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayer\DayZPlayerMeleeFightLogic_LightHeavy.c:21
DeadFox.Expansion_IsMeleeWeapon — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\MeleeFox.c:4
DeafnessCompleteSymptom.OnGetActivatedClient — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerSymptoms\States\Secondary\DeafnessCompleteSymptom.c:4
DeafnessCompleteSymptom.OnGetDeactivatedClient — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerSymptoms\States\Secondary\DeafnessCompleteSymptom.c:10
DebugMonitor.SetFramerate — yes ✓ ai_scripts.pbo::5_Mission\DayZExpansion_AI\GUI\DebugMonitor.c:20
DebugMonitor.CalculateMapTile — yes conditional ai_scripts.pbo::5_Mission\DayZExpansion_AI\GUI\DebugMonitor.c:30
DebugMonitor.SetFramerateText — yes conditional ai_scripts.pbo::5_Mission\DayZExpansion_AI\GUI\DebugMonitor.c:119
Defibrillator.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Defibrillator.c:4
Defibrillator.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Defibrillator.c:12
DigOutStashLambda.Execute — yes ✗ none vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Classes\UserActionsComponent\Actions\Continuous\ActionDigOutStash.c:4
eAIBase.Init — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ManBase\eAIBase.c:18
eAIBase.Expansion_IsGravecrossEnabled — yes conditional scripts.pbo::4_World\DayZExpansion\Entities\ManBase\eAIBase.c:4
EasterEgg.OnInventoryEnter T2 yes ✓ vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\ItemBase\EasterEgg.c:4
EasterEgg.OnInventoryExit T2 yes ✓ vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\ItemBase\EasterEgg.c:13
Edible_Base.ChangeFoodStage — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Edible_Base.c:3
EffectArea.InitZoneServer — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ContaminatedArea\EffectArea.c:8
EffectArea.OnVariablesSynchronized T2 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ContaminatedArea\EffectArea.c:20
EffectArea.OnPlayerEnterServer — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ContaminatedArea\EffectArea.c:45
EffectArea.OnPlayerExitServer — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ContaminatedArea\EffectArea.c:53
EffectArea.EEDelete T3 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ContaminatedArea\EffectArea.c:69
EffExhaustSmoke.Expansion_SetParticleStateHelicopter — yes ✗ none vehicles_scripts.pbo::3_Game\DayZExpansion_Vehicles\Particles\ExpansionVehicleSmoke.c:29
EffExhaustSmoke.Event_OnFrameUpdate — yes conditional vehicles_scripts.pbo::3_Game\DayZExpansion_Vehicles\Particles\ExpansionVehicleSmoke.c:44
EffExhaustSmoke.Expansion_SetRotorSpeed — yes ✗ none vehicles_scripts.pbo::3_Game\DayZExpansion_Vehicles\Particles\ExpansionVehicleSmoke.c:83
EmoteManager.CommitSuicide — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\ExpansionEmoteManager.c:15
EmoteManager.CreateBleedingEffect — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\ExpansionEmoteManager.c:32
EmoteManager.PlayEmote — yes ✓ vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Classes\EmoteManager.c:4
ExpansionActionDismissAI.ActionCondition T2 yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Interact\ExpansionActionDismissAI.c:16
ExpansionActionPaint.GetText — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ExpansionActionPaint.c:15
ExpansionActionPaint.ActionCondition T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ExpansionActionPaint.c:25
ExpansionBarbedWire.CreateTargetInformation — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ExpansionBarbedWire.c:4
ExpansionBarbedWire.Expansion_IsDanger — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ExpansionBarbedWire.c:11
ExpansionBaseBuilding.SetActions T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:39
ExpansionBaseBuilding.EEInit T3 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:48
ExpansionBaseBuilding.EEKilled T3 yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:55
ExpansionBaseBuilding.CanBeRepairedToPristine — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:93
ExpansionBaseBuilding.GetDestroySound — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:98
ExpansionBaseBuilding.GetKitSpawnPosition — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:110
ExpansionBaseBuilding.IsFacingPlayer — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:123
ExpansionBaseBuilding.IsFacingCamera — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:155
ExpansionBaseBuilding.HasProperDistance — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:185
ExpansionBaseBuilding.ExpansionHasCodeLock — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:220
ExpansionBaseBuilding.ExpansionGetCodeLock — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:236
ExpansionBaseBuilding.OnPartBuiltServer — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:246
ExpansionBaseBuilding.UpdatePhysics — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:263
ExpansionBaseBuilding.UpdateAttachmentPhysics — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:296
ExpansionBaseBuilding.CanReceiveAttachment T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:327
ExpansionBaseBuilding.IsOpened — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:353
ExpansionBaseBuilding.CanBeDamaged — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:358
ExpansionBaseBuilding.CanObstruct — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:377
ExpansionBaseBuilding.ExpansionOnDestroyed — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:382
ExpansionBaseBuilding.OnVariablesSynchronized T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:388
ExpansionBaseBuilding.CF_OnStoreSave — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:396
ExpansionBaseBuilding.CF_OnStoreLoad — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:404
ExpansionBaseBuilding.AfterStoreLoad T3 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:430
ExpansionBookMenuManager.RegisterBookMenuTabs — yes ✓ hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\Book\ExpansionBookMenuManager.c:19
ExpansionClientSettingsModule.OnSettingsChanged — yes ✓ navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\ExpansionClientSettingsModule.c:3
ExpansionCodeLock.ExpansionUnlock — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\ExpansionCodeLock.c:15
ExpansionCodeLock.ExpansionLock — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\ExpansionCodeLock.c:27
ExpansionESPModificationModule.OnInit T3 yes ✓ basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\Classes\Modules\ESP\ExpansionESPModificationModule.c:22
ExpansionESPModificationModule.OnInit T3 yes ✓ vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\Modules\COT\Vehicles\ESP\ExpansionESPModificationModule.c:22
ExpansionItemInspectionBase.UpdateItemStats — yes ✓ hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\MVC\ScriptViews\ExpansionItemInspection.c:3
ExpansionMarkerClientData.PartyCount — yes ✗ none groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:23
ExpansionMarkerClientData.PartyGet — yes ✗ none groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:31
ExpansionMarkerClientData.PartyGet — yes ✗ none groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:36
ExpansionMarkerClientData.PartyInsert — yes ✗ none groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:50
ExpansionMarkerClientData.PartyUpdate — yes ✗ none groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:55
ExpansionMarkerClientData.PartyRemove — yes ✗ none groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:60
ExpansionMarkerClientData.PartyPlayerCount — yes ✗ none groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:71
ExpansionMarkerClientData.PartyPlayerGet — yes ✗ none groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:79
ExpansionMarkerClientData.PartyPlayerGet — yes ✗ none groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:84
ExpansionMarkerClientData.PartyQuickCount — yes ✗ none groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:89
ExpansionMarkerClientData.PartyQuickGet — yes ✗ none groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:97
ExpansionMarkerClientData.PartyQuickGet — yes ✗ none groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:102
ExpansionMarkerClientData.RefreshPartyMarkers — yes ✗ none groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:107
ExpansionMarketModule.CheckCanUseTrader — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Systems\Market\ExpansionMarketModule.c:16
ExpansionP2PMarketModule.CheckCanUseTrader — yes ✓ hardline_scripts.pbo::4_World\DayZExpansion_Hardline\Systems\Market\ExpansionP2PMarketModule.c:16
ExpansionP2PMarketModule.CheckCanUseTrader — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Systems\Market\ExpansionP2PMarketModule.c:16
ExpansionPartyData.OnJoin — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\ExpansionPartyData.c:19
ExpansionPartyData.OnLeave — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\ExpansionPartyData.c:68
ExpansionPartyPlayerData.OnLeave — yes ✓ navigation_scripts.pbo::4_World\DayZExpansion_Navigation\ExpansionPartyPlayerData.c:46
ExpansionPartyPlayerData.OnJoin — yes ✓ navigation_scripts.pbo::4_World\DayZExpansion_Navigation\ExpansionPartyPlayerData.c:63
ExpansionPartyPlayerData.OnStoreLoad T3 yes ✓ navigation_scripts.pbo::4_World\DayZExpansion_Navigation\ExpansionPartyPlayerData.c:93
ExpansionSettings.ServerInit — yes ✓ ai_scripts.pbo::3_Game\DayZExpansion_AI\Settings\ExpansionSettings.c:20
ExpansionSettings.Init — yes ✓ ai_scripts.pbo::3_Game\DayZExpansion_AI\Settings\ExpansionSettings.c:27
ExpansionSettings.Init — yes ✓ basebuilding_scripts.pbo::3_Game\DayZExpansion_BaseBuilding\Settings\ExpansionSettings.c:19
ExpansionSettings.Init — yes ✓ book_scripts.pbo::3_Game\DayZExpansion_Book\Settings\ExpansionSettings.c:17
ExpansionSettings.Init — yes ✓ chat_scripts.pbo::3_Game\DayZExpansion_Chat\ExpansionSettings.c:17
ExpansionSettings.Init — yes ✓ garage_scripts.pbo::3_Game\DayZExpansion_Garage\Settings\ExpansionSettings.c:17
ExpansionSettings.Init — yes ✓ groups_scripts.pbo::3_Game\DayZExpansion_Groups\ExpansionSettings.c:17
ExpansionSettings.Init — yes ✓ hardline_scripts.pbo::3_Game\DayZExpansion_Hardline\Settings\ExpansionSettings.c:17
ExpansionSettings.Init — yes ✓ market_scripts.pbo::3_Game\DayZExpansion_Market\Settings\ExpansionSettings.c:17
ExpansionSettings.Init — yes ✓ missions_scripts.pbo::3_Game\DayZExpansion_Missions\ExpansionSettings.c:18
ExpansionSettings.Init — yes ✓ nametags_scripts.pbo::3_Game\DayZExpansion_NameTags\Settings\ExpansionSettings.c:17
ExpansionSettings.Init — yes ✓ navigation_scripts.pbo::3_Game\DayZExpansion_Navigation\ExpansionSettings.c:17
ExpansionSettings.OnInit T3 yes ✓ navigation_scripts.pbo::3_Game\DayZExpansion_Navigation\ExpansionSettings.c:24
ExpansionSettings.Init — yes ✓ notificationscheduler_scripts.pbo::3_Game\DayZExpansion_NotificationScheduler\ExpansionSettings.c:17
ExpansionSettings.Init — yes ✓ p2pmarket_scripts.pbo::3_Game\DayZExpansion_P2PMarket\Settings\ExpansionSettings.c:17
ExpansionSettings.Init — yes ✓ personalstorage_scripts.pbo::3_Game\DayZExpansion_PersonalStorage\Settings\ExpansionSettings.c:17
ExpansionSettings.Init — yes ✓ personalstoragenew_scripts.pbo::3_Game\DayZExpansion_PersonalStorageNew\ExpansionSettings.c:17
ExpansionSettings.Init — yes ✓ quests_scripts.pbo::3_Game\DayZExpansion_Quests\Settings\ExpansionSettings.c:17
ExpansionSettings.Init — yes ✓ scripts.pbo::3_Game\DayZExpansion\Settings\ExpansionSettings.c:19
ExpansionSettings.Init — yes ✓ spawnselection_scripts.pbo::3_Game\DayZExpansion_SpawnSelection\Settings\ExpansionSettings.c:17
ExpansionSettings.Init — yes ✓ vehicles_scripts.pbo::3_Game\DayZExpansion_Vehicles\Settings\ExpansionSettings.c:17
ExpansionVehicle.DeferredInit — yes ✓ garage_scripts.pbo::4_World\DayZExpansion_Garage\Classes\ExpansionVehicle.c:3
ExpansionVehicle.Init — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:33
ExpansionVehicle.DeferredInit — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:146
ExpansionVehicle.CanBeDamaged — yes conditional vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:181
ExpansionVehicle.SetLockState — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:408
ExpansionVehicle.GetLockState — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:415
ExpansionVehicle.ResetKeyPairing — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:439
ExpansionVehicle.IsLocked — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:510
ExpansionVehicle.OnCECreate — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:698
ExpansionVehicle.OnDoorOpened — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:815
ExpansionVehicle.OnDoorClosed — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:827
ExpansionWorld.OnStart — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ExpansionWorld.c:58
ExpansionWorld.eAI_OnUpdate — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ExpansionWorld.c:197
ExpansionWorld.OnFinish — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ExpansionWorld.c:400
ExpansionWorld.FirearmEffects — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ExpansionWorld.c:471
ExpansionWorld.FixAIFirearmFX — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ExpansionWorld.c:486
ExpansionWorld.OnUpdate T0 yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\ExpansionWorld.c:18
ExpansionWorld.FirearmEffects — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\ExpansionWorld.c:36
ExpansionWorldObjectsModule.OnInit T3 yes ✓ scripts.pbo::4_World\DayZExpansion\Classes\Systems\Mapping\ExpansionWorldObjectsModule.c:20
ExpansionWorldObjectsModule.OnMissionStart T3 yes ✓ scripts.pbo::4_World\DayZExpansion\Classes\Systems\Mapping\ExpansionWorldObjectsModule.c:30
ExpansionWorldObjectsModule.OnMissionLoaded — yes ✓ scripts.pbo::4_World\DayZExpansion\Classes\Systems\Mapping\ExpansionWorldObjectsModule.c:49
ExplosivesBase.DeferredInit — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ExplosivesBase.c:3
ExplosivesBase.CreateTargetInformation — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ExplosivesBase.c:15
ExplosivesBase.Expansion_GetAmmoTypes — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ExplosivesBase.c:3
ExplosivesBase.Expansion_IsDanger — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ExplosivesBase.c:8
Fence.CanBeDamaged — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:17
Fence.AddAction — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:33
Fence.RemoveAction — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:49
Fence.CanReceiveAttachment T2 yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:67
Fence.ExpansionIsOpenable — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:89
Fence.ExpansionIsOpened — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:94
Fence.ExpansionGetCodeLock — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:99
Fence.ExpansionIsLocked — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:105
Fence.CanOpenFence — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:110
Fence.CF_OnStoreSave — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:122
Fence.CF_OnStoreLoad — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:130
Fence.OnPartDismantledServer — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:170
Fence.OnPartDestroyedServer — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:184
Fence.SetOpenedState — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:198
Fence.CloseAndLock — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:206
Fence.Expansion_OnPartBuiltServer — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\BaseBuildingBase\Fence.c:3
FeverBlurSymptom.OnUpdateClient — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerSymptoms\States\Secondary\FeverBlurSymptom.c:4
FeverBlurSymptom.OnGetDeactivatedClient — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerSymptoms\States\Secondary\FeverBlurSymptom.c:10
FirearmActionLoadBullet.OnEndServer — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:81
FirearmActionLoadBulletQuick.OnEndServer — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:98
FirearmActionLoadMultiBullet.OnStartServer — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:115
FirearmActionLoadMultiBullet.OnEndServer — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:126
FirearmActionLoadMultiBulletQuick.OnStartServer — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:141
FirearmActionLoadMultiBulletQuick.OnEndServer — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:152
FirearmActionLoadMultiBulletRadial.OnStartServer — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:166
FirearmActionLoadMultiBulletRadial.OnEndServer — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:177
FirearmActionMechanicManipulate.OnStartServer — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:192
FirearmActionMechanicManipulate.OnEndServer — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:203
FireworksBase.OnInventoryEnter T2 yes ✓ vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\ItemBase\FireworksBase.c:4
Flag_Base.CF_OnStoreSave — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Flags\Flag_Base.c:50
Flag_Base.CF_OnStoreLoad — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Flags\Flag_Base.c:60
Flag_Base.AfterStoreLoad T3 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Flags\Flag_Base.c:75
Flag_Base.OnWasAttached — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\Flag_Base.c:15
Flag_Base.OnWasDetached — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\Flag_Base.c:23
FlammableBase.OnSwitchOn — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\FlammableBase.c:4
FlammableBase.OnSwitchOff — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\FlammableBase.c:12
FlammableBase.eAI_GetNightVisibility — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\FlammableBase.c:19
Flaregun.OnFire — yes ✓ missions_scripts.pbo::4_World\DayZExpansion_Missions\Entities\Flares\Expansion_Ammo_FlareSupplyBase.c:15
Flashlight.eAI_GetNightVisibility — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Flashlight.c:3
Flashlight.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Flashlight.c:4
Flashlight.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Flashlight.c:12
GiftBox_Base.Open — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\GiftBox_Base.c:16
GiftBox_Base.Close — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\GiftBox_Base.c:24
GiftBox_Base.IsNonExpansionOpenable — yes ✗ none virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\GiftBox_Base.c:32
GPSReceiver.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Gear\Navigation\GPSReceiver.c:4
GPSReceiver.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Gear\Navigation\GPSReceiver.c:12
Grenade_Base.Expansion_IsLive — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Grenade_Base.c:3
Hacksaw.SetActions T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\Tools\Hacksaw.c:15
Hammer.SetActions T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Hammer.c:18
HandSaw.SetActions T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\Tools\HandSaw.c:15
HandsHeader.UpdateInterval — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InventoryNew\ExpansionTidyPanel.c:195
Hatchback_02.ExpansionGetWheelType — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Hatchback_02.c:15
Hatchback_02.OnDebugSpawn — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Hatchback_02.c:20
Hatchback_02_Wheel.OnWasDetached — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\ExpansionUniversalWheel.c:69
HatchbackWheel.OnWasDetached — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\ExpansionUniversalWheel.c:27
Hatchet.SetActions T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Hatchet.c:18
Header.SetItemPreview — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InventoryNew\ExpansionTidyPanel.c:136
Headtorch_ColorBase.eAI_GetNightVisibility — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Clothing\Headtorch_ColorBase.c:3
Heatpack.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Heatpack.c:4
Heatpack.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Heatpack.c:12
HMP3Symptom.OnUpdateClient — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerSymptoms\States\Secondary\HMP3Symptom.c:4
HMP3Symptom.OnGetActivatedClient — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerSymptoms\States\Secondary\HMP3Symptom.c:10
HMP3Symptom.OnGetDeactivatedClient — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerSymptoms\States\Secondary\HMP3Symptom.c:16
Hologram.GetProjectionEntityPosition — yes ✗ none 0_basebuilding_preload.pbo::4_World\Classes\Hologram.c:20
Hologram.SetOnGround — yes ✓ 0_basebuilding_preload.pbo::4_World\Classes\Hologram.c:124
Hologram.EvaluateCollision — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:160
Hologram.UpdateHologram — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:237
Hologram.SetProjectionPosition — no conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:245
Hologram.SetProjectionOrientation — no ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:269
Hologram.ProjectionBasedOnParent — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1040
Hologram.IsCollidingAngle — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1060
Hologram.IsCollidingBBox — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1072
Hologram.IsBehindObstacle — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1084
Hologram.IsBaseViable — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1096
Hologram.IsClippingRoof — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1108
Hologram.IsCollidingPlayer — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1120
Hologram.HeightPlacementCheck — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1132
Icon.InitEx — yes ✓ hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\Icon.c:46
Icon.SetItemPreview — yes ✓ hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\Icon.c:53
Icon.FullScreen — yes ✓ hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\Icon.c:60
Icon.DestroyWhiteBackground — yes ✓ hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\Icon.c:67
Icon.Expansion_UpdateItemRarity — yes ✗ none hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\Icon.c:74
Icon.Expansion_ResetColor — yes ✗ none hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\Icon.c:79
Icon.InitLock — yes ✓ hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\Icon.c:84
IngameHud.Init — yes ✓ ai_scripts.pbo::5_Mission\DayZExpansion_AI\IngameHud.c:17
IngameHud.Expansion_CanShowHUDElements — yes conditional core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\IngameHud.c:37
IngameHud.Expansion_IsVisible — yes ✗ none core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\IngameHud.c:77
IngameHud.ShowHudPlayer — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\IngameHud.c:88
IngameHud.Update — yes ✓ groups_scripts.pbo::5_Mission\DayZExpansion_Groups\GUI\Hud\IngameHud.c:37
IngameHud.RefreshHudVisibility — yes ✓ groups_scripts.pbo::5_Mission\DayZExpansion_Groups\GUI\Hud\IngameHud.c:106
IngameHud.Init — yes ✓ nametags_scripts.pbo::5_Mission\DayZExpansion_NameTags\GUI\Hud\IngameHud.c:54
IngameHud.Update — yes ✓ nametags_scripts.pbo::5_Mission\DayZExpansion_NameTags\GUI\Hud\IngameHud.c:580
IngameHud.Init — yes ✓ navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\IngameHud.c:81
IngameHud.Update — yes ✓ navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\IngameHud.c:122
IngameHud.RefreshHudVisibility — yes ✓ navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\IngameHud.c:267
IngameHud.Expansion_GetHudState — yes ✗ none navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\IngameHud.c:542
IngameHud.Init — yes ✓ scripts.pbo::5_Mission\DayZExpansion\GUI\Hud\IngameHud.c:60
IngameHud.Update — yes ✓ scripts.pbo::5_Mission\DayZExpansion\GUI\Hud\IngameHud.c:81
IngameHud.DisplayTendencyNormal — yes conditional scripts.pbo::5_Mission\DayZExpansion\GUI\Hud\IngameHud.c:91
IngameHud.DisplayTendencyTemp — yes conditional scripts.pbo::5_Mission\DayZExpansion\GUI\Hud\IngameHud.c:135
IngameHud.SetStamina — yes ✓ scripts.pbo::5_Mission\DayZExpansion\GUI\Hud\IngameHud.c:220
IngameHud.RefreshHudVisibility — yes ✓ scripts.pbo::5_Mission\DayZExpansion\GUI\Hud\IngameHud.c:311
IngameHud.SetLeftStatsVisibility — yes ✗ none vanillafixes_scripts.pbo::5_Mission\DayZExpansion_VanillaFixes\GUI\IngameHUD.c:20
IngameHud.Init — yes ✓ vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\GUI\IngameHud.c:15
InGameMenu.Init — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InGameMenu.c:27
InGameMenu.SetGameVersion — yes ✗ none core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InGameMenu.c:49
InGameMenu.Init — yes ✓ scripts.pbo::5_Mission\DayZExpansion\GUI\InGameMenu.c:74
InGameMenu.OnClick — yes ✓ scripts.pbo::5_Mission\DayZExpansion\GUI\InGameMenu.c:297
InGameMenu.Update — yes ✓ scripts.pbo::5_Mission\DayZExpansion\GUI\InGameMenu.c:314
InspectMenuNew.UpdateItemInfoLiquidType — yes ✗ none core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InspectMenuNew.c:17
InspectMenuNew.WidgetTrySetText — yes ✗ none core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InspectMenuNew.c:64
InspectMenuNew.Init — yes conditional hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InspectMenuNew.c:15
InspectMenuNew.SetItem — yes ✓ hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InspectMenuNew.c:29
InteractActionInput.UpdatePossibleActions — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Inputs\InteractActionInput.c:3
IntroSceneCharacter.CreateNewCharacter — yes ✓ scripts.pbo::4_World\DayZExpansion\Classes\IntroSceneCharacter.c:15
IntroSceneCharacter.CharacterUnload — yes ✓ scripts.pbo::4_World\DayZExpansion\Classes\IntroSceneCharacter.c:24
IntroSceneCharacter.CharacterLoad — yes ✓ scripts.pbo::4_World\DayZExpansion\Classes\IntroSceneCharacter.c:33
InventoryQuickbar.GetQuickbarItemColor — yes ✓ vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\GUI\Inventory\InventoryQuickbar.c:15
ItemActionsWidget.GetActionDesc — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\ItemActionsWidget.c:4
ItemBase.CanPutAsAttachment — yes conditional 0_core_preload.pbo::4_World\Entities\ItemBase.c:21
ItemBase.CanReceiveAttachment T2 yes conditional 0_core_preload.pbo::4_World\Entities\ItemBase.c:34
ItemBase.CanLoadAttachment — yes ✗ none 0_core_preload.pbo::4_World\Entities\ItemBase.c:111
ItemBase.CanDisplayAttachmentSlot T2 yes ✗ none 0_core_preload.pbo::4_World\Entities\ItemBase.c:120
ItemBase.CombineItemsClient — yes conditional 0_core_preload.pbo::4_World\Entities\ItemBase.c:156
ItemBase.OnRightClick — yes conditional 0_core_preload.pbo::4_World\Entities\ItemBase.c:162
ItemBase.CanBeSplit — yes ✓ 0_core_preload.pbo::4_World\Entities\ItemBase.c:168
ItemBase.CanBeCombined — yes ✓ 0_core_preload.pbo::4_World\Entities\ItemBase.c:176
ItemBase.MaxLifetimeRefreshCalc — yes ✗ none 0_core_preload.pbo::4_World\Entities\ItemBase.c:193
ItemBase.EEKilled T3 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:32
ItemBase.EEOnDamageCalculated — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:46
ItemBase.EEHitBy T2 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:57
ItemBase.EEHealthLevelChanged T2 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:74
ItemBase.EEItemAttached T2 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:90
ItemBase.EEItemDetached T2 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:102
ItemBase.EEItemLocationChanged T2 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:114
ItemBase.OnInventoryEnter T2 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:162
ItemBase.OnInventoryExit T2 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:183
ItemBase.OnWasAttached — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:199
ItemBase.OnWasDetached — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:219
ItemBase.EOnContact — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:239
ItemBase.AreChildrenAccessible — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:268
ItemBase.OnEnergyConsumed — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:277
ItemBase.OnQuantityChanged — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:286
ItemBase.OnSwitchOn — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:293
ItemBase.OnSwitchOff — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:300
ItemBase.EEItemAttached T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:90
ItemBase.EEItemDetached T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:181
ItemBase.EEInit T3 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:203
ItemBase.AfterStoreLoad T3 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:211
ItemBase.CanPutInCargo T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:219
ItemBase.CanPutIntoHands T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:230
ItemBase.CanReceiveAttachment T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:241
ItemBase.CanReceiveItemIntoCargo T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:253
ItemBase.CanReleaseAttachment T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:268
ItemBase.CanReleaseCargo — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:280
ItemBase.OnWorkStart — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:354
ItemBase.OnWorkStop — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:364
ItemBase.SetActions T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:374
ItemBase.IsOpen — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:456
ItemBase.Open — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:504
ItemBase.Close — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:534
ItemBase.ExpansionIsLocked — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:657
ItemBase.CF_OnStoreSave — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:1168
ItemBase.CF_OnStoreLoad — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:1178
ItemBase.EEOnAfterLoad T3 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:1196
ItemBase.GetHiddenSelectionIndex — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:1210
ItemBase.OnVariablesSynchronized T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:1229
ItemBase.EEOnDamageCalculated — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:1240
ItemBase.OnVariablesSynchronized T2 yes ✓ hardline_scripts.pbo::4_World\DayZExpansion_Hardline\Entities\ItemBase.c:44
ItemBase.EEItemLocationChanged T2 yes conditional market_scripts.pbo::4_World\DayZExpansion_Market\Entities\ItemBase.c:16
ItemBase.CanRemoveFromCargo — yes ✓ market_scripts.pbo::4_World\DayZExpansion_Market\Entities\Items\ExpansionMoneyBase.c:29
ItemBase.CanRemoveFromHands — yes ✓ market_scripts.pbo::4_World\DayZExpansion_Market\Entities\Items\ExpansionMoneyBase.c:40
ItemBase.CanPutIntoHands T2 yes ✓ market_scripts.pbo::4_World\DayZExpansion_Market\Entities\Items\ExpansionMoneyBase.c:51
ItemBase.CanReceiveItemIntoCargo T2 yes ✓ personalstoragenew_scripts.pbo::4_World\DayZExpansion_PersonalStorageNew\Entities\ItemBase.c:63
ItemBase.DeferredInit — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ItemBase.c:97
ItemBase.OnInventoryEnter T2 yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ItemBase.c:108
ItemBase.OnInventoryExit T2 yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ItemBase.c:135
ItemBase.OnQuantityChanged — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ItemBase.c:166
ItemBase.EEHealthLevelChanged T2 yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ItemBase.c:214
ItemBase.SetActions T2 yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ItemBase.c:230
ItemBase.CanBeSplit — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ItemBase.c:237
ItemBase.OnRightClick — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ItemBase.c:259
ItemBase.CanBeCombined — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ItemBase.c:271
ItemBase.Expansion_GetRarity — yes ✗ none quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ItemBase.c:480
ItemBase.CF_OnStoreSave — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ItemBase.c:490
ItemBase.CF_OnStoreLoad — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ItemBase.c:502
ItemBase.EEHealthLevelChanged T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\InventoryItem.c:15
ItemBase.CF_OnStoreSave — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase.c:43
ItemBase.CF_OnStoreLoad — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase.c:77
ItemBase.EEOnAfterLoad T3 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase.c:125
ItemBase.GetHiddenSelectionIndex — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase.c:192
ItemBase.OnVariablesSynchronized T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase.c:211
ItemBase.OnItemLocationChanged T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase.c:220
ItemBase.IsInventoryVisible T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase.c:344
ItemBase.Expansion_CanObjectAttach — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase_Towing.c:253
ItemBase.OnVariablesSynchronized T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase_Towing.c:261
ItemBase.DeferredInit — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:31
ItemBase.EEDelete T3 yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:68
ItemBase.CanDisplayAttachmentCategory — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:84
ItemBase.CanDisplayAttachmentSlot T2 yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:95
ItemBase.CanDisplayCargo — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:106
ItemBase.CanPutInCargo T2 yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:117
ItemBase.CanPutIntoHands T2 yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:128
ItemBase.CanReceiveAttachment T2 yes conditional virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:139
ItemBase.CanReceiveItemIntoCargo T2 yes conditional virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:154
ItemBase.SetActions T2 yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:169
ItemBase.CF_OnStoreSave — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:181
ItemBase.Expansion_CanUseVirtualStorage — yes ✗ none virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:231
ItemBase.Expansion_GetEntityStorageFileName — yes ✗ none virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:319
ItemBase.Expansion_StoreContents — yes ✗ none virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:324
ItemBase.Expansion_RestoreContents — yes ✗ none virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:369
ItemManager.PrepareTooltip — yes ✓ hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ItemManager.c:54
JMESPMeta.CreateActions — yes ✓ vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\Modules\COT\Vehicles\ESP\JMESPMetaCar.c:24
JMESPMetaBaseBuilding.Create — yes ✓ basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\Classes\Modules\ESP\BaseBuilding\JMESPMetaBaseBuilding.c:23
JMESPMetaBaseBuilding.CreateActions — yes ✓ basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\Classes\Modules\ESP\BaseBuilding\JMESPMetaBaseBuilding.c:31
JMESPMetaBaseBuilding.UpdateButtonStates — yes ✓ basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\Classes\Modules\ESP\BaseBuilding\JMESPMetaBaseBuilding.c:66
JMItemSetSettings.Defaults — yes ✓ scripts.pbo::5_Mission\DayZExpansion\Classes\Modules\ItemSets\JMItemSetSettings.c:16
JMModuleConstructor.RegisterModules — yes ✓ basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\Classes\Modules\JMModuleConstructor.c:15
JMModuleConstructor.RegisterModules — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Classes\Modules\JMModuleConstructor.c:15
JMModuleConstructor.RegisterModules — yes ✓ groups_scripts.pbo::5_Mission\DayZExpansion_Groups\COT\JMModuleConstructor.c:15
JMPlayerForm.OnClientPermissionsUpdated — yes ✓ ai_scripts.pbo::5_Mission\DayZExpansion_AI\COT\JMPlayerForm.c:19
JMPlayerForm.InitActionWidgetsStats — yes ✓ ai_scripts.pbo::5_Mission\DayZExpansion_AI\COT\JMPlayerForm.c:27
JMPlayerForm.RefreshStats — yes ✓ ai_scripts.pbo::5_Mission\DayZExpansion_AI\COT\JMPlayerForm.c:58
JMPlayerForm.Click_ApplyStats — yes ✓ ai_scripts.pbo::5_Mission\DayZExpansion_AI\COT\JMPlayerForm.c:88
JMPlayerForm.OnClientPermissionsUpdated — yes ✓ hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\COT\JMPlayerForm.c:19
JMPlayerForm.InitActionWidgetsStats — yes ✓ hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\COT\JMPlayerForm.c:27
JMPlayerForm.RefreshStats — yes ✓ hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\COT\JMPlayerForm.c:49
JMPlayerForm.Click_ApplyStats — yes ✓ hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\COT\JMPlayerForm.c:65
JMPlayerForm.OnClientPermissionsUpdated — yes ✓ personalstorage_scripts.pbo::5_Mission\DayZExpansion_PersonalStorage\COT\JMPlayerForm.c:19
JMPlayerForm.InitActionWidgetsStats — yes ✓ personalstorage_scripts.pbo::5_Mission\DayZExpansion_PersonalStorage\COT\JMPlayerForm.c:27
JMPlayerForm.Click_ApplyStats — yes ✓ personalstorage_scripts.pbo::5_Mission\DayZExpansion_PersonalStorage\COT\JMPlayerForm.c:49
JMPlayerInstance.Update — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\COT\JMPlayerInstance.c:6
JMPlayerInstance.OnSendStatus — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\COT\JMPlayerInstance.c:28
JMPlayerInstance.OnReceiveStatus — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\COT\JMPlayerInstance.c:35
JMPlayerInstance.OnSendHealth — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\COT\JMPlayerInstance.c:46
JMPlayerInstance.OnRecieveHealth — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\COT\JMPlayerInstance.c:53
JMPlayerInstance.Update — yes ✓ hardline_scripts.pbo::4_World\DayZExpansion_Hardline\COT\JMPlayerInstance.c:8
JMPlayerInstance.OnSendStatus — yes ✓ hardline_scripts.pbo::4_World\DayZExpansion_Hardline\COT\JMPlayerInstance.c:27
JMPlayerInstance.OnReceiveStatus — yes ✓ hardline_scripts.pbo::4_World\DayZExpansion_Hardline\COT\JMPlayerInstance.c:34
JMPlayerInstance.OnSendHealth — yes ✓ hardline_scripts.pbo::4_World\DayZExpansion_Hardline\COT\JMPlayerInstance.c:45
JMPlayerInstance.OnRecieveHealth — yes ✓ hardline_scripts.pbo::4_World\DayZExpansion_Hardline\COT\JMPlayerInstance.c:52
JMPlayerModule.GetRPCMax — yes ✗ none ai_scripts.pbo::5_Mission\DayZExpansion_AI\COT\JMPlayerModule.c:21
JMPlayerModule.OnRPC T2 yes ✓ ai_scripts.pbo::5_Mission\DayZExpansion_AI\COT\JMPlayerModule.c:26
JMPlayerModule.Server_StartSpectating — yes ✓ ai_scripts.pbo::5_Mission\DayZExpansion_AI\COT\JMPlayerModule.c:135
JMPlayerModule.Server_OnStartSpectating — yes ✓ ai_scripts.pbo::5_Mission\DayZExpansion_AI\COT\JMPlayerModule.c:142
JMPlayerModule.Server_EndSpectating — yes ✓ ai_scripts.pbo::5_Mission\DayZExpansion_AI\COT\JMPlayerModule.c:189
JMPlayerModule.GetRPCMax — yes ✗ none hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\COT\JMPlayerModule.c:21
JMPlayerModule.OnRPC T2 yes ✓ hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\COT\JMPlayerModule.c:29
JMPlayerModule.GetRPCMax — yes ✗ none personalstorage_scripts.pbo::5_Mission\DayZExpansion_PersonalStorage\COT\JMPlayerModule.c:21
JMPlayerModule.OnRPC T2 yes ✓ personalstorage_scripts.pbo::5_Mission\DayZExpansion_PersonalStorage\COT\JMPlayerModule.c:29
JMVehiclesMenu.GetVehicleTypeInfo — yes ✗ none vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\Modules\COT\Vehicles\JMVehiclesMenu.c:4
JMVehicleSpawnerSettings.Defaults — yes ✓ vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\VehicleSpawner\JMVehicleSpawnerSettings.c:23
KeybindingElementNew.GetLayoutName — yes ✗ none vanillafixes_scripts.pbo::5_Mission\DayZExpansion_VanillaFixes\NewUI\Keybindings\KeybindingElementNew.c:17
KeybindingsMenu.Init — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\KeybindingsMenu\KeybindingsMenu.c:15
KeybindingsMenu.Refresh — yes ✗ none core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\KeybindingsMenu\KeybindingsMenu.c:24
KitchenTimer.OnUpdate T0 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Gear\Tools\AlarmClock.c:16
Land_House_1B01_Pub.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1B01_Pub.c:15
Land_House_1B01_Pub.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1B01_Pub.c:20
Land_House_1B01_Pub.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1B01_Pub.c:25
Land_House_1W01.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:15
Land_House_1W01.SpawnInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:20
Land_House_1W01.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:89
Land_House_1W01.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:94
Land_House_1W02.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:15
Land_House_1W02.SpawnInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:20
Land_House_1W02.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:61
Land_House_1W02.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:66
Land_House_1W03.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:15
Land_House_1W03.SpawnInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:20
Land_House_1W03.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:59
Land_House_1W03.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:64
Land_House_1W04.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:15
Land_House_1W04.SpawnInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:20
Land_House_1W04.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:62
Land_House_1W04.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:67
Land_House_1W05.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:15
Land_House_1W05.SpawnInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:20
Land_House_1W05.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:49
Land_House_1W05.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:54
Land_House_1W06.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:15
Land_House_1W06.SpawnInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:20
Land_House_1W06.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:63
Land_House_1W06.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:68
Land_House_1W08.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:15
Land_House_1W08.SpawnInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:20
Land_House_1W08.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:84
Land_House_1W08.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:89
Land_House_1W09.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:15
Land_House_1W09.SpawnInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:20
Land_House_1W09.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:130
Land_House_1W09.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:135
Land_House_1W10.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:15
Land_House_1W10.SpawnInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:20
Land_House_1W10.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:57
Land_House_1W10.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:62
Land_House_1W11.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:15
Land_House_1W11.SpawnInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:20
Land_House_1W11.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:97
Land_House_1W11.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:102
Land_House_1W12.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:15
Land_House_1W12.SpawnInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:20
Land_House_1W12.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:88
Land_House_1W12.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:93
Land_House_2B01.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:15
Land_House_2B01.SpawnInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:20
Land_House_2B01.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:131
Land_House_2B01.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:136
Land_House_2W01.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:15
Land_House_2W01.SpawnInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:20
Land_House_2W01.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:128
Land_House_2W01.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:133
Land_House_2W02.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:15
Land_House_2W02.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:20
Land_House_2W02.SpawnInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:25
Land_House_2W02.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:115
Land_Underground_Entrance.RequestLatentTransition — yes conditional scripts.pbo::4_World\DayZExpansion\Entities\Building\Underground\Entrance\Land_Underground_Entrance.c:19
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Buildings\Underground\Land_Underground_EntranceBase.c:3
Land_Underground_EntranceBase.OnUpdateServer — no ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Building\Underground\Entrance\Land_Underground_Entrance.c:6
Land_Village_Pub.HasInterior — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_Village_Pub.c:15
Land_Village_Pub.HasIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_Village_Pub.c:20
Land_Village_Pub.SpawnIvys — yes ✗ none scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_Village_Pub.c:25
LandMineTrap.Expansion_IsExplosive — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_LandMine.c:4
MagazineStorage.IsCompatiableAmmo — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\Magazine\MagazineStorage.c:15
MainMenu.Init — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\MainMenu\MainMenu.c:15
MainMenu.Refresh — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\MainMenu\MainMenu.c:22
MainMenu.Init — yes ✓ scripts.pbo::5_Mission\DayZExpansion\GUI\MainMenu\MainMenu.c:15
MainMenu.Refresh — yes ✓ scripts.pbo::5_Mission\DayZExpansion\GUI\MainMenu\MainMenu.c:48
MainMenu.OnChangeCharacter — yes ✓ scripts.pbo::5_Mission\DayZExpansion\GUI\MainMenu\MainMenu.c:55
MaskBase.ConsumeQuantity — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Clothing\MaskBase.c:3
MeatTenderizer.SetActions T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\MeatTenderizer.c:18
Megaphone.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Megaphone.c:4
Megaphone.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Megaphone.c:12
MetalWire.UpdateAllSelections — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase\MetalWire.c:15
MiscGameplayFunctions.GetHeadingVector — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Static\MiscGameplayFunctions.c:3
MiscGameplayFunctions.GetHeadingAngle — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Static\MiscGameplayFunctions.c:8
MiscGameplayFunctions.FilterObstructingObjects — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:17
MiscGameplayFunctions.FilterObstructedObjectsByGrouping — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:38
MiscGameplayFunctions.IsObjectObstructed — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:155
MiscGameplayFunctions.IsObjectObstructedEx — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:166
MiscGameplayFunctions.IsObjectObstructedFilterEx — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:183
MissionBase.CreateScriptedMenu — yes conditional basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\Mission\MissionBase.c:19
MissionBase.CreateScriptedMenu — yes conditional chat_scripts.pbo::5_Mission\DayZExpansion_Chat\MissionBase.c:3
MissionBase.CreateScriptedMenu — yes conditional navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionBase.c:15
MissionGameplay.OnMissionStart T3 yes ✓ ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionGameplay.c:12
MissionGameplay.OnMissionFinish T3 yes ✓ ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionGameplay.c:21
MissionGameplay.OnEvent — yes ✓ ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionGameplay.c:32
MissionGameplay.Expansion_OnUpdate — yes ✓ ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionGameplay.c:66
MissionGameplay.HideInventory — yes ✓ ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionGameplay.c:122
MissionGameplay.UpdateDebugMonitor — yes ✗ none ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionGameplay.c:142
MissionGameplay.Expansion_OnUpdate — yes ✓ basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\Mission\MissionGameplay.c:18
MissionGameplay.OnKeyPress — yes ✓ basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\Mission\MissionGameplay.c:58
MissionGameplay.Expansion_OnUpdate — yes ✓ book_scripts.pbo::5_Mission\DayZExpansion_Book\Mission\MissionGameplay.c:21
MissionGameplay.OnMissionLoaded — yes ✓ chat_scripts.pbo::5_Mission\DayZExpansion_Chat\MissionGameplay.c:63
MissionGameplay.ShowChat — yes ✓ chat_scripts.pbo::5_Mission\DayZExpansion_Chat\MissionGameplay.c:81
MissionGameplay.HideChat — yes ✓ chat_scripts.pbo::5_Mission\DayZExpansion_Chat\MissionGameplay.c:105
MissionGameplay.Expansion_OnUpdate — yes ✓ chat_scripts.pbo::5_Mission\DayZExpansion_Chat\MissionGameplay.c:263
MissionGameplay.OnUpdate T0 yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionGameplay.c:51
MissionGameplay.Pause — yes conditional core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionGameplay.c:111
MissionGameplay.CloseAllMenus — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionGameplay.c:122
MissionGameplay.OnMissionStart T3 yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionGameplay.c:144
MissionGameplay.OnMissionLoaded — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionGameplay.c:151
MissionGameplay.OnMissionFinish T3 yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionGameplay.c:163
MissionGameplay.Expansion_OnUpdate — yes ✓ groups_scripts.pbo::5_Mission\DayZExpansion_Groups\MissionGameplay.c:19
MissionGameplay.OnInit T3 yes ✓ hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\Mission\MissionGameplay.c:20
MissionGameplay.Expansion_OnUpdate — yes ✓ hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\Mission\MissionGameplay.c:39
MissionGameplay.Expansion_OnUpdate — yes ✓ navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionGameplay.c:33
MissionGameplay.OnMissionFinish T3 yes ✓ navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionGameplay.c:247
MissionGameplay.HandleMapToggleByKeyboardShortcut — yes conditional navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionGameplay.c:258
MissionGameplay.RemoveActiveInputExcludes — yes ✓ navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionGameplay.c:270
MissionGameplay.RemoveActiveInputRestriction — yes ✓ navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionGameplay.c:277
MissionGameplay.AddActiveInputExcludes — yes ✓ navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionGameplay.c:284
MissionGameplay.AddActiveInputRestriction — yes ✓ navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionGameplay.c:291
MissionGameplay.Expansion_OnUpdate — yes ✓ p2pmarket_scripts.pbo::5_Mission\DayZExpansion_P2PMarket\MissionGameplay.c:15
MissionGameplay.OnInit T3 yes ✓ quests_scripts.pbo::5_Mission\DayZExpansion_Quests\Mission\MissionGameplay.c:22
MissionGameplay.Expansion_OnUpdate — yes ✓ quests_scripts.pbo::5_Mission\DayZExpansion_Quests\Mission\MissionGameplay.c:46
MissionGameplay.Expansion_OnUpdate — yes ✓ scripts.pbo::5_Mission\DayZExpansion\Mission\MissionGameplay.c:29
MissionGameplay.OnKeyPress — yes ✓ scripts.pbo::5_Mission\DayZExpansion\Mission\MissionGameplay.c:145
MissionGameplay.AddActiveInputRestriction — yes ✓ scripts.pbo::5_Mission\DayZExpansion\Mission\MissionGameplay.c:176
MissionGameplay.AddActiveInputExcludes — yes ✓ vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\Mission\MissionGameplay.c:3
MissionGameplay.RemoveActiveInputExcludes — yes ✓ vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\Mission\MissionGameplay.c:10
MissionGameplay.Expansion_OnUpdate — yes ✓ vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\Mission\MissionGameplay.c:34
MissionServer.TickScheduler T0 yes ✗ none 0_ai_preload.pbo::5_Mission\MissionServer.c:5
MissionServer.InvokeOnConnect T3 yes ✓ ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionServer.c:42
MissionServer.SyncRespawnModeInfo — yes conditional ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionServer.c:83
MissionServer.OnMissionStart T3 yes ✓ ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionServer.c:94
MissionServer.OnMissionLoaded — yes ✓ ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionServer.c:123
MissionServer.PlayerDisconnected T3 yes ✓ ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionServer.c:133
MissionServer.TickScheduler T0 yes ✓ ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionServer.c:152
MissionServer.eAI_GetPlayers — yes ✗ none ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionServer.c:162
MissionServer.OnMissionFinish T3 yes ✓ ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionServer.c:167
MissionServer.HandleBody — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionServer.c:32
MissionServer.OnMissionStart T3 yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionServer.c:47
MissionServer.OnMissionLoaded — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionServer.c:67
MissionServer.OnMissionFinish T3 yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionServer.c:89
MissionServer.OnEvent — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionServer.c:124
MissionServer.OnClientRespawnEvent T3 yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionServer.c:166
MissionServer.OnClientReadyEvent T3 yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionServer.c:173
MissionServer.OnClientReconnectEvent T3 yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionServer.c:193
MissionServer.InvokeOnConnect T3 yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionServer.c:203
MissionServer.PlayerDisconnected T3 yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionServer.c:244
MissionServer.EquipCharacter — yes conditional spawnselection_scripts.pbo::5_Mission\DayZExpansion_SpawnSelection\Mission\MissionServer.c:39
ModifierBase.Tick T0 yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerModifiers\ModifierBase.c:6
ModifierBase.ResetLastTickTime — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerModifiers\ModifierBase.c:43
ModifiersManager.SetModifiers — yes ✓ 0_ai_preload.pbo::4_World\Classes\PlayerModifiers\ModifiersManager.c:19
ModifiersManager.OnScheduledTick T1 yes ✗ none 0_ai_preload.pbo::4_World\Classes\PlayerModifiers\ModifiersManager.c:27
ModItemRegisterCallbacks.RegisterEmptyHanded — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\JMAnimRegister.c:3
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\JMAnimRegister.c:8
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\JMAnimRegister.c:32
ModItemRegisterCallbacks.RegisterRestrained — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\JMAnimRegister.c:46
ModItemRegisterCallbacks.RegisterSurrender — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\JMAnimRegister.c:51
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\JMAnimRegister.c:56
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\JMAnimRegister.c:15
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\JMAnimRegister.c:23
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Classes\JMAnimRegister.c:32
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ market_scripts.pbo::4_World\DayZExpansion_Market\Classes\JMAnimRegister.c:15
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ navigation_scripts.pbo::4_World\DayZExpansion_Navigation\Classes\ModItemRegisterCallbacks.c:3
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\ModItemRegisterCallbacks.c:15
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\ModItemRegisterCallbacks.c:22
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ scripts.pbo::4_World\DayZExpansion\Classes\JMAnimRegister.c:3
ModItemRegisterCallbacks.RegisterEmptyHanded — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:3
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:8
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:20
ModItemRegisterCallbacks.RegisterRestrained — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:29
ModItemRegisterCallbacks.RegisterSurrender — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:34
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:39
ModItemRegisterCallbacks.RegisterPistol — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:113
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:118
ModItemRegisterCallbacks.RegisterArcheryItem — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:123
ModItemRegisterCallbacks.RegisterLauncher — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:128
ModItemRegisterCallbacks.CustomBoneRemapping — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:133
ModItemRegisterCallbacks.RegisterEmptyHanded — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:3
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:8
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:13
ModItemRegisterCallbacks.RegisterRestrained — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:47
ModItemRegisterCallbacks.RegisterSurrender — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:52
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:57
ModItemRegisterCallbacks.RegisterPistol — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:62
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:69
ModItemRegisterCallbacks.RegisterArcheryItem — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:93
ModItemRegisterCallbacks.RegisterLauncher — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:98
ModItemRegisterCallbacks.CustomBoneRemapping — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:103
ModsMenuDetailedEntry.LoadData — yes ✓ scripts.pbo::5_Mission\DayZExpansion\GUI\ModsMenu\ModsMenuDetailedEntry.c:15
ModsMenuSimpleEntry.LoadData — yes ✓ scripts.pbo::5_Mission\DayZExpansion\GUI\ModsMenu\ModsMenuSimpleEntry.c:15
MotorbikeScript.EEInit T3 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:42
MotorbikeScript.EECargoIn — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:50
MotorbikeScript.EECargoOut — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:57
MotorbikeScript.DeferredInit — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:64
MotorbikeScript.EEDelete T3 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:71
MotorbikeScript.EEKilled T3 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:78
MotorbikeScript.OnStoreLoad T3 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:85
MotorbikeScript.CF_OnStoreSave — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:93
MotorbikeScript.CF_OnStoreLoad — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:110
MotorbikeScript.EEOnDamageCalculated — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:138
MotorbikeScript.EEHitBy T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:155
MotorbikeScript.OnCEIterate — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:163
MotorbikeScript.SetActions T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:171
MotorbikeScript.OnCEIterate — yes ✓ market_scripts.pbo::4_World\DayZExpansion_Market\Entities\Vehicles\MotorbikeScript.c:5
MotorbikeScript.CF_OnStoreSave — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:8
MotorbikeScript.CF_OnStoreLoad — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:18
MotorbikeScript.EEOnAfterLoad T3 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:36
MotorbikeScript.EEOnCECreate — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:43
MotorbikeScript.OnCEIterate — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:50
MotorbikeScript.EEItemAttached T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:57
MotorbikeScript.EEItemDetached T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:64
MotorbikeScript.GetMomentum — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:71
MotorbikeScript.OnContact — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:76
MotorbikeScript.DamageCrew — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:85
MotorbikeScript.EEKilled T3 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:91
MotorbikeScript.EOnPostSimulate T1 yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:98
MotorbikeScript.OnUpdate T0 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:117
MotorbikeScript.CanReceiveAttachment T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:124
MotorbikeScript.CanReleaseAttachment T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:135
MotorbikeScript.IsInventoryVisible T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:146
MotorbikeScript.NameOverride — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:187
MotorbikeScript.OnBeforeEngineStart — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:298
MotorbikeScript.OnEngineStart — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:309
MotorbikeScript.OnEngineStop — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:316
NotificationRuntimeData.GetIcon — yes ✗ none core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
NotificationSystem.RPC_CreateNotification — yes ✗ none core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationSystem.c:147
NotificationSystem.AddNotif — yes ✗ none core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationSystem.c:182
NotificationSystem.Update — yes ✗ none core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationSystem.c:233
NotificationSystem.GetNotificationData — yes ✗ none core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationSystem.c:258
NVGoggles.Expansion_TryTurningOn — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\NVGoggles.c:3
NVGoggles.Expansion_TryTurningOff — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\NVGoggles.c:13
NVGoggles.eAI_GetNightVisibility — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\NVGoggles.c:23
OffroadHatchback.ExpansionGetWheelType — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\OffroadHatchback.c:15
OffroadHatchback.OnDebugSpawn — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\OffroadHatchback.c:20
OptionsMenu.Init — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\Options\OptionsMenu.c:23
OptionsMenu.OnChanged — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\Options\OptionsMenu.c:33
OptionsMenu.Apply — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\Options\OptionsMenu.c:44
OptionsMenu.Refresh — yes ✓ core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\Options\OptionsMenu.c:52
PipeWrench.SetActions T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase\PipeWrench.c:15
PlayerAgentPool.AddAgent — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Classes\TransmissionAgents\PlayerAgentPool.c:3
PlayerBase.OnStoreSave T3 yes conditional 0_core_preload.pbo::4_World\Entities\ManBase\PlayerBase.c:10
PlayerBase.OnStoreLoad T3 yes conditional 0_core_preload.pbo::4_World\Entities\ManBase\PlayerBase.c:23
PlayerBase.CommandHandler T1 no ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:26
PlayerBase.EEKilled T3 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:166
PlayerBase.OnSelectPlayer — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:191
PlayerBase.OnScheduledTick T1 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205
PlayerBase.Init — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:213
PlayerBase.SetActions T2 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:228
PlayerBase.ModCommandHandlerInside — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:239
PlayerBase.OnCommandSwimStart — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:251
PlayerBase.OnCommandSwimFinish — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:263
PlayerBase.eAI_SetFactionTypeID — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:275
PlayerBase.eAI_IsLit — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:372
PlayerBase.Expansion_IsHelper — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:506
PlayerBase.IsInVehicle — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase_ZombieTargeting.c:5
PlayerBase.CanBeTargetedByAI — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase_ZombieTargeting.c:14
PlayerBase.CF_OnStoreSave — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ManBase\PlayerBase.c:31
PlayerBase.CF_OnStoreLoad — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ManBase\PlayerBase.c:41
PlayerBase.SetActions T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ManBase\PlayerBase.c:62
PlayerBase.IsTargetInActiveRefresherRange — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ManBase\PlayerBase.c:269
PlayerBase.SetActions T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:511
PlayerBase.DropItem — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:526
PlayerBase.OnUnconsciousStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:545
PlayerBase.OnUnconsciousStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:559
PlayerBase.OnRestrainStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:568
PlayerBase.IsInventoryVisible T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:579
PlayerBase.OnConnect — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:587
PlayerBase.OnReconnect — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:596
PlayerBase.OnEnterZone — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:608
PlayerBase.OnExitZone — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:654
PlayerBase.Expansion_HasAdminToolGodMode — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:684
PlayerBase.Expansion_HasAdminToolInvisibility — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:696
PlayerBase.EEKilled T3 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:845
PlayerBase.OnVehicleSeatDriverEnter — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:861
PlayerBase.EEItemIntoHands T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:1085
PlayerBase.OnRestrainChangeClient — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:1093
PlayerBase.CF_OnStoreSave — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:1110
PlayerBase.CF_OnStoreLoad — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:1121
PlayerBase.SetActions T2 yes ✓ garage_scripts.pbo::4_World\DayZExpansion_Garage\Entities\ManBase\PlayerBase.c:3
PlayerBase.Init — yes ✓ groups_scripts.pbo::4_World\DayZExpansion_Groups\Entities\ManBase\PlayerBase.c:19
PlayerBase.SetActionsRemoteTarget — yes ✓ groups_scripts.pbo::4_World\DayZExpansion_Groups\Entities\ManBase\PlayerBase.c:26
PlayerBase.CF_OnStoreSave — yes ✓ groups_scripts.pbo::4_World\DayZExpansion_Groups\Entities\ManBase\PlayerBase.c:34
PlayerBase.CF_OnStoreLoad — yes ✓ groups_scripts.pbo::4_World\DayZExpansion_Groups\Entities\ManBase\PlayerBase.c:44
PlayerBase.Expansion_IsFriendly — yes ✓ groups_scripts.pbo::4_World\DayZExpansion_Groups\Entities\ManBase\PlayerBase.c:90
PlayerBase.Init — yes ✓ hardline_scripts.pbo::4_World\DayZExpansion_Hardline\Entities\ManBase\PlayerBase.c:19
PlayerBase.EEKilled T3 yes ✓ hardline_scripts.pbo::4_World\DayZExpansion_Hardline\Entities\ManBase\PlayerBase.c:159
PlayerBase.CF_OnStoreLoad — yes ✓ hardline_scripts.pbo::4_World\DayZExpansion_Hardline\Entities\ManBase\PlayerBase.c:168
PlayerBase.eAI_OnFactionChange — yes ✗ none hardline_scripts.pbo::4_World\DayZExpansion_Hardline\Entities\ManBase\PlayerBase.c:190
PlayerBase.SetActions T2 yes ✓ market_scripts.pbo::4_World\DayZExpansion_Market\Entities\ManBase\PlayerBase.c:29
PlayerBase.Init — yes ✓ missions_scripts.pbo::4_World\DayZExpansion_Missions\Entities\PlayerBase.c:8
PlayerBase.OnVariablesSynchronized T2 yes ✓ missions_scripts.pbo::4_World\DayZExpansion_Missions\Entities\PlayerBase.c:20
PlayerBase.OnEnterZone — yes ✓ missions_scripts.pbo::4_World\DayZExpansion_Missions\Entities\PlayerBase.c:34
PlayerBase.OnExitZone — yes ✓ missions_scripts.pbo::4_World\DayZExpansion_Missions\Entities\PlayerBase.c:64
PlayerBase.EEKilled T3 yes ✓ navigation_scripts.pbo::4_World\DayZExpansion_Navigation\Entities\ManBase\PlayerBase.c:146
PlayerBase.SetActions T2 yes ✓ p2pmarket_scripts.pbo::4_World\DayZExpansion_P2PMarket\Entities\ManBase\PlayerBase.c:15
PlayerBase.SetActions T2 yes ✓ personalstorage_scripts.pbo::4_World\DayZExpansion_PersonalStorage\Entities\ManBase\PlayerBase.c:18
PlayerBase.EEKilled T3 yes ✓ personalstorage_scripts.pbo::4_World\DayZExpansion_PersonalStorage\Entities\Objects\ExpansionPersonalStorage.c:71
PlayerBase.EEHitBy T2 yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ManBase\PlayerBase.c:235
PlayerBase.EEKilled T3 yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ManBase\PlayerBase.c:252
PlayerBase.SetActions T2 yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ManBase\PlayerBase.c:260
PlayerBase.ServerReplaceItemWithNew — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ManBase\PlayerBase.c:304
PlayerBase.EEDelete T3 yes ✓ scripts.pbo::4_World\DayZExpansion\Entities\ManBase\PlayerBase.c:25
PlayerBase.Init — yes ✓ scripts.pbo::4_World\DayZExpansion\Entities\ManBase\PlayerBase.c:36
PlayerBase.SetSuicide — yes ✓ scripts.pbo::4_World\DayZExpansion\Entities\ManBase\PlayerBase.c:43
PlayerBase.EEOnDamageCalculated — yes ✓ scripts.pbo::4_World\DayZExpansion\Entities\ManBase\PlayerBase.c:59
PlayerBase.EEKilled T3 yes ✓ scripts.pbo::4_World\DayZExpansion\Entities\ManBase\PlayerBase.c:71
PlayerBase.EEHitBy T2 yes ✓ scripts.pbo::4_World\DayZExpansion\Entities\ManBase\PlayerBase.c:104
PlayerBase.UpdatePlayerMeasures — yes conditional spawnselection_scripts.pbo::4_World\DayZExpansion_SpawnSelection\Entities\ManBase\PlayerBase.c:17
PlayerBase.OnPlayerLoaded — no ✓ vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\ManBase\PlayerBase.c:16
PlayerBase.Init — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:33
PlayerBase.SetActions T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:41
PlayerBase.RegisterTransportHit — yes conditional vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:64
PlayerBase.EEOnDamageCalculated — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:89
PlayerBase.EEHitBy T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:114
PlayerBase.ModCommandHandlerInside — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:121
PlayerBase.OnDisconnect — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:154
PlayerBase.OnVehicleSeatDriverEnter — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:178
PlayerBase.OnVehicleSeatDriverLeft — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:210
PlayerBase.OnLand — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:226
PlayerBase.OnCommandSwimStart — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:242
PlayerBase.TryHideItemInHands — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:250
PlayerBase.HeadingModel — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:286
PlayerBase.CF_OnStoreSave — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:362
PlayerBase.CF_OnStoreLoad — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:381
PlayerBase.AfterStoreLoad T3 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:399
PlayerBase.EEHitBy T2 yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\PlayerBase.c:17
PlayerBase.EOnFrame T1 yes ✗ none weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\PlayerBase.c:39
PluginAdminLog.OnInit T3 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Plugins\PluginAdminLog.c:6
PluginAdminLog.GetPlayerPrefix — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Plugins\PluginAdminLog.c:25
PluginAdminLog.PlayerHitBy — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Plugins\PluginAdminLog.c:56
PluginAdminLog.PlayerKilled — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Plugins\PluginAdminLog.c:63
PluginDiagMenu.RegisterModdedDiagsIDs — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\plugins\PluginDiagMenu.c:12
PluginDiagMenu.RegisterModdedDiags — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\plugins\PluginDiagMenu.c:23
PluginDiagMenu.RegisterModdedDiagsIDs — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\Plugins\PluginDiagMenu.c:24
PluginDiagMenu.RegisterModdedDiags — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\Plugins\PluginDiagMenu.c:44
PluginDiagMenuClient.BindCallbacks — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\plugins\PluginDiagMenuClient.c:4
PluginDiagMenuClient.OnRPC T2 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\plugins\PluginDiagMenuClient.c:38
PluginDiagMenuClient.BindCallbacks — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\Plugins\PluginDiagMenu.c:142
PluginManager.RegisterPluginDebug — yes conditional vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Plugins\PluginManager.c:5
PluginRecipesManager.RegisterRecipies — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\Recipes\PluginRecipesManager.c:18
PluginRecipesManager.RegisterRecipies — yes ✓ scripts.pbo::4_World\DayZExpansion\Classes\Recipes\PluginRecipesManager.c:18
PluginRecipesManager.RegisterRecipies — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\Recipes\PluginRecipesManager.c:18
PluginRecipesManager.RegisterRecipies — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\Recipes\PluginRecipesManager.c:18
PluginRecipesManagerBase.RegisterRecipies — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\Recipes\ExpansionCraftStickySmoke.c:98
PortableGasLamp.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\PortableGasLamp.c:4
PortableGasLamp.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\PortableGasLamp.c:12
PortableGasStove.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\PortableGasStove.c:4
PoweredOptic_Base.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\PoweredOptic_Base.c:4
PoweredOptic_Base.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\PoweredOptic_Base.c:12
PowerGeneratorBase.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\PowerGenerator.c:4
PowerGeneratorBase.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\PowerGenerator.c:12
PropertyModifiers.UpdateModifiers — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PropertyModifiers.c:5
Radio.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Radio.c:4
Rangefinder.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Rangefinder.c:4
Rangefinder.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Rangefinder.c:12
Raycaster.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Raycaster.c:4
Raycaster.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Raycaster.c:12
RecipeBase.GetName — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\Recipes\Recipes\RecipeBase.c:18
RecipeBase.CheckRecipe — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\Recipes\Recipes\RecipeBase.c:26
RecipeBase.SpawnItems — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\Recipes\RecipeBase.c:166
RecoilBase.PostInit — yes conditional weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\Weapons\RecoilBase.c:3
Refridgerator.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Refridgerator.c:4
Refridgerator.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Refridgerator.c:12
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — yes ✓ vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Classes\UserActionsComponent\Actions\Continuous\ActionUnrestrainTarget.c:15
Roadflare.eAI_GetNightVisibility — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Roadflare.c:3
Roadflare.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Roadflare.c:4
Roadflare.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Roadflare.c:12
Screwdriver.SetActions T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\Tools\Screwdriver.c:15
SeaChest.SetActions T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Expansion_Landrover_Base.c:667
SeaChest.SetActions T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Expansion_Landrover_Base.c:689
Sedan_02.ExpansionGetWheelType — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Sedan_02.c:15
Sedan_02.OnDebugSpawn — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Sedan_02.c:20
Sedan_02_Wheel.OnWasDetached — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\ExpansionUniversalWheel.c:43
ServerBrowserMenuNew.Init — yes ✓ scripts.pbo::5_Mission\DayZExpansion\GUI\ServerBrowserMenu\ServerBrowserMenuNew.c:29
ServerBrowserMenuNew.GetSelectedTab — yes conditional scripts.pbo::5_Mission\DayZExpansion\GUI\ServerBrowserMenu\ServerBrowserMenuNew.c:46
ServerBrowserMenuNew.Refresh — yes ✓ scripts.pbo::5_Mission\DayZExpansion\GUI\ServerBrowserMenu\ServerBrowserMenuNew.c:65
ServerBrowserMenuNew.OnClick — yes conditional scripts.pbo::5_Mission\DayZExpansion\GUI\ServerBrowserMenu\ServerBrowserMenuNew.c:110
Shovel.SetActions T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\Tools\Shovel.c:15
SledgeHammer.SetActions T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\Tools\SledgeHammer.c:15
SlotsIcon.Init — yes ✓ hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\SlotsIcon.c:45
SlotsIcon.SetItemPreview — yes ✓ hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\SlotsIcon.c:52
SlotsIcon.ClearRemainSelected — yes ✓ hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\SlotsIcon.c:59
SlotsIcon.Expansion_UpdateItemRarity — yes ✗ none hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\SlotsIcon.c:67
SlotsIcon.Expansion_ResetColor — yes ✗ none hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\SlotsIcon.c:72
SmokeGrenadeBase.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Grenade_Base\SmokeGrenadeBase.c:4
SmokeGrenadeBase.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Grenade_Base\SmokeGrenadeBase.c:12
SmokeGrenadeBase.Expansion_IsExplosive — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Grenade_Base\SmokeGrenadeBase.c:19
SmokeGrenadeBase.OnExplode — yes conditional vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Grenade_Base\SmokeGrenadeBase.c:9
SpookyArea.eAI_IsDangerousToAI — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ContaminatedArea\SpookyArea.c:3
Spotlight.ExpansionCanRecievePower — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Electricity\ExpansionBaseLights.c:24
Spotlight.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Spotlight.c:4
Spotlight.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Spotlight.c:12
StaminaHandler.Update — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\StaminaHandler.c:17
StaminaHandler.DepleteStaminaEx — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\StaminaHandler.c:42
StaminaHandler.StaminaProcessor_Move — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\StaminaHandler.c:48
StaminaHandler.StaminaProcessor_Ladder — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\StaminaHandler.c:116
StaminaHandler.StaminaProcessor_Swimming — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\StaminaHandler.c:146
StunBaton.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\StunBaton.c:4
StunBaton.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\StunBaton.c:12
SwapOldAndNewMagazine.OnEntry — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\FSM\States\WeaponReplacingMagAndChamberNext.c:3
SyncEvents.SendPlayerList — yes ✗ none core_scripts.pbo::3_Game\DayZExpansion_Core\SyncEvents.c:18
TabberUI.AddTab — yes ✗ none core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\TabberPrefab\TabberUI.c:3
TentBase.SetActions T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:17
TentBase.ToggleAnimation — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:25
TentBase.CanReceiveItemIntoCargo T2 yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:51
TentBase.CanReleaseCargo — yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:65
TentBase.CanReceiveAttachment T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:78
TentBase.CanReleaseAttachment T2 yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:120
TentBase.ExpansionIsOpened — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:133
TentBase.ExpansionIsOpenable — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:156
TentBase.CF_OnStoreSave — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:162
TentBase.CF_OnStoreLoad — yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:170
TentBase.CanDisplayAttachmentSlot T2 yes conditional basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:236
TentBase.CanDisplayCargo — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:248
TentBase.EEHitBy T2 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:253
TentBase.EEKilled T3 yes ✓ basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:262
TentBase.CF_OnStoreLoad — yes ✓ virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\TentBase.c:18
TerritoryFlagKit.OnPlacementComplete — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Flags\TerritoryFlagKit.c:15
ThermalBiasHandler.OnStoreLoad T3 yes conditional vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Classes\ThermalBiasHandler.c:5
TLRLight.eAI_GetNightVisibility — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Switchable_Base\TLRLight.c:3
TLRLight.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Switchable_Base\TLRLight.c:4
TLRLight.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Switchable_Base\TLRLight.c:12
Torch.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Torch.c:4
Torch.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Torch.c:12
TransferValues.SendValue — yes conditional 0_ai_preload.pbo::4_World\Classes\TransferValues.c:3
TransmitterBase.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\TransmitterBase.c:4
TransmitterBase.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\TransmitterBase.c:12
TrapBase.CreateTargetInformation — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\TrapBase.c:3
TrapBase.EEHitBy T2 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\TrapBase.c:10
TrapBase.Expansion_IsDanger — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase.c:3
TripwireTrap.EEItemAttached T2 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\TrapBase\Trap_Tripwire.c:3
TripwireTrap.EEItemDetached T2 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\TrapBase\Trap_Tripwire.c:12
TripwireTrap.EEItemAttached T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:5
TripwireTrap.EEItemDetached T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:14
TripwireTrap.Expansion_GetAmmoTypes — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:23
TripwireTrap.Expansion_IsMechanicalTrap — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:31
TripwireTrap.Expansion_IsExplosive — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:36
TripwireTrap.OnInventoryEnter T2 yes ✓ vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\ItemBase\Trap_TripWire.c:4
Truck_01_Base.ExpansionGetWheelType — yes ✗ none vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Truck_01_Base.c:14
Truck_01_Wheel.OnWasDetached — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\ExpansionUniversalWheel.c:82
Truck_01_WheelDouble.OnWasDetached — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\ExpansionUniversalWheel.c:95
UniversalLight.eAI_GetNightVisibility — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Switchable_Base\UniversalLight.c:3
UniversalLight.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Switchable_Base\UniversalLight.c:4
UniversalLight.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Switchable_Base\UniversalLight.c:12
UniversalLight.CanPutAsAttachment — yes conditional weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\Weapons\UniversalLight.c:15
VehicleBattery.SetActions T2 yes ✓ scripts.pbo::4_World\DayZExpansion\Entities\ItemBase\VehicleBattery.c:15
VehicleContactData.SetData — yes ✓ vehicles_scripts.pbo::3_Game\DayZExpansion_Vehicles\VehicleContactData.c:5
VehicleLightsComponent.SetSelectionMaterial — yes conditional vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\Components\VehicleLightsComponent.c:15
VehicleLightsComponent.EnableLight — yes conditional vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\Components\VehicleLightsComponent.c:26
VicinityItemManager.AddVicinityItems — yes conditional basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\GUI\InventoryNew\VicinityItemManager.c:15
VicinityItemManager.AddVicinityItems — yes ✓ vanillafixes_scripts.pbo::5_Mission\DayZExpansion_VanillaFixes\GUI\InventoryNew\VicinityItemManager.c:3
VirtualHud.SendRPC — yes conditional 0_ai_preload.pbo::4_World\Classes\VirtualHud\DisplayStatus.c:3
VomitSymptom.OnAnimationStart — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerSymptoms\States\Primary\VomitState.c:3
Watchtower.CanBeDamaged — yes ✗ none basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Watchtower.c:15
Weapon_Base.EEFired — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:329
Weapon_Base.EEParentedTo — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:360
Weapon_Base.EEParentedFrom — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:373
Weapon_Base.eAI_IsSilent — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:427
Weapon_Base.ProcessWeaponEvent — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:639
Weapon_Base.ProcessWeaponAbortEvent — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:669
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:687
Weapon_Base.Expansion_GetAnyLightOrNVG — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:706
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:732
Weapon_Base.AfterStoreLoad T3 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\Weapon_Base.c:177
Weapon_Base.OnVariablesSynchronized T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\Weapon_Base.c:185
Weapon_Base.EEItemAttached T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\Weapon_Base.c:192
Weapon_Base.EEItemDetached T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\Weapon_Base.c:200
Weapon_Base.Expansion_GetDPS — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\Weapon_Base.c:276
Weapon_Base.OnFireModeChange — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\Weapon_Base.c:491
Weapon_Base.OnInventoryExit T2 yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\Weapons\Weapon_Base.c:40
Weapon_Base.UpdateLaser — yes ✗ none weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\Weapons\Weapon_Base.c:47
Weapon_Base.SetActions T2 yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\Weapons\Weapon_Base.c:67
WeaponAttachMagazine.OnEntry — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\FSM\States\WeaponAttachMagazine.c:3
WeaponFire.OnEntry — yes conditional 0_ai_preload.pbo::4_World\Entities\Weapons\Firearms\FSM\States\WeaponFire.c:3
WeaponFire.OnEntry — yes ✓ weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\Weapons\WeaponFire.c:16
WeaponFireAndChamberNext.OnUpdate T0 yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\FSM\States\WeaponFireAndChamberNext.c:3
WeaponFireMultiMuzzle.OnEntry — yes conditional 0_ai_preload.pbo::4_World\Entities\Weapons\Firearms\FSM\States\WeaponFire.c:57
WeaponFireToJam.OnEntry — yes conditional 0_ai_preload.pbo::4_World\Entities\Weapons\Firearms\FSM\States\WeaponFire.c:104
WeaponFireWithEject.OnEntry — yes conditional 0_ai_preload.pbo::4_World\Entities\Weapons\Firearms\FSM\States\WeaponFire.c:29
WeaponFSM.ValidateAndRepairHelper — yes ✗ none core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\WeaponFSM.c:20
WeaponManager.CanLoadBullet — yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\Weapons\WeaponManager.c:15
WeaponStableState.SyncAnimState — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\FSM\States\WeaponStableState.c:3
WeaponStartAction.eAI_Vanilla_OnEntry — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\FSM\States\WeaponStartAction.c:3
WeaponUnjamming_Start.OnUpdate T0 yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\FSM\States\WeaponUnjamming_Start.c:3
WoodBase.OnTreeCutDown — yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\WoodBase.c:22
WoodenCrate.SetActions T2 yes ✓ vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Expansion_Landrover_Base.c:699
WorldData.UpdateBaseEnvTemperature — yes ✓ ai_scripts.pbo::3_Game\DayZExpansion_AI\WorldData.c:3
Wreck_Mi8_Crashed.EEOnCECreate — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Buildings\Wrecks\Wreck_Mi8.c:3
Wreck_Mi8_Crashed.AfterStoreLoad T3 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Buildings\Wrecks\Wreck_Mi8.c:10
Wreck_SantasSleigh.EEOnCECreate — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Buildings\Wrecks\Wreck_SantasSleigh.c:3
Wreck_SantasSleigh.AfterStoreLoad T3 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Buildings\Wrecks\Wreck_SantasSleigh.c:10
Wreck_UH1Y.EEOnCECreate — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Buildings\Wrecks\Wreck_UH1Y.c:3
Wreck_UH1Y.AfterStoreLoad T3 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Buildings\Wrecks\Wreck_UH1Y.c:10
XmasLights.OnWorkStart — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\XmasLights.c:4
XmasLights.OnWorkStop — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\XmasLights.c:12
ZmbM_Gamedev_Base.HandleMindStateChange — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZmbM_GameDev_Base.c:4
ZombieBase.OnVariablesSynchronized T2 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase.c:25
ZombieBase.EEOnDamageCalculated — yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase.c:32
ZombieBase.EEKilled T3 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase.c:43
ZombieBase.EEHitBy T2 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase.c:50
ZombieBase.EEHealthLevelChanged T2 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase.c:61
ZombieBase.ModCommandHandlerBefore — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase.c:68
ZombieBase.EOnContact — yes ✗ none ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase.c:84
ZombieBase.CommandHandler T1 yes ✓ ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase_FightLogic.c:17
ZombieBase.FightLogic — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase_FightLogic.c:26
ZombieBase.ChaseAttackLogic — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase_FightLogic.c:36
ZombieBase.FightAttackLogic — yes conditional ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase_FightLogic.c:53
ZombieBase.AfterStoreLoad T3 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Infected\ZombieBase.c:26
ZombieBase.NameOverride — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Infected\ZombieBase.c:89
ZombieBase.EEOnDamageCalculated — yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Infected\ZombieBase.c:97
ZombieBase.EEHitBy T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Infected\ZombieBase.c:111
ZombieBase.EEKilled T3 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Infected\ZombieBase.c:126
ZombieBase.OnVariablesSynchronized T2 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Infected\ZombieBase.c:136
ZombieBase.ModCommandHandlerBefore — yes conditional core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Infected\ZombieBase.c:144
ZombieBase.CommandHandler T1 yes ✓ core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Infected\ZombieBase.c:166
ZombieBase.EEKilled T3 yes ✓ hardline_scripts.pbo::4_World\DayZExpansion_Hardline\Entities\Creatures\Infected\ZombieBase.c:15
ZombieBase.HandleMindStateChange — yes ✓ missions_scripts.pbo::4_World\DayZExpansion_Missions\Entities\Creatures\Infected\ZombieBase.c:13
ZombieBase.EEHitBy T2 yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Creatures\Infected\ZombieBase.c:177
ZombieBase.EEKilled T3 yes ✓ quests_scripts.pbo::4_World\DayZExpansion_Quests\Creatures\Infected\ZombieBase.c:194
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
DayZPlayerImplement.CommandHandlerT1 3000.0measured0.0744
PlayerBase.OnScheduledTickT1 3000.0measured0.0744
DayZPlayerImplement.CommandHandlerT1 3000.0measured0.0744
DayZPlayerImplement.HandleWeaponsT1 3000.0measured0.0744
PlayerBase.EOnFrameT1 3000.0measured0.0744
ModifiersManager.OnScheduledTickT1 1000.0placeholder0.0248
MissionServer.TickSchedulerT0 1000.0measured0.0248
DayZGame.OnUpdateT0 1000.0measured0.0248
DayZGame.OnUpdateT0 1000.0measured0.0248
ModifierBase.TickT0 1000.0measured0.0248
AnimalBase.CommandHandlerT1 1000.0placeholder0.0248
AlarmClock_ColorBase.OnUpdateT0 1000.0measured0.0248
KitchenTimer.OnUpdateT0 1000.0measured0.0248
WeaponFireAndChamberNext.OnUpdateT0 1000.0measured0.0248
WeaponUnjamming_Start.OnUpdateT0 1000.0measured0.0248
ZombieBase.CommandHandlerT1 1000.0placeholder0.0248
MissionServer.TickSchedulerT0 1000.0measured0.0248
ActionBase.OnUpdateT0 1000.0measured0.0248
AnimalBase.CommandHandlerT1 1000.0placeholder0.0248
ZombieBase.CommandHandlerT1 1000.0placeholder0.0248
DayZPlayerCamera1stPersonVehicle.OnUpdateT0 1000.0measured0.0248
DayZPlayerCamera3rdPersonVehicle.OnUpdateT0 1000.0measured0.0248
MotorbikeScript.EOnPostSimulateT1 1000.0placeholder0.0248
MotorbikeScript.OnUpdateT0 1000.0measured0.0248
ExpansionWorld.OnUpdateT0 1000.0measured0.0248
ItemBase.EEItemAttachedT2 130.0measured0.0032
ItemBase.EEItemDetachedT2 130.0measured0.0032
ItemBase.EEItemLocationChangedT2 130.0measured0.0032
ItemBase.OnInventoryEnterT2 130.0measured0.0032
ItemBase.OnInventoryExitT2 130.0measured0.0032
TripwireTrap.EEItemAttachedT2 130.0measured0.0032
TripwireTrap.EEItemDetachedT2 130.0measured0.0032
ItemBase.EEItemAttachedT2 130.0measured0.0032
ItemBase.EEItemDetachedT2 130.0measured0.0032
Weapon_Base.EEItemAttachedT2 130.0measured0.0032
Weapon_Base.EEItemDetachedT2 130.0measured0.0032
PlayerBase.EEItemIntoHandsT2 130.0measured0.0032
TripwireTrap.EEItemAttachedT2 130.0measured0.0032
TripwireTrap.EEItemDetachedT2 130.0measured0.0032
ItemBase.EEItemLocationChangedT2 130.0measured0.0032
ItemBase.OnInventoryEnterT2 130.0measured0.0032
ItemBase.OnInventoryExitT2 130.0measured0.0032
EasterEgg.OnInventoryEnterT2 130.0measured0.0032
EasterEgg.OnInventoryExitT2 130.0measured0.0032
FireworksBase.OnInventoryEnterT2 130.0measured0.0032
TripwireTrap.OnInventoryEnterT2 130.0measured0.0032
CarScript.EEItemDetachedT2 130.0measured0.0032
ItemBase.OnItemLocationChangedT2 130.0measured0.0032
MotorbikeScript.EEItemAttachedT2 130.0measured0.0032
MotorbikeScript.EEItemDetachedT2 130.0measured0.0032
Weapon_Base.OnInventoryExitT2 130.0measured0.0032
ItemBase.CanReceiveAttachmentT2 8.0placeholder0.0002
ItemBase.CanDisplayAttachmentSlotT2 8.0placeholder0.0002
ActionStartEngine.ActionConditionT2 8.0placeholder0.0002
ActionStopEngine.ActionConditionT2 8.0placeholder0.0002
ActionSkinning.ActionConditionT2 8.0placeholder0.0002
ActionCollectBloodTarget.ActionConditionT2 8.0placeholder0.0002
ActionCollectSampleTarget.ActionConditionT2 8.0placeholder0.0002
ActionDefibrilateTarget.ActionConditionT2 8.0placeholder0.0002
ActionGiveBloodTarget.ActionConditionT2 8.0placeholder0.0002
EffectArea.OnVariablesSynchronizedT2 8.0placeholder0.0002
PluginDiagMenuClient.OnRPCT2 8.0placeholder0.0002
AnimalBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
AnimalBase.EEHitByT2 8.0placeholder0.0002
AnimalBase.EEHealthLevelChangedT2 8.0placeholder0.0002
BuildingBase.EEHitByT2 8.0placeholder0.0002
CarScript.EEHitByT2 8.0placeholder0.0002
CarScript.EEHealthLevelChangedT2 8.0placeholder0.0002
DayZPlayerImplement.OnVariablesSynchronizedT2 8.0placeholder0.0002
DayZPlayerImplement.EEHitByT2 8.0placeholder0.0002
DayZPlayerImplement.EEHealthLevelChangedT2 8.0placeholder0.0002
ItemBase.EEHitByT2 8.0placeholder0.0002
ItemBase.EEHealthLevelChangedT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
TrapBase.EEHitByT2 8.0placeholder0.0002
ZombieBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
ZombieBase.EEHitByT2 8.0placeholder0.0002
ZombieBase.EEHealthLevelChangedT2 8.0placeholder0.0002
JMPlayerModule.OnRPCT2 8.0placeholder0.0002
ActionBuildPart.ActionConditionT2 8.0placeholder0.0002
ActionDeployObject.ActionConditionT2 8.0placeholder0.0002
ActionDialCombinationLockOnTarget.ActionConditionT2 8.0placeholder0.0002
ActionDigGardenPlot.ActionConditionT2 8.0placeholder0.0002
ActionFoldBaseBuildingObject.ActionConditionT2 8.0placeholder0.0002
ActionLowerFlag.ActionConditionT2 8.0placeholder0.0002
ActionPackTent.ActionConditionT2 8.0placeholder0.0002
ActionRaiseFlag.ActionConditionT2 8.0placeholder0.0002
ActionUnmountBarbedWire.ActionConditionT2 8.0placeholder0.0002
ExpansionActionPaint.ActionConditionT2 8.0placeholder0.0002
ActionCloseFence.ActionConditionT2 8.0placeholder0.0002
ActionFoldObject.ActionConditionT2 8.0placeholder0.0002
ActionNextCombinationLockDialOnTarget.ActionConditionT2 8.0placeholder0.0002
ActionOpenFence.ActionConditionT2 8.0placeholder0.0002
ActionTakeItem.ActionConditionT2 8.0placeholder0.0002
ActionTakeItemToHands.ActionConditionT2 8.0placeholder0.0002
ActionToggleTentOpen.ActionConditionT2 8.0placeholder0.0002
ActionAttachToConstruction.ActionConditionT2 8.0placeholder0.0002
ExpansionBaseBuilding.SetActionsT2 8.0placeholder0.0002
ExpansionBaseBuilding.CanReceiveAttachmentT2 8.0placeholder0.0002
ExpansionBaseBuilding.OnVariablesSynchronizedT2 8.0placeholder0.0002
Hammer.SetActionsT2 8.0placeholder0.0002
Hatchet.SetActionsT2 8.0placeholder0.0002
MeatTenderizer.SetActionsT2 8.0placeholder0.0002
ItemBase.CanPutInCargoT2 8.0placeholder0.0002
ItemBase.CanPutIntoHandsT2 8.0placeholder0.0002
ItemBase.CanReceiveAttachmentT2 8.0placeholder0.0002
ItemBase.CanReceiveItemIntoCargoT2 8.0placeholder0.0002
ItemBase.CanReleaseAttachmentT2 8.0placeholder0.0002
ItemBase.SetActionsT2 8.0placeholder0.0002
ItemBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
Fence.CanReceiveAttachmentT2 8.0placeholder0.0002
CarBattery.CanPutIntoHandsT2 8.0placeholder0.0002
TentBase.SetActionsT2 8.0placeholder0.0002
TentBase.CanReceiveItemIntoCargoT2 8.0placeholder0.0002
TentBase.CanReceiveAttachmentT2 8.0placeholder0.0002
TentBase.CanReleaseAttachmentT2 8.0placeholder0.0002
TentBase.CanDisplayAttachmentSlotT2 8.0placeholder0.0002
TentBase.EEHitByT2 8.0placeholder0.0002
Hacksaw.SetActionsT2 8.0placeholder0.0002
HandSaw.SetActionsT2 8.0placeholder0.0002
Screwdriver.SetActionsT2 8.0placeholder0.0002
Shovel.SetActionsT2 8.0placeholder0.0002
SledgeHammer.SetActionsT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
DayZGame.OnRPCT2 8.0placeholder0.0002
ActionActivateTrap.ActionConditionT2 8.0placeholder0.0002
ActionArmExplosive.ActionConditionT2 8.0placeholder0.0002
ActionAttachExplosivesTrigger.ActionConditionT2 8.0placeholder0.0002
ActionBuildPart.ActionConditionT2 8.0placeholder0.0002
ActionCoverHeadTarget.ActionConditionT2 8.0placeholder0.0002
ActionDigInStash.ActionConditionT2 8.0placeholder0.0002
ActionFoldBaseBuildingObject.ActionConditionT2 8.0placeholder0.0002
ActionForceConsume.ActionConditionT2 8.0placeholder0.0002
ActionGagTarget.ActionConditionT2 8.0placeholder0.0002
ActionLockDoors.ActionConditionT2 8.0placeholder0.0002
ActionMineTree.ActionConditionT2 8.0placeholder0.0002
ActionPackTent.ActionConditionT2 8.0placeholder0.0002
ActionPushObject.ActionConditionT2 8.0placeholder0.0002
ActionRestrainSelf.ActionConditionT2 8.0placeholder0.0002
ActionRestrainTarget.ActionConditionT2 8.0placeholder0.0002
ActionShaveTarget.ActionConditionT2 8.0placeholder0.0002
ActionUnlockDoors.ActionConditionT2 8.0placeholder0.0002
ActionUnmountBarbedWire.ActionConditionT2 8.0placeholder0.0002
ActionUnrestrainTarget.ActionConditionT2 8.0placeholder0.0002
ActionWorldCraft.ActionConditionT2 8.0placeholder0.0002
ActionCheckPulseTarget.ActionConditionT2 8.0placeholder0.0002
ActionCollectBloodTarget.ActionConditionT2 8.0placeholder0.0002
ActionCollectSampleTarget.ActionConditionT2 8.0placeholder0.0002
ActionDefibrilateTarget.ActionConditionT2 8.0placeholder0.0002
ActionGiveBloodTarget.ActionConditionT2 8.0placeholder0.0002
ActionFoldObject.ActionConditionT2 8.0placeholder0.0002
ActionForceConsumeSingle.ActionConditionT2 8.0placeholder0.0002
ActionHandcuffTarget.ActionConditionT2 8.0placeholder0.0002
ActionTogglePlaceObject.ActionConditionT2 8.0placeholder0.0002
ActionTriggerRemotely.ActionConditionT2 8.0placeholder0.0002
ActionUnpin.ActionConditionT2 8.0placeholder0.0002
ActionInjectTarget.ActionConditionT2 8.0placeholder0.0002
AnimalBase.EEHitByT2 8.0placeholder0.0002
ZombieBase.EEHitByT2 8.0placeholder0.0002
ZombieBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
BuildingBase.EEHitByT2 8.0placeholder0.0002
BuildingBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
Weapon_Base.OnVariablesSynchronizedT2 8.0placeholder0.0002
DayZPlayerImplement.IsInventoryVisibleT2 8.0placeholder0.0002
DayZPlayerImplement.OnVariablesSynchronizedT2 8.0placeholder0.0002
DayZPlayerImplement.EEHitByT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
PlayerBase.IsInventoryVisibleT2 8.0placeholder0.0002
MotorbikeScript.EEHitByT2 8.0placeholder0.0002
MotorbikeScript.SetActionsT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
ItemBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
JMPlayerModule.OnRPCT2 8.0placeholder0.0002
ActionCoverHeadTarget.ActionConditionT2 8.0placeholder0.0002
ActionForceConsume.ActionConditionT2 8.0placeholder0.0002
ActionGagTarget.ActionConditionT2 8.0placeholder0.0002
ActionRestrainTarget.ActionConditionT2 8.0placeholder0.0002
ActionShaveTarget.ActionConditionT2 8.0placeholder0.0002
ActionForceConsumeSingle.ActionConditionT2 8.0placeholder0.0002
ActionHandcuffTarget.ActionConditionT2 8.0placeholder0.0002
ActionDisinfectTarget.ActionConditionT2 8.0placeholder0.0002
ActionInjectTarget.ActionConditionT2 8.0placeholder0.0002
ItemBase.CanPutIntoHandsT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
PlayerBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
JMPlayerModule.OnRPCT2 8.0placeholder0.0002
ItemBase.CanReceiveItemIntoCargoT2 8.0placeholder0.0002
ActionConsume.ActionConditionT2 8.0placeholder0.0002
ActionCoverHeadTarget.ActionConditionT2 8.0placeholder0.0002
ActionForceConsume.ActionConditionT2 8.0placeholder0.0002
ActionGagTarget.ActionConditionT2 8.0placeholder0.0002
ActionRestrainTarget.ActionConditionT2 8.0placeholder0.0002
ActionShaveTarget.ActionConditionT2 8.0placeholder0.0002
ExpansionActionDismissAI.ActionConditionT2 8.0placeholder0.0002
ActionConsumeSingle.ActionConditionT2 8.0placeholder0.0002
ActionForceConsumeSingle.ActionConditionT2 8.0placeholder0.0002
ActionHandcuffTarget.ActionConditionT2 8.0placeholder0.0002
ActionDisinfectTarget.ActionConditionT2 8.0placeholder0.0002
ActionInjectTarget.ActionConditionT2 8.0placeholder0.0002
AnimalBase.EEHitByT2 8.0placeholder0.0002
ZombieBase.EEHitByT2 8.0placeholder0.0002
ItemBase.EEHealthLevelChangedT2 8.0placeholder0.0002
ItemBase.SetActionsT2 8.0placeholder0.0002
PlayerBase.EEHitByT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
ActionFillGeneratorTank.ActionConditionT2 8.0placeholder0.0002
ActionTurnOffPowerGenerator.ActionConditionT2 8.0placeholder0.0002
ActionTurnOnPowerGenerator.ActionConditionT2 8.0placeholder0.0002
Battery9V.SetActionsT2 8.0placeholder0.0002
VehicleBattery.SetActionsT2 8.0placeholder0.0002
PlayerBase.EEHitByT2 8.0placeholder0.0002
AnimalBase.EEHitByT2 8.0placeholder0.0002
AnimalBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
ActionCarHornLong.ActionConditionT2 8.0placeholder0.0002
ActionCarHornShort.ActionConditionT2 8.0placeholder0.0002
ActionStartEngineBoat.ActionConditionT2 8.0placeholder0.0002
ActionStartEngineMotorbike.ActionConditionT2 8.0placeholder0.0002
ActionAnimateCarSelection.ActionConditionT2 8.0placeholder0.0002
ActionDetach.ActionConditionT2 8.0placeholder0.0002
ActionGetInTransport.ActionConditionT2 8.0placeholder0.0002
ActionOpenCarDoors.ActionConditionT2 8.0placeholder0.0002
ActionOpenCarDoorsOutside.ActionConditionT2 8.0placeholder0.0002
ActionSwitchLights.ActionConditionT2 8.0placeholder0.0002
ItemBase.EEHealthLevelChangedT2 8.0placeholder0.0002
ItemBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
ItemBase.IsInventoryVisibleT2 8.0placeholder0.0002
CamoNet.SetActionsT2 8.0placeholder0.0002
PipeWrench.SetActionsT2 8.0placeholder0.0002
ItemBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
CarDoor.EEHealthLevelChangedT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
PlayerBase.EEHitByT2 8.0placeholder0.0002
CarScript.OnVariablesSynchronizedT2 8.0placeholder0.0002
SeaChest.SetActionsT2 8.0placeholder0.0002
CanisterGasoline.SetActionsT2 8.0placeholder0.0002
SeaChest.SetActionsT2 8.0placeholder0.0002
WoodenCrate.SetActionsT2 8.0placeholder0.0002
MotorbikeScript.CanReceiveAttachmentT2 8.0placeholder0.0002
MotorbikeScript.CanReleaseAttachmentT2 8.0placeholder0.0002
MotorbikeScript.IsInventoryVisibleT2 8.0placeholder0.0002
ItemBase.CanDisplayAttachmentSlotT2 8.0placeholder0.0002
ItemBase.CanPutInCargoT2 8.0placeholder0.0002
ItemBase.CanPutIntoHandsT2 8.0placeholder0.0002
ItemBase.CanReceiveAttachmentT2 8.0placeholder0.0002
ItemBase.CanReceiveItemIntoCargoT2 8.0placeholder0.0002
ItemBase.SetActionsT2 8.0placeholder0.0002
PlayerBase.EEHitByT2 8.0placeholder0.0002
Weapon_Base.SetActionsT2 8.0placeholder0.0002
PlayerBase.OnStoreSaveT3 0.1placeholder0.0000
PlayerBase.OnStoreLoadT3 0.1placeholder0.0000
AnalyticsManagerServer.OnPlayerConnectT3 0.1placeholder0.0000
EffectArea.EEDeleteT3 0.1placeholder0.0000
AnimalBase.EEKilledT3 0.1placeholder0.0000
BuildingBase.AfterStoreLoadT3 0.1placeholder0.0000
Wreck_Mi8_Crashed.AfterStoreLoadT3 0.1placeholder0.0000
Wreck_SantasSleigh.AfterStoreLoadT3 0.1placeholder0.0000
Wreck_UH1Y.AfterStoreLoadT3 0.1placeholder0.0000
CarScript.EEKilledT3 0.1placeholder0.0000
DayZPlayerImplement.EEKilledT3 0.1placeholder0.0000
ItemBase.EEKilledT3 0.1placeholder0.0000
PlayerBase.EEKilledT3 0.1placeholder0.0000
CarScript.EEInitT3 0.1placeholder0.0000
ZombieBase.EEKilledT3 0.1placeholder0.0000
PluginAdminLog.OnInitT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.OnMissionStartT3 0.1placeholder0.0000
MissionServer.PlayerDisconnectedT3 0.1placeholder0.0000
MissionServer.OnMissionFinishT3 0.1placeholder0.0000
ExpansionBaseBuilding.EEInitT3 0.1placeholder0.0000
ExpansionBaseBuilding.EEKilledT3 0.1placeholder0.0000
ExpansionBaseBuilding.AfterStoreLoadT3 0.1placeholder0.0000
Flag_Base.AfterStoreLoadT3 0.1placeholder0.0000
ItemBase.EEInitT3 0.1placeholder0.0000
ItemBase.AfterStoreLoadT3 0.1placeholder0.0000
ItemBase.EEOnAfterLoadT3 0.1placeholder0.0000
TentBase.EEKilledT3 0.1placeholder0.0000
ExpansionESPModificationModule.OnInitT3 0.1placeholder0.0000
AnalyticsManagerServer.OnPlayerConnectT3 0.1placeholder0.0000
AnimalBase.AfterStoreLoadT3 0.1placeholder0.0000
AnimalBase.EEKilledT3 0.1placeholder0.0000
ZombieBase.AfterStoreLoadT3 0.1placeholder0.0000
ZombieBase.EEKilledT3 0.1placeholder0.0000
Weapon_Base.AfterStoreLoadT3 0.1placeholder0.0000
DayZPlayerImplement.EEKilledT3 0.1placeholder0.0000
PlayerBase.EEKilledT3 0.1placeholder0.0000
MotorbikeScript.EEInitT3 0.1placeholder0.0000
MotorbikeScript.EEDeleteT3 0.1placeholder0.0000
MotorbikeScript.EEKilledT3 0.1placeholder0.0000
MotorbikeScript.OnStoreLoadT3 0.1placeholder0.0000
MissionServer.OnMissionStartT3 0.1placeholder0.0000
MissionServer.OnMissionFinishT3 0.1placeholder0.0000
MissionServer.OnClientRespawnEventT3 0.1placeholder0.0000
MissionServer.OnClientReadyEventT3 0.1placeholder0.0000
MissionServer.OnClientReconnectEventT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.PlayerDisconnectedT3 0.1placeholder0.0000
AnimalBase.EEKilledT3 0.1placeholder0.0000
ZombieBase.EEKilledT3 0.1placeholder0.0000
PlayerBase.EEKilledT3 0.1placeholder0.0000
ExpansionSettings.OnInitT3 0.1placeholder0.0000
PlayerBase.EEKilledT3 0.1placeholder0.0000
ExpansionPartyPlayerData.OnStoreLoadT3 0.1placeholder0.0000
PlayerBase.EEKilledT3 0.1placeholder0.0000
AnimalBase.EEKilledT3 0.1placeholder0.0000
ZombieBase.EEKilledT3 0.1placeholder0.0000
PlayerBase.EEKilledT3 0.1placeholder0.0000
ExpansionWorldObjectsModule.OnInitT3 0.1placeholder0.0000
ExpansionWorldObjectsModule.OnMissionStartT3 0.1placeholder0.0000
PlayerBase.EEDeleteT3 0.1placeholder0.0000
PlayerBase.EEKilledT3 0.1placeholder0.0000
ThermalBiasHandler.OnStoreLoadT3 0.1placeholder0.0000
AnimalBase.EEKilledT3 0.1placeholder0.0000
AnimalBase.EEDeleteT3 0.1placeholder0.0000
ItemBase.EEOnAfterLoadT3 0.1placeholder0.0000
PlayerBase.AfterStoreLoadT3 0.1placeholder0.0000
CarScript.EEDeleteT3 0.1placeholder0.0000
CarScript.EEKilledT3 0.1placeholder0.0000
MotorbikeScript.EEOnAfterLoadT3 0.1placeholder0.0000
MotorbikeScript.EEKilledT3 0.1placeholder0.0000
ExpansionESPModificationModule.OnInitT3 0.1placeholder0.0000
ItemBase.EEDeleteT3 0.1placeholder0.0000

Repeating timers

period (ms)residency ms/sfiring ms/swhere
10.1400 0.024800basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Bombs\ExpansionExplosive.c:102
10.1400 0.024800basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Bombs\ExpansionExplosive.c:213
10.1400 0.024800spawnselection_scripts.pbo::5_Mission\DayZExpansion_SpawnSelection\Classes\Modules\RespawnHandler\ExpansionRespawnHandlerModule.c:218
250.1400 0.000992missions_scripts.pbo::4_World\DayZExpansion_Missions\Entities\Airdrop\ExpansionAirdropContainerBase.c:108
250.1400 0.000992missions_scripts.pbo::4_World\DayZExpansion_Missions\Entities\Airdrop\ExpansionAirdropPlane.c:116
250.1400 0.000992scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_Lighthouse.c:30
1000.1400 0.000248vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Creatures\Animals\AnimalBase.c:63
10000.1400 0.000025core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\ExpansionOwnedContainer.c:359
10000.1400 0.000025missions_scripts.pbo::4_World\DayZExpansion_Missions\Classes\ExpansionMissionEventBase.c:296
10000.1400 0.000025missions_scripts.pbo::4_World\DayZExpansion_Missions\Entities\Airdrop\ExpansionAirdropContainerManager.c:250
50000.1400 0.000005vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedBoats\ExpansionLHD.c:60
100000.1400 0.000002missions_scripts.pbo::4_World\DayZExpansion_Missions\Classes\ExpansionMissionModule.c:560
600000.1400 0.000000ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionServer.c:130

Includes 0.188 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

0_ai_preload.pbo

  • DayZExpansion_AI_Preload requiredVersion 0.1 — no requiredAddons

0_basebuilding_preload.pbo

  • DayZExpansion_BaseBuilding_Preload requiredVersion 0.1 — no requiredAddons

0_book_preload.pbo

  • DayZExpansion_Book_Preload requiredVersion 0.1 — no requiredAddons

0_chat_preload.pbo

  • DayZExpansion_Chat_Preload requiredVersion 0.1 — no requiredAddons

0_core_preload.pbo

  • DayZExpansion_Core_Preload requiredVersion 0.1 — no requiredAddons

0_garage_preload.pbo

  • DayZExpansion_Garage_Preload requiredVersion 0.1 — no requiredAddons

0_groups_preload.pbo

  • DayZExpansion_Groups_Preload requiredVersion 0.1 — no requiredAddons

0_hardline_preload.pbo

  • DayZExpansion_Hardline_Preload requiredVersion 0.1 — no requiredAddons

0_killfeed_preload.pbo

  • DayZExpansion_KillFeed_Preload requiredVersion 0.1 — no requiredAddons

0_mapassets_preload.pbo

  • DayZExpansion_MapAssets_Preload requiredVersion 0.1 — no requiredAddons

0_market_preload.pbo

  • DayZExpansion_Market_Preload requiredVersion 0.1 — no requiredAddons

0_missions_preload.pbo

  • DayZExpansion_Missions_Preload requiredVersion 0.1 — no requiredAddons

0_modstorage_preload.pbo

  • DayZExpansion_ModStorage_Preload requiredVersion 0.1 — no requiredAddons

0_nametags_preload.pbo

  • DayZExpansion_NameTags_Preload requiredVersion 0.1 — no requiredAddons

0_navigation_preload.pbo

  • DayZExpansion_Navigation_Preload requiredVersion 0.1 — no requiredAddons

0_p2pmarket_preload.pbo

  • DayZExpansion_P2PMarket_Preload requiredVersion 0.1 — no requiredAddons

0_personalstorage_preload.pbo

  • DayZExpansion_PersonalStorage_Preload requiredVersion 0.1 — no requiredAddons

0_preload.pbo

  • DayZExpansion_Preload requiredVersion 0.1 — no requiredAddons

0_quests_preload.pbo

  • DayZExpansion_Quests_Preload requiredVersion 0.1 — no requiredAddons

0_spawnselection_preload.pbo

  • DayZExpansion_SpawnSelection_Preload requiredVersion 0.1 — no requiredAddons

0_vehicles_preload.pbo

  • DayZExpansion_Vehicles_Preload requiredVersion 0.1 — no requiredAddons

0_weapons_preload.pbo

  • DayZExpansion_Weapons_Preload requiredVersion 0.1 — no requiredAddons

ai_animations.pbo

  • DayZExpansion_AI_Animations requiredVersion 0.1 — requires DZ_Anims_Anm_Player, DZ_Anims_Cfg, DZ_Characters

ai_debugweapons.pbo

  • DZ_Expansion_AI_Weapons_Debug requiredVersion 0.1 — requires DZ_Weapons_Ammunition, DZ_Weapons_Firearms, DZ_Weapons_Firearms_AKM, DZ_Weapons_Magazines, DZ_Weapons_Melee, DZ_Weapons_Projectiles

ai_gear.pbo

  • DayZExpansion_AI_Gear requiredVersion 0.1 — requires DZ_Characters_Headgear, DZ_Characters_Vests

ai_gui.pbo

  • DayZExpansion_AI_GUI requiredVersion 0.1 — requires DZ_Data

ai_particles.pbo

  • DayZExpansion_AI_Particles requiredVersion 0.1 — no requiredAddons

ai_scripts.pbo

  • DayZExpansion_AI_Scripts requiredVersion 0.1 — requires DZ_Characters, DayZExpansion_Core_Scripts

ai_sounds.pbo

  • DayZExpansion_Sounds_AI requiredVersion 0.1 — requires DZ_Sounds_Effects

basebuilding_gui.pbo

  • DayZExpansion_BaseBuilding_GUI requiredVersion 0.1 — requires DZ_Data

basebuilding_objects_explosives.pbo

  • DayZExpansion_BaseBuilding_Objects_Explosives requiredVersion 0.1 — requires DZ_Data

basebuilding_scripts.pbo

  • DayZExpansion_BaseBuilding_Scripts requiredVersion 0.1 — requires DayZExpansion_Core_Scripts

book_gui.pbo

  • DayZExpansion_Book_GUI requiredVersion 0.1 — requires DayZExpansion_Core_GUI

book_scripts.pbo

  • DayZExpansion_Book_Scripts requiredVersion 0.1 — requires DayZExpansion_Core_Scripts

chat_gui.pbo

  • DayZExpansion_Chat_GUI requiredVersion 0.1 — requires DayZExpansion_Core_GUI

chat_scripts.pbo

  • DayZExpansion_Chat_Scripts requiredVersion 0.1 — requires DayZExpansion_Core_Scripts

core_gui.pbo

  • DayZExpansion_Core_GUI requiredVersion 0.1 — no requiredAddons

core_objects_bases.pbo

  • DayZExpansion_Core_Objects_Bases requiredVersion 0.1 — requires DZ_Data

core_objects_briefcase.pbo

  • DayZExpansion_Objects_Gear_Breifcase requiredVersion 0.1 — requires DZ_Data

core_objects_circuitboard.pbo

  • DayZExpansion_Core_Objects_CircuitBoard requiredVersion 0.1 — requires DZ_Data

core_objects_currencies.pbo

  • DayZExpansion_Core_Objects_Currencies requiredVersion 0.1 — requires DZ_Data

core_objects_navmeshcarvers.pbo

  • DayZExpansion_Core_NavmeshCarvers requiredVersion 0.1 — requires DZ_Data

core_objects_temporaryownedcontainer.pbo

  • DayZExpansion_Objects_TemporaryOwnedContainer requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Objects_TemporaryOwnedContainer requiredVersion 0.1 — requires DZ_Data

core_scripts.pbo

  • DayZExpansion_Core_Scripts requiredVersion 0.1 — requires DayZExpansion_ModStorage_Scripts, DF_Scripts

core_stub.pbo

  • DayZExpansion_Core requiredVersion 0.1 — requires DayZExpansion_Core_GUI, DayZExpansion_Core_Scripts
  • DayZExpansion_Core requiredVersion 0.1 — requires DayZExpansion_Core_GUI, DayZExpansion_Core_Scripts

data_characters_armbands.pbo

  • Expansion_Armbands requiredVersion 0.1 — requires DZ_Characters_Tops
  • Expansion_Armbands requiredVersion 0.1 — requires DZ_Characters_Tops

data_characters_backpacks.pbo

  • Expansion_Backpacks requiredVersion 0.1 — requires DZ_Characters_Backpacks
  • Expansion_Backpacks requiredVersion 0.1 — requires DZ_Characters_Backpacks

data_characters_gloves.pbo

  • Expansion_Gloves requiredVersion 0.1 — requires DZ_Characters_Gloves
  • Expansion_Gloves requiredVersion 0.1 — requires DZ_Characters_Gloves

data_characters_headgear.pbo

  • Expansion_Headgear requiredVersion 0.1 — requires DZ_Characters_Headgear
  • Expansion_Headgear requiredVersion 0.1 — requires DZ_Characters_Headgear

data_characters_tops.pbo

  • Expansion_Tops requiredVersion 0.1 — requires DZ_Characters

definetest.pbo

  • DayZExpansion_DefineTest requiredVersion 0.1 — no requiredAddons

dta_core.pbo

  • DayZExpansion_Dta_Core requiredVersion 0.1 — requires DZ_Characters, DZ_Gear_Camping, DZ_Pistols_FNX45, DZ_Surfaces, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles

dta_game.pbo

  • DayZExpansion_Dta_Game requiredVersion 0.1 — requires DZ_Vehicles_Wheeled

dta_world.pbo

  • DayZExpansion_Dta_World requiredVersion 0.1 — requires DZ_Structures

garage_gui.pbo

  • DayZExpansion_Garage_GUI requiredVersion 0.1 — no requiredAddons
  • DayZExpansion_Garage_GUI requiredVersion 0.1 — no requiredAddons

garage_objects.pbo

  • DayZExpansion_Garage_Objects requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Garage_Objects requiredVersion 0.1 — requires DZ_Data

garage_scripts.pbo

  • DayZExpansion_Garage_Scripts requiredVersion 0.1 — requires DayZExpansion_Core_Scripts

groups_gui.pbo

  • DayZExpansion_Groups_GUI requiredVersion 0.1 — requires DayZExpansion_Core_GUI

groups_scripts.pbo

  • DayZExpansion_Groups_Scripts requiredVersion 0.1 — requires DayZExpansion_Core_Scripts

gui.pbo

  • DayZExpansion_GUI requiredVersion 0.1 — requires DZ_Data

hardline_gui.pbo

  • DayZExpansion_Hardline_GUI requiredVersion 0.1 — requires DayZExpansion_Core

hardline_objects_gear.pbo

  • DayZExpansion_Hardline_Objects_Gear requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Hardline_Objects_Gear requiredVersion 0.1 — requires DZ_Data

hardline_scripts.pbo

  • DayZExpansion_Hardline_Scripts requiredVersion 0.1 — requires DayZExpansion_VanillaFixes_Scripts

languagecore_ai.pbo

  • DayZExpansion_LanguageCore_AI requiredVersion 0.1 — no requiredAddons

languagecore_basebuilding.pbo

  • DayZExpansion_LanguageCore_BaseBuilding requiredVersion 0.1 — no requiredAddons

languagecore_book.pbo

  • DayZExpansion_LanguageCore_Book requiredVersion 0.1 — no requiredAddons

languagecore_chat.pbo

  • DayZExpansion_LanguageCore_Chat requiredVersion 0.1 — no requiredAddons

languagecore_core.pbo

  • DayZExpansion_LanguageCore_Core requiredVersion 0.1 — no requiredAddons

languagecore_garage.pbo

  • DayZExpansion_LanguageCore_Garage requiredVersion 0.1 — no requiredAddons

languagecore_groups.pbo

  • DayZExpansion_LanguageCore_Groups requiredVersion 0.1 — no requiredAddons

languagecore_hardline.pbo

  • DayZExpansion_LanguageCore_Hardline requiredVersion 0.1 — no requiredAddons

languagecore_main.pbo

  • DayZExpansion_LanguageCore_Main requiredVersion 0.1 — no requiredAddons

languagecore_mapassets.pbo

  • DayZExpansion_LanguageCore_MapAssets requiredVersion 0.1 — no requiredAddons
  • DayZExpansion_LanguageCore_MapAssets requiredVersion 0.1 — no requiredAddons

languagecore_market.pbo

  • DayZExpansion_LanguageCore_Market requiredVersion 0.1 — no requiredAddons

languagecore_missions.pbo

  • DayZExpansion_LanguageCore_Missions requiredVersion 0.1 — no requiredAddons

languagecore_navigation.pbo

  • DayZExpansion_LanguageCore_Navigation requiredVersion 0.1 — no requiredAddons

languagecore_personalstorage.pbo

  • DayZExpansion_LanguageCore_PersonalStorage requiredVersion 0.1 — no requiredAddons

languagecore_playerlist.pbo

  • DayZExpansion_LanguageCore_PlayerList requiredVersion 0.1 — no requiredAddons

languagecore_quests.pbo

  • DayZExpansion_LanguageCore_Quests requiredVersion 0.1 — no requiredAddons

languagecore_spawnselection.pbo

  • DayZExpansion_LanguageCore_SpawnSelection requiredVersion 0.1 — no requiredAddons

languagecore_vehicles.pbo

  • DayZExpansion_LanguageCore_Vehicles requiredVersion 0.1 — no requiredAddons

languagecore_weapons.pbo

  • DayZExpansion_LanguageCore_Weapons requiredVersion 0.1 — no requiredAddons

mapassets_scripts.pbo

  • DayZExpansion_MapAssets_Scripts requiredVersion 0.1 — no requiredAddons

market_gui.pbo

  • DayZExpansion_Market_GUI requiredVersion 0.1 — requires DayZExpansion_Core_GUI

market_objects.pbo

  • DayZExpansion_Market_Objects requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs, DZ_Animals, DZ_Animals_Bliss, DZ_Characters, DZ_Characters_Zombies, DayZExpansion_Dta_Core, DayZExpansion_Core_Objects_Currencies, DayZExpansion_Core_Objects_Bases

market_scripts.pbo

  • DayZExpansion_Market_Scripts requiredVersion 0.1 — requires DZ_Scripts, DayZExpansion_Core_Scripts

market_structures.pbo

  • DayZExpansion_Market_Structures requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Market_Structures requiredVersion 0.1 — requires DZ_Data

missions_objects.pbo

  • DayZExpansion_Objects_Missions requiredVersion 0.1 — requires DZ_Weapons_Melee

missions_scripts.pbo

  • DayZExpansion_Missions_Scripts requiredVersion 0.1 — requires DayZExpansion_Core_Scripts, DZ_Weapons_Projectiles, DZ_Weapons_Ammunition, DZ_Weapons_Explosives, DZ_Pistols_Flaregun

missions_sounds.pbo

  • DayZExpansion_Sounds_Missions requiredVersion 0.1 — requires DZ_Sounds_Effects

modstorage_scripts.pbo

  • DayZExpansion_ModStorage_Scripts requiredVersion 0.1 — requires JM_CF_Scripts

nametags_gui.pbo

  • DayZExpansion_NameTags_GUI requiredVersion 0.1 — requires DayZExpansion_Core_GUI

nametags_scripts.pbo

  • DayZExpansion_NameTags_Scripts requiredVersion 0.1 — requires DayZExpansion_Core_Scripts

navigation_gui.pbo

  • DayZExpansion_Navigation_GUI requiredVersion 0.1 — requires DayZExpansion_Core_GUI

navigation_scripts.pbo

  • DayZExpansion_Navigation_Scripts requiredVersion 0.1 — requires DayZExpansion_Core_Scripts

navigation_worlds.pbo

  • DayZExpansion_Navigation_Worlds_ChernarusPlus requiredVersion 0.1 — requires DZ_Worlds_Chernarusplus_World
  • DayZExpansion_Navigation_Worlds requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Navigation_LocationTypes requiredVersion 0.1 — requires DZ_Gear_Navigation
  • DayZExpansion_Navigation_Worlds_Shakal requiredVersion 0.1 — requires DZ_Worlds_Sakhal

notificationscheduler_scripts.pbo

  • DayZExpansion_NotificationScheduler_Scripts requiredVersion 0.1 — requires DayZExpansion_Core_Scripts

objects_basebuilding_data.pbo

  • DayZExpansion_Objects_BaseBuilding_Data requiredVersion 0.1 — requires DZ_Data

objects_basebuilding_electricity.pbo

  • DayZExpansion_BaseBuilding_Electricity requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_BaseBuilding_Electricity requiredVersion 0.1 — requires DZ_Data

objects_basebuilding_flags.pbo

  • DayZExpansion_Objects_BaseBuilding_Flags requiredVersion 0.1 — requires DZ_Characters_Tops, DZ_Gear_Camping

objects_basebuilding_floors.pbo

  • DayZExpansion_Objects_BaseBuilding_Floors requiredVersion 0.1 — requires DZ_Data

objects_basebuilding_items.pbo

  • DayZExpansion_Objects_BaseBuilding_Items requiredVersion 0.1 — requires DZ_Data

objects_basebuilding_pillars.pbo

  • DayZExpansion_Objects_BaseBuilding_Pillars requiredVersion 0.1 — requires DZ_Data

objects_basebuilding_ramps.pbo

  • DayZExpansion_Objects_BaseBuilding_Ramps requiredVersion 0.1 — requires DZ_Data

objects_basebuilding_safes.pbo

  • DayZExpansion_Objects_BaseBuilding_Safes requiredVersion 0.1 — requires DZ_Data

objects_basebuilding_stairs.pbo

  • DayZExpansion_Objects_BaseBuilding_Stairs requiredVersion 0.1 — requires DZ_Data

objects_basebuilding_tents_kits.pbo

  • DayZExpansion_Objects_BaseBuilding_Tents_Kits requiredVersion 0.1 — requires DZ_Data

objects_basebuilding_vanilla_tents.pbo

  • DayZExpansion_Objects_BaseBuilding_Vanilla_Tents requiredVersion 0.1 — requires DZ_Gear_Camping

objects_basebuilding_walls.pbo

  • DayZExpansion_Objects_BaseBuilding_Walls requiredVersion 0.1 — requires DayZExpansion_Objects_BaseBuilding_Data

objects_gear_box.pbo

  • DayZExpansion_Objects_Gear_Box requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Objects_Gear_Box requiredVersion 0.1 — requires DZ_Data

objects_gear_consumables.pbo

  • DayZExpansion_Objects_Gear_Consumables requiredVersion 0.1 — requires DZ_Gear_Drinks, DZ_Gear_Food

objects_gear_electricity.pbo

  • DayZExpansion_Objects_Gear_Electricity requiredVersion 0.1 — requires DZ_Data

objects_gear_exampleopenablelockablecontainers.pbo

  • DayZExpansion_Objects_Gear_ExampleOpenableLockableContainers requiredVersion 0.1 — requires DZ_Gear_Camping
  • DayZExpansion_Objects_Gear_ExampleOpenableLockableContainers requiredVersion 0.1 — requires DZ_Gear_Camping

objects_gear_gps.pbo

  • DayZExpansion_Objects_Gear_Gps requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Melee
  • DayZExpansion_Objects_Gear_Gps requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Melee

objects_gear_gravecross.pbo

  • DayZExpansion_Objects_Gravecross requiredVersion 0.1 — requires DZ_Data

objects_gear_guitar.pbo

  • DayZExpansion_Objects_Gear_Guitar requiredVersion 0.1 — requires DZ_Weapons_Melee

objects_gear_parachute.pbo

  • DayZExpansion_Parachute requiredVersion 0.1 — requires DZ_Data

objects_gear_spraycans.pbo

  • DayZExpansion_Objects_Gear_Spraycans requiredVersion 0.1 — requires DZ_Data

objects_kits.pbo

  • DayZExpansion_Objects_Kits requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Objects_Kits requiredVersion 0.1 — requires DZ_Data

objects_misc.pbo

  • DayZExpansion_Objects_Misc requiredVersion 0.1 — requires DZ_Data

objects_structures_bmx.pbo

  • DayZExpansion_Objects_Structures_BMX requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Objects_Structures_BMX requiredVersion 0.1 — requires DZ_Data

objects_structures_builderitems_bliss.pbo

  • DayZExpansion_Objects_Structures_BuilderItems_Bliss requiredVersion 0.1 — no requiredAddons
  • DayZExpansion_Objects_Structures_BuilderItems_Bliss requiredVersion 0.1 — no requiredAddons
  • BuilderItems_Bliss_Industrial requiredVersion 0.1 — requires DZ_Structures_Signs
  • BuilderItems_Bliss_Military requiredVersion 0.1 — requires DZ_Structures_Bliss_Military
  • BuilderItemsBliss_Plants requiredVersion 0.1 — requires DZ_Plants_Bliss
  • BuilderItems_Bliss_Rail requiredVersion 0.1 — requires DZ_Structures_Bliss_Rail
  • BuilderItems_Bliss_Residential requiredVersion 0.1 — requires DZ_Structures_Bliss_Residential
  • BuilderItems_Bliss_Roads requiredVersion 0.1 — requires DZ_Structures_Bliss_Roads
  • BuilderItemsBliss_Rocks requiredVersion 0.1 — requires DZ_Rocks_Bliss
  • BuilderItems_Bliss_Ruins requiredVersion 0.1 — requires DZ_Structures_Bliss_Ruins
  • BuilderItems_Bliss_Signs requiredVersion 0.1 — requires DZ_Structures_Bliss_Signs
  • BuilderItems_Bliss_Specific requiredVersion 0.1 — requires DZ_Structures_Bliss_Specific
  • BuilderItems_Bliss_Walls requiredVersion 0.1 — requires DZ_Structures_Bliss_Walls

objects_structures_builderitems_dz.pbo

  • BuilderItems_Billboards requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs
  • BuilderItems_Bridges requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Roads
  • DayZExpansion_Objects_Structures_BuilderItems_DZ requiredVersion 0.1 — no requiredAddons
  • BuilderItems_SignsDirectional requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs
  • BuilderItems_Furniture requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Furniture
  • BuilderItems_Garbage requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Residential
  • BuilderItems_Industrial requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Industrial
  • BuilderItems_Military requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Military
  • BuilderItems_Military_Imp requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Military
  • BuilderItems_Military_Misc requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Military
  • BuilderItems_Misc requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Camping, DZ_Gear_Consumables, DZ_Gear_Cooking, DZ_Structures_Signs
  • BuilderItems_Panels requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Roads
  • BuilderItems_Parts requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Roads
  • BuilderItems_Plants requiredVersion 0.1 — requires DZ_Data, DZ_Plants
  • BuilderItems_Rail requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Rail
  • BuilderItems_Residential requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Residential
  • BuilderItems_Rocks requiredVersion 0.1 — requires DZ_Data, DZ_Rocks
  • BuilderItems_Ruins requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Ruins
  • BuilderItems_SignsSettlements requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs
  • BuilderItems_Sidewalks requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Roads
  • BuilderItems_Specific requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Specific
  • BuilderItems_StaticItems_Core requiredVersion 0.1 — requires DZ_Structures_Signs
  • BuilderItems_StaticItems_Expansion requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs
  • BuilderItems_Items requiredVersion 0.1 — requires DZ_Data
  • BuilderItems_StaticItems_Weapons requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs
  • BuilderItems_SignsTourist requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs
  • BuilderItems_Traffic requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs
  • BuilderItems_Walls requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Walls
  • BuilderItems_Whywouldanyoneusethese requiredVersion 0.1 — requires DZ_Data, DZ_Water
  • BuilderItems_Wrecks requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Wrecks

objects_structures_builderitems_expansion_airdrop.pbo

  • BuilderItems_Expansion_Airdrop requiredVersion 0.1 — requires DZ_Structures_Signs

objects_structures_builderitems_expansion_basebuilding.pbo

  • BuilderItems_Expansion_BaseBuilding requiredVersion 0.1 — requires DZ_Structures_Signs
  • BuilderItems_Expansion_BaseBuilding requiredVersion 0.1 — requires DZ_Structures_Signs

objects_structures_builderitems_expansion_vehicles.pbo

  • BuilderItems_Expansion_Vehicles requiredVersion 0.1 — requires DZ_Structures_Signs
  • BuilderItems_Expansion_Vehicles requiredVersion 0.1 — requires DZ_Structures_Signs

objects_structures_builderitems_sakhal_plants.pbo

  • BuilderItems_plants_sakhal requiredVersion 0.1 — requires DZ_Plants_Sakhal

objects_structures_builderitems_sakhal_rocks.pbo

  • BuilderItems_rocks_sakhal requiredVersion 0.1 — requires DZ_Rocks_Sakhal

objects_structures_builderitems_sakhal_structures.pbo

  • BuilderItems_structures_sakhal requiredVersion 0.1 — requires DZ_Structures_Sakhal

objects_structures_builderitems_sakhal_water.pbo

  • BuilderItems_water_sakhal requiredVersion 0.1 — requires DZ_Water_Sakhal

objects_structures_debug.pbo

  • DayZExpansion_Objects_Structures_Debug requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Tools

objects_structures_editor.pbo

  • DayZExpansion_Objects_Structures_Editor requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Objects_Structures_Editor requiredVersion 0.1 — requires DZ_Data

objects_structures_expansionflag.pbo

  • DayZExpansion_Objects_Structures_ExpansionFlag requiredVersion 0.1 — requires DZ_Data

objects_structures_flags.pbo

  • DayZExpansion_Objects_Structures_Flags requiredVersion 0.1 — requires DZ_Data

objects_structures_grass.pbo

  • DayZExpansion_Objects_Structures_Grass requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Objects_Structures_Grass requiredVersion 0.1 — requires DZ_Data

objects_structures_industrialprops.pbo

  • DayZExpansion_Objects_Structures_IndustrialProps requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Objects_Structures_IndustrialProps requiredVersion 0.1 — requires DZ_Data

objects_structures_ivyautumn.pbo

  • DayZExpansion_Objects_Structures_IvyAutumn requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Objects_Structures_IvyAutumn requiredVersion 0.1 — requires DZ_Data

objects_structures_lighthouse_lamp.pbo

  • DayZExpansion_Lighthouse_Lamp requiredVersion 0.1 — requires DZ_Data

objects_structures_props.pbo

  • DayZExpansion_Objects_Structures_Props requiredVersion 0.1 — requires DZ_Data

objects_structures_signs.pbo

  • DayZExpansion_Objects_Structures_Signs requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Objects_Structures_Signs requiredVersion 0.1 — requires DZ_Data

objects_structures_wreck.pbo

  • DayZExpansion_Objects_Structures_Wreck requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Objects_Structures_Wreck requiredVersion 0.1 — requires DZ_Data

objects_weapons_attachments_lasers_anpeq.pbo

  • Expansion_Lasers_ANPEQ15 requiredVersion 0.1 — requires DZ_Data

objects_weapons_attachments_lasers_impacts.pbo

  • Expansion_Lasers_Impacts requiredVersion 0.1 — requires DZ_Weapons_Melee

objects_weapons_attachments_optics_deltapoint.pbo

  • DayZExpansion_Weapons_Optics_DeltaPoint requiredVersion 0.1 — requires DZ_Weapons_Optics

objects_weapons_attachments_optics_exps3.pbo

  • DayZExpansion_EXPS3HoloOptic requiredVersion 0.1 — requires DZ_Weapons_Optics
  • DayZExpansion_EXPS3HoloOptic requiredVersion 0.1 — requires DZ_Weapons_Optics

objects_weapons_attachments_optics_hamr.pbo

  • DayZExpansion_HAMROptic requiredVersion 0.1 — requires DZ_Weapons_Optics

objects_weapons_attachments_optics_kar98scope.pbo

  • DayZExpansion_Kar98ScopeOptic requiredVersion 0.1 — requires DZ_Weapons_Optics

objects_weapons_attachments_optics_pmii25x.pbo

  • DayZExpansion_PMII25Optic requiredVersion 0.1 — requires DZ_Weapons_Optics

objects_weapons_attachments_optics_reflex.pbo

  • DayZExpansion_ReflexOptic requiredVersion 0.1 — requires DZ_Weapons_Optics

objects_weapons_attachments_support_kar98bayonet.pbo

  • DayZExpansion_Kar98Bayonet requiredVersion 0.1 — requires DZ_Weapons_Muzzles

objects_weapons_attachments_support_stanag60.pbo

  • DayZExpansion_Stanag60RND requiredVersion 0.1 — requires DZ_Weapons_Magazines
  • DayZExpansion_Stanag60RND requiredVersion 0.1 — requires DZ_Weapons_Magazines

objects_weapons_firearms_archery_crossbow.pbo

  • DayZExpansion_Crossbow requiredVersion 0.1 — requires DZ_Weapons_Firearms

objects_weapons_firearms_flaregun.pbo

  • DayZExpansion_Objects_Firearms_Flaregun requiredVersion 0.1 — requires DZ_Pistols_Flaregun

objects_weapons_firearms_law.pbo

  • DayZExpansion_Objects_Firearms_LAW requiredVersion 0.1 — requires DZ_Weapons_Firearms, DayZExpansion_Sounds_Weapons_RPG7

objects_weapons_firearms_m79.pbo

  • DayZExpansion_M79 requiredVersion 0.1 — requires DZ_Weapons_Launchers_M79

objects_weapons_firearms_pistols_m9.pbo

  • DayZExpansion_M9 requiredVersion 0.1 — requires DZ_Pistols

objects_weapons_firearms_pistols_x2taser.pbo

  • DayZExpansion_Weapons_Pistols_Taser requiredVersion 0.1 — requires DZ_Weapons_Firearms

objects_weapons_firearms_rifles_g36.pbo

  • DayZExpansion_Weapons_Rifles_G36 requiredVersion 0.1 — requires DZ_Weapons_Firearms

objects_weapons_firearms_rifles_m14.pbo

  • DayZExpansion_Weapons_Rifles_M14 requiredVersion 0.1 — requires DZ_Weapons_Firearms_M14

objects_weapons_firearms_rifles_m16.pbo

  • DayZExpansion_Weapons_Rifles_M16 requiredVersion 0.1 — requires DZ_Weapons_Firearms

objects_weapons_firearms_rifles_m1a.pbo

  • DayZExpansion_Weapons_Rifles_M1A requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Scripts, DayZExpansion_PMII25Optic

objects_weapons_firearms_rpg7.pbo

  • DayZExpansion_Objects_Firearms_RPG7 requiredVersion 0.1 — requires DZ_Weapons_Firearms

objects_weapons_firearms_shotguns_dt11.pbo

  • DayZExpansion_Weapons_Shotguns_DT11 requiredVersion 0.1 — requires DZ_Weapons_Firearms

objects_weapons_firearms_shotguns_remore.pbo

  • DayZExpansion_Weapons_Shotguns_BenelliM4 requiredVersion 0.1 — requires DZ_Weapons_Firearms

objects_weapons_firearms_smg_gtm.pbo

  • DayZExpansion_Weapons_SMG_MPX requiredVersion 0.1 — requires DZ_Weapons_Firearms

objects_weapons_firearms_smg_mp5.pbo

  • DayZExpansion_Weapons_SMG_MP5 requiredVersion 0.1 — requires DZ_Weapons_Firearms

objects_weapons_firearms_smg_mp7.pbo

  • DayZExpansion_Weapons_SMG_MP7 requiredVersion 0.1 — requires DZ_Weapons_Firearms_cz61

objects_weapons_firearms_smg_p99.pbo

  • DayZExpansion_Weapons_SMG_Kedr requiredVersion 0.1 — requires DZ_Weapons_Firearms

objects_weapons_firearms_smg_vityazsn.pbo

  • DayZExpansion_Weapons_SMG_VityazSN requiredVersion 0.1 — requires DZ_Weapons_Firearms

objects_weapons_firearms_sniper_awm.pbo

  • DayZExpansion_Weapons_Sniper_AWM requiredVersion 0.1 — requires DayZExpansion_PMII25Optic

objects_weapons_firearms_sniper_kar98.pbo

  • DayZExpansion_Kar98 requiredVersion 0.1 — requires DZ_Weapons_Firearms

objects_weapons_firearms_vanilla_override.pbo

  • DayZExpansion_Weapons_Firearms_Vanilla_Override requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • DayZExpansion_Weapons_Firearms_Vanilla_Override requiredVersion 0.1 — requires DZ_Weapons_Firearms

objects_weapons_firearms_vanilla_skins.pbo

  • DayZExpansion_Weapons_Firearms_Vanilla_Skins requiredVersion 0.1 — requires DZ_Weapons_Firearms

objects_weapons_throwables_smokes.pbo

  • DayZExpansion_SmokeGrenades requiredVersion 0.1 — requires DZ_Weapons_Explosives
  • DayZExpansion_SmokeGrenades requiredVersion 0.1 — requires DZ_Weapons_Explosives

p2pmarket_gui.pbo

  • DayZExpansion_P2PMarket_GUI requiredVersion 0.1 — no requiredAddons

p2pmarket_objects.pbo

  • DayZExpansion_P2PMarket_Objects requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DayZExpansion_Dta_Core, DayZExpansion_Core_Objects_Bases

p2pmarket_scripts.pbo

  • DayZExpansion_P2PMarket_Scripts requiredVersion 0.1 — requires DayZExpansion_Core_Scripts

particles.pbo

  • DayZExpansion_Particles requiredVersion 0.1 — no requiredAddons

personalstorage_gui.pbo

  • DayZExpansion_PersonalStorage_GUI requiredVersion 0.1 — no requiredAddons

personalstorage_objects.pbo

  • DayZExpansion_PersonalStorage_Objects requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DayZExpansion_Dta_Core

personalstorage_scripts.pbo

  • DayZExpansion_PersonalStorage_Scripts requiredVersion 0.1 — requires DayZExpansion_Core_Scripts

personalstoragenew_objects.pbo

  • DayZExpansion_PersonalStorageNew_Objects requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Consumables

personalstoragenew_scripts.pbo

  • DayZExpansion_PersonalStorageNew_Scripts requiredVersion 0.1 — requires DayZExpansion_Core_Scripts

playerlist_gui.pbo

  • DayZExpansion_PlayerList_GUI requiredVersion 0.1 — requires DayZExpansion_Core_GUI
  • DayZExpansion_PlayerList_GUI requiredVersion 0.1 — requires DayZExpansion_Core_GUI

playerlist_scripts.pbo

  • DayZExpansion_PlayerList_Scripts requiredVersion 0.1 — requires DayZExpansion_Core_Scripts

quests_dta_core.pbo

  • DayZExpansion_Quests_Dta_Core requiredVersion 0.1 — requires DZ_Characters, DZ_Scripts, DZ_AI, DayZExpansion_Dta_Core

quests_dta_objects_board.pbo

  • DayZExpansion_Quests_Objects_Boards requiredVersion 0.1 — requires DZ_Data

quests_dta_objects_containers.pbo

  • DayZExpansion_Quests_Objects_Containers requiredVersion 0.1 — requires DZ_Data

quests_gui.pbo

  • DayZExpansion_Quests_GUI requiredVersion 0.1 — requires DayZExpansion_Core

quests_particles.pbo

  • DayZExpansion_Quests_Particles requiredVersion 0.1 — requires DZ_Data

quests_scripts.pbo

  • DayZExpansion_Quests_Scripts requiredVersion 0.1 — requires DayZExpansion_Core_Scripts, DayZExpansion_VanillaFixes_Scripts

scripts.pbo

  • DayZExpansion_Scripts requiredVersion 0.1 — requires DZ_Radio, DayZExpansion_Core_Scripts

skins_vehicles.pbo

  • DayZExpansion_Vehicles_Skins requiredVersion 0.1 — requires DayZExpansion_Vehicles_Scripts

skins_weapons.pbo

  • DayZExpansion_Skins requiredVersion 0.1 — requires DayZExpansion_Weapons_Scripts

sounds_basebuilding.pbo

  • DayZExpansion_Sounds_BaseBuilding requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Sounds_BaseBuilding requiredVersion 0.1 — requires DZ_Data

sounds_book.pbo

  • DayZExpansion_Sounds_Book requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Sounds_Book requiredVersion 0.1 — requires DZ_Data

sounds_church.pbo

  • DayZExpansion_Sounds_Church requiredVersion 0.1 — requires DZ_Sounds_Effects
  • DayZExpansion_Sounds_Church requiredVersion 0.1 — requires DZ_Sounds_Effects

sounds_items_propanetorch.pbo

  • DayZExpansion_Sounds_PropaneTorch requiredVersion 0.1 — requires DZ_Sounds_Effects
  • DayZExpansion_Sounds_PropaneTorch requiredVersion 0.1 — requires DZ_Sounds_Effects

sounds_items_spraycan.pbo

  • DayZExpansion_Sounds_Items_Spraycan requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Sounds_Items_Spraycan requiredVersion 0.1 — requires DZ_Data

sounds_ui.pbo

  • DayZExpansion_Sounds_UI requiredVersion 0.1 — requires DZ_Data
  • DayZExpansion_Sounds_UI requiredVersion 0.1 — requires DZ_Data

sounds_vehicles_air_hatchbird.pbo

  • DayZExpansion_Sounds_Vehicles_Air_HatchBird requiredVersion 0.1 — requires DZ_Sounds_Effects

sounds_vehicles_common.pbo

  • DayZExpansion_Sounds_Common requiredVersion 0.1 — requires DZ_Sounds_Effects

sounds_vehicles_ground_bus.pbo

  • DayZExpansion_Sounds_Ground_Bus requiredVersion 0.1 — requires DZ_Sounds_Effects

sounds_vehicles_ground_civiliansedan.pbo

  • DayZExpansion_Sounds_Ground_Vehicle_CivilianSedan requiredVersion 0.1 — requires DZ_Sounds_Effects

sounds_vehicles_ground_hatchback_02.pbo

  • DayZExpansion_Sounds_Ground_Vehicle_Hatchback_02 requiredVersion 0.1 — requires DZ_Sounds_Effects

sounds_vehicles_ground_offroadhatchback.pbo

  • DayZExpansion_Sounds_Ground_OffroadHatchback requiredVersion 0.1 — requires DZ_Sounds_Effects

sounds_vehicles_ground_sedan_02.pbo

  • DayZExpansion_Sounds_Ground_Vehicle_Sedan_02 requiredVersion 0.1 — requires DZ_Sounds_Effects

sounds_vehicles_ground_truck_01_base.pbo

  • DayZExpansion_Sounds_Ground_Truck_01_Base requiredVersion 0.1 — requires DZ_Sounds_Effects

sounds_weapons_crossbow.pbo

  • DayZExpansion_Sounds_Weapons_Crossbow requiredVersion 0.1 — requires DZ_Sounds_Effects
  • DayZExpansion_Sounds_Weapons_Crossbow requiredVersion 0.1 — requires DZ_Sounds_Effects

sounds_weapons_kar98.pbo

  • DayZExpansion_Sounds_Weapons_Kar98 requiredVersion 0.1 — requires DZ_Sounds_Effects
  • DayZExpansion_Sounds_Weapons_Kar98 requiredVersion 0.1 — requires DZ_Sounds_Effects

sounds_weapons_m79.pbo

  • DayZExpansion_Sounds_Weapons_M79 requiredVersion 0.1 — requires DZ_Characters, DZ_Sounds_Effects
  • DayZExpansion_Sounds_Weapons_M79 requiredVersion 0.1 — requires DZ_Characters, DZ_Sounds_Effects

sounds_weapons_ricochet.pbo

  • DayZExpansion_Sounds_Weapons_Ricochet requiredVersion 0.1 — requires DZ_Sounds_Effects

sounds_weapons_rpg7.pbo

  • DayZExpansion_Sounds_Weapons_RPG7 requiredVersion 0.1 — requires DZ_Sounds_Effects
  • DayZExpansion_Sounds_Weapons_RPG7 requiredVersion 0.1 — requires DZ_Sounds_Effects

spawnselection_gui.pbo

  • DayZExpansion_SpawnSelection_GUI requiredVersion 0.1 — requires DayZExpansion_Core_GUI

spawnselection_scripts.pbo

  • DayZExpansion_SpawnSelection_Scripts requiredVersion 0.1 — requires DayZExpansion_Core_Scripts

structures_industrial_misc.pbo

  • DayZExpansion_Structures_Industrial_Misc requiredVersion 0.1 — requires DZ_Structures_Walls, DayZExpansion_Core_Scripts

structures_industrial_power.pbo

  • DayZExpansion_Structures_Industrial_Power requiredVersion 0.1 — requires DZ_Structures_Walls, DayZExpansion_Core_Scripts

structures_residential_misc.pbo

  • DayZExpansion_Structures_Residential_Misc requiredVersion 0.1 — requires DayZExpansion_Core_Scripts

vanillafixes_animals.pbo

  • DayZExpansion_VanillaFixes_Animals requiredVersion 0.1 — requires DZ_Animals_bos_taurus, DZ_Animals_bos_taurus_fem, DZ_Animals_ursus_arctos

vanillafixes_gui.pbo

  • DayZExpansion_VanillaFixes_GUI requiredVersion 0.1 — no requiredAddons
  • DayZExpansion_VanillaFixes_GUI requiredVersion 0.1 — no requiredAddons

vanillafixes_scripts.pbo

  • DayZExpansion_VanillaFixes_Scripts requiredVersion 0.1 — requires DayZExpansion_Core_Scripts

vanillafixes_sounds.pbo

  • DayZExpansion_VanillaFixes_Sounds requiredVersion 0.1 — requires DZ_Sounds_Effects

vehicles_air_gyro.pbo

  • DayZExpansion_Vehicles_Air_Gyro requiredVersion 0.1 — requires DayZExpansion_Vehicles_Data

vehicles_air_hatchbird.pbo

  • DayZExpansion_Vehicles_Air_HatchBird requiredVersion 0.1 — requires DayZExpansion_Vehicles_Ground_Hatchback

vehicles_ground_civilliansedan.pbo

  • DayZExpansion_Vehicles_Ground_CivilianSedan requiredVersion 0.1 — requires DayZExpansion_Vehicles_Data

vehicles_ground_hatchback_02.pbo

  • DayZExpansion_Vehicles_Ground_Hatchback_02 requiredVersion 0.1 — requires DayZExpansion_Vehicles_Data

vehicles_ground_landrover.pbo

  • DayZExpansion_Vehicles_Ground_LandRover requiredVersion 0.1 — requires DZ_Gear_Camping, DZ_Vehicles_Parts, DayZExpansion_Vehicles_Data

vehicles_ground_offroad_02.pbo

  • DayZExpansion_Vehicles_Ground_Offroad_02 requiredVersion 0.1 — requires DZ_Vehicles_Wheeled

vehicles_ground_offroadhatchback.pbo

  • DayZExpansion_Vehicles_Ground_Hatchback requiredVersion 0.1 — requires DayZExpansion_Vehicles_Data

vehicles_ground_oldbike.pbo

  • DayZExpansion_Vehicles_Ground_oldbike requiredVersion 0.1 — requires DayZExpansion_Vehicles_Data

vehicles_ground_sedan_02.pbo

  • DayZExpansion_Vehicles_Ground_Sedan_02 requiredVersion 0.1 — requires DayZExpansion_Vehicles_Data

vehicles_ground_singletrack.pbo

  • DayZExpansion_Vehicles_Singletrack requiredVersion 0.1 — requires DZ_Vehicles_Singletrack

vehicles_ground_truck_01.pbo

  • DayZExpansion_Vehicles_Ground_Truck_01 requiredVersion 0.1 — requires DayZExpansion_Vehicles_Data

vehicles_ground_uaz.pbo

  • DayZExpansion_Vehicles_Ground_UAZ requiredVersion 0.1 — requires DayZExpansion_Vehicles_Data

vehicles_gui.pbo

  • DayZExpansion_Vehicles_GUI requiredVersion 0.1 — no requiredAddons

vehicles_objects_gear.pbo

  • DayZExpansion_Vehicles_Objects_Gear requiredVersion 0.1 — requires DZ_Gear_Camping, DZ_Vehicles_Parts, DZ_Scripts, DayZExpansion_Objects_Gear_Spraycans

vehicles_scripts.pbo

  • DayZExpansion_Vehicles_Scripts requiredVersion 0.1 — requires DayZExpansion_Core_Scripts

vehicles_water_boat_01.pbo

  • DayZExpansion_Vehicles_Water_Boat_01 requiredVersion 0.1 — requires DZ_Vehicles_Water

vehicles_water_zodiac.pbo

  • DayZExpansion_Vehicles_Water_Boat_Zodiac requiredVersion 0.1 — requires DayZExpansion_Vehicles_Data

virtualcontainerstorage_scripts.pbo

  • DayZExpansion_VirtualContainerStorage_Scripts requiredVersion 0.1 — requires DayZExpansion_BaseBuilding_Scripts

weapons_animations_player.pbo

  • DayZExpansion_Weapons_Animations requiredVersion 0.1 — requires DZ_Anims_Anm_Player, DZ_Anims_Cfg

weapons_scripts.pbo

  • DayZExpansion_Weapons_Scripts requiredVersion 0.1 — requires DayZExpansion_Core_Scripts

worlds_chernarusplus_gloom.pbo

  • DayZExpansion_Worlds_ChernarusPlus_Gloom requiredVersion 0.1 — requires DZ_Surfaces_Bliss, DZ_Worlds_Chernarusplus_World

worlds_chernarusplus_vanillarays.pbo

  • DayZExpansion_Worlds_ChernarusPlus_Rays requiredVersion 0.1 — requires DZ_Worlds_Chernarusplus_World

worlds_enoch_gloom.pbo

  • DayZExpansion_Worlds_enoch_Gloom requiredVersion 0.1 — requires DZ_Data

worlds_introscenes.pbo

  • DayZExpansion_Worlds_IntroScenes requiredVersion 0.1 — requires DZ_Data

census 1.1 · findings 1.1 · hash d1b121dfa72cda84