DayZ-Expansion-Bundle
Features DayZ Expansion Bundle includes the content of all Expansion Mods EXCEPT FROM: - DayZ-Expansion-Licensed - DayZ-Expansion-Animations Please note DayZ-Expansion-Licensed is required to be loaded with this mod and DayZ-Expansion-Animations is not included in this package (recommended but optional for those who know what they are doing) A feature rich modification for DayZ DayZ Expansion is a feature-rich… (more)
Features DayZ Expansion Bundle includes the content of all Expansion Mods EXCEPT FROM: - DayZ-Expansion-Licensed - DayZ-Expansion-Animations Please note DayZ-Expansion-Licensed is required to be loaded with this mod and DayZ-Expansion-Animations is not included in this package (recommended but optional for those who know what they are doing) A feature rich modification for DayZ DayZ Expansion is a feature-rich modification that brings many long-awaited features and quality of life improvements to DayZ. With countless changes and additions to the game, DayZ Expansion is sure to change up the core gameplay a lot. More vehicles, reimagined locations, completely new types of vehicles such as helicopters and boats, improved base building, and much more, get ready to relive those nostalgic DayZ mod memories! Reimagined Chernarus ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ In our reimagined Chernarus, nature has finally taken over: Revisit many locations that have either been partially or completely reworked and enhanced to give them a more overgrown apocalyptic feel. Houses have been given new interiors and exteriors as well as new lightning. Have street lights always been on in Chernarus? New vehicles ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ It's time to lift off: DayZ Expansion brings a fleet of new vehicles to play with, including long-awaited helicopters and boats including the MH-6 Little Bird, Merlin, UH1H and your favorite pocket chopper - the Gyrocopter, as well as several iconic ground vehicles from the DayZ mod era, such as the Vodnik, or maybe you enjoy to cozily drive across the lands in a Tractor? Improved base building ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Bases are now easier to build with modular parts that optionally snap in place and that were designed to be combined together. Paired with new goodies such as helipads, ramps, gunracks and more, the fully modular base building system will make building a base much more enjoyable. Larger arsenal ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ DayZ Expansion adds many new guns to the loot table, such as the M9, MP5, MP7, M79, RPG, LAW, MPX, Kedr, M16A4, and Benelli M4. If everything fails, just shoot a flaregun at them in panic. Airdrops ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ At random times, planes will fly across Chernarus and drop supply packages at locations with valuable loot. The downside? They couldn't be less obvious - prepare to not be the only one heading for those drops. Groups/Partys ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Team up and manage your group. See where your team mates are in the world and map. Territories ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒ Create a territory and build a base! Manage your territory and there members. Installation If you need help to install the mods or the mission files please follow this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2430317812 Guides: Please visit the Expansion Wiki for further info on how to use the mod: https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/ Feedback We're grateful to hear any feedback and suggestions from anyone, the best place to give it to us would be our Discord, please also join if you have any questions too! Copyright 2021 DayZ Expansion Mod Team. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/dayzexpansion/ 3rd Party Credits The following content is licensed under Creative Commons Attribution ( http://creativecommons.org/licenses/by/4.0/ ): "Imperial I-Class Star Destroyer" ( https://skfb.ly/6SprI ) by LarsH. "Army Parachute" ( https://skfb.ly/6TXLQ ) by amaraklov
Patterns that can stall a single frame regardless of the load figure — see below.
16 chain breaks on base classes or persisted data. 69 more are whole-class replacements of specific classes.
0.289% of each server frame at 100 players (2.889 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 9 others share it. Ranked list.
Repeating timers carry 66% of this mod's structural load. 2.889 ms/s in all.
20 hooks · 0.5 ms/s
5 hooks · 0.37 ms/s
225 hooks · 0.12 ms/s
73 hooks · 0.00015 ms/s
13 timers · 1.9 ms/s
| Every-frame hooksrun every server frame | 20 hooks | 0.5 ms/s | 17% | ActionBase.OnUpdate, AlarmClock_ColorBase.OnUpdate, AnimalBase.CommandHandler and 13 more |
| Per-player hooksrun about 30 times a second for each player | 5 hooks | 0.37 ms/s | 13% | DayZPlayerImplement.CommandHandler, DayZPlayerImplement.HandleWeapons, PlayerBase.EOnFrame and 1 more |
| Event hooksrun when something happens: an inventory move, a hit, an action | 225 hooks | 0.12 ms/s | 4.3% | CarScript.EEItemDetached, EasterEgg.OnInventoryEnter, EasterEgg.OnInventoryExit and 150 more |
| Lifecycle hooksrun when an entity is created, loaded or deleted | 73 hooks | 0.00015 ms/s | <0.1% | AnalyticsManagerServer.OnPlayerConnect, AnimalBase.AfterStoreLoad, AnimalBase.EEDelete and 47 more |
| Repeating timersstay in the timer queue, which is walked every frame | 13 timers | 1.9 ms/s | 66% | 3 × every 1 ms, 3 × every 1 s, 3 × every 25 ms and 4 more |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Chain breaks, by consequence
85 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.
Ammunition_Base.SplitItem
Vanilla's work on this method, and any earlier-loaded mod's, never runs for any Ammunition_Base.
quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\Ammunition_Base.c:76Ammunition_Base.SplitItemToInventoryLocation
Vanilla's work on this method, and any earlier-loaded mod's, never runs for any Ammunition_Base.
quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\Ammunition_Base.c:55AnimalBase.EOnContact
Vanilla's work on this method, and any earlier-loaded mod's, never runs for any AnimalBase.
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\AnimalBase.c:119DayZGame.Expansion_OnUpdate
Vanilla's work on this method, and any earlier-loaded mod's, never runs for any DayZGame.
core_scripts.pbo::3_Game\DayZExpansion_Core\DayZGame.c:252Fence.CloseAndLock
Vanilla's work on this method, and any earlier-loaded mod's, never runs for any Fence.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:206ItemBase.EOnContact
Vanilla's work on this method, and any earlier-loaded mod's, never runs for any ItemBase.
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:239ItemBase.MaxLifetimeRefreshCalc
Vanilla's work on this method, and any earlier-loaded mod's, never runs for any ItemBase.
0_core_preload.pbo::4_World\Entities\ItemBase.c:193MissionServer.TickScheduler T0
Vanilla's work on this method, and any earlier-loaded mod's, never runs for any MissionServer.
0_ai_preload.pbo::5_Mission\MissionServer.c:5MissionServer.eAI_GetPlayers
Vanilla's work on this method, and any earlier-loaded mod's, never runs for any MissionServer.
ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionServer.c:162ModifiersManager.OnScheduledTick T1
Vanilla's work on this method, and any earlier-loaded mod's, never runs for any ModifiersManager.
0_ai_preload.pbo::4_World\Classes\PlayerModifiers\ModifiersManager.c:27PlayerBase.EOnFrame T1
Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\PlayerBase.c:39PlayerBase.OnEnterZone
Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:608PlayerBase.OnExitZone
Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:654PlayerBase.eAI_OnFactionChange
Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.
hardline_scripts.pbo::4_World\DayZExpansion_Hardline\Entities\ManBase\PlayerBase.c:190Weapon_Base.UpdateLaser
Vanilla's work on this method, and any earlier-loaded mod's, never runs for any Weapon_Base.
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\Weapons\Weapon_Base.c:47ZombieBase.EOnContact
Vanilla's work on this method, and any earlier-loaded mod's, never runs for any ZombieBase.
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase.c:84SpawnInterior · SpawnIvys
Only these classes are affected. Matters only if another mod in your stack patches the same classes.
14 classes
Land_House_1W01, Land_House_1W02, Land_House_1W03, Land_House_1W04, Land_House_1W05, Land_House_1W06, Land_House_1W08, Land_House_1W09, Land_House_1W10, Land_House_1W11, Land_House_1W12, Land_House_2B01, Land_House_2W01, Land_House_2W0228 locations
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:20scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:94scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:20scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:66scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:20scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:64scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:20scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:67scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:20scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:54scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:20scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:68scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:20scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:89scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:20scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:135scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:20scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:62scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:20scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:102scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:20scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:93scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:20scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:136scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:20scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:133scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:25scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:115Init · OnDoorClosed · OnDoorOpened · ResetKeyPairing · SetLockState
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
ExpansionVehicle5 locations
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:33vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:827vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:815vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:439vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:408Expansion_ResetColor · Expansion_UpdateItemRarity
Only these classes are affected. Matters only if another mod in your stack patches the same classes.
2 classes
Icon, SlotsIcon4 locations
hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\Icon.c:79hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\Icon.c:74hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\SlotsIcon.c:72hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\SlotsIcon.c:67OnDebugSpawn
Only these classes are affected. Matters only if another mod in your stack patches the same classes.
4 classes
CivilianSedan, Hatchback_02, OffroadHatchback, Sedan_024 locations
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\CivilianSedan.c:20vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Hatchback_02.c:20vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\OffroadHatchback.c:20vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Sedan_02.c:20CreateConditionComponents
Only these classes are affected. Matters only if another mod in your stack patches the same classes.
3 classes
ActionAttachToConstruction, ActionTurnOffPowerGenerator, ActionTurnOnPowerGenerator3 locations
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\SingleUse\ActionAttachToConstruction.c:15scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Interact\ActionTurnOffPowerGenerator.c:15scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Interact\ActionTurnOnPowerGenerator.c:15ExpansionOnDestroyed · UpdateAttachmentPhysics · UpdatePhysics
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
ExpansionBaseBuilding3 locations
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:382basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:296basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:263PartyInsert · PartyUpdate · RefreshPartyMarkers
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
ExpansionMarkerClientData3 locations
groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:50groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:55groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:107ExpansionOnDestroyed
Only these classes are affected. Matters only if another mod in your stack patches the same classes.
2 classes
BarbedWire, CombinationLock2 locations
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BarbedWire.c:15basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\CombinationLock.c:15Expansion_GetUDAngles
Only these classes are affected. Matters only if another mod in your stack patches the same classes.
2 classes
DayZPlayerCamera1stPersonVehicle, DayZPlayerCamera3rdPersonVehicle2 locations
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCamera1stPersonVehicle.c:54vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCamera3rdPersonVehicle.c:153Expansion_SetParticleStateHelicopter · Expansion_SetRotorSpeed
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
EffExhaustSmoke2 locations
vehicles_scripts.pbo::3_Game\DayZExpansion_Vehicles\Particles\ExpansionVehicleSmoke.c:29vehicles_scripts.pbo::3_Game\DayZExpansion_Vehicles\Particles\ExpansionVehicleSmoke.c:83FilterObstructedObjectsByGrouping · FilterObstructingObjects
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
MiscGameplayFunctions2 locations
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:38basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:17FixAIFirearmFX · eAI_OnUpdate
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
ExpansionWorld2 locations
ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ExpansionWorld.c:486ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ExpansionWorld.c:197SpawnIvys
Only these classes are affected. Matters only if another mod in your stack patches the same classes.
2 classes
Land_House_1B01_Pub, Land_Village_Pub2 locations
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1B01_Pub.c:25scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_Village_Pub.c:25EOnPostSimulate
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
MotorbikeScript1 location
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:98Execute
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
DigOutStashLambda1 location
vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Classes\UserActionsComponent\Actions\Continuous\ActionDigOutStash.c:4GetVehicleTypeInfo
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
JMVehiclesMenu1 location
vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\Modules\COT\Vehicles\JMVehiclesMenu.c:4OnPlacementComplete
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
TerritoryFlagKit1 location
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Flags\TerritoryFlagKit.c:15Refresh
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
KeybindingsMenu1 location
core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\KeybindingsMenu\KeybindingsMenu.c:24SendPlayerList
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
SyncEvents1 location
core_scripts.pbo::3_Game\DayZExpansion_Core\SyncEvents.c:18SpectateAI
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
DayZExpansion1 location
ai_scripts.pbo::5_Mission\DayZExpansion_AI\DayZExpansion.c:50Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
EOnPostSimulate on MotorbikeScriptOnScheduledTick on ModifiersManagerOther findings
super() only on some paths · 202 · warning
- ActionAttachToConstruction.Post_SetupAction returns true without consulting super.Post_SetupAction() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\SingleUse\ActionAttachToConstruction.c:61 - ActionBuildPart.OnFinishProgressServer calls super.OnFinishProgressServer() only on some paths — on the others the chain below this mod is dropped.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionBuildPart.c:57 - ActionBuildPartCB.SetCallbackDuration calls super.SetCallbackDuration() only on some paths — on the others the chain below this mod is dropped.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionBuildPart.c:15 - ActionCollectBloodTarget.OnStartServer calls super.OnStartServer() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\Medical\ActionCollectBloodTarget.c:26 - ActionCollectSampleTarget.OnStartServer calls super.OnStartServer() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\Medical\ActionCollectSampleTarget.c:26 - ActionDefibrilateTarget.OnStartServer calls super.OnStartServer() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\Medical\ActionDefibrilateTarget.c:26 - ActionDeployObject.DropDuringPlacing calls super.DropDuringPlacing() only on some paths — on the others the chain below this mod is dropped.
garage_scripts.pbo::4_World\DayZExpansion_Garage\Classes\UserActionsComponent\Actions\Continous\ActionDeployBase.c:15 - ActionDeployObject.MoveEntityToFinalPosition calls super.MoveEntityToFinalPosition() only on some paths — on the others the chain below this mod is dropped.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:378 - ActionDeployObject.OnEndServer calls super.OnEndServer() only on some paths — on the others the chain below this mod is dropped.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:325 - ActionDeployObject.OnStartServer calls super.OnStartServer() only on some paths — on the others the chain below this mod is dropped.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:262 - ActionFillGeneratorTank.ActionCondition calls super.ActionCondition() only on some paths — on the others the chain below this mod is dropped.
scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Continuous\ActionFillGeneratorTank.c:15 - ActionFoldBaseBuildingObject.OnFinishProgressServer calls super.OnFinishProgressServer() only on some paths — on the others the chain below this mod is dropped.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionFoldBaseBuildingObject.c:69 - ActionGetOutTransport.OnEnd calls super.OnEnd() only on some paths — on the others the chain below this mod is dropped.
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionGetOutTransport.c:52 - ActionGiveBloodTarget.OnStartServer calls super.OnStartServer() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\Medical\ActionGiveBloodTarget.c:26 - ActionOpenFence.ActionCondition calls super.ActionCondition() only on some paths — on the others the chain below this mod is dropped.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionOpenFence.c:78 - ActionOpenFence.OnStartServer calls super.OnStartServer() only on some paths — on the others the chain below this mod is dropped.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionOpenFence.c:86 - ActionRestrainTarget.OnFinishProgressServer calls super.OnFinishProgressServer() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\ActionRestrainTarget.c:44 - ActionRestrainTarget.OnStartServer calls super.OnStartServer() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\ActionRestrainTarget.c:15 - ActionStartEngine.OnFinishProgress calls super.OnFinishProgress() only on some paths — on the others the chain below this mod is dropped.
0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngine.c:101 - ActionStopEngine.OnExecute calls super.OnExecute() only on some paths — on the others the chain below this mod is dropped.
0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\SingleUse\ActionStopEngine.c:62 - ActionTargetsCursor.Update calls super.Update() only on some paths — on the others the chain below this mod is dropped.
core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\ActionTargetsCursor.c:20 - ActionTogglePlaceObject.Start calls super.Start() only on some paths — on the others the chain below this mod is dropped.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\SingleUse\ActionTogglePlaceObject.c:16 - ActionToggleTentOpen.OnExecuteServer calls super.OnExecuteServer() only on some paths — on the others the chain below this mod is dropped.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionToggleTentOpen.c:76 - ActionTurnOffPowerGenerator.ActionCondition returns true without consulting super.ActionCondition() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Interact\ActionTurnOffPowerGenerator.c:21 - ActionTurnOnPowerGenerator.ActionCondition returns true without consulting super.ActionCondition() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Interact\ActionTurnOnPowerGenerator.c:21 - ActionUnrestrainTarget.OnFinishProgressServer calls super.OnFinishProgressServer() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\ActionUnrestrainTarget.c:15 - ActionUnrestrainTargetHands.OnFinishProgressServer calls super.OnFinishProgressServer() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\ActionUnrestrainTargetHands.c:15 - AnalyticsManagerServer.OnPlayerConnect calls super.OnPlayerConnect() only on some paths — on the others the chain below this mod is dropped.
0_spawnselection_preload.pbo::3_Game\Analytics\AnalyticsManagerServer.c:15 - AnalyticsManagerServer.OnPlayerKilled calls super.OnPlayerKilled() only on some paths — on the others the chain below this mod is dropped.
core_scripts.pbo::3_Game\DayZExpansion_Core\Analytics\ExpansionAnalyticsManagerServer.c:73 - AnimalBase.ModCommandHandlerBefore returns true without consulting super.ModCommandHandlerBefore() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Animals\AnimalBase.c:133 - AnimalBase.NameOverride returns true without consulting super.NameOverride() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Animals\AnimalBase.c:86 - AreaExposureMdfr.OnActivate calls super.OnActivate() only on some paths — on the others the chain below this mod is dropped.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\PlayerModifiers\Modifiers\Conditions\AreaExposure.c:16 - AreaExposureMdfr.OnTick calls super.OnTick() only on some paths — on the others the chain below this mod is dropped.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\PlayerModifiers\Modifiers\Conditions\AreaExposure.c:22 - AttachNewMagazine.OnEntry calls super.OnEntry() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\FSM\States\WeaponReplacingMagAndChamberNext.c:73 - BleedingSourcesManagerServer.ProcessHit calls super.ProcessHit() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\BleedingSources\BleedingSourcesManagerServer.c:3 - BloodLoss.OnUpdateClient calls super.OnUpdateClient() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerSymptoms\States\Secondary\BloodLoss.c:4 - BuildingBase.NameOverride returns true without consulting super.NameOverride() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Buildings\BuildingBase.c:18 - CF_Date.Format calls super.Format() only on some paths — on the others the chain below this mod is dropped.
core_scripts.pbo::3_Game\DayZExpansion_Core\CF_Date.c:62 - CF_ModuleGame.EnableRPC calls super.EnableRPC() only on some paths — on the others the chain below this mod is dropped.
core_scripts.pbo::3_Game\DayZExpansion_Core\CF_ModuleGame.c:27 - CarBattery.CanPutIntoHands returns true without consulting super.CanPutIntoHands() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\CarBattery.c:16 - Chat.Add calls super.Add() only on some paths — on the others the chain below this mod is dropped.
chat_scripts.pbo::5_Mission\DayZExpansion_Chat\Chat.c:75 - Chat.AddInternal calls super.AddInternal() only on some paths — on the others the chain below this mod is dropped.
chat_scripts.pbo::5_Mission\DayZExpansion_Chat\Chat.c:91 - Chat.Clear calls super.Clear() only on some paths — on the others the chain below this mod is dropped.
chat_scripts.pbo::5_Mission\DayZExpansion_Chat\Chat.c:107 - Construction.CanBuildPart returns true without consulting super.CanBuildPart() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\BaseBuilding\Construction.c:125 - ConstructionBase.DismantlePartServerEx calls super.DismantlePartServerEx() only on some paths — on the others the chain below this mod is dropped.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Construction.c:170 - ContainerWithCargoAndAttachments.OnShow calls super.OnShow() only on some paths — on the others the chain below this mod is dropped.
core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InventoryNew\Inherited\ContainerWithCargoAndAttachments.c:15 - DayZGame.OnRPC calls super.OnRPC() only on some paths — on the others the chain below this mod is dropped.
core_scripts.pbo::3_Game\DayZExpansion_Core\DayZGame.c:259 - DayZGame.OnUpdate calls super.OnUpdate() only on some paths — on the others the chain below this mod is dropped.
0_core_preload.pbo::3_Game\DayZGame.c:7 - DayZIntroScenePC.CharacterRotationStart calls super.CharacterRotationStart() only on some paths — on the others the chain below this mod is dropped.
scripts.pbo::5_Mission\DayZExpansion\DayZIntroScenePC.c:306 - DayZIntroScenePC.ResetIntroCamera calls super.ResetIntroCamera() only on some paths — on the others the chain below this mod is dropped.
scripts.pbo::5_Mission\DayZExpansion\DayZIntroScenePC.c:300 - DayZPlayerImplement.NameOverride returns true without consulting super.NameOverride() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:252 - DayZPlayerImplementFallDamage.HandleFallDamage calls super.HandleFallDamage() only on some paths — on the others the chain below this mod is dropped.
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\DayZPlayerImplementFallDamage.c:3 - DayZPlayerImplementThrowing.HandleThrowing calls super.HandleThrowing() only on some paths — on the others the chain below this mod is dropped.
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplementThrowing.c:15 - DayZPlayerMeleeFightLogic_LightHeavy.Init calls super.Init() only on some paths — on the others the chain below this mod is dropped.
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayer\DayZPlayerMeleeFightLogic_LightHeavy.c:15 - DeafnessCompleteSymptom.OnGetActivatedClient calls super.OnGetActivatedClient() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerSymptoms\States\Secondary\DeafnessCompleteSymptom.c:4 - DeafnessCompleteSymptom.OnGetDeactivatedClient calls super.OnGetDeactivatedClient() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerSymptoms\States\Secondary\DeafnessCompleteSymptom.c:10 - DebugMonitor.CalculateMapTile calls super.CalculateMapTile() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::5_Mission\DayZExpansion_AI\GUI\DebugMonitor.c:30 - DebugMonitor.SetFramerateText calls super.SetFramerateText() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::5_Mission\DayZExpansion_AI\GUI\DebugMonitor.c:119 - EffExhaustSmoke.Event_OnFrameUpdate calls super.Event_OnFrameUpdate() only on some paths — on the others the chain below this mod is dropped.
vehicles_scripts.pbo::3_Game\DayZExpansion_Vehicles\Particles\ExpansionVehicleSmoke.c:44 - EmoteManager.CommitSuicide calls super.CommitSuicide() only on some paths — on the others the chain below this mod is dropped.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\ExpansionEmoteManager.c:15 - EmoteManager.CreateBleedingEffect calls super.CreateBleedingEffect() only on some paths — on the others the chain below this mod is dropped.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\ExpansionEmoteManager.c:32 - ExpansionBaseBuilding.EEKilled calls super.EEKilled() only on some paths — on the others the chain below this mod is dropped.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:55 - FeverBlurSymptom.OnGetDeactivatedClient calls super.OnGetDeactivatedClient() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerSymptoms\States\Secondary\FeverBlurSymptom.c:10 - FeverBlurSymptom.OnUpdateClient calls super.OnUpdateClient() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerSymptoms\States\Secondary\FeverBlurSymptom.c:4 - HMP3Symptom.OnGetActivatedClient calls super.OnGetActivatedClient() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerSymptoms\States\Secondary\HMP3Symptom.c:10 - HMP3Symptom.OnGetDeactivatedClient calls super.OnGetDeactivatedClient() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerSymptoms\States\Secondary\HMP3Symptom.c:16 - HMP3Symptom.OnUpdateClient calls super.OnUpdateClient() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerSymptoms\States\Secondary\HMP3Symptom.c:4 - Hologram.EvaluateCollision calls super.EvaluateCollision() only on some paths — on the others the chain below this mod is dropped.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:160 - Hologram.HeightPlacementCheck returns true without consulting super.HeightPlacementCheck() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1132 - Hologram.IsBaseViable returns true without consulting super.IsBaseViable() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1096 - Hologram.ProjectionBasedOnParent calls super.ProjectionBasedOnParent() only on some paths — on the others the chain below this mod is dropped.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1040 - InteractActionInput.UpdatePossibleActions calls super.UpdatePossibleActions() only on some paths — on the others the chain below this mod is dropped.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Inputs\InteractActionInput.c:3 - ItemBase.AreChildrenAccessible returns true without consulting super.AreChildrenAccessible() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:268 - ItemBase.CanPutAsAttachment returns true without consulting super.CanPutAsAttachment() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
0_core_preload.pbo::4_World\Entities\ItemBase.c:21 - ItemBase.CanReceiveAttachment calls super.CanReceiveAttachment() only on some paths — on the others the chain below this mod is dropped.
0_core_preload.pbo::4_World\Entities\ItemBase.c:34 - ItemBase.CanReceiveAttachment returns true without consulting super.CanReceiveAttachment() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:139 - ItemBase.CanReceiveItemIntoCargo returns true without consulting super.CanReceiveItemIntoCargo() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:154 - ItemBase.CombineItemsClient calls super.CombineItemsClient() only on some paths — on the others the chain below this mod is dropped.
0_core_preload.pbo::4_World\Entities\ItemBase.c:156 - ItemBase.EEItemLocationChanged calls super.EEItemLocationChanged() only on some paths — on the others the chain below this mod is dropped.
market_scripts.pbo::4_World\DayZExpansion_Market\Entities\ItemBase.c:16 - ItemBase.OnEnergyConsumed calls super.OnEnergyConsumed() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:277 - ItemBase.OnRightClick calls super.OnRightClick() only on some paths — on the others the chain below this mod is dropped.
0_core_preload.pbo::4_World\Entities\ItemBase.c:162 - Land_Underground_Entrance.RequestLatentTransition calls super.RequestLatentTransition() only on some paths — on the others the chain below this mod is dropped.
scripts.pbo::4_World\DayZExpansion\Entities\Building\Underground\Entrance\Land_Underground_Entrance.c:19 - MissionBase.CreateScriptedMenu calls super.CreateScriptedMenu() only on some paths — on the others the chain below this mod is dropped.
basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\Mission\MissionBase.c:19 - MissionBase.CreateScriptedMenu calls super.CreateScriptedMenu() only on some paths — on the others the chain below this mod is dropped.
chat_scripts.pbo::5_Mission\DayZExpansion_Chat\MissionBase.c:3 - MissionBase.CreateScriptedMenu calls super.CreateScriptedMenu() only on some paths — on the others the chain below this mod is dropped.
navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionBase.c:15 - MissionServer.EquipCharacter calls super.EquipCharacter() only on some paths — on the others the chain below this mod is dropped.
spawnselection_scripts.pbo::5_Mission\DayZExpansion_SpawnSelection\Mission\MissionServer.c:39 - MissionServer.SyncRespawnModeInfo calls super.SyncRespawnModeInfo() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionServer.c:83 - ModifierBase.Tick calls super.Tick() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerModifiers\ModifierBase.c:6 - PlayerAgentPool.AddAgent calls super.AddAgent() only on some paths — on the others the chain below this mod is dropped.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\TransmissionAgents\PlayerAgentPool.c:3 - PlayerBase.CanBeTargetedByAI calls super.CanBeTargetedByAI() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase_ZombieTargeting.c:14 - PlayerBase.OnStoreLoad calls super.OnStoreLoad() only on some paths — on the others the chain below this mod is dropped.
0_core_preload.pbo::4_World\Entities\ManBase\PlayerBase.c:23 - PlayerBase.OnStoreSave calls super.OnStoreSave() only on some paths — on the others the chain below this mod is dropped.
0_core_preload.pbo::4_World\Entities\ManBase\PlayerBase.c:10 - PlayerBase.RegisterTransportHit calls super.RegisterTransportHit() only on some paths — on the others the chain below this mod is dropped.
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:64 - PlayerBase.UpdatePlayerMeasures calls super.UpdatePlayerMeasures() only on some paths — on the others the chain below this mod is dropped.
spawnselection_scripts.pbo::4_World\DayZExpansion_SpawnSelection\Entities\ManBase\PlayerBase.c:17 - PluginAdminLog.PlayerHitBy calls super.PlayerHitBy() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Plugins\PluginAdminLog.c:56 - PluginAdminLog.PlayerKilled calls super.PlayerKilled() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Plugins\PluginAdminLog.c:63 - PluginManager.RegisterPluginDebug calls super.RegisterPluginDebug() only on some paths — on the others the chain below this mod is dropped.
vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Plugins\PluginManager.c:5 - RecoilBase.PostInit calls super.PostInit() only on some paths — on the others the chain below this mod is dropped.
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\Weapons\RecoilBase.c:3 - ServerBrowserMenuNew.GetSelectedTab calls super.GetSelectedTab() only on some paths — on the others the chain below this mod is dropped.
scripts.pbo::5_Mission\DayZExpansion\GUI\ServerBrowserMenu\ServerBrowserMenuNew.c:46 - ServerBrowserMenuNew.OnClick returns true without consulting super.OnClick() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
scripts.pbo::5_Mission\DayZExpansion\GUI\ServerBrowserMenu\ServerBrowserMenuNew.c:110 - SmokeGrenadeBase.OnExplode calls super.OnExplode() only on some paths — on the others the chain below this mod is dropped.
vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Grenade_Base\SmokeGrenadeBase.c:9 - StaminaHandler.DepleteStaminaEx calls super.DepleteStaminaEx() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\StaminaHandler.c:42 - StaminaHandler.StaminaProcessor_Ladder calls super.StaminaProcessor_Ladder() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\StaminaHandler.c:116 - StaminaHandler.StaminaProcessor_Move calls super.StaminaProcessor_Move() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\StaminaHandler.c:48 - StaminaHandler.StaminaProcessor_Swimming calls super.StaminaProcessor_Swimming() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\StaminaHandler.c:146 - StaminaHandler.Update calls super.Update() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\StaminaHandler.c:17 - SwapOldAndNewMagazine.OnEntry calls super.OnEntry() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\FSM\States\WeaponReplacingMagAndChamberNext.c:3 - TentBase.CanDisplayAttachmentSlot calls super.CanDisplayAttachmentSlot() only on some paths — on the others the chain below this mod is dropped.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:236 - ThermalBiasHandler.OnStoreLoad returns true without consulting super.OnStoreLoad() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Classes\ThermalBiasHandler.c:5 - TransferValues.SendValue calls super.SendValue() only on some paths — on the others the chain below this mod is dropped.
0_ai_preload.pbo::4_World\Classes\TransferValues.c:3 - UniversalLight.CanPutAsAttachment returns true without consulting super.CanPutAsAttachment() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\Weapons\UniversalLight.c:15 - VehicleLightsComponent.EnableLight calls super.EnableLight() only on some paths — on the others the chain below this mod is dropped.
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\Components\VehicleLightsComponent.c:26 - VehicleLightsComponent.SetSelectionMaterial calls super.SetSelectionMaterial() only on some paths — on the others the chain below this mod is dropped.
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\Components\VehicleLightsComponent.c:15 - VicinityItemManager.AddVicinityItems calls super.AddVicinityItems() only on some paths — on the others the chain below this mod is dropped.
basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\GUI\InventoryNew\VicinityItemManager.c:15 - VirtualHud.SendRPC calls super.SendRPC() only on some paths — on the others the chain below this mod is dropped.
0_ai_preload.pbo::4_World\Classes\VirtualHud\DisplayStatus.c:3 - WeaponAttachMagazine.OnEntry calls super.OnEntry() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\FSM\States\WeaponAttachMagazine.c:3 - WeaponFire.OnEntry calls super.OnEntry() only on some paths — on the others the chain below this mod is dropped.
0_ai_preload.pbo::4_World\Entities\Weapons\Firearms\FSM\States\WeaponFire.c:3 - WeaponFireAndChamberNext.OnUpdate calls super.OnUpdate() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\FSM\States\WeaponFireAndChamberNext.c:3 - WeaponFireMultiMuzzle.OnEntry calls super.OnEntry() only on some paths — on the others the chain below this mod is dropped.
0_ai_preload.pbo::4_World\Entities\Weapons\Firearms\FSM\States\WeaponFire.c:57 - WeaponFireToJam.OnEntry calls super.OnEntry() only on some paths — on the others the chain below this mod is dropped.
0_ai_preload.pbo::4_World\Entities\Weapons\Firearms\FSM\States\WeaponFire.c:104 - WeaponFireWithEject.OnEntry calls super.OnEntry() only on some paths — on the others the chain below this mod is dropped.
0_ai_preload.pbo::4_World\Entities\Weapons\Firearms\FSM\States\WeaponFire.c:29 - WeaponStableState.SyncAnimState calls super.SyncAnimState() only on some paths — on the others the chain below this mod is dropped.
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\FSM\States\WeaponStableState.c:3 - WeaponUnjamming_Start.OnUpdate calls super.OnUpdate() only on some paths — on the others the chain below this mod is dropped.
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\FSM\States\WeaponUnjamming_Start.c:3 - Weapon_Base.ProcessWeaponAbortEvent returns true without consulting super.ProcessWeaponAbortEvent() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:669 - Weapon_Base.ProcessWeaponEvent returns true without consulting super.ProcessWeaponEvent() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:639 - ZombieBase.ChaseAttackLogic returns true without consulting super.ChaseAttackLogic() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase_FightLogic.c:36 - ZombieBase.FightAttackLogic returns true without consulting super.FightAttackLogic() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase_FightLogic.c:53 - ZombieBase.FightLogic returns true without consulting super.FightLogic() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase_FightLogic.c:26 - ZombieBase.ModCommandHandlerBefore returns true without consulting super.ModCommandHandlerBefore() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Infected\ZombieBase.c:144 - ZombieBase.NameOverride returns true without consulting super.NameOverride() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Infected\ZombieBase.c:89 - ActionActivateTrap.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionActivateTrap.c:15 - ActionAnimateCarSelection.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionAnimateCarSelection.c:15 - ActionArmExplosive.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionArmExplosive.c:15 - ActionAttachExplosivesTrigger.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionAttachExplosivesTrigger.c:15 - ActionBuildPart.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionBuildPart.c:15 - ActionConsume.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionConsume.c:15 - ActionConsumeSingle.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\SingleUse\ActionConsumeSingle.c:15 - ActionCoverHeadTarget.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionCoverHeadTarget.c:15 - ActionCoverHeadTarget.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
market_scripts.pbo::4_World\DayZExpansion_Market\Classes\UserActionsComponent\Actions\Continuous\ActionCoverHeadTarget.c:15 - ActionCoverHeadTarget.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionCoverHeadTarget.c:15 - ActionDetach.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionDetach.c:15 - ActionDigInStash.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionDigInStash.c:15 - ActionDisinfectTarget.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
market_scripts.pbo::4_World\DayZExpansion_Market\Classes\UserActionsComponent\Actions\SingleUse\Medical\ActionDisinfectTarget.c:15 - ActionDisinfectTarget.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\SingleUse\Medical\ActionDisinfectTarget.c:15 - ActionDismantlePart.DismantleCondition vetoes early (returns false) on some paths and defers to super.DismantleCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDismantlePart.c:25 - ActionDismantlePart.DismantleCondition vetoes early (returns false) on some paths and defers to super.DismantleCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionDismantlePart.c:15 - ActionFoldBaseBuildingObject.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionFoldBaseBuildingObject.c:25 - ActionFoldBaseBuildingObject.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionFoldBaseBuildingObject.c:15 - ActionFoldObject.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Interact\ActionFoldObject.c:15 - ActionForceConsume.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
market_scripts.pbo::4_World\DayZExpansion_Market\Classes\UserActionsComponent\Actions\Continuous\ActionForceConsume.c:15 - ActionForceConsume.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionForceConsume.c:15 - ActionForceConsumeSingle.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
market_scripts.pbo::4_World\DayZExpansion_Market\Classes\UserActionsComponent\Actions\SingleUse\ActionForceConsumeSingle.c:15 - ActionForceConsumeSingle.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\SingleUse\ActionForceConsumeSingle.c:15 - ActionGagTarget.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionGagTarget.c:15 - ActionGagTarget.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
market_scripts.pbo::4_World\DayZExpansion_Market\Classes\UserActionsComponent\Actions\Continuous\ActionGagTarget.c:15 - ActionGagTarget.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionGagTarget.c:15 - ActionHandcuffTarget.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\SingleUse\ActionHandcuffTarget.c:15 - ActionHandcuffTarget.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
market_scripts.pbo::4_World\DayZExpansion_Market\Classes\UserActionsComponent\Actions\SingleUse\ActionHandcuffTarget.c:15 - ActionHandcuffTarget.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\SingleUse\ActionHandcuffTarget.c:15 - ActionInjectTarget.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
market_scripts.pbo::4_World\DayZExpansion_Market\Classes\UserActionsComponent\Actions\SingleUse\Medical\ActionInjectTarget.c:15 - ActionInjectTarget.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\SingleUse\Medical\ActionInjectTarget.c:15 - ActionLockDoors.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionLockDoors.c:15 - ActionMineTree.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionMineTree.c:15 - ActionPackTent.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionPackTent.c:15 - ActionPushObject.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionPushObject.c:15 - ActionRestrainSelf.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionRestrainSelf.c:15 - ActionRestrainTarget.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionRestrainTarget.c:15 - ActionRestrainTarget.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
market_scripts.pbo::4_World\DayZExpansion_Market\Classes\UserActionsComponent\Actions\Continuous\ActionRestrainTarget.c:15 - ActionRestrainTarget.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionRestrainTarget.c:15 - ActionShaveTarget.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionShaveTarget.c:15 - ActionShaveTarget.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
market_scripts.pbo::4_World\DayZExpansion_Market\Classes\UserActionsComponent\Actions\Continuous\ActionShaveTarget.c:15 - ActionShaveTarget.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionShaveTarget.c:15 - ActionTogglePlaceObject.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\SingleUse\ActionTogglePlaceObject.c:15 - ActionToggleTentOpen.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionToggleTentOpen.c:40 - ActionTriggerRemotely.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\SingleUse\ActionTriggerRemotely.c:15 - ActionUnlockDoors.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionUnlockDoors.c:15 - ActionUnmountBarbedWire.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionUnMountBarbedWire.c:15 - ActionUnpin.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\SingleUse\ActionUnpin.c:15 - ActionUnrestrainTarget.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionUnrestrainTarget.c:15 - AnimalBase.ModCommandHandlerBefore vetoes early (returns false) on some paths and defers to super.ModCommandHandlerBefore() otherwise — composes safely with vanilla's and earlier mods' conditions.
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\AnimalBase.c:86 - BarrelHoles_ColorBase.Expansion_CanUseVirtualStorage vetoes early (returns false) on some paths and defers to super.Expansion_CanUseVirtualStorage() otherwise — composes safely with vanilla's and earlier mods' conditions.
virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\BarrelHoles_ColorBase.c:37 - BleedingSourcesManagerBase.CanAddBleedingSource vetoes early (returns false) on some paths and defers to super.CanAddBleedingSource() otherwise — composes safely with vanilla's and earlier mods' conditions.
core_scripts.pbo::4_World\DayZExpansion_Core\Classes\BleedingSources\BleedingSourcesManagerBase.c:15 - ConstructionBase.IsCollidingEx vetoes early (returns false) on some paths and defers to super.IsCollidingEx() otherwise — composes safely with vanilla's and earlier mods' conditions.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Construction.c:15 - CraftFenceKit.CanDo vetoes early (returns false) on some paths and defers to super.CanDo() otherwise — composes safely with vanilla's and earlier mods' conditions.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\Recipes\Recipes\CraftFenceKit.c:18 - CraftTerritoryFlagKit.CanDo vetoes early (returns false) on some paths and defers to super.CanDo() otherwise — composes safely with vanilla's and earlier mods' conditions.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\Recipes\Recipes\CraftTerritoryFlagKit.c:18 - CraftWatchtowerKit.CanDo vetoes early (returns false) on some paths and defers to super.CanDo() otherwise — composes safely with vanilla's and earlier mods' conditions.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\Recipes\Recipes\CraftWatchtowerKit.c:18 - DayZPlayerImplement.CanBeSkinned vetoes early (returns false) on some paths and defers to super.CanBeSkinned() otherwise — composes safely with vanilla's and earlier mods' conditions.
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:244 - DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic vetoes early (returns false) on some paths and defers to super.HandleFightLogic() otherwise — composes safely with vanilla's and earlier mods' conditions.
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayer\DayZPlayerMeleeFightLogic_LightHeavy.c:21 - ExpansionVehicle.CanBeDamaged vetoes early (returns false) on some paths and defers to super.CanBeDamaged() otherwise — composes safely with vanilla's and earlier mods' conditions.
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:181 - Fence.CanReceiveAttachment vetoes early (returns false) on some paths and defers to super.CanReceiveAttachment() otherwise — composes safely with vanilla's and earlier mods' conditions.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:67 - Hologram.IsBehindObstacle vetoes early (returns false) on some paths and defers to super.IsBehindObstacle() otherwise — composes safely with vanilla's and earlier mods' conditions.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1084 - Hologram.IsClippingRoof vetoes early (returns false) on some paths and defers to super.IsClippingRoof() otherwise — composes safely with vanilla's and earlier mods' conditions.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1108 - Hologram.IsCollidingAngle vetoes early (returns false) on some paths and defers to super.IsCollidingAngle() otherwise — composes safely with vanilla's and earlier mods' conditions.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1060 - Hologram.IsCollidingBBox vetoes early (returns false) on some paths and defers to super.IsCollidingBBox() otherwise — composes safely with vanilla's and earlier mods' conditions.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1072 - Hologram.IsCollidingPlayer vetoes early (returns false) on some paths and defers to super.IsCollidingPlayer() otherwise — composes safely with vanilla's and earlier mods' conditions.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1120 - MaskBase.ConsumeQuantity vetoes early (returns false) on some paths and defers to super.ConsumeQuantity() otherwise — composes safely with vanilla's and earlier mods' conditions.
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Clothing\MaskBase.c:3 - PlayerBase.IsInVehicle vetoes early (returns false) on some paths and defers to super.IsInVehicle() otherwise — composes safely with vanilla's and earlier mods' conditions.
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase_ZombieTargeting.c:5 - TentBase.CanReceiveItemIntoCargo vetoes early (returns false) on some paths and defers to super.CanReceiveItemIntoCargo() otherwise — composes safely with vanilla's and earlier mods' conditions.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:51 - TentBase.CanReleaseAttachment vetoes early (returns false) on some paths and defers to super.CanReleaseAttachment() otherwise — composes safely with vanilla's and earlier mods' conditions.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:120 - TentBase.CanReleaseCargo vetoes early (returns false) on some paths and defers to super.CanReleaseCargo() otherwise — composes safely with vanilla's and earlier mods' conditions.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:65 - ZombieBase.ModCommandHandlerBefore vetoes early (returns false) on some paths and defers to super.ModCommandHandlerBefore() otherwise — composes safely with vanilla's and earlier mods' conditions.
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase.c:68 - eAIBase.Expansion_IsGravecrossEnabled vetoes early (returns false) on some paths and defers to super.Expansion_IsGravecrossEnabled() otherwise — composes safely with vanilla's and earlier mods' conditions.
scripts.pbo::4_World\DayZExpansion\Entities\ManBase\eAIBase.c:4
- ActionAttachToConstruction.Post_SetupAction returns true without consulting super.Post_SetupAction() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
Checks answered without super() · 103 · warning
- ActionBase.CF_OnDebugUpdate returns its own answer without consulting super.CF_OnDebugUpdate() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\ActionBase.c:4 - ActionStartEngine.ActionCondition returns its own answer without consulting super.ActionCondition() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngine.c:23 - ActionStartEngine.Expansion_CheckSuccess returns its own answer without consulting super.Expansion_CheckSuccess() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngine.c:118 - ActionStartEngineBoat.Expansion_CheckSuccess returns its own answer without consulting super.Expansion_CheckSuccess() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngineBoat.c:24 - ActionStartEngineMotorbike.Expansion_CheckSuccess returns its own answer without consulting super.Expansion_CheckSuccess() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngineMotorbike.c:26 - ActionStopEngine.ActionCondition returns its own answer without consulting super.ActionCondition() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\SingleUse\ActionStopEngine.c:26 - ActionStopEngine.Expansion_CheckSuccess returns its own answer without consulting super.Expansion_CheckSuccess() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\SingleUse\ActionStopEngine.c:80 - ActionStopEngineBoat.Expansion_CheckSuccess returns its own answer without consulting super.Expansion_CheckSuccess() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\SingleUse\ActionStopEngineBoat.c:15 - ActionSwitchLights.ActionCondition returns its own answer without consulting super.ActionCondition() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionSwitchLights.c:15 - BarrelHoles_ColorBase.IsNonExpansionOpenable returns its own answer without consulting super.IsNonExpansionOpenable() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\BarrelHoles_ColorBase.c:64 - Barrel_ColorBase.IsNonExpansionOpenable returns its own answer without consulting super.IsNonExpansionOpenable() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\Barrel_ColorBase.c:32 - BearTrap.Expansion_IsMechanicalTrap returns its own answer without consulting super.Expansion_IsMechanicalTrap() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Bear.c:8 - CarDoor.Expansion_CarContactActivates returns its own answer without consulting super.Expansion_CarContactActivates() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\CarDoor.c:33 - CarDoor.NameOverride returns its own answer without consulting super.NameOverride() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\CarDoor.c:24 - CarScript.IsAreaAtDoorFree returns its own answer without consulting super.IsAreaAtDoorFree() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Vehicles\CarScript.c:6 - CarScript.IsAreaAtDoorFree returns its own answer without consulting super.IsAreaAtDoorFree() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Vehicles\CarScript.c:57 - Clothing.CanLoadItemIntoCargoClothingConditions returns its own answer without consulting super.CanLoadItemIntoCargoClothingConditions() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:33 - Clothing.CanReceiveItemIntoCargoClothingConditions returns its own answer without consulting super.CanReceiveItemIntoCargoClothingConditions() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:26 - Clothing.SmershException returns its own answer without consulting super.SmershException() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:18 - ContaminatedArea_Base.eAI_IsDangerousToAI returns its own answer without consulting super.eAI_IsDangerousToAI() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ContaminatedArea\ContaminatedArea.c:3 - DayZGame.IsDebugMonitor returns its own answer without consulting super.IsDebugMonitor() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
ai_scripts.pbo::3_Game\DayZExpansion_AI\DayZGame.c:143 - DayZPlayerImplement.Expansion_IsAI returns its own answer without consulting super.Expansion_IsAI() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:124 - DeadFox.Expansion_IsMeleeWeapon returns its own answer without consulting super.Expansion_IsMeleeWeapon() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\MeleeFox.c:4 - ExpansionBarbedWire.Expansion_IsDanger returns its own answer without consulting super.Expansion_IsDanger() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ExpansionBarbedWire.c:11 - ExpansionBaseBuilding.CanBeDamaged returns its own answer without consulting super.CanBeDamaged() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:358 - ExpansionBaseBuilding.CanBeRepairedToPristine returns its own answer without consulting super.CanBeRepairedToPristine() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:93 - ExpansionBaseBuilding.CanObstruct returns its own answer without consulting super.CanObstruct() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:377 - ExpansionBaseBuilding.ExpansionHasCodeLock returns its own answer without consulting super.ExpansionHasCodeLock() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:220 - ExpansionBaseBuilding.HasProperDistance returns its own answer without consulting super.HasProperDistance() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:185 - ExpansionBaseBuilding.IsFacingCamera returns its own answer without consulting super.IsFacingCamera() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:155 - ExpansionBaseBuilding.IsFacingPlayer returns its own answer without consulting super.IsFacingPlayer() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:123 - ExpansionBaseBuilding.IsOpened returns its own answer without consulting super.IsOpened() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:353 - ExpansionMarkerClientData.PartyRemove returns its own answer without consulting super.PartyRemove() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:60 - ExpansionVehicle.IsLocked returns its own answer without consulting super.IsLocked() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:510 - ExplosivesBase.Expansion_IsDanger returns its own answer without consulting super.Expansion_IsDanger() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ExplosivesBase.c:8 - Fence.CanBeDamaged returns its own answer without consulting super.CanBeDamaged() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:17 - Fence.ExpansionIsOpenable returns its own answer without consulting super.ExpansionIsOpenable() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:89 - Fence.ExpansionIsOpened returns its own answer without consulting super.ExpansionIsOpened() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:94 - GiftBox_Base.IsNonExpansionOpenable returns its own answer without consulting super.IsNonExpansionOpenable() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\GiftBox_Base.c:32 - Grenade_Base.Expansion_IsLive returns its own answer without consulting super.Expansion_IsLive() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Grenade_Base.c:3 - ItemBase.CanDisplayAttachmentSlot returns its own answer without consulting super.CanDisplayAttachmentSlot() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
0_core_preload.pbo::4_World\Entities\ItemBase.c:120 - ItemBase.CanLoadAttachment returns its own answer without consulting super.CanLoadAttachment() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
0_core_preload.pbo::4_World\Entities\ItemBase.c:111 - ItemBase.ExpansionIsLocked returns its own answer without consulting super.ExpansionIsLocked() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:657 - ItemBase.Expansion_CanObjectAttach returns its own answer without consulting super.Expansion_CanObjectAttach() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase_Towing.c:253 - ItemBase.Expansion_CanUseVirtualStorage returns its own answer without consulting super.Expansion_CanUseVirtualStorage() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:231 - ItemBase.Expansion_RestoreContents returns its own answer without consulting super.Expansion_RestoreContents() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:369 - ItemBase.Expansion_StoreContents returns its own answer without consulting super.Expansion_StoreContents() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:324 - LandMineTrap.Expansion_IsExplosive returns its own answer without consulting super.Expansion_IsExplosive() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_LandMine.c:4 - Land_House_1B01_Pub.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1B01_Pub.c:15 - Land_House_1B01_Pub.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1B01_Pub.c:20 - Land_House_1W01.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:15 - Land_House_1W01.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:89 - Land_House_1W02.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:15 - Land_House_1W02.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:61 - Land_House_1W03.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:15 - Land_House_1W03.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:59 - Land_House_1W04.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:15 - Land_House_1W04.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:62 - Land_House_1W05.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:15 - Land_House_1W05.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:49 - Land_House_1W06.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:15 - Land_House_1W06.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:63 - Land_House_1W08.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:15 - Land_House_1W08.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:84 - Land_House_1W09.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:15 - Land_House_1W09.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:130 - Land_House_1W10.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:15 - Land_House_1W10.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:57 - Land_House_1W11.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:15 - Land_House_1W11.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:97 - Land_House_1W12.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:15 - Land_House_1W12.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:88 - Land_House_2B01.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:15 - Land_House_2B01.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:131 - Land_House_2W01.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:15 - Land_House_2W01.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:128 - Land_House_2W02.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:15 - Land_House_2W02.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:20 - Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance returns its own answer without consulting super.Expansion_IsUndergroundEntrance() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Buildings\Underground\Land_Underground_EntranceBase.c:3 - Land_Village_Pub.HasInterior returns its own answer without consulting super.HasInterior() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_Village_Pub.c:15 - Land_Village_Pub.HasIvys returns its own answer without consulting super.HasIvys() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_Village_Pub.c:20 - MiscGameplayFunctions.IsObjectObstructed returns its own answer without consulting super.IsObjectObstructed() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:155 - MiscGameplayFunctions.IsObjectObstructedEx returns its own answer without consulting super.IsObjectObstructedEx() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:166 - MiscGameplayFunctions.IsObjectObstructedFilterEx returns its own answer without consulting super.IsObjectObstructedFilterEx() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:183 - MotorbikeScript.NameOverride returns its own answer without consulting super.NameOverride() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:187 - NVGoggles.Expansion_TryTurningOff returns its own answer without consulting super.Expansion_TryTurningOff() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\NVGoggles.c:13 - NVGoggles.Expansion_TryTurningOn returns its own answer without consulting super.Expansion_TryTurningOn() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\NVGoggles.c:3 - PlayerBase.Expansion_HasAdminToolGodMode returns its own answer without consulting super.Expansion_HasAdminToolGodMode() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:684 - PlayerBase.Expansion_HasAdminToolInvisibility returns its own answer without consulting super.Expansion_HasAdminToolInvisibility() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:696 - PlayerBase.IsTargetInActiveRefresherRange returns its own answer without consulting super.IsTargetInActiveRefresherRange() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ManBase\PlayerBase.c:269 - PlayerBase.eAI_IsLit returns its own answer without consulting super.eAI_IsLit() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:372 - SmokeGrenadeBase.Expansion_IsExplosive returns its own answer without consulting super.Expansion_IsExplosive() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Grenade_Base\SmokeGrenadeBase.c:19 - SpookyArea.eAI_IsDangerousToAI returns its own answer without consulting super.eAI_IsDangerousToAI() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ContaminatedArea\SpookyArea.c:3 - Spotlight.ExpansionCanRecievePower returns its own answer without consulting super.ExpansionCanRecievePower() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Electricity\ExpansionBaseLights.c:24 - TentBase.CanDisplayCargo returns its own answer without consulting super.CanDisplayCargo() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:248 - TentBase.ExpansionIsOpenable returns its own answer without consulting super.ExpansionIsOpenable() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:156 - TentBase.ExpansionIsOpened returns its own answer without consulting super.ExpansionIsOpened() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:133 - TrapBase.Expansion_IsDanger returns its own answer without consulting super.Expansion_IsDanger() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase.c:3 - TripwireTrap.Expansion_IsExplosive returns its own answer without consulting super.Expansion_IsExplosive() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:36 - TripwireTrap.Expansion_IsMechanicalTrap returns its own answer without consulting super.Expansion_IsMechanicalTrap() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:31 - Watchtower.CanBeDamaged returns its own answer without consulting super.CanBeDamaged() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Watchtower.c:15 - WeaponFSM.ValidateAndRepairHelper returns its own answer without consulting super.ValidateAndRepairHelper() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\WeaponFSM.c:20 - Weapon_Base.eAI_IsSilent returns its own answer without consulting super.eAI_IsSilent() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:427
- ActionBase.CF_OnDebugUpdate returns its own answer without consulting super.CF_OnDebugUpdate() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
Per-player-per-frame hooks · 5 · warning
- DayZPlayerImplement.CommandHandler runs once per player per tick (~30 Hz/player): cost scales with population on the hottest per-player surface.
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660 - DayZPlayerImplement.CommandHandler runs once per player per tick (~30 Hz/player): cost scales with population on the hottest per-player surface.
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260 - DayZPlayerImplement.HandleWeapons runs once per player per tick (~30 Hz/player): cost scales with population on the hottest per-player surface.
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\DayZPlayerImplement.c:17 - PlayerBase.EOnFrame runs once per player per tick (~30 Hz/player): cost scales with population on the hottest per-player surface.
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\PlayerBase.c:39 - PlayerBase.OnScheduledTick runs once per player per tick (~30 Hz/player): cost scales with population on the hottest per-player surface.
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205
- DayZPlayerImplement.CommandHandler runs once per player per tick (~30 Hz/player): cost scales with population on the hottest per-player surface.
Several overrides of one hot surface · 49 · info
- 2 overrides of ActionBuildPart.ActionCondition within this mod.
- 2 overrides of ActionCollectBloodTarget.ActionCondition within this mod.
- 2 overrides of ActionCollectSampleTarget.ActionCondition within this mod.
- 3 overrides of ActionCoverHeadTarget.ActionCondition within this mod.
- 2 overrides of ActionDefibrilateTarget.ActionCondition within this mod.
- 2 overrides of ActionDisinfectTarget.ActionCondition within this mod.
- 2 overrides of ActionFoldBaseBuildingObject.ActionCondition within this mod.
- 2 overrides of ActionFoldObject.ActionCondition within this mod.
- 3 overrides of ActionForceConsume.ActionCondition within this mod.
- 3 overrides of ActionForceConsumeSingle.ActionCondition within this mod.
- 3 overrides of ActionGagTarget.ActionCondition within this mod.
- 2 overrides of ActionGiveBloodTarget.ActionCondition within this mod.
- 3 overrides of ActionHandcuffTarget.ActionCondition within this mod.
- 3 overrides of ActionInjectTarget.ActionCondition within this mod.
- 2 overrides of ActionPackTent.ActionCondition within this mod.
- 3 overrides of ActionRestrainTarget.ActionCondition within this mod.
- 3 overrides of ActionShaveTarget.ActionCondition within this mod.
- 2 overrides of ActionUnmountBarbedWire.ActionCondition within this mod.
- 2 overrides of AnimalBase.CommandHandler within this mod.
- 4 overrides of AnimalBase.EEHitBy within this mod.
- 2 overrides of AnimalBase.OnVariablesSynchronized within this mod.
- 2 overrides of BuildingBase.EEHitBy within this mod.
- 2 overrides of DayZGame.OnUpdate within this mod.
- 2 overrides of DayZPlayerImplement.CommandHandler within this mod.
- 2 overrides of DayZPlayerImplement.EEHitBy within this mod.
- 2 overrides of DayZPlayerImplement.OnVariablesSynchronized within this mod.
- 2 overrides of ItemBase.CanDisplayAttachmentSlot within this mod.
- 2 overrides of ItemBase.CanPutInCargo within this mod.
- 3 overrides of ItemBase.CanPutIntoHands within this mod.
- 3 overrides of ItemBase.CanReceiveAttachment within this mod.
- 3 overrides of ItemBase.CanReceiveItemIntoCargo within this mod.
- 3 overrides of ItemBase.EEHealthLevelChanged within this mod.
- 2 overrides of ItemBase.EEItemAttached within this mod.
- 2 overrides of ItemBase.EEItemDetached within this mod.
- 2 overrides of ItemBase.EEItemLocationChanged within this mod.
- 2 overrides of ItemBase.OnInventoryEnter within this mod.
- 2 overrides of ItemBase.OnInventoryExit within this mod.
- 4 overrides of ItemBase.OnVariablesSynchronized within this mod.
- 3 overrides of ItemBase.SetActions within this mod.
- 3 overrides of JMPlayerModule.OnRPC within this mod.
- 2 overrides of MissionServer.TickScheduler within this mod.
- 4 overrides of PlayerBase.EEHitBy within this mod.
- 9 overrides of PlayerBase.SetActions within this mod.
- 2 overrides of SeaChest.SetActions within this mod.
- 2 overrides of TripwireTrap.EEItemAttached within this mod.
- 2 overrides of TripwireTrap.EEItemDetached within this mod.
- 2 overrides of ZombieBase.CommandHandler within this mod.
- 3 overrides of ZombieBase.EEHitBy within this mod.
- 2 overrides of ZombieBase.OnVariablesSynchronized within this mod.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 1313 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionActivateTrap.ActionCondition |
T2 | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionActivateTrap.c:15 |
ActionAnimateCarSelection.ActionCondition |
T2 | yes | conditional | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionAnimateCarSelection.c:15 |
ActionArmExplosive.ActionCondition |
T2 | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionArmExplosive.c:15 |
ActionAttachExplosivesTrigger.ActionCondition |
T2 | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionAttachExplosivesTrigger.c:15 |
ActionAttachToConstruction.CreateConditionComponents |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\SingleUse\ActionAttachToConstruction.c:15 |
ActionAttachToConstruction.ActionCondition |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\SingleUse\ActionAttachToConstruction.c:40 |
ActionAttachToConstruction.Post_SetupAction |
— | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\SingleUse\ActionAttachToConstruction.c:61 |
ActionBase.OnStart |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\ActionBase.c:15 |
ActionBase.OnUpdate |
T0 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\ActionBase.c:23 |
ActionBase.OnEndRequest |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\ActionBase.c:31 |
ActionBase.OnEndInput |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\ActionBase.c:39 |
ActionBase.OnEnd |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\ActionBase.c:47 |
ActionBase.OnStart |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\ActionBases.c:188 |
ActionBase.OnEnd |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\ActionBases.c:196 |
ActionBase.CF_OnDebugUpdate |
— | yes | ✗ none | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\ActionBase.c:4 |
ActionBuildPart.GetText |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionBuildPart.c:26 |
ActionBuildPart.ActionCondition |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionBuildPart.c:36 |
ActionBuildPart.OnFinishProgressServer |
— | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionBuildPart.c:57 |
ActionBuildPart.ActionCondition |
T2 | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionBuildPart.c:15 |
ActionBuildPartCB.SetCallbackDuration |
— | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionBuildPart.c:15 |
ActionCarDoors.OnStartServer |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionCarDoors.c:3 |
ActionCarDoorsOutside.OnStartServer |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionCarDoorsOutside.c:3 |
ActionCarHornLong.ActionCondition |
T2 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Continuous\ActionCarHornBase.c:3 |
ActionCarHornShort.ActionCondition |
T2 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Continuous\ActionCarHornBase.c:25 |
ActionCheckPulseTarget.ActionCondition |
T2 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\Medical\ActionCheckPulseTarget.c:15 |
ActionCloseDoors.OnEndServer |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Interact\ActionCloseDoors.c:16 |
ActionCloseFence.OnEndServer |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Interact\ActionCloseDoors.c:38 |
ActionCloseFence.ActionCondition |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionCloseFence.c:15 |
ActionCollectBloodTarget.ActionCondition |
T2 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\Medical\ActionCollectBloodTarget.c:15 |
ActionCollectBloodTarget.OnStartServer |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\Medical\ActionCollectBloodTarget.c:26 |
ActionCollectBloodTarget.ActionCondition |
T2 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\Medical\ActionCollectBloodTarget.c:15 |
ActionCollectSampleTarget.ActionCondition |
T2 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\Medical\ActionCollectSampleTarget.c:15 |
ActionCollectSampleTarget.OnStartServer |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\Medical\ActionCollectSampleTarget.c:26 |
ActionCollectSampleTarget.ActionCondition |
T2 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\Medical\ActionCollectSampleTarget.c:15 |
ActionConstructor.RegisterActions |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\ActionConstructor.c:3 |
ActionConstructor.RegisterActions |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\ActionConstructor.c:21 |
ActionConstructor.RegisterActions |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\ActionConstructor.c:21 |
ActionConstructor.RegisterActions |
— | yes | ✓ | garage_scripts.pbo::4_World\DayZExpansion_Garage\Classes\UserActionsComponent\ActionConstructor.c:21 |
ActionConstructor.RegisterActions |
— | yes | ✓ | groups_scripts.pbo::4_World\DayZExpansion_Groups\Classes\UserActionsComponent\Actions\ActionConstructor.c:21 |
ActionConstructor.RegisterActions |
— | yes | ✓ | market_scripts.pbo::4_World\DayZExpansion_Market\Classes\UserActionsComponent\ActionConstructor.c:18 |
ActionConstructor.RegisterActions |
— | yes | ✓ | p2pmarket_scripts.pbo::4_World\DayZExpansion_P2PMarket\Classes\UserActionsComponent\ActionConstructor.c:21 |
ActionConstructor.RegisterActions |
— | yes | ✓ | personalstorage_scripts.pbo::4_World\DayZExpansion_PersonalStorage\Classes\UserActionsComponent\ActionConstructor.c:21 |
ActionConstructor.RegisterActions |
— | yes | ✓ | personalstoragenew_scripts.pbo::4_World\DayZExpansion_PersonalStorageNew\Classes\UserActionsComponent\ActionConstructor.c:18 |
ActionConstructor.RegisterActions |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\ActionConstructor.c:18 |
ActionConstructor.RegisterActions |
— | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\ActionConstructor.c:21 |
ActionConstructor.RegisterActions |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\ActionConstructor.c:21 |
ActionConstructor.RegisterActions |
— | yes | ✓ | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\UserActionsComponent\ActionConstructor.c:18 |
ActionConstructor.RegisterActions |
— | yes | ✓ | weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\UserActionsComponent\ActionConstructor.c:21 |
ActionConsume.ActionCondition |
T2 | yes | conditional | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionConsume.c:15 |
ActionConsumeSingle.ActionCondition |
T2 | yes | conditional | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\SingleUse\ActionConsumeSingle.c:15 |
ActionContinuousBase.OnStartAnimationLoop |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\ActionContinuousBase.c:15 |
ActionContinuousBase.OnFinishProgress |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\ActionContinuousBase.c:23 |
ActionContinuousBase.OnEndAnimationLoop |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\ActionContinuousBase.c:31 |
ActionContinuousBase.OnFinishProgress |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\ActionBases.c:207 |
ActionCoverHeadTarget.ActionCondition |
T2 | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionCoverHeadTarget.c:15 |
ActionCoverHeadTarget.ActionCondition |
T2 | yes | conditional | market_scripts.pbo::4_World\DayZExpansion_Market\Classes\UserActionsComponent\Actions\Continuous\ActionCoverHeadTarget.c:15 |
ActionCoverHeadTarget.ActionCondition |
T2 | yes | conditional | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionCoverHeadTarget.c:15 |
ActionDefibrilateTarget.ActionCondition |
T2 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\Medical\ActionDefibrilateTarget.c:15 |
ActionDefibrilateTarget.OnStartServer |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\Medical\ActionDefibrilateTarget.c:26 |
ActionDefibrilateTarget.ActionCondition |
T2 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\Medical\ActionDefibrilateTarget.c:15 |
ActionDeployObject.OnStartServer |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:3 |
ActionDeployObject.SetupAction |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:32 |
ActionDeployObject.GetText |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:69 |
ActionDeployObject.ActionCondition |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:80 |
ActionDeployObject.OnStartServer |
— | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:262 |
ActionDeployObject.OnEndServer |
— | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:325 |
ActionDeployObject.MoveEntityToFinalPosition |
— | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:378 |
ActionDeployObject.WriteToContext |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:387 |
ActionDeployObject.ReadFromContext |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:400 |
ActionDeployObject.HandleReciveData |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:418 |
ActionDeployObject.DropDuringPlacing |
— | yes | conditional | garage_scripts.pbo::4_World\DayZExpansion_Garage\Classes\UserActionsComponent\Actions\Continous\ActionDeployBase.c:15 |
ActionDetach.ActionCondition |
T2 | yes | conditional | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionDetach.c:15 |
ActionDetach.OnExecuteServer |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionDetach.c:29 |
ActionDialCombinationLockOnTarget.ActionCondition |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDialCombinationLockOnTarget.c:15 |
ActionDigGardenPlot.ActionCondition |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDigGardenPlot.c:15 |
ActionDigInStash.ActionCondition |
T2 | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionDigInStash.c:15 |
ActionDisinfectTarget.ActionCondition |
T2 | yes | conditional | market_scripts.pbo::4_World\DayZExpansion_Market\Classes\UserActionsComponent\Actions\SingleUse\Medical\ActionDisinfectTarget.c:15 |
ActionDisinfectTarget.ActionCondition |
T2 | yes | conditional | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\SingleUse\Medical\ActionDisinfectTarget.c:15 |
ActionDismantlePart.GetText |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDismantlePart.c:15 |
ActionDismantlePart.DismantleCondition |
— | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionDismantlePart.c:25 |
ActionDismantlePart.DismantleCondition |
— | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionDismantlePart.c:15 |
ActionEmptyMagazine.OnStartServer |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:55 |
ActionEmptyMagazine.OnEndServer |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:66 |
ActionFillGeneratorTank.ActionCondition |
T2 | yes | conditional | scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Continuous\ActionFillGeneratorTank.c:15 |
ActionFoldBaseBuildingObject.GetText |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionFoldBaseBuildingObject.c:15 |
ActionFoldBaseBuildingObject.ActionCondition |
T2 | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionFoldBaseBuildingObject.c:25 |
ActionFoldBaseBuildingObject.OnFinishProgressServer |
— | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionFoldBaseBuildingObject.c:69 |
ActionFoldBaseBuildingObject.ActionCondition |
T2 | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionFoldBaseBuildingObject.c:15 |
ActionFoldObject.GetText |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionFoldObject.c:15 |
ActionFoldObject.ActionCondition |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionFoldObject.c:25 |
ActionFoldObject.ActionCondition |
T2 | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Interact\ActionFoldObject.c:15 |
ActionForceConsume.ActionCondition |
T2 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionForceConsume.c:15 |
ActionForceConsume.ActionCondition |
T2 | yes | conditional | market_scripts.pbo::4_World\DayZExpansion_Market\Classes\UserActionsComponent\Actions\Continuous\ActionForceConsume.c:15 |
ActionForceConsume.ActionCondition |
T2 | yes | conditional | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionForceConsume.c:15 |
ActionForceConsumeSingle.ActionCondition |
T2 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\SingleUse\ActionForceConsumeSingle.c:15 |
ActionForceConsumeSingle.ActionCondition |
T2 | yes | conditional | market_scripts.pbo::4_World\DayZExpansion_Market\Classes\UserActionsComponent\Actions\SingleUse\ActionForceConsumeSingle.c:15 |
ActionForceConsumeSingle.ActionCondition |
T2 | yes | conditional | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\SingleUse\ActionForceConsumeSingle.c:15 |
ActionGagTarget.ActionCondition |
T2 | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionGagTarget.c:15 |
ActionGagTarget.ActionCondition |
T2 | yes | conditional | market_scripts.pbo::4_World\DayZExpansion_Market\Classes\UserActionsComponent\Actions\Continuous\ActionGagTarget.c:15 |
ActionGagTarget.ActionCondition |
T2 | yes | conditional | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionGagTarget.c:15 |
ActionGetInTransport.ActionCondition |
T2 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionGetInTransport.c:15 |
ActionGetInTransport.OnEndServer |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionGetInTransport.c:35 |
ActionGetOutTransport.ProcessGetOutTransportActionData |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Interact\Vehicles\ActionGetOutTransport.c:3 |
ActionGetOutTransport.ProcessGetOutTransportActionData |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionGetOutTransport.c:21 |
ActionGetOutTransport.OnEnd |
— | yes | conditional | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionGetOutTransport.c:52 |
ActionGetOutTransport.OnEndServer |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionGetOutTransport.c:64 |
ActionGiveBloodTarget.ActionCondition |
T2 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\Medical\ActionGiveBloodTarget.c:15 |
ActionGiveBloodTarget.OnStartServer |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\Medical\ActionGiveBloodTarget.c:26 |
ActionGiveBloodTarget.ActionCondition |
T2 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\Medical\ActionGiveBloodTarget.c:15 |
ActionHandcuffTarget.ActionCondition |
T2 | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\SingleUse\ActionHandcuffTarget.c:15 |
ActionHandcuffTarget.ActionCondition |
T2 | yes | conditional | market_scripts.pbo::4_World\DayZExpansion_Market\Classes\UserActionsComponent\Actions\SingleUse\ActionHandcuffTarget.c:15 |
ActionHandcuffTarget.ActionCondition |
T2 | yes | conditional | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\SingleUse\ActionHandcuffTarget.c:15 |
ActionInjectTarget.ActionCondition |
T2 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\SingleUse\Medical\ActionInjectTarget.c:15 |
ActionInjectTarget.ActionCondition |
T2 | yes | conditional | market_scripts.pbo::4_World\DayZExpansion_Market\Classes\UserActionsComponent\Actions\SingleUse\Medical\ActionInjectTarget.c:15 |
ActionInjectTarget.ActionCondition |
T2 | yes | conditional | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\SingleUse\Medical\ActionInjectTarget.c:15 |
ActionLoadMagazine.OnStartServer |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:4 |
ActionLoadMagazine.OnEndServer |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:15 |
ActionLoadMagazineQuick.OnStartServer |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:30 |
ActionLoadMagazineQuick.OnEndServer |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:41 |
ActionLockDoors.ActionCondition |
T2 | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionLockDoors.c:15 |
ActionLowerFlag.GetText |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionLowerFlag.c:15 |
ActionLowerFlag.ActionCondition |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionLowerFlag.c:25 |
ActionMineTree.ActionCondition |
T2 | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionMineTree.c:15 |
ActionNextCombinationLockDialOnTarget.ActionCondition |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionNextCombinationLockDialOnTarget.c:15 |
ActionOpenCarDoors.ActionCondition |
T2 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionOpenCarDoors.c:3 |
ActionOpenCarDoorsOutside.ActionCondition |
T2 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionOpenCarDoorsOutside.c:3 |
ActionOpenDoors.OnEndServer |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Interact\ActionCloseDoors.c:5 |
ActionOpenFence.OnEndServer |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Interact\ActionCloseDoors.c:27 |
ActionOpenFence.GetText |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionOpenFence.c:20 |
ActionOpenFence.Can |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionOpenFence.c:33 |
ActionOpenFence.ActionCondition |
T2 | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionOpenFence.c:78 |
ActionOpenFence.OnStartServer |
— | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionOpenFence.c:86 |
ActionPackTent.GetText |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionPackTent.c:15 |
ActionPackTent.ActionCondition |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionPackTent.c:25 |
ActionPackTent.ActionCondition |
T2 | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionPackTent.c:15 |
ActionPushObject.ActionCondition |
T2 | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionPushObject.c:15 |
ActionRaiseFlag.GetText |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionRaiseFlag.c:15 |
ActionRaiseFlag.ActionCondition |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionRaiseFlag.c:25 |
ActionRepairPart.RepairCondition |
— | yes | ✓ | vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Classes\UserActionsComponent\Actions\Continuous\ActionRepairPart.c:16 |
ActionRestrainSelf.ActionCondition |
T2 | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionRestrainSelf.c:15 |
ActionRestrainSelf.OnFinishProgressServer |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionRestrainSelf.c:15 |
ActionRestrainTarget.OnStartServer |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\ActionRestrainTarget.c:15 |
ActionRestrainTarget.OnFinishProgressServer |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\ActionRestrainTarget.c:44 |
ActionRestrainTarget.ActionCondition |
T2 | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionRestrainTarget.c:15 |
ActionRestrainTarget.ActionCondition |
T2 | yes | conditional | market_scripts.pbo::4_World\DayZExpansion_Market\Classes\UserActionsComponent\Actions\Continuous\ActionRestrainTarget.c:15 |
ActionRestrainTarget.ActionCondition |
T2 | yes | conditional | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionRestrainTarget.c:15 |
ActionShaveTarget.ActionCondition |
T2 | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionShaveTarget.c:15 |
ActionShaveTarget.ActionCondition |
T2 | yes | conditional | market_scripts.pbo::4_World\DayZExpansion_Market\Classes\UserActionsComponent\Actions\Continuous\ActionShaveTarget.c:15 |
ActionShaveTarget.ActionCondition |
T2 | yes | conditional | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionShaveTarget.c:15 |
ActionSkinning.Can |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\eAIActionSkinning.c:3 |
ActionSkinning.CanContinue |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\eAIActionSkinning.c:11 |
ActionSkinning.ActionCondition |
T2 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\eAIActionSkinning.c:19 |
ActionStartEngine.GetText |
— | yes | ✗ none | 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngine.c:17 |
ActionStartEngine.ActionCondition |
T2 | yes | ✗ none | 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngine.c:23 |
ActionStartEngine.OnFinishProgress |
— | yes | conditional | 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngine.c:101 |
ActionStartEngine.Expansion_CheckSuccess |
— | yes | ✗ none | 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngine.c:118 |
ActionStartEngineBoat.ActionCondition |
T2 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngineBoat.c:15 |
ActionStartEngineBoat.Expansion_CheckSuccess |
— | yes | ✗ none | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngineBoat.c:24 |
ActionStartEngineMotorbike.ActionCondition |
T2 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngineMotorbike.c:17 |
ActionStartEngineMotorbike.Expansion_CheckSuccess |
— | yes | ✗ none | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngineMotorbike.c:26 |
ActionStopEngine.GetText |
— | yes | ✗ none | 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\SingleUse\ActionStopEngine.c:17 |
ActionStopEngine.ActionCondition |
T2 | yes | ✗ none | 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\SingleUse\ActionStopEngine.c:26 |
ActionStopEngine.OnExecute |
— | yes | conditional | 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\SingleUse\ActionStopEngine.c:62 |
ActionStopEngine.Expansion_CheckSuccess |
— | yes | ✗ none | 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\SingleUse\ActionStopEngine.c:80 |
ActionStopEngineBoat.Expansion_CheckSuccess |
— | yes | ✗ none | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\SingleUse\ActionStopEngineBoat.c:15 |
ActionSwitchLights.ActionCondition |
T2 | yes | ✗ none | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionSwitchLights.c:15 |
ActionSwitchSeats.Start |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionSwitchSeats.c:15 |
ActionTakeItem.GetText |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionTakeItem.c:17 |
ActionTakeItem.ActionCondition |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionTakeItem.c:27 |
ActionTakeItemToHands.GetText |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionTakeItemToHands.c:17 |
ActionTakeItemToHands.ActionCondition |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionTakeItemToHands.c:27 |
ActionTargetsCursor.Update |
— | yes | conditional | core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\ActionTargetsCursor.c:20 |
ActionTargetsCursor.GetActionDesc |
— | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\ActionTargetsCursor.c:41 |
ActionTogglePlaceObject.Start |
— | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\SingleUse\ActionTogglePlaceObject.c:16 |
ActionTogglePlaceObject.ActionCondition |
T2 | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\SingleUse\ActionTogglePlaceObject.c:15 |
ActionToggleTentOpen.GetText |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionToggleTentOpen.c:18 |
ActionToggleTentOpen.ActionCondition |
T2 | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionToggleTentOpen.c:40 |
ActionToggleTentOpen.OnExecuteServer |
— | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionToggleTentOpen.c:76 |
ActionTriggerRemotely.ActionCondition |
T2 | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\SingleUse\ActionTriggerRemotely.c:15 |
ActionTurnOffPowerGenerator.CreateConditionComponents |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Interact\ActionTurnOffPowerGenerator.c:15 |
ActionTurnOffPowerGenerator.ActionCondition |
T2 | yes | conditional | scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Interact\ActionTurnOffPowerGenerator.c:21 |
ActionTurnOnPowerGenerator.CreateConditionComponents |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Interact\ActionTurnOnPowerGenerator.c:15 |
ActionTurnOnPowerGenerator.ActionCondition |
T2 | yes | conditional | scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Interact\ActionTurnOnPowerGenerator.c:21 |
ActionUnlockDoors.ActionCondition |
T2 | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionUnlockDoors.c:15 |
ActionUnmountBarbedWire.GetText |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionUnMountBarbedWire.c:15 |
ActionUnmountBarbedWire.ActionCondition |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ActionUnMountBarbedWire.c:25 |
ActionUnmountBarbedWire.ActionCondition |
T2 | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionUnMountBarbedWire.c:15 |
ActionUnpin.OnExecute |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\SingleUse\ActionUnpin.c:3 |
ActionUnpin.ActionCondition |
T2 | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\SingleUse\ActionUnpin.c:15 |
ActionUnrestrainTarget.OnFinishProgressServer |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\ActionUnrestrainTarget.c:15 |
ActionUnrestrainTarget.ActionCondition |
T2 | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionUnrestrainTarget.c:15 |
ActionUnrestrainTargetHands.OnFinishProgressServer |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\ActionUnrestrainTargetHands.c:15 |
ActionWorldCraft.Post_SetupAction |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Actions\UserActionsComponent\Actions\Continuous\ActionWorldCraft.c:3 |
ActionWorldCraft.ActionCondition |
T2 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\Continuous\ActionWorldCraft.c:3 |
AlarmClock_ColorBase.OnUpdate |
T0 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Gear\Tools\AlarmClock.c:3 |
Ammunition_Base.Expansion_GetHealthDamage |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Magazine\AmmunitionPiles.c:24 |
Ammunition_Base.CanAddCartridges |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\Ammunition_Base.c:15 |
Ammunition_Base.IsCompatiableAmmo |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\Ammunition_Base.c:26 |
Ammunition_Base.CanBeSplit |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\Ammunition_Base.c:43 |
Ammunition_Base.SplitItemToInventoryLocation |
— | yes | ✗ none | quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\Ammunition_Base.c:55 |
Ammunition_Base.SplitItem |
— | yes | ✗ none | quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\Ammunition_Base.c:76 |
Ammunition_Base.CombineItems |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\Ammunition_Base.c:94 |
AnalyticsManagerServer.OnPlayerConnect |
T3 | yes | conditional | 0_spawnselection_preload.pbo::3_Game\Analytics\AnalyticsManagerServer.c:15 |
AnalyticsManagerServer.OnPlayerConnect |
T3 | yes | ✓ | core_scripts.pbo::3_Game\DayZExpansion_Core\Analytics\ExpansionAnalyticsManagerServer.c:21 |
AnalyticsManagerServer.OnEntityKilled |
— | yes | ✓ | core_scripts.pbo::3_Game\DayZExpansion_Core\Analytics\ExpansionAnalyticsManagerServer.c:38 |
AnalyticsManagerServer.OnPlayerKilled |
— | yes | conditional | core_scripts.pbo::3_Game\DayZExpansion_Core\Analytics\ExpansionAnalyticsManagerServer.c:73 |
AnimalBase.OnVariablesSynchronized |
T2 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\AnimalBase.c:47 |
AnimalBase.EEOnDamageCalculated |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\AnimalBase.c:54 |
AnimalBase.EEKilled |
T3 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\AnimalBase.c:65 |
AnimalBase.EEHitBy |
T2 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\AnimalBase.c:72 |
AnimalBase.EEHealthLevelChanged |
T2 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\AnimalBase.c:79 |
AnimalBase.ModCommandHandlerBefore |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\AnimalBase.c:86 |
AnimalBase.ModCommandHandlerInside |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\AnimalBase.c:99 |
AnimalBase.CommandHandler |
T1 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\AnimalBase.c:111 |
AnimalBase.EOnContact |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\AnimalBase.c:119 |
AnimalBase.AfterStoreLoad |
T3 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Animals\AnimalBase.c:26 |
AnimalBase.NameOverride |
— | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Animals\AnimalBase.c:86 |
AnimalBase.EEOnDamageCalculated |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Animals\AnimalBase.c:94 |
AnimalBase.EEHitBy |
T2 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Animals\AnimalBase.c:108 |
AnimalBase.EEKilled |
T3 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Animals\AnimalBase.c:123 |
AnimalBase.ModCommandHandlerBefore |
— | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Animals\AnimalBase.c:133 |
AnimalBase.CommandHandler |
T1 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Animals\AnimalBase.c:154 |
AnimalBase.EEKilled |
T3 | yes | ✓ | hardline_scripts.pbo::4_World\DayZExpansion_Hardline\Entities\Creatures\Animals\AnimalBase.c:15 |
AnimalBase.EEHitBy |
T2 | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Creatures\Animals\AnimalBase.c:181 |
AnimalBase.EEKilled |
T3 | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Creatures\Animals\AnimalBase.c:198 |
AnimalBase.EEOnDamageCalculated |
— | yes | ✓ | vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Creatures\Animals\AnimalBase.c:34 |
AnimalBase.EEHitBy |
T2 | yes | ✓ | vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Creatures\Animals\AnimalBase.c:49 |
AnimalBase.EEKilled |
T3 | yes | ✓ | vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Creatures\Animals\AnimalBase.c:57 |
AnimalBase.EEDelete |
T3 | yes | ✓ | vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Creatures\Animals\AnimalBase.c:66 |
AnimalBase.SetAsSkinned |
— | yes | ✓ | vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Creatures\Animals\AnimalBase.c:133 |
AnimalBase.OnVariablesSynchronized |
T2 | yes | ✓ | vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Creatures\Animals\AnimalBase.c:141 |
AnimatedActionBase.OnAnimationEvent |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\UserActionsComponent\Actions\AnimatedActionBase.c:15 |
AnimatedActionBase.OnExecute |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\ActionBases.c:219 |
AreaExposureMdfr.OnActivate |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerModifiers\Modifiers\Conditions\AreaExposure.c:3 |
AreaExposureMdfr.OnActivate |
— | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\PlayerModifiers\Modifiers\Conditions\AreaExposure.c:16 |
AreaExposureMdfr.OnTick |
— | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\PlayerModifiers\Modifiers\Conditions\AreaExposure.c:22 |
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Clothing\Armband_ColorBase.c:3 |
AttachmentsWrapper.SetParent |
— | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InventoryNew\ExpansionTidyPanel.c:171 |
AttachNewMagazine.OnEntry |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\FSM\States\WeaponReplacingMagAndChamberNext.c:73 |
BarbedWire.ExpansionOnDestroyed |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BarbedWire.c:15 |
Barrel_ColorBase.Open |
— | yes | ✓ | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\Barrel_ColorBase.c:16 |
Barrel_ColorBase.Close |
— | yes | ✓ | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\Barrel_ColorBase.c:24 |
Barrel_ColorBase.IsNonExpansionOpenable |
— | yes | ✗ none | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\Barrel_ColorBase.c:32 |
BarrelHoles_ColorBase.CF_OnStoreLoad |
— | yes | ✓ | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\BarrelHoles_ColorBase.c:18 |
BarrelHoles_ColorBase.Expansion_CanUseVirtualStorage |
— | yes | conditional | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\BarrelHoles_ColorBase.c:37 |
BarrelHoles_ColorBase.Open |
— | yes | ✓ | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\BarrelHoles_ColorBase.c:48 |
BarrelHoles_ColorBase.Close |
— | yes | ✓ | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\BarrelHoles_ColorBase.c:56 |
BarrelHoles_ColorBase.IsNonExpansionOpenable |
— | yes | ✗ none | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\BarrelHoles_ColorBase.c:64 |
BaseBuildingBase.GetKitSpawnPosition |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase.c:15 |
BaseBuildingBase.IsOpen |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase.c:20 |
Battery9V.SetActions |
T2 | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Entities\ItemBase\Battery9V.c:15 |
BatteryCharger.OnWorkStart |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\BatteryCharger.c:4 |
BatteryCharger.OnWorkStop |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\BatteryCharger.c:12 |
BearTrap.Expansion_GetAmmoTypes |
— | yes | ✗ none | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Bear.c:3 |
BearTrap.Expansion_IsMechanicalTrap |
— | yes | ✗ none | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Bear.c:8 |
BleedingSourcesManagerBase.CanAddBleedingSource |
— | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\BleedingSources\BleedingSourcesManagerBase.c:15 |
BleedingSourcesManagerServer.ProcessHit |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\BleedingSources\BleedingSourcesManagerServer.c:3 |
BloodLoss.OnUpdateClient |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerSymptoms\States\Secondary\BloodLoss.c:4 |
Blowtorch.OnWorkStop |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Blowtorch.c:4 |
BuildingBase.DeferredInit |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Buildings\BuildingBase.c:66 |
BuildingBase.EEOnCECreate |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Buildings\BuildingBase.c:168 |
BuildingBase.AfterStoreLoad |
T3 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Buildings\BuildingBase.c:175 |
BuildingBase.EEHitBy |
T2 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Buildings\BuildingBase.c:183 |
BuildingBase.NameOverride |
— | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Buildings\BuildingBase.c:18 |
BuildingBase.Explode |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Buildings\BuildingBase.c:26 |
BuildingBase.EEOnDamageCalculated |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Buildings\BuildingBase.c:33 |
BuildingBase.EEHitBy |
T2 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Buildings\BuildingBase.c:47 |
BuildingBase.OnVariablesSynchronized |
T2 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Buildings\BuildingBase.c:55 |
BuildingBase.DeferredInit |
— | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Entities\Houses\BuildingBase.c:54 |
BuildingBase.EEOnDamageCalculated |
— | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Entities\Houses\BuildingBase.c:102 |
CamoNet.SetActions |
T2 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase\CamoNet.c:15 |
CanisterGasoline.SetActions |
T2 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Expansion_Landrover_Base.c:678 |
CarBattery.CanPutIntoHands |
T2 | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\CarBattery.c:16 |
CarDoor.EEHealthLevelChanged |
T2 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\CarDoor.c:3 |
CarDoor.NameOverride |
— | yes | ✗ none | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\CarDoor.c:24 |
CarDoor.Expansion_CarContactActivates |
— | yes | ✗ none | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\CarDoor.c:33 |
CarHud.Init |
— | yes | ✓ | vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\GUI\CarHud.c:5 |
CarHud.ShowVehicleInfo |
— | yes | ✓ | vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\GUI\CarHud.c:12 |
CarHud.RefreshVehicleHud |
— | yes | ✓ | vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\GUI\CarHud.c:31 |
CarScript.EEOnDamageCalculated |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\CarScript.c:21 |
CarScript.EEKilled |
T3 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\CarScript.c:32 |
CarScript.EEHitBy |
T2 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\CarScript.c:39 |
CarScript.EEHealthLevelChanged |
T2 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\CarScript.c:51 |
CarScript.OnInput |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\CarScript.c:58 |
CarScript.CanBeTargetedByAI |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\CarScript_ZombieTargeting.c:3 |
CarScript.EEInit |
T3 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Vehicles\CarScript.c:5 |
CarScript.GenerateCarHornAINoise |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Vehicles\CarScript.c:17 |
CarScript.DamageCrew |
— | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Entities\Vehicles\CarScript.c:15 |
CarScript.IsAreaAtDoorFree |
— | yes | ✗ none | vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Vehicles\CarScript.c:6 |
CarScript.IsAreaAtDoorFree |
— | yes | ✗ none | vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Vehicles\CarScript.c:57 |
CarScript.DebugFreeAreaAtDoor |
— | yes | ✗ none | vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Vehicles\CarScript.c:72 |
CarScript.EEItemDetached |
T2 | yes | ✓ | vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Vehicles\CarScript.c:97 |
CarScript.EEDelete |
T3 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\CarScript_Towing.c:32 |
CarScript.EEKilled |
T3 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\CarScript_Towing.c:39 |
CarScript.OnInput |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\CarScript_Towing.c:46 |
CarScript.OnVariablesSynchronized |
T2 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\CarScript_Towing.c:301 |
CattleProd.OnWorkStart |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\CattleProd.c:4 |
CattleProd.OnWorkStop |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\CattleProd.c:12 |
CF_Date.Format |
— | yes | conditional | core_scripts.pbo::3_Game\DayZExpansion_Core\CF_Date.c:62 |
CF_Localiser.Set |
— | yes | ✗ none | core_scripts.pbo::3_Game\DayZExpansion_Core\CF_Localiser.c:15 |
CF_Localiser.Set |
— | yes | ✓ | core_scripts.pbo::3_Game\DayZExpansion_Core\CF_Localiser.c:24 |
CF_ModuleGame.EnableRPC |
— | yes | conditional | core_scripts.pbo::3_Game\DayZExpansion_Core\CF_ModuleGame.c:27 |
CharacterCreationMenu.Refresh |
— | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\CharacterCreation\CharacterCreationMenu.c:15 |
CharacterCreationMenu.Back |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\GUI\NewUI\CharacterCreationMenu.c:14 |
Chat.Add |
— | yes | conditional | chat_scripts.pbo::5_Mission\DayZExpansion_Chat\Chat.c:75 |
Chat.AddInternal |
— | yes | conditional | chat_scripts.pbo::5_Mission\DayZExpansion_Chat\Chat.c:91 |
Chat.Clear |
— | yes | conditional | chat_scripts.pbo::5_Mission\DayZExpansion_Chat\Chat.c:107 |
ChatInputMenu.Init |
— | yes | ✗ none | chat_scripts.pbo::5_Mission\DayZExpansion_Chat\ChatInputMenu.c:20 |
ChatInputMenu.UseKeyboard |
— | yes | ✗ none | chat_scripts.pbo::5_Mission\DayZExpansion_Chat\ChatInputMenu.c:40 |
ChatInputMenu.UseMouse |
— | yes | ✗ none | chat_scripts.pbo::5_Mission\DayZExpansion_Chat\ChatInputMenu.c:45 |
ChatInputMenu.OnChange |
— | yes | conditional | chat_scripts.pbo::5_Mission\DayZExpansion_Chat\ChatInputMenu.c:50 |
ChatInputMenu.OnShow |
— | yes | ✓ | chat_scripts.pbo::5_Mission\DayZExpansion_Chat\ChatInputMenu.c:120 |
ChatInputMenu.OnHide |
— | yes | conditional | chat_scripts.pbo::5_Mission\DayZExpansion_Chat\ChatInputMenu.c:132 |
Chemlight_ColorBase.eAI_GetNightVisibility |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Chemlight.c:3 |
Chemlight_ColorBase.OnWorkStart |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\ChemLight.c:4 |
Chemlight_ColorBase.OnWorkStop |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\ChemLight.c:12 |
CivilianSedan.ExpansionGetWheelType |
— | yes | ✗ none | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\CivilianSedan.c:15 |
CivilianSedan.OnDebugSpawn |
— | yes | ✗ none | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\CivilianSedan.c:20 |
CivSedanWheel.OnWasDetached |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\ExpansionUniversalWheel.c:56 |
ClientData.SyncEvent_PreprocessPlayerList |
— | yes | ✗ none | core_scripts.pbo::3_Game\DayZExpansion_Core\Client\ClientData.c:15 |
Clothing.SmershException |
— | yes | ✗ none | 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:18 |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | yes | ✗ none | 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:26 |
Clothing.CanLoadItemIntoCargoClothingConditions |
— | yes | ✗ none | 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:33 |
Clothing.EECargoIn |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Clothing_Base.c:5 |
Clothing.EECargoOut |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Clothing_Base.c:12 |
Clothing.EECargoMove |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Clothing_Base.c:19 |
Clothing.Expansion_SwitchItemSelectionTextureEx |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Clothing_Base.c:4 |
CombinationLock.ExpansionOnDestroyed |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\CombinationLock.c:15 |
Construction.CanBuildPart |
— | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\BaseBuilding\Construction.c:125 |
ConstructionBase.IsCollidingEx |
— | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Construction.c:15 |
ConstructionBase.UpdateConstructionParts |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Construction.c:94 |
ConstructionBase.GetConstructionPartsToBuild |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Construction.c:149 |
ConstructionBase.DismantlePartServerEx |
— | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Construction.c:170 |
Container_Base.DeferredInit |
— | yes | ✓ | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\Container_Base.c:18 |
Container_Base.CF_OnStoreLoad |
— | yes | ✓ | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\Container_Base.c:37 |
Container_Base.Open |
— | yes | ✓ | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\Container_Base.c:65 |
Container_Base.Close |
— | yes | ✓ | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\Container_Base.c:73 |
ContainerWithCargoAndAttachments.OnShow |
— | yes | conditional | core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InventoryNew\Inherited\ContainerWithCargoAndAttachments.c:15 |
ContainerWithCargoAndAttachments.SetOpenState |
— | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InventoryNew\Inherited\ContainerWithCargoAndAttachments.c:21 |
ContainerWithCargoAndAttachments.SetEntity |
— | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InventoryNew\Inherited\ContainerWithCargoAndAttachments.c:29 |
ContaminatedArea_Base.eAI_IsDangerousToAI |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ContaminatedArea\ContaminatedArea.c:3 |
CoughSymptom.OnGetActivatedServer |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerSymptoms\States\Primary\CoughState.c:3 |
CraftFenceKit.CanDo |
— | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\Recipes\Recipes\CraftFenceKit.c:18 |
CraftTerritoryFlagKit.CanDo |
— | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\Recipes\Recipes\CraftTerritoryFlagKit.c:18 |
CraftWatchtowerKit.CanDo |
— | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\Recipes\Recipes\CraftWatchtowerKit.c:18 |
DayZExpansion.SpectateAI |
— | yes | ✗ none | ai_scripts.pbo::5_Mission\DayZExpansion_AI\DayZExpansion.c:50 |
DayZExpansion.OnLoaded |
— | yes | ✓ | basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\DayZExpansion.c:18 |
DayZExpansion.OnLoaded |
— | yes | ✓ | book_scripts.pbo::5_Mission\DayZExpansion_Book\DayZExpansion.c:21 |
DayZExpansion.OnLoaded |
— | yes | ✓ | groups_scripts.pbo::5_Mission\DayZExpansion_Groups\DayZExpansion.c:3 |
DayZExpansion.OnLoaded |
— | yes | ✓ | market_scripts.pbo::5_Mission\DayZExpansion_Market\DayZExpansion.c:19 |
DayZExpansion.OnLoaded |
— | yes | ✓ | navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\DayZExpansion.c:3 |
DayZExpansion.OnLoaded |
— | yes | ✓ | spawnselection_scripts.pbo::5_Mission\DayZExpansion_SpawnSelection\DayZExpansion.c:33 |
DayZExpansion.OnFinish |
— | yes | ✓ | spawnselection_scripts.pbo::5_Mission\DayZExpansion_SpawnSelection\DayZExpansion.c:43 |
DayZExpansion.OnLoaded |
— | yes | ✓ | vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\DayZExpansion.c:22 |
DayZGame.OnUpdate |
T0 | yes | conditional | 0_core_preload.pbo::3_Game\DayZGame.c:7 |
DayZGame.ExplosionEffectsEx |
— | yes | ✓ | ai_scripts.pbo::3_Game\DayZExpansion_AI\DayZGame.c:97 |
DayZGame.FirearmEffects |
— | yes | ✓ | ai_scripts.pbo::3_Game\DayZExpansion_AI\DayZGame.c:107 |
DayZGame.CloseCombatEffects |
— | yes | ✓ | ai_scripts.pbo::3_Game\DayZExpansion_AI\DayZGame.c:115 |
DayZGame.OnUpdate |
T0 | yes | ✓ | ai_scripts.pbo::3_Game\DayZExpansion_AI\DayZGame.c:135 |
DayZGame.IsDebugMonitor |
— | yes | ✗ none | ai_scripts.pbo::3_Game\DayZExpansion_AI\DayZGame.c:143 |
DayZGame.FirearmEffects |
— | yes | ✓ | core_scripts.pbo::3_Game\DayZExpansion_Core\DayZGame.c:239 |
DayZGame.Expansion_OnUpdate |
— | yes | ✗ none | core_scripts.pbo::3_Game\DayZExpansion_Core\DayZGame.c:252 |
DayZGame.OnRPC |
T2 | yes | conditional | core_scripts.pbo::3_Game\DayZExpansion_Core\DayZGame.c:259 |
DayZGame.CancelLoginTimeCountdown |
— | no | ✓ | vanillafixes_scripts.pbo::3_Game\DayZExpansion_VanillaFixes\DayZGame.c:46 |
DayZGame.FirearmEffects |
— | yes | ✓ | vanillafixes_scripts.pbo::3_Game\DayZExpansion_VanillaFixes\DayZGame.c:155 |
DayZGame.CloseCombatEffects |
— | yes | ✓ | vanillafixes_scripts.pbo::3_Game\DayZExpansion_VanillaFixes\DayZGame.c:163 |
DayZIntroScenePC.ResetIntroCamera |
— | yes | conditional | scripts.pbo::5_Mission\DayZExpansion\DayZIntroScenePC.c:300 |
DayZIntroScenePC.CharacterRotationStart |
— | yes | conditional | scripts.pbo::5_Mission\DayZExpansion\DayZIntroScenePC.c:306 |
DayZPlayerCamera1stPersonVehicle.OnActivate |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCamera1stPersonVehicle.c:21 |
DayZPlayerCamera1stPersonVehicle.OnUpdate |
T0 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCamera1stPersonVehicle.c:28 |
DayZPlayerCamera1stPersonVehicle.Expansion_GetUDAngles |
— | yes | ✗ none | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCamera1stPersonVehicle.c:54 |
DayZPlayerCamera3rdPerson.OnUpdate |
T0 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Players\Cameras\DayZPlayerCamera3rdPerson.c:16 |
DayZPlayerCamera3rdPersonVehicle.OnActivate |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCamera3rdPersonVehicle.c:30 |
DayZPlayerCamera3rdPersonVehicle.OnUpdate |
T0 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCamera3rdPersonVehicle.c:42 |
DayZPlayerCamera3rdPersonVehicle.Expansion_GetUDAngles |
— | yes | ✗ none | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCamera3rdPersonVehicle.c:153 |
DayZPlayerCameraBase.UpdateUDAngleUnlocked |
— | yes | ✗ none | 0_core_preload.pbo::4_World\Entities\ManBase\DayZPlayer\DayZPlayerCameraBase.c:7 |
DayZPlayerCameraBase.UpdateUDAngle |
— | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Players\Cameras\DayzPlayerCameraBase.c:17 |
DayZPlayerCameraBase.UpdateLRAngle |
— | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Players\Cameras\DayzPlayerCameraBase.c:25 |
DayZPlayerCameraBase.OnUpdate |
T0 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Players\Cameras\DayzPlayerCameraBase.c:34 |
DayZPlayerCameraBase.UpdateUDAngleUnlocked |
— | yes | conditional | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCameraBase.c:25 |
DayZPlayerCameraBase.UpdateLRAngleUnlocked |
— | yes | conditional | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCameraBase.c:33 |
DayZPlayerCameraBase.StdFovUpdate |
— | yes | conditional | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCameraBase.c:41 |
DayZPlayerCommandDeathCallback.OnSimulationEnd |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:661 |
DayZPlayerImplement.Expansion_Init |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:70 |
DayZPlayerImplement.CanBeTargetedByAI |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:95 |
DayZPlayerImplement.Expansion_IsAI |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:124 |
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:129 |
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:134 |
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:141 |
DayZPlayerImplement.OnVariablesSynchronized |
T2 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:300 |
DayZPlayerImplement.Expansion_CanBeDamaged |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:396 |
DayZPlayerImplement.EEOnDamageCalculated |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:407 |
DayZPlayerImplement.EEKilled |
T3 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:431 |
DayZPlayerImplement.EEHitBy |
T2 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:472 |
DayZPlayerImplement.EEHealthLevelChanged |
T2 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:549 |
DayZPlayerImplement.AddNoise |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:595 |
DayZPlayerImplement.CommandHandler |
T1 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660 |
DayZPlayerImplement.IsInventoryVisible |
T2 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:73 |
DayZPlayerImplement.OnVariablesSynchronized |
T2 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:138 |
DayZPlayerImplement.EEOnDamageCalculated |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:208 |
DayZPlayerImplement.EEHitBy |
T2 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:225 |
DayZPlayerImplement.EEKilled |
T3 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:233 |
DayZPlayerImplement.CanBeSkinned |
— | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:244 |
DayZPlayerImplement.NameOverride |
— | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:252 |
DayZPlayerImplement.CommandHandler |
T1 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260 |
DayZPlayerImplement.OnSyncJuncture |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:282 |
DayZPlayerImplement.ShowDeadScreen |
— | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Entities\ManBase\DayZPlayerImplement.c:20 |
DayZPlayerImplement.IsShootingFromCamera |
— | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Entities\ManBase\DayZPlayerImplement.c:41 |
DayZPlayerImplement.HandleWeapons |
T1 | yes | ✓ | weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\DayZPlayerImplement.c:17 |
DayZPlayerImplementFallDamage.HandleFallDamage |
— | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\DayZPlayerImplementFallDamage.c:3 |
DayZPlayerImplementThrowing.HandleThrowing |
— | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplementThrowing.c:15 |
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\Melee\DayZPlayerMeleeFightLogic_LightHeavy.c:3 |
DayZPlayerMeleeFightLogic_LightHeavy.Init |
— | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayer\DayZPlayerMeleeFightLogic_LightHeavy.c:15 |
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic |
— | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayer\DayZPlayerMeleeFightLogic_LightHeavy.c:21 |
DeadFox.Expansion_IsMeleeWeapon |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\MeleeFox.c:4 |
DeafnessCompleteSymptom.OnGetActivatedClient |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerSymptoms\States\Secondary\DeafnessCompleteSymptom.c:4 |
DeafnessCompleteSymptom.OnGetDeactivatedClient |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerSymptoms\States\Secondary\DeafnessCompleteSymptom.c:10 |
DebugMonitor.SetFramerate |
— | yes | ✓ | ai_scripts.pbo::5_Mission\DayZExpansion_AI\GUI\DebugMonitor.c:20 |
DebugMonitor.CalculateMapTile |
— | yes | conditional | ai_scripts.pbo::5_Mission\DayZExpansion_AI\GUI\DebugMonitor.c:30 |
DebugMonitor.SetFramerateText |
— | yes | conditional | ai_scripts.pbo::5_Mission\DayZExpansion_AI\GUI\DebugMonitor.c:119 |
Defibrillator.OnWorkStart |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Defibrillator.c:4 |
Defibrillator.OnWorkStop |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Defibrillator.c:12 |
DigOutStashLambda.Execute |
— | yes | ✗ none | vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Classes\UserActionsComponent\Actions\Continuous\ActionDigOutStash.c:4 |
eAIBase.Init |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ManBase\eAIBase.c:18 |
eAIBase.Expansion_IsGravecrossEnabled |
— | yes | conditional | scripts.pbo::4_World\DayZExpansion\Entities\ManBase\eAIBase.c:4 |
EasterEgg.OnInventoryEnter |
T2 | yes | ✓ | vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\ItemBase\EasterEgg.c:4 |
EasterEgg.OnInventoryExit |
T2 | yes | ✓ | vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\ItemBase\EasterEgg.c:13 |
Edible_Base.ChangeFoodStage |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Edible_Base.c:3 |
EffectArea.InitZoneServer |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ContaminatedArea\EffectArea.c:8 |
EffectArea.OnVariablesSynchronized |
T2 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ContaminatedArea\EffectArea.c:20 |
EffectArea.OnPlayerEnterServer |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ContaminatedArea\EffectArea.c:45 |
EffectArea.OnPlayerExitServer |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ContaminatedArea\EffectArea.c:53 |
EffectArea.EEDelete |
T3 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ContaminatedArea\EffectArea.c:69 |
EffExhaustSmoke.Expansion_SetParticleStateHelicopter |
— | yes | ✗ none | vehicles_scripts.pbo::3_Game\DayZExpansion_Vehicles\Particles\ExpansionVehicleSmoke.c:29 |
EffExhaustSmoke.Event_OnFrameUpdate |
— | yes | conditional | vehicles_scripts.pbo::3_Game\DayZExpansion_Vehicles\Particles\ExpansionVehicleSmoke.c:44 |
EffExhaustSmoke.Expansion_SetRotorSpeed |
— | yes | ✗ none | vehicles_scripts.pbo::3_Game\DayZExpansion_Vehicles\Particles\ExpansionVehicleSmoke.c:83 |
EmoteManager.CommitSuicide |
— | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\ExpansionEmoteManager.c:15 |
EmoteManager.CreateBleedingEffect |
— | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\ExpansionEmoteManager.c:32 |
EmoteManager.PlayEmote |
— | yes | ✓ | vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Classes\EmoteManager.c:4 |
ExpansionActionDismissAI.ActionCondition |
T2 | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Interact\ExpansionActionDismissAI.c:16 |
ExpansionActionPaint.GetText |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ExpansionActionPaint.c:15 |
ExpansionActionPaint.ActionCondition |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Continuous\ExpansionActionPaint.c:25 |
ExpansionBarbedWire.CreateTargetInformation |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ExpansionBarbedWire.c:4 |
ExpansionBarbedWire.Expansion_IsDanger |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ExpansionBarbedWire.c:11 |
ExpansionBaseBuilding.SetActions |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:39 |
ExpansionBaseBuilding.EEInit |
T3 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:48 |
ExpansionBaseBuilding.EEKilled |
T3 | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:55 |
ExpansionBaseBuilding.CanBeRepairedToPristine |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:93 |
ExpansionBaseBuilding.GetDestroySound |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:98 |
ExpansionBaseBuilding.GetKitSpawnPosition |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:110 |
ExpansionBaseBuilding.IsFacingPlayer |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:123 |
ExpansionBaseBuilding.IsFacingCamera |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:155 |
ExpansionBaseBuilding.HasProperDistance |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:185 |
ExpansionBaseBuilding.ExpansionHasCodeLock |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:220 |
ExpansionBaseBuilding.ExpansionGetCodeLock |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:236 |
ExpansionBaseBuilding.OnPartBuiltServer |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:246 |
ExpansionBaseBuilding.UpdatePhysics |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:263 |
ExpansionBaseBuilding.UpdateAttachmentPhysics |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:296 |
ExpansionBaseBuilding.CanReceiveAttachment |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:327 |
ExpansionBaseBuilding.IsOpened |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:353 |
ExpansionBaseBuilding.CanBeDamaged |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:358 |
ExpansionBaseBuilding.CanObstruct |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:377 |
ExpansionBaseBuilding.ExpansionOnDestroyed |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:382 |
ExpansionBaseBuilding.OnVariablesSynchronized |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:388 |
ExpansionBaseBuilding.CF_OnStoreSave |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:396 |
ExpansionBaseBuilding.CF_OnStoreLoad |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:404 |
ExpansionBaseBuilding.AfterStoreLoad |
T3 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:430 |
ExpansionBookMenuManager.RegisterBookMenuTabs |
— | yes | ✓ | hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\Book\ExpansionBookMenuManager.c:19 |
ExpansionClientSettingsModule.OnSettingsChanged |
— | yes | ✓ | navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\ExpansionClientSettingsModule.c:3 |
ExpansionCodeLock.ExpansionUnlock |
— | yes | ✓ | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\ExpansionCodeLock.c:15 |
ExpansionCodeLock.ExpansionLock |
— | yes | ✓ | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\ExpansionCodeLock.c:27 |
ExpansionESPModificationModule.OnInit |
T3 | yes | ✓ | basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\Classes\Modules\ESP\ExpansionESPModificationModule.c:22 |
ExpansionESPModificationModule.OnInit |
T3 | yes | ✓ | vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\Modules\COT\Vehicles\ESP\ExpansionESPModificationModule.c:22 |
ExpansionItemInspectionBase.UpdateItemStats |
— | yes | ✓ | hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\MVC\ScriptViews\ExpansionItemInspection.c:3 |
ExpansionMarkerClientData.PartyCount |
— | yes | ✗ none | groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:23 |
ExpansionMarkerClientData.PartyGet |
— | yes | ✗ none | groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:31 |
ExpansionMarkerClientData.PartyGet |
— | yes | ✗ none | groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:36 |
ExpansionMarkerClientData.PartyInsert |
— | yes | ✗ none | groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:50 |
ExpansionMarkerClientData.PartyUpdate |
— | yes | ✗ none | groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:55 |
ExpansionMarkerClientData.PartyRemove |
— | yes | ✗ none | groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:60 |
ExpansionMarkerClientData.PartyPlayerCount |
— | yes | ✗ none | groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:71 |
ExpansionMarkerClientData.PartyPlayerGet |
— | yes | ✗ none | groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:79 |
ExpansionMarkerClientData.PartyPlayerGet |
— | yes | ✗ none | groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:84 |
ExpansionMarkerClientData.PartyQuickCount |
— | yes | ✗ none | groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:89 |
ExpansionMarkerClientData.PartyQuickGet |
— | yes | ✗ none | groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:97 |
ExpansionMarkerClientData.PartyQuickGet |
— | yes | ✗ none | groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:102 |
ExpansionMarkerClientData.RefreshPartyMarkers |
— | yes | ✗ none | groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:107 |
ExpansionMarketModule.CheckCanUseTrader |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Systems\Market\ExpansionMarketModule.c:16 |
ExpansionP2PMarketModule.CheckCanUseTrader |
— | yes | ✓ | hardline_scripts.pbo::4_World\DayZExpansion_Hardline\Systems\Market\ExpansionP2PMarketModule.c:16 |
ExpansionP2PMarketModule.CheckCanUseTrader |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Systems\Market\ExpansionP2PMarketModule.c:16 |
ExpansionPartyData.OnJoin |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\ExpansionPartyData.c:19 |
ExpansionPartyData.OnLeave |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\ExpansionPartyData.c:68 |
ExpansionPartyPlayerData.OnLeave |
— | yes | ✓ | navigation_scripts.pbo::4_World\DayZExpansion_Navigation\ExpansionPartyPlayerData.c:46 |
ExpansionPartyPlayerData.OnJoin |
— | yes | ✓ | navigation_scripts.pbo::4_World\DayZExpansion_Navigation\ExpansionPartyPlayerData.c:63 |
ExpansionPartyPlayerData.OnStoreLoad |
T3 | yes | ✓ | navigation_scripts.pbo::4_World\DayZExpansion_Navigation\ExpansionPartyPlayerData.c:93 |
ExpansionSettings.ServerInit |
— | yes | ✓ | ai_scripts.pbo::3_Game\DayZExpansion_AI\Settings\ExpansionSettings.c:20 |
ExpansionSettings.Init |
— | yes | ✓ | ai_scripts.pbo::3_Game\DayZExpansion_AI\Settings\ExpansionSettings.c:27 |
ExpansionSettings.Init |
— | yes | ✓ | basebuilding_scripts.pbo::3_Game\DayZExpansion_BaseBuilding\Settings\ExpansionSettings.c:19 |
ExpansionSettings.Init |
— | yes | ✓ | book_scripts.pbo::3_Game\DayZExpansion_Book\Settings\ExpansionSettings.c:17 |
ExpansionSettings.Init |
— | yes | ✓ | chat_scripts.pbo::3_Game\DayZExpansion_Chat\ExpansionSettings.c:17 |
ExpansionSettings.Init |
— | yes | ✓ | garage_scripts.pbo::3_Game\DayZExpansion_Garage\Settings\ExpansionSettings.c:17 |
ExpansionSettings.Init |
— | yes | ✓ | groups_scripts.pbo::3_Game\DayZExpansion_Groups\ExpansionSettings.c:17 |
ExpansionSettings.Init |
— | yes | ✓ | hardline_scripts.pbo::3_Game\DayZExpansion_Hardline\Settings\ExpansionSettings.c:17 |
ExpansionSettings.Init |
— | yes | ✓ | market_scripts.pbo::3_Game\DayZExpansion_Market\Settings\ExpansionSettings.c:17 |
ExpansionSettings.Init |
— | yes | ✓ | missions_scripts.pbo::3_Game\DayZExpansion_Missions\ExpansionSettings.c:18 |
ExpansionSettings.Init |
— | yes | ✓ | nametags_scripts.pbo::3_Game\DayZExpansion_NameTags\Settings\ExpansionSettings.c:17 |
ExpansionSettings.Init |
— | yes | ✓ | navigation_scripts.pbo::3_Game\DayZExpansion_Navigation\ExpansionSettings.c:17 |
ExpansionSettings.OnInit |
T3 | yes | ✓ | navigation_scripts.pbo::3_Game\DayZExpansion_Navigation\ExpansionSettings.c:24 |
ExpansionSettings.Init |
— | yes | ✓ | notificationscheduler_scripts.pbo::3_Game\DayZExpansion_NotificationScheduler\ExpansionSettings.c:17 |
ExpansionSettings.Init |
— | yes | ✓ | p2pmarket_scripts.pbo::3_Game\DayZExpansion_P2PMarket\Settings\ExpansionSettings.c:17 |
ExpansionSettings.Init |
— | yes | ✓ | personalstorage_scripts.pbo::3_Game\DayZExpansion_PersonalStorage\Settings\ExpansionSettings.c:17 |
ExpansionSettings.Init |
— | yes | ✓ | personalstoragenew_scripts.pbo::3_Game\DayZExpansion_PersonalStorageNew\ExpansionSettings.c:17 |
ExpansionSettings.Init |
— | yes | ✓ | quests_scripts.pbo::3_Game\DayZExpansion_Quests\Settings\ExpansionSettings.c:17 |
ExpansionSettings.Init |
— | yes | ✓ | scripts.pbo::3_Game\DayZExpansion\Settings\ExpansionSettings.c:19 |
ExpansionSettings.Init |
— | yes | ✓ | spawnselection_scripts.pbo::3_Game\DayZExpansion_SpawnSelection\Settings\ExpansionSettings.c:17 |
ExpansionSettings.Init |
— | yes | ✓ | vehicles_scripts.pbo::3_Game\DayZExpansion_Vehicles\Settings\ExpansionSettings.c:17 |
ExpansionVehicle.DeferredInit |
— | yes | ✓ | garage_scripts.pbo::4_World\DayZExpansion_Garage\Classes\ExpansionVehicle.c:3 |
ExpansionVehicle.Init |
— | yes | ✗ none | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:33 |
ExpansionVehicle.DeferredInit |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:146 |
ExpansionVehicle.CanBeDamaged |
— | yes | conditional | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:181 |
ExpansionVehicle.SetLockState |
— | yes | ✗ none | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:408 |
ExpansionVehicle.GetLockState |
— | yes | ✗ none | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:415 |
ExpansionVehicle.ResetKeyPairing |
— | yes | ✗ none | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:439 |
ExpansionVehicle.IsLocked |
— | yes | ✗ none | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:510 |
ExpansionVehicle.OnCECreate |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:698 |
ExpansionVehicle.OnDoorOpened |
— | yes | ✗ none | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:815 |
ExpansionVehicle.OnDoorClosed |
— | yes | ✗ none | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:827 |
ExpansionWorld.OnStart |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ExpansionWorld.c:58 |
ExpansionWorld.eAI_OnUpdate |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ExpansionWorld.c:197 |
ExpansionWorld.OnFinish |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ExpansionWorld.c:400 |
ExpansionWorld.FirearmEffects |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ExpansionWorld.c:471 |
ExpansionWorld.FixAIFirearmFX |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ExpansionWorld.c:486 |
ExpansionWorld.OnUpdate |
T0 | yes | ✓ | weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\ExpansionWorld.c:18 |
ExpansionWorld.FirearmEffects |
— | yes | ✓ | weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\ExpansionWorld.c:36 |
ExpansionWorldObjectsModule.OnInit |
T3 | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Classes\Systems\Mapping\ExpansionWorldObjectsModule.c:20 |
ExpansionWorldObjectsModule.OnMissionStart |
T3 | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Classes\Systems\Mapping\ExpansionWorldObjectsModule.c:30 |
ExpansionWorldObjectsModule.OnMissionLoaded |
— | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Classes\Systems\Mapping\ExpansionWorldObjectsModule.c:49 |
ExplosivesBase.DeferredInit |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ExplosivesBase.c:3 |
ExplosivesBase.CreateTargetInformation |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ExplosivesBase.c:15 |
ExplosivesBase.Expansion_GetAmmoTypes |
— | yes | ✗ none | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ExplosivesBase.c:3 |
ExplosivesBase.Expansion_IsDanger |
— | yes | ✗ none | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ExplosivesBase.c:8 |
Fence.CanBeDamaged |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:17 |
Fence.AddAction |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:33 |
Fence.RemoveAction |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:49 |
Fence.CanReceiveAttachment |
T2 | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:67 |
Fence.ExpansionIsOpenable |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:89 |
Fence.ExpansionIsOpened |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:94 |
Fence.ExpansionGetCodeLock |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:99 |
Fence.ExpansionIsLocked |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:105 |
Fence.CanOpenFence |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:110 |
Fence.CF_OnStoreSave |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:122 |
Fence.CF_OnStoreLoad |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:130 |
Fence.OnPartDismantledServer |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:170 |
Fence.OnPartDestroyedServer |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:184 |
Fence.SetOpenedState |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:198 |
Fence.CloseAndLock |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:206 |
Fence.Expansion_OnPartBuiltServer |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\BaseBuildingBase\Fence.c:3 |
FeverBlurSymptom.OnUpdateClient |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerSymptoms\States\Secondary\FeverBlurSymptom.c:4 |
FeverBlurSymptom.OnGetDeactivatedClient |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerSymptoms\States\Secondary\FeverBlurSymptom.c:10 |
FirearmActionLoadBullet.OnEndServer |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:81 |
FirearmActionLoadBulletQuick.OnEndServer |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:98 |
FirearmActionLoadMultiBullet.OnStartServer |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:115 |
FirearmActionLoadMultiBullet.OnEndServer |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:126 |
FirearmActionLoadMultiBulletQuick.OnStartServer |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:141 |
FirearmActionLoadMultiBulletQuick.OnEndServer |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:152 |
FirearmActionLoadMultiBulletRadial.OnStartServer |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:166 |
FirearmActionLoadMultiBulletRadial.OnEndServer |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:177 |
FirearmActionMechanicManipulate.OnStartServer |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:192 |
FirearmActionMechanicManipulate.OnEndServer |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\UserActionsComponent\Actions\Continuous\ActionLoadMagazine.c:203 |
FireworksBase.OnInventoryEnter |
T2 | yes | ✓ | vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\ItemBase\FireworksBase.c:4 |
Flag_Base.CF_OnStoreSave |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Flags\Flag_Base.c:50 |
Flag_Base.CF_OnStoreLoad |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Flags\Flag_Base.c:60 |
Flag_Base.AfterStoreLoad |
T3 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Flags\Flag_Base.c:75 |
Flag_Base.OnWasAttached |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\Flag_Base.c:15 |
Flag_Base.OnWasDetached |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\Flag_Base.c:23 |
FlammableBase.OnSwitchOn |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\FlammableBase.c:4 |
FlammableBase.OnSwitchOff |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\FlammableBase.c:12 |
FlammableBase.eAI_GetNightVisibility |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\FlammableBase.c:19 |
Flaregun.OnFire |
— | yes | ✓ | missions_scripts.pbo::4_World\DayZExpansion_Missions\Entities\Flares\Expansion_Ammo_FlareSupplyBase.c:15 |
Flashlight.eAI_GetNightVisibility |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Flashlight.c:3 |
Flashlight.OnWorkStart |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Flashlight.c:4 |
Flashlight.OnWorkStop |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Flashlight.c:12 |
GiftBox_Base.Open |
— | yes | ✓ | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\GiftBox_Base.c:16 |
GiftBox_Base.Close |
— | yes | ✓ | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\GiftBox_Base.c:24 |
GiftBox_Base.IsNonExpansionOpenable |
— | yes | ✗ none | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\GiftBox_Base.c:32 |
GPSReceiver.OnWorkStart |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Gear\Navigation\GPSReceiver.c:4 |
GPSReceiver.OnWorkStop |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Gear\Navigation\GPSReceiver.c:12 |
Grenade_Base.Expansion_IsLive |
— | yes | ✗ none | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Grenade_Base.c:3 |
Hacksaw.SetActions |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\Tools\Hacksaw.c:15 |
Hammer.SetActions |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Hammer.c:18 |
HandSaw.SetActions |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\Tools\HandSaw.c:15 |
HandsHeader.UpdateInterval |
— | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InventoryNew\ExpansionTidyPanel.c:195 |
Hatchback_02.ExpansionGetWheelType |
— | yes | ✗ none | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Hatchback_02.c:15 |
Hatchback_02.OnDebugSpawn |
— | yes | ✗ none | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Hatchback_02.c:20 |
Hatchback_02_Wheel.OnWasDetached |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\ExpansionUniversalWheel.c:69 |
HatchbackWheel.OnWasDetached |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\ExpansionUniversalWheel.c:27 |
Hatchet.SetActions |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Hatchet.c:18 |
Header.SetItemPreview |
— | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InventoryNew\ExpansionTidyPanel.c:136 |
Headtorch_ColorBase.eAI_GetNightVisibility |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Clothing\Headtorch_ColorBase.c:3 |
Heatpack.OnWorkStart |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Heatpack.c:4 |
Heatpack.OnWorkStop |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Heatpack.c:12 |
HMP3Symptom.OnUpdateClient |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerSymptoms\States\Secondary\HMP3Symptom.c:4 |
HMP3Symptom.OnGetActivatedClient |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerSymptoms\States\Secondary\HMP3Symptom.c:10 |
HMP3Symptom.OnGetDeactivatedClient |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerSymptoms\States\Secondary\HMP3Symptom.c:16 |
Hologram.GetProjectionEntityPosition |
— | yes | ✗ none | 0_basebuilding_preload.pbo::4_World\Classes\Hologram.c:20 |
Hologram.SetOnGround |
— | yes | ✓ | 0_basebuilding_preload.pbo::4_World\Classes\Hologram.c:124 |
Hologram.EvaluateCollision |
— | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:160 |
Hologram.UpdateHologram |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:237 |
Hologram.SetProjectionPosition |
— | no | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:245 |
Hologram.SetProjectionOrientation |
— | no | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:269 |
Hologram.ProjectionBasedOnParent |
— | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1040 |
Hologram.IsCollidingAngle |
— | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1060 |
Hologram.IsCollidingBBox |
— | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1072 |
Hologram.IsBehindObstacle |
— | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1084 |
Hologram.IsBaseViable |
— | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1096 |
Hologram.IsClippingRoof |
— | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1108 |
Hologram.IsCollidingPlayer |
— | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1120 |
Hologram.HeightPlacementCheck |
— | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\BaseBuilding\Hologram.c:1132 |
Icon.InitEx |
— | yes | ✓ | hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\Icon.c:46 |
Icon.SetItemPreview |
— | yes | ✓ | hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\Icon.c:53 |
Icon.FullScreen |
— | yes | ✓ | hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\Icon.c:60 |
Icon.DestroyWhiteBackground |
— | yes | ✓ | hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\Icon.c:67 |
Icon.Expansion_UpdateItemRarity |
— | yes | ✗ none | hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\Icon.c:74 |
Icon.Expansion_ResetColor |
— | yes | ✗ none | hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\Icon.c:79 |
Icon.InitLock |
— | yes | ✓ | hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\Icon.c:84 |
IngameHud.Init |
— | yes | ✓ | ai_scripts.pbo::5_Mission\DayZExpansion_AI\IngameHud.c:17 |
IngameHud.Expansion_CanShowHUDElements |
— | yes | conditional | core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\IngameHud.c:37 |
IngameHud.Expansion_IsVisible |
— | yes | ✗ none | core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\IngameHud.c:77 |
IngameHud.ShowHudPlayer |
— | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\IngameHud.c:88 |
IngameHud.Update |
— | yes | ✓ | groups_scripts.pbo::5_Mission\DayZExpansion_Groups\GUI\Hud\IngameHud.c:37 |
IngameHud.RefreshHudVisibility |
— | yes | ✓ | groups_scripts.pbo::5_Mission\DayZExpansion_Groups\GUI\Hud\IngameHud.c:106 |
IngameHud.Init |
— | yes | ✓ | nametags_scripts.pbo::5_Mission\DayZExpansion_NameTags\GUI\Hud\IngameHud.c:54 |
IngameHud.Update |
— | yes | ✓ | nametags_scripts.pbo::5_Mission\DayZExpansion_NameTags\GUI\Hud\IngameHud.c:580 |
IngameHud.Init |
— | yes | ✓ | navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\IngameHud.c:81 |
IngameHud.Update |
— | yes | ✓ | navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\IngameHud.c:122 |
IngameHud.RefreshHudVisibility |
— | yes | ✓ | navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\IngameHud.c:267 |
IngameHud.Expansion_GetHudState |
— | yes | ✗ none | navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\IngameHud.c:542 |
IngameHud.Init |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\GUI\Hud\IngameHud.c:60 |
IngameHud.Update |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\GUI\Hud\IngameHud.c:81 |
IngameHud.DisplayTendencyNormal |
— | yes | conditional | scripts.pbo::5_Mission\DayZExpansion\GUI\Hud\IngameHud.c:91 |
IngameHud.DisplayTendencyTemp |
— | yes | conditional | scripts.pbo::5_Mission\DayZExpansion\GUI\Hud\IngameHud.c:135 |
IngameHud.SetStamina |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\GUI\Hud\IngameHud.c:220 |
IngameHud.RefreshHudVisibility |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\GUI\Hud\IngameHud.c:311 |
IngameHud.SetLeftStatsVisibility |
— | yes | ✗ none | vanillafixes_scripts.pbo::5_Mission\DayZExpansion_VanillaFixes\GUI\IngameHUD.c:20 |
IngameHud.Init |
— | yes | ✓ | vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\GUI\IngameHud.c:15 |
InGameMenu.Init |
— | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InGameMenu.c:27 |
InGameMenu.SetGameVersion |
— | yes | ✗ none | core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InGameMenu.c:49 |
InGameMenu.Init |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\GUI\InGameMenu.c:74 |
InGameMenu.OnClick |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\GUI\InGameMenu.c:297 |
InGameMenu.Update |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\GUI\InGameMenu.c:314 |
InspectMenuNew.UpdateItemInfoLiquidType |
— | yes | ✗ none | core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InspectMenuNew.c:17 |
InspectMenuNew.WidgetTrySetText |
— | yes | ✗ none | core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\InspectMenuNew.c:64 |
InspectMenuNew.Init |
— | yes | conditional | hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InspectMenuNew.c:15 |
InspectMenuNew.SetItem |
— | yes | ✓ | hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InspectMenuNew.c:29 |
InteractActionInput.UpdatePossibleActions |
— | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Inputs\InteractActionInput.c:3 |
IntroSceneCharacter.CreateNewCharacter |
— | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Classes\IntroSceneCharacter.c:15 |
IntroSceneCharacter.CharacterUnload |
— | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Classes\IntroSceneCharacter.c:24 |
IntroSceneCharacter.CharacterLoad |
— | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Classes\IntroSceneCharacter.c:33 |
InventoryQuickbar.GetQuickbarItemColor |
— | yes | ✓ | vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\GUI\Inventory\InventoryQuickbar.c:15 |
ItemActionsWidget.GetActionDesc |
— | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\ItemActionsWidget.c:4 |
ItemBase.CanPutAsAttachment |
— | yes | conditional | 0_core_preload.pbo::4_World\Entities\ItemBase.c:21 |
ItemBase.CanReceiveAttachment |
T2 | yes | conditional | 0_core_preload.pbo::4_World\Entities\ItemBase.c:34 |
ItemBase.CanLoadAttachment |
— | yes | ✗ none | 0_core_preload.pbo::4_World\Entities\ItemBase.c:111 |
ItemBase.CanDisplayAttachmentSlot |
T2 | yes | ✗ none | 0_core_preload.pbo::4_World\Entities\ItemBase.c:120 |
ItemBase.CombineItemsClient |
— | yes | conditional | 0_core_preload.pbo::4_World\Entities\ItemBase.c:156 |
ItemBase.OnRightClick |
— | yes | conditional | 0_core_preload.pbo::4_World\Entities\ItemBase.c:162 |
ItemBase.CanBeSplit |
— | yes | ✓ | 0_core_preload.pbo::4_World\Entities\ItemBase.c:168 |
ItemBase.CanBeCombined |
— | yes | ✓ | 0_core_preload.pbo::4_World\Entities\ItemBase.c:176 |
ItemBase.MaxLifetimeRefreshCalc |
— | yes | ✗ none | 0_core_preload.pbo::4_World\Entities\ItemBase.c:193 |
ItemBase.EEKilled |
T3 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:32 |
ItemBase.EEOnDamageCalculated |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:46 |
ItemBase.EEHitBy |
T2 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:57 |
ItemBase.EEHealthLevelChanged |
T2 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:74 |
ItemBase.EEItemAttached |
T2 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:90 |
ItemBase.EEItemDetached |
T2 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:102 |
ItemBase.EEItemLocationChanged |
T2 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:114 |
ItemBase.OnInventoryEnter |
T2 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:162 |
ItemBase.OnInventoryExit |
T2 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:183 |
ItemBase.OnWasAttached |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:199 |
ItemBase.OnWasDetached |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:219 |
ItemBase.EOnContact |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:239 |
ItemBase.AreChildrenAccessible |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:268 |
ItemBase.OnEnergyConsumed |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:277 |
ItemBase.OnQuantityChanged |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:286 |
ItemBase.OnSwitchOn |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:293 |
ItemBase.OnSwitchOff |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:300 |
ItemBase.EEItemAttached |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:90 |
ItemBase.EEItemDetached |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:181 |
ItemBase.EEInit |
T3 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:203 |
ItemBase.AfterStoreLoad |
T3 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:211 |
ItemBase.CanPutInCargo |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:219 |
ItemBase.CanPutIntoHands |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:230 |
ItemBase.CanReceiveAttachment |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:241 |
ItemBase.CanReceiveItemIntoCargo |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:253 |
ItemBase.CanReleaseAttachment |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:268 |
ItemBase.CanReleaseCargo |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:280 |
ItemBase.OnWorkStart |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:354 |
ItemBase.OnWorkStop |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:364 |
ItemBase.SetActions |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:374 |
ItemBase.IsOpen |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:456 |
ItemBase.Open |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:504 |
ItemBase.Close |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:534 |
ItemBase.ExpansionIsLocked |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:657 |
ItemBase.CF_OnStoreSave |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:1168 |
ItemBase.CF_OnStoreLoad |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:1178 |
ItemBase.EEOnAfterLoad |
T3 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:1196 |
ItemBase.GetHiddenSelectionIndex |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:1210 |
ItemBase.OnVariablesSynchronized |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:1229 |
ItemBase.EEOnDamageCalculated |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:1240 |
ItemBase.OnVariablesSynchronized |
T2 | yes | ✓ | hardline_scripts.pbo::4_World\DayZExpansion_Hardline\Entities\ItemBase.c:44 |
ItemBase.EEItemLocationChanged |
T2 | yes | conditional | market_scripts.pbo::4_World\DayZExpansion_Market\Entities\ItemBase.c:16 |
ItemBase.CanRemoveFromCargo |
— | yes | ✓ | market_scripts.pbo::4_World\DayZExpansion_Market\Entities\Items\ExpansionMoneyBase.c:29 |
ItemBase.CanRemoveFromHands |
— | yes | ✓ | market_scripts.pbo::4_World\DayZExpansion_Market\Entities\Items\ExpansionMoneyBase.c:40 |
ItemBase.CanPutIntoHands |
T2 | yes | ✓ | market_scripts.pbo::4_World\DayZExpansion_Market\Entities\Items\ExpansionMoneyBase.c:51 |
ItemBase.CanReceiveItemIntoCargo |
T2 | yes | ✓ | personalstoragenew_scripts.pbo::4_World\DayZExpansion_PersonalStorageNew\Entities\ItemBase.c:63 |
ItemBase.DeferredInit |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ItemBase.c:97 |
ItemBase.OnInventoryEnter |
T2 | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ItemBase.c:108 |
ItemBase.OnInventoryExit |
T2 | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ItemBase.c:135 |
ItemBase.OnQuantityChanged |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ItemBase.c:166 |
ItemBase.EEHealthLevelChanged |
T2 | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ItemBase.c:214 |
ItemBase.SetActions |
T2 | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ItemBase.c:230 |
ItemBase.CanBeSplit |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ItemBase.c:237 |
ItemBase.OnRightClick |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ItemBase.c:259 |
ItemBase.CanBeCombined |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ItemBase.c:271 |
ItemBase.Expansion_GetRarity |
— | yes | ✗ none | quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ItemBase.c:480 |
ItemBase.CF_OnStoreSave |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ItemBase.c:490 |
ItemBase.CF_OnStoreLoad |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ItemBase.c:502 |
ItemBase.EEHealthLevelChanged |
T2 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\InventoryItem.c:15 |
ItemBase.CF_OnStoreSave |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase.c:43 |
ItemBase.CF_OnStoreLoad |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase.c:77 |
ItemBase.EEOnAfterLoad |
T3 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase.c:125 |
ItemBase.GetHiddenSelectionIndex |
— | yes | ✗ none | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase.c:192 |
ItemBase.OnVariablesSynchronized |
T2 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase.c:211 |
ItemBase.OnItemLocationChanged |
T2 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase.c:220 |
ItemBase.IsInventoryVisible |
T2 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase.c:344 |
ItemBase.Expansion_CanObjectAttach |
— | yes | ✗ none | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase_Towing.c:253 |
ItemBase.OnVariablesSynchronized |
T2 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase_Towing.c:261 |
ItemBase.DeferredInit |
— | yes | ✓ | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:31 |
ItemBase.EEDelete |
T3 | yes | ✓ | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:68 |
ItemBase.CanDisplayAttachmentCategory |
— | yes | ✓ | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:84 |
ItemBase.CanDisplayAttachmentSlot |
T2 | yes | ✓ | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:95 |
ItemBase.CanDisplayCargo |
— | yes | ✓ | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:106 |
ItemBase.CanPutInCargo |
T2 | yes | ✓ | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:117 |
ItemBase.CanPutIntoHands |
T2 | yes | ✓ | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:128 |
ItemBase.CanReceiveAttachment |
T2 | yes | conditional | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:139 |
ItemBase.CanReceiveItemIntoCargo |
T2 | yes | conditional | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:154 |
ItemBase.SetActions |
T2 | yes | ✓ | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:169 |
ItemBase.CF_OnStoreSave |
— | yes | ✓ | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:181 |
ItemBase.Expansion_CanUseVirtualStorage |
— | yes | ✗ none | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:231 |
ItemBase.Expansion_GetEntityStorageFileName |
— | yes | ✗ none | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:319 |
ItemBase.Expansion_StoreContents |
— | yes | ✗ none | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:324 |
ItemBase.Expansion_RestoreContents |
— | yes | ✗ none | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:369 |
ItemManager.PrepareTooltip |
— | yes | ✓ | hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ItemManager.c:54 |
JMESPMeta.CreateActions |
— | yes | ✓ | vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\Modules\COT\Vehicles\ESP\JMESPMetaCar.c:24 |
JMESPMetaBaseBuilding.Create |
— | yes | ✓ | basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\Classes\Modules\ESP\BaseBuilding\JMESPMetaBaseBuilding.c:23 |
JMESPMetaBaseBuilding.CreateActions |
— | yes | ✓ | basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\Classes\Modules\ESP\BaseBuilding\JMESPMetaBaseBuilding.c:31 |
JMESPMetaBaseBuilding.UpdateButtonStates |
— | yes | ✓ | basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\Classes\Modules\ESP\BaseBuilding\JMESPMetaBaseBuilding.c:66 |
JMItemSetSettings.Defaults |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\Classes\Modules\ItemSets\JMItemSetSettings.c:16 |
JMModuleConstructor.RegisterModules |
— | yes | ✓ | basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\Classes\Modules\JMModuleConstructor.c:15 |
JMModuleConstructor.RegisterModules |
— | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\Classes\Modules\JMModuleConstructor.c:15 |
JMModuleConstructor.RegisterModules |
— | yes | ✓ | groups_scripts.pbo::5_Mission\DayZExpansion_Groups\COT\JMModuleConstructor.c:15 |
JMPlayerForm.OnClientPermissionsUpdated |
— | yes | ✓ | ai_scripts.pbo::5_Mission\DayZExpansion_AI\COT\JMPlayerForm.c:19 |
JMPlayerForm.InitActionWidgetsStats |
— | yes | ✓ | ai_scripts.pbo::5_Mission\DayZExpansion_AI\COT\JMPlayerForm.c:27 |
JMPlayerForm.RefreshStats |
— | yes | ✓ | ai_scripts.pbo::5_Mission\DayZExpansion_AI\COT\JMPlayerForm.c:58 |
JMPlayerForm.Click_ApplyStats |
— | yes | ✓ | ai_scripts.pbo::5_Mission\DayZExpansion_AI\COT\JMPlayerForm.c:88 |
JMPlayerForm.OnClientPermissionsUpdated |
— | yes | ✓ | hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\COT\JMPlayerForm.c:19 |
JMPlayerForm.InitActionWidgetsStats |
— | yes | ✓ | hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\COT\JMPlayerForm.c:27 |
JMPlayerForm.RefreshStats |
— | yes | ✓ | hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\COT\JMPlayerForm.c:49 |
JMPlayerForm.Click_ApplyStats |
— | yes | ✓ | hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\COT\JMPlayerForm.c:65 |
JMPlayerForm.OnClientPermissionsUpdated |
— | yes | ✓ | personalstorage_scripts.pbo::5_Mission\DayZExpansion_PersonalStorage\COT\JMPlayerForm.c:19 |
JMPlayerForm.InitActionWidgetsStats |
— | yes | ✓ | personalstorage_scripts.pbo::5_Mission\DayZExpansion_PersonalStorage\COT\JMPlayerForm.c:27 |
JMPlayerForm.Click_ApplyStats |
— | yes | ✓ | personalstorage_scripts.pbo::5_Mission\DayZExpansion_PersonalStorage\COT\JMPlayerForm.c:49 |
JMPlayerInstance.Update |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\COT\JMPlayerInstance.c:6 |
JMPlayerInstance.OnSendStatus |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\COT\JMPlayerInstance.c:28 |
JMPlayerInstance.OnReceiveStatus |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\COT\JMPlayerInstance.c:35 |
JMPlayerInstance.OnSendHealth |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\COT\JMPlayerInstance.c:46 |
JMPlayerInstance.OnRecieveHealth |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\COT\JMPlayerInstance.c:53 |
JMPlayerInstance.Update |
— | yes | ✓ | hardline_scripts.pbo::4_World\DayZExpansion_Hardline\COT\JMPlayerInstance.c:8 |
JMPlayerInstance.OnSendStatus |
— | yes | ✓ | hardline_scripts.pbo::4_World\DayZExpansion_Hardline\COT\JMPlayerInstance.c:27 |
JMPlayerInstance.OnReceiveStatus |
— | yes | ✓ | hardline_scripts.pbo::4_World\DayZExpansion_Hardline\COT\JMPlayerInstance.c:34 |
JMPlayerInstance.OnSendHealth |
— | yes | ✓ | hardline_scripts.pbo::4_World\DayZExpansion_Hardline\COT\JMPlayerInstance.c:45 |
JMPlayerInstance.OnRecieveHealth |
— | yes | ✓ | hardline_scripts.pbo::4_World\DayZExpansion_Hardline\COT\JMPlayerInstance.c:52 |
JMPlayerModule.GetRPCMax |
— | yes | ✗ none | ai_scripts.pbo::5_Mission\DayZExpansion_AI\COT\JMPlayerModule.c:21 |
JMPlayerModule.OnRPC |
T2 | yes | ✓ | ai_scripts.pbo::5_Mission\DayZExpansion_AI\COT\JMPlayerModule.c:26 |
JMPlayerModule.Server_StartSpectating |
— | yes | ✓ | ai_scripts.pbo::5_Mission\DayZExpansion_AI\COT\JMPlayerModule.c:135 |
JMPlayerModule.Server_OnStartSpectating |
— | yes | ✓ | ai_scripts.pbo::5_Mission\DayZExpansion_AI\COT\JMPlayerModule.c:142 |
JMPlayerModule.Server_EndSpectating |
— | yes | ✓ | ai_scripts.pbo::5_Mission\DayZExpansion_AI\COT\JMPlayerModule.c:189 |
JMPlayerModule.GetRPCMax |
— | yes | ✗ none | hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\COT\JMPlayerModule.c:21 |
JMPlayerModule.OnRPC |
T2 | yes | ✓ | hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\COT\JMPlayerModule.c:29 |
JMPlayerModule.GetRPCMax |
— | yes | ✗ none | personalstorage_scripts.pbo::5_Mission\DayZExpansion_PersonalStorage\COT\JMPlayerModule.c:21 |
JMPlayerModule.OnRPC |
T2 | yes | ✓ | personalstorage_scripts.pbo::5_Mission\DayZExpansion_PersonalStorage\COT\JMPlayerModule.c:29 |
JMVehiclesMenu.GetVehicleTypeInfo |
— | yes | ✗ none | vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\Modules\COT\Vehicles\JMVehiclesMenu.c:4 |
JMVehicleSpawnerSettings.Defaults |
— | yes | ✓ | vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\VehicleSpawner\JMVehicleSpawnerSettings.c:23 |
KeybindingElementNew.GetLayoutName |
— | yes | ✗ none | vanillafixes_scripts.pbo::5_Mission\DayZExpansion_VanillaFixes\NewUI\Keybindings\KeybindingElementNew.c:17 |
KeybindingsMenu.Init |
— | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\KeybindingsMenu\KeybindingsMenu.c:15 |
KeybindingsMenu.Refresh |
— | yes | ✗ none | core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\KeybindingsMenu\KeybindingsMenu.c:24 |
KitchenTimer.OnUpdate |
T0 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Gear\Tools\AlarmClock.c:16 |
Land_House_1B01_Pub.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1B01_Pub.c:15 |
Land_House_1B01_Pub.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1B01_Pub.c:20 |
Land_House_1B01_Pub.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1B01_Pub.c:25 |
Land_House_1W01.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:15 |
Land_House_1W01.SpawnInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:20 |
Land_House_1W01.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:89 |
Land_House_1W01.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:94 |
Land_House_1W02.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:15 |
Land_House_1W02.SpawnInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:20 |
Land_House_1W02.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:61 |
Land_House_1W02.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:66 |
Land_House_1W03.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:15 |
Land_House_1W03.SpawnInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:20 |
Land_House_1W03.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:59 |
Land_House_1W03.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:64 |
Land_House_1W04.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:15 |
Land_House_1W04.SpawnInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:20 |
Land_House_1W04.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:62 |
Land_House_1W04.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:67 |
Land_House_1W05.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:15 |
Land_House_1W05.SpawnInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:20 |
Land_House_1W05.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:49 |
Land_House_1W05.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:54 |
Land_House_1W06.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:15 |
Land_House_1W06.SpawnInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:20 |
Land_House_1W06.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:63 |
Land_House_1W06.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:68 |
Land_House_1W08.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:15 |
Land_House_1W08.SpawnInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:20 |
Land_House_1W08.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:84 |
Land_House_1W08.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:89 |
Land_House_1W09.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:15 |
Land_House_1W09.SpawnInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:20 |
Land_House_1W09.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:130 |
Land_House_1W09.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:135 |
Land_House_1W10.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:15 |
Land_House_1W10.SpawnInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:20 |
Land_House_1W10.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:57 |
Land_House_1W10.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:62 |
Land_House_1W11.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:15 |
Land_House_1W11.SpawnInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:20 |
Land_House_1W11.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:97 |
Land_House_1W11.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:102 |
Land_House_1W12.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:15 |
Land_House_1W12.SpawnInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:20 |
Land_House_1W12.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:88 |
Land_House_1W12.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:93 |
Land_House_2B01.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:15 |
Land_House_2B01.SpawnInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:20 |
Land_House_2B01.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:131 |
Land_House_2B01.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:136 |
Land_House_2W01.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:15 |
Land_House_2W01.SpawnInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:20 |
Land_House_2W01.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:128 |
Land_House_2W01.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:133 |
Land_House_2W02.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:15 |
Land_House_2W02.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:20 |
Land_House_2W02.SpawnInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:25 |
Land_House_2W02.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:115 |
Land_Underground_Entrance.RequestLatentTransition |
— | yes | conditional | scripts.pbo::4_World\DayZExpansion\Entities\Building\Underground\Entrance\Land_Underground_Entrance.c:19 |
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Buildings\Underground\Land_Underground_EntranceBase.c:3 |
Land_Underground_EntranceBase.OnUpdateServer |
— | no | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Building\Underground\Entrance\Land_Underground_Entrance.c:6 |
Land_Village_Pub.HasInterior |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_Village_Pub.c:15 |
Land_Village_Pub.HasIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_Village_Pub.c:20 |
Land_Village_Pub.SpawnIvys |
— | yes | ✗ none | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_Village_Pub.c:25 |
LandMineTrap.Expansion_IsExplosive |
— | yes | ✗ none | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_LandMine.c:4 |
MagazineStorage.IsCompatiableAmmo |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\Magazine\MagazineStorage.c:15 |
MainMenu.Init |
— | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\MainMenu\MainMenu.c:15 |
MainMenu.Refresh |
— | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\MainMenu\MainMenu.c:22 |
MainMenu.Init |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\GUI\MainMenu\MainMenu.c:15 |
MainMenu.Refresh |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\GUI\MainMenu\MainMenu.c:48 |
MainMenu.OnChangeCharacter |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\GUI\MainMenu\MainMenu.c:55 |
MaskBase.ConsumeQuantity |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Clothing\MaskBase.c:3 |
MeatTenderizer.SetActions |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\MeatTenderizer.c:18 |
Megaphone.OnWorkStart |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Megaphone.c:4 |
Megaphone.OnWorkStop |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Megaphone.c:12 |
MetalWire.UpdateAllSelections |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase\MetalWire.c:15 |
MiscGameplayFunctions.GetHeadingVector |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Static\MiscGameplayFunctions.c:3 |
MiscGameplayFunctions.GetHeadingAngle |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Static\MiscGameplayFunctions.c:8 |
MiscGameplayFunctions.FilterObstructingObjects |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:17 |
MiscGameplayFunctions.FilterObstructedObjectsByGrouping |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:38 |
MiscGameplayFunctions.IsObjectObstructed |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:155 |
MiscGameplayFunctions.IsObjectObstructedEx |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:166 |
MiscGameplayFunctions.IsObjectObstructedFilterEx |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:183 |
MissionBase.CreateScriptedMenu |
— | yes | conditional | basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\Mission\MissionBase.c:19 |
MissionBase.CreateScriptedMenu |
— | yes | conditional | chat_scripts.pbo::5_Mission\DayZExpansion_Chat\MissionBase.c:3 |
MissionBase.CreateScriptedMenu |
— | yes | conditional | navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionBase.c:15 |
MissionGameplay.OnMissionStart |
T3 | yes | ✓ | ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionGameplay.c:12 |
MissionGameplay.OnMissionFinish |
T3 | yes | ✓ | ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionGameplay.c:21 |
MissionGameplay.OnEvent |
— | yes | ✓ | ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionGameplay.c:32 |
MissionGameplay.Expansion_OnUpdate |
— | yes | ✓ | ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionGameplay.c:66 |
MissionGameplay.HideInventory |
— | yes | ✓ | ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionGameplay.c:122 |
MissionGameplay.UpdateDebugMonitor |
— | yes | ✗ none | ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionGameplay.c:142 |
MissionGameplay.Expansion_OnUpdate |
— | yes | ✓ | basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\Mission\MissionGameplay.c:18 |
MissionGameplay.OnKeyPress |
— | yes | ✓ | basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\Mission\MissionGameplay.c:58 |
MissionGameplay.Expansion_OnUpdate |
— | yes | ✓ | book_scripts.pbo::5_Mission\DayZExpansion_Book\Mission\MissionGameplay.c:21 |
MissionGameplay.OnMissionLoaded |
— | yes | ✓ | chat_scripts.pbo::5_Mission\DayZExpansion_Chat\MissionGameplay.c:63 |
MissionGameplay.ShowChat |
— | yes | ✓ | chat_scripts.pbo::5_Mission\DayZExpansion_Chat\MissionGameplay.c:81 |
MissionGameplay.HideChat |
— | yes | ✓ | chat_scripts.pbo::5_Mission\DayZExpansion_Chat\MissionGameplay.c:105 |
MissionGameplay.Expansion_OnUpdate |
— | yes | ✓ | chat_scripts.pbo::5_Mission\DayZExpansion_Chat\MissionGameplay.c:263 |
MissionGameplay.OnUpdate |
T0 | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionGameplay.c:51 |
MissionGameplay.Pause |
— | yes | conditional | core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionGameplay.c:111 |
MissionGameplay.CloseAllMenus |
— | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionGameplay.c:122 |
MissionGameplay.OnMissionStart |
T3 | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionGameplay.c:144 |
MissionGameplay.OnMissionLoaded |
— | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionGameplay.c:151 |
MissionGameplay.OnMissionFinish |
T3 | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionGameplay.c:163 |
MissionGameplay.Expansion_OnUpdate |
— | yes | ✓ | groups_scripts.pbo::5_Mission\DayZExpansion_Groups\MissionGameplay.c:19 |
MissionGameplay.OnInit |
T3 | yes | ✓ | hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\Mission\MissionGameplay.c:20 |
MissionGameplay.Expansion_OnUpdate |
— | yes | ✓ | hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\Mission\MissionGameplay.c:39 |
MissionGameplay.Expansion_OnUpdate |
— | yes | ✓ | navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionGameplay.c:33 |
MissionGameplay.OnMissionFinish |
T3 | yes | ✓ | navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionGameplay.c:247 |
MissionGameplay.HandleMapToggleByKeyboardShortcut |
— | yes | conditional | navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionGameplay.c:258 |
MissionGameplay.RemoveActiveInputExcludes |
— | yes | ✓ | navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionGameplay.c:270 |
MissionGameplay.RemoveActiveInputRestriction |
— | yes | ✓ | navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionGameplay.c:277 |
MissionGameplay.AddActiveInputExcludes |
— | yes | ✓ | navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionGameplay.c:284 |
MissionGameplay.AddActiveInputRestriction |
— | yes | ✓ | navigation_scripts.pbo::5_Mission\DayZExpansion_Navigation\MissionGameplay.c:291 |
MissionGameplay.Expansion_OnUpdate |
— | yes | ✓ | p2pmarket_scripts.pbo::5_Mission\DayZExpansion_P2PMarket\MissionGameplay.c:15 |
MissionGameplay.OnInit |
T3 | yes | ✓ | quests_scripts.pbo::5_Mission\DayZExpansion_Quests\Mission\MissionGameplay.c:22 |
MissionGameplay.Expansion_OnUpdate |
— | yes | ✓ | quests_scripts.pbo::5_Mission\DayZExpansion_Quests\Mission\MissionGameplay.c:46 |
MissionGameplay.Expansion_OnUpdate |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\Mission\MissionGameplay.c:29 |
MissionGameplay.OnKeyPress |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\Mission\MissionGameplay.c:145 |
MissionGameplay.AddActiveInputRestriction |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\Mission\MissionGameplay.c:176 |
MissionGameplay.AddActiveInputExcludes |
— | yes | ✓ | vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\Mission\MissionGameplay.c:3 |
MissionGameplay.RemoveActiveInputExcludes |
— | yes | ✓ | vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\Mission\MissionGameplay.c:10 |
MissionGameplay.Expansion_OnUpdate |
— | yes | ✓ | vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\Mission\MissionGameplay.c:34 |
MissionServer.TickScheduler |
T0 | yes | ✗ none | 0_ai_preload.pbo::5_Mission\MissionServer.c:5 |
MissionServer.InvokeOnConnect |
T3 | yes | ✓ | ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionServer.c:42 |
MissionServer.SyncRespawnModeInfo |
— | yes | conditional | ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionServer.c:83 |
MissionServer.OnMissionStart |
T3 | yes | ✓ | ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionServer.c:94 |
MissionServer.OnMissionLoaded |
— | yes | ✓ | ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionServer.c:123 |
MissionServer.PlayerDisconnected |
T3 | yes | ✓ | ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionServer.c:133 |
MissionServer.TickScheduler |
T0 | yes | ✓ | ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionServer.c:152 |
MissionServer.eAI_GetPlayers |
— | yes | ✗ none | ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionServer.c:162 |
MissionServer.OnMissionFinish |
T3 | yes | ✓ | ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionServer.c:167 |
MissionServer.HandleBody |
— | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionServer.c:32 |
MissionServer.OnMissionStart |
T3 | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionServer.c:47 |
MissionServer.OnMissionLoaded |
— | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionServer.c:67 |
MissionServer.OnMissionFinish |
T3 | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionServer.c:89 |
MissionServer.OnEvent |
— | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionServer.c:124 |
MissionServer.OnClientRespawnEvent |
T3 | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionServer.c:166 |
MissionServer.OnClientReadyEvent |
T3 | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionServer.c:173 |
MissionServer.OnClientReconnectEvent |
T3 | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionServer.c:193 |
MissionServer.InvokeOnConnect |
T3 | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionServer.c:203 |
MissionServer.PlayerDisconnected |
T3 | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\Mission\MissionServer.c:244 |
MissionServer.EquipCharacter |
— | yes | conditional | spawnselection_scripts.pbo::5_Mission\DayZExpansion_SpawnSelection\Mission\MissionServer.c:39 |
ModifierBase.Tick |
T0 | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerModifiers\ModifierBase.c:6 |
ModifierBase.ResetLastTickTime |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerModifiers\ModifierBase.c:43 |
ModifiersManager.SetModifiers |
— | yes | ✓ | 0_ai_preload.pbo::4_World\Classes\PlayerModifiers\ModifiersManager.c:19 |
ModifiersManager.OnScheduledTick |
T1 | yes | ✗ none | 0_ai_preload.pbo::4_World\Classes\PlayerModifiers\ModifiersManager.c:27 |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\JMAnimRegister.c:3 |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\JMAnimRegister.c:8 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\JMAnimRegister.c:32 |
ModItemRegisterCallbacks.RegisterRestrained |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\JMAnimRegister.c:46 |
ModItemRegisterCallbacks.RegisterSurrender |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\JMAnimRegister.c:51 |
ModItemRegisterCallbacks.RegisterHeavy |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\JMAnimRegister.c:56 |
ModItemRegisterCallbacks.RegisterHeavy |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\JMAnimRegister.c:15 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\JMAnimRegister.c:23 |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\JMAnimRegister.c:32 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | market_scripts.pbo::4_World\DayZExpansion_Market\Classes\JMAnimRegister.c:15 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | navigation_scripts.pbo::4_World\DayZExpansion_Navigation\Classes\ModItemRegisterCallbacks.c:3 |
ModItemRegisterCallbacks.RegisterHeavy |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\ModItemRegisterCallbacks.c:15 |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\ModItemRegisterCallbacks.c:22 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Classes\JMAnimRegister.c:3 |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:3 |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:8 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:20 |
ModItemRegisterCallbacks.RegisterRestrained |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:29 |
ModItemRegisterCallbacks.RegisterSurrender |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:34 |
ModItemRegisterCallbacks.RegisterHeavy |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:39 |
ModItemRegisterCallbacks.RegisterPistol |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:113 |
ModItemRegisterCallbacks.RegisterFireArms |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:118 |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:123 |
ModItemRegisterCallbacks.RegisterLauncher |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:128 |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\JMAnimRegister.c:133 |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | yes | ✓ | weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:3 |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | yes | ✓ | weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:8 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:13 |
ModItemRegisterCallbacks.RegisterRestrained |
— | yes | ✓ | weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:47 |
ModItemRegisterCallbacks.RegisterSurrender |
— | yes | ✓ | weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:52 |
ModItemRegisterCallbacks.RegisterHeavy |
— | yes | ✓ | weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:57 |
ModItemRegisterCallbacks.RegisterPistol |
— | yes | ✓ | weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:62 |
ModItemRegisterCallbacks.RegisterFireArms |
— | yes | ✓ | weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:69 |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | yes | ✓ | weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:93 |
ModItemRegisterCallbacks.RegisterLauncher |
— | yes | ✓ | weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:98 |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | yes | ✓ | weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\JMAnimRegister.c:103 |
ModsMenuDetailedEntry.LoadData |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\GUI\ModsMenu\ModsMenuDetailedEntry.c:15 |
ModsMenuSimpleEntry.LoadData |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\GUI\ModsMenu\ModsMenuSimpleEntry.c:15 |
MotorbikeScript.EEInit |
T3 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:42 |
MotorbikeScript.EECargoIn |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:50 |
MotorbikeScript.EECargoOut |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:57 |
MotorbikeScript.DeferredInit |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:64 |
MotorbikeScript.EEDelete |
T3 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:71 |
MotorbikeScript.EEKilled |
T3 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:78 |
MotorbikeScript.OnStoreLoad |
T3 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:85 |
MotorbikeScript.CF_OnStoreSave |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:93 |
MotorbikeScript.CF_OnStoreLoad |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:110 |
MotorbikeScript.EEOnDamageCalculated |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:138 |
MotorbikeScript.EEHitBy |
T2 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:155 |
MotorbikeScript.OnCEIterate |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:163 |
MotorbikeScript.SetActions |
T2 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Vehicles\MotorbikeScript.c:171 |
MotorbikeScript.OnCEIterate |
— | yes | ✓ | market_scripts.pbo::4_World\DayZExpansion_Market\Entities\Vehicles\MotorbikeScript.c:5 |
MotorbikeScript.CF_OnStoreSave |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:8 |
MotorbikeScript.CF_OnStoreLoad |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:18 |
MotorbikeScript.EEOnAfterLoad |
T3 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:36 |
MotorbikeScript.EEOnCECreate |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:43 |
MotorbikeScript.OnCEIterate |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:50 |
MotorbikeScript.EEItemAttached |
T2 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:57 |
MotorbikeScript.EEItemDetached |
T2 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:64 |
MotorbikeScript.GetMomentum |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:71 |
MotorbikeScript.OnContact |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:76 |
MotorbikeScript.DamageCrew |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:85 |
MotorbikeScript.EEKilled |
T3 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:91 |
MotorbikeScript.EOnPostSimulate |
T1 | yes | ✗ none | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:98 |
MotorbikeScript.OnUpdate |
T0 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:117 |
MotorbikeScript.CanReceiveAttachment |
T2 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:124 |
MotorbikeScript.CanReleaseAttachment |
T2 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:135 |
MotorbikeScript.IsInventoryVisible |
T2 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:146 |
MotorbikeScript.NameOverride |
— | yes | ✗ none | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:187 |
MotorbikeScript.OnBeforeEngineStart |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:298 |
MotorbikeScript.OnEngineStart |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:309 |
MotorbikeScript.OnEngineStop |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:316 |
NotificationRuntimeData.GetIcon |
— | yes | ✗ none | core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29 |
NotificationSystem.RPC_CreateNotification |
— | yes | ✗ none | core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationSystem.c:147 |
NotificationSystem.AddNotif |
— | yes | ✗ none | core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationSystem.c:182 |
NotificationSystem.Update |
— | yes | ✗ none | core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationSystem.c:233 |
NotificationSystem.GetNotificationData |
— | yes | ✗ none | core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationSystem.c:258 |
NVGoggles.Expansion_TryTurningOn |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\NVGoggles.c:3 |
NVGoggles.Expansion_TryTurningOff |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\NVGoggles.c:13 |
NVGoggles.eAI_GetNightVisibility |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\NVGoggles.c:23 |
OffroadHatchback.ExpansionGetWheelType |
— | yes | ✗ none | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\OffroadHatchback.c:15 |
OffroadHatchback.OnDebugSpawn |
— | yes | ✗ none | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\OffroadHatchback.c:20 |
OptionsMenu.Init |
— | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\Options\OptionsMenu.c:23 |
OptionsMenu.OnChanged |
— | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\Options\OptionsMenu.c:33 |
OptionsMenu.Apply |
— | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\Options\OptionsMenu.c:44 |
OptionsMenu.Refresh |
— | yes | ✓ | core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\Options\OptionsMenu.c:52 |
PipeWrench.SetActions |
T2 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase\PipeWrench.c:15 |
PlayerAgentPool.AddAgent |
— | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Classes\TransmissionAgents\PlayerAgentPool.c:3 |
PlayerBase.OnStoreSave |
T3 | yes | conditional | 0_core_preload.pbo::4_World\Entities\ManBase\PlayerBase.c:10 |
PlayerBase.OnStoreLoad |
T3 | yes | conditional | 0_core_preload.pbo::4_World\Entities\ManBase\PlayerBase.c:23 |
PlayerBase.CommandHandler |
T1 | no | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:26 |
PlayerBase.EEKilled |
T3 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:166 |
PlayerBase.OnSelectPlayer |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:191 |
PlayerBase.OnScheduledTick |
T1 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205 |
PlayerBase.Init |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:213 |
PlayerBase.SetActions |
T2 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:228 |
PlayerBase.ModCommandHandlerInside |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:239 |
PlayerBase.OnCommandSwimStart |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:251 |
PlayerBase.OnCommandSwimFinish |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:263 |
PlayerBase.eAI_SetFactionTypeID |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:275 |
PlayerBase.eAI_IsLit |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:372 |
PlayerBase.Expansion_IsHelper |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:506 |
PlayerBase.IsInVehicle |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase_ZombieTargeting.c:5 |
PlayerBase.CanBeTargetedByAI |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase_ZombieTargeting.c:14 |
PlayerBase.CF_OnStoreSave |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ManBase\PlayerBase.c:31 |
PlayerBase.CF_OnStoreLoad |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ManBase\PlayerBase.c:41 |
PlayerBase.SetActions |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ManBase\PlayerBase.c:62 |
PlayerBase.IsTargetInActiveRefresherRange |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ManBase\PlayerBase.c:269 |
PlayerBase.SetActions |
T2 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:511 |
PlayerBase.DropItem |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:526 |
PlayerBase.OnUnconsciousStart |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:545 |
PlayerBase.OnUnconsciousStop |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:559 |
PlayerBase.OnRestrainStart |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:568 |
PlayerBase.IsInventoryVisible |
T2 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:579 |
PlayerBase.OnConnect |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:587 |
PlayerBase.OnReconnect |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:596 |
PlayerBase.OnEnterZone |
— | yes | ✗ none | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:608 |
PlayerBase.OnExitZone |
— | yes | ✗ none | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:654 |
PlayerBase.Expansion_HasAdminToolGodMode |
— | yes | ✗ none | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:684 |
PlayerBase.Expansion_HasAdminToolInvisibility |
— | yes | ✗ none | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:696 |
PlayerBase.EEKilled |
T3 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:845 |
PlayerBase.OnVehicleSeatDriverEnter |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:861 |
PlayerBase.EEItemIntoHands |
T2 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:1085 |
PlayerBase.OnRestrainChangeClient |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:1093 |
PlayerBase.CF_OnStoreSave |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:1110 |
PlayerBase.CF_OnStoreLoad |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:1121 |
PlayerBase.SetActions |
T2 | yes | ✓ | garage_scripts.pbo::4_World\DayZExpansion_Garage\Entities\ManBase\PlayerBase.c:3 |
PlayerBase.Init |
— | yes | ✓ | groups_scripts.pbo::4_World\DayZExpansion_Groups\Entities\ManBase\PlayerBase.c:19 |
PlayerBase.SetActionsRemoteTarget |
— | yes | ✓ | groups_scripts.pbo::4_World\DayZExpansion_Groups\Entities\ManBase\PlayerBase.c:26 |
PlayerBase.CF_OnStoreSave |
— | yes | ✓ | groups_scripts.pbo::4_World\DayZExpansion_Groups\Entities\ManBase\PlayerBase.c:34 |
PlayerBase.CF_OnStoreLoad |
— | yes | ✓ | groups_scripts.pbo::4_World\DayZExpansion_Groups\Entities\ManBase\PlayerBase.c:44 |
PlayerBase.Expansion_IsFriendly |
— | yes | ✓ | groups_scripts.pbo::4_World\DayZExpansion_Groups\Entities\ManBase\PlayerBase.c:90 |
PlayerBase.Init |
— | yes | ✓ | hardline_scripts.pbo::4_World\DayZExpansion_Hardline\Entities\ManBase\PlayerBase.c:19 |
PlayerBase.EEKilled |
T3 | yes | ✓ | hardline_scripts.pbo::4_World\DayZExpansion_Hardline\Entities\ManBase\PlayerBase.c:159 |
PlayerBase.CF_OnStoreLoad |
— | yes | ✓ | hardline_scripts.pbo::4_World\DayZExpansion_Hardline\Entities\ManBase\PlayerBase.c:168 |
PlayerBase.eAI_OnFactionChange |
— | yes | ✗ none | hardline_scripts.pbo::4_World\DayZExpansion_Hardline\Entities\ManBase\PlayerBase.c:190 |
PlayerBase.SetActions |
T2 | yes | ✓ | market_scripts.pbo::4_World\DayZExpansion_Market\Entities\ManBase\PlayerBase.c:29 |
PlayerBase.Init |
— | yes | ✓ | missions_scripts.pbo::4_World\DayZExpansion_Missions\Entities\PlayerBase.c:8 |
PlayerBase.OnVariablesSynchronized |
T2 | yes | ✓ | missions_scripts.pbo::4_World\DayZExpansion_Missions\Entities\PlayerBase.c:20 |
PlayerBase.OnEnterZone |
— | yes | ✓ | missions_scripts.pbo::4_World\DayZExpansion_Missions\Entities\PlayerBase.c:34 |
PlayerBase.OnExitZone |
— | yes | ✓ | missions_scripts.pbo::4_World\DayZExpansion_Missions\Entities\PlayerBase.c:64 |
PlayerBase.EEKilled |
T3 | yes | ✓ | navigation_scripts.pbo::4_World\DayZExpansion_Navigation\Entities\ManBase\PlayerBase.c:146 |
PlayerBase.SetActions |
T2 | yes | ✓ | p2pmarket_scripts.pbo::4_World\DayZExpansion_P2PMarket\Entities\ManBase\PlayerBase.c:15 |
PlayerBase.SetActions |
T2 | yes | ✓ | personalstorage_scripts.pbo::4_World\DayZExpansion_PersonalStorage\Entities\ManBase\PlayerBase.c:18 |
PlayerBase.EEKilled |
T3 | yes | ✓ | personalstorage_scripts.pbo::4_World\DayZExpansion_PersonalStorage\Entities\Objects\ExpansionPersonalStorage.c:71 |
PlayerBase.EEHitBy |
T2 | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ManBase\PlayerBase.c:235 |
PlayerBase.EEKilled |
T3 | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ManBase\PlayerBase.c:252 |
PlayerBase.SetActions |
T2 | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ManBase\PlayerBase.c:260 |
PlayerBase.ServerReplaceItemWithNew |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ManBase\PlayerBase.c:304 |
PlayerBase.EEDelete |
T3 | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Entities\ManBase\PlayerBase.c:25 |
PlayerBase.Init |
— | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Entities\ManBase\PlayerBase.c:36 |
PlayerBase.SetSuicide |
— | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Entities\ManBase\PlayerBase.c:43 |
PlayerBase.EEOnDamageCalculated |
— | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Entities\ManBase\PlayerBase.c:59 |
PlayerBase.EEKilled |
T3 | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Entities\ManBase\PlayerBase.c:71 |
PlayerBase.EEHitBy |
T2 | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Entities\ManBase\PlayerBase.c:104 |
PlayerBase.UpdatePlayerMeasures |
— | yes | conditional | spawnselection_scripts.pbo::4_World\DayZExpansion_SpawnSelection\Entities\ManBase\PlayerBase.c:17 |
PlayerBase.OnPlayerLoaded |
— | no | ✓ | vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\ManBase\PlayerBase.c:16 |
PlayerBase.Init |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:33 |
PlayerBase.SetActions |
T2 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:41 |
PlayerBase.RegisterTransportHit |
— | yes | conditional | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:64 |
PlayerBase.EEOnDamageCalculated |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:89 |
PlayerBase.EEHitBy |
T2 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:114 |
PlayerBase.ModCommandHandlerInside |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:121 |
PlayerBase.OnDisconnect |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:154 |
PlayerBase.OnVehicleSeatDriverEnter |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:178 |
PlayerBase.OnVehicleSeatDriverLeft |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:210 |
PlayerBase.OnLand |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:226 |
PlayerBase.OnCommandSwimStart |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:242 |
PlayerBase.TryHideItemInHands |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:250 |
PlayerBase.HeadingModel |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:286 |
PlayerBase.CF_OnStoreSave |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:362 |
PlayerBase.CF_OnStoreLoad |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:381 |
PlayerBase.AfterStoreLoad |
T3 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\PlayerBase.c:399 |
PlayerBase.EEHitBy |
T2 | yes | ✓ | weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\PlayerBase.c:17 |
PlayerBase.EOnFrame |
T1 | yes | ✗ none | weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\PlayerBase.c:39 |
PluginAdminLog.OnInit |
T3 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Plugins\PluginAdminLog.c:6 |
PluginAdminLog.GetPlayerPrefix |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Plugins\PluginAdminLog.c:25 |
PluginAdminLog.PlayerHitBy |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Plugins\PluginAdminLog.c:56 |
PluginAdminLog.PlayerKilled |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Plugins\PluginAdminLog.c:63 |
PluginDiagMenu.RegisterModdedDiagsIDs |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\plugins\PluginDiagMenu.c:12 |
PluginDiagMenu.RegisterModdedDiags |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\plugins\PluginDiagMenu.c:23 |
PluginDiagMenu.RegisterModdedDiagsIDs |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\Plugins\PluginDiagMenu.c:24 |
PluginDiagMenu.RegisterModdedDiags |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\Plugins\PluginDiagMenu.c:44 |
PluginDiagMenuClient.BindCallbacks |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\plugins\PluginDiagMenuClient.c:4 |
PluginDiagMenuClient.OnRPC |
T2 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\plugins\PluginDiagMenuClient.c:38 |
PluginDiagMenuClient.BindCallbacks |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\Plugins\PluginDiagMenu.c:142 |
PluginManager.RegisterPluginDebug |
— | yes | conditional | vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Plugins\PluginManager.c:5 |
PluginRecipesManager.RegisterRecipies |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\Recipes\PluginRecipesManager.c:18 |
PluginRecipesManager.RegisterRecipies |
— | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Classes\Recipes\PluginRecipesManager.c:18 |
PluginRecipesManager.RegisterRecipies |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\Recipes\PluginRecipesManager.c:18 |
PluginRecipesManager.RegisterRecipies |
— | yes | ✓ | weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\Recipes\PluginRecipesManager.c:18 |
PluginRecipesManagerBase.RegisterRecipies |
— | yes | ✓ | weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\Recipes\ExpansionCraftStickySmoke.c:98 |
PortableGasLamp.OnWorkStart |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\PortableGasLamp.c:4 |
PortableGasLamp.OnWorkStop |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\PortableGasLamp.c:12 |
PortableGasStove.OnWorkStop |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\PortableGasStove.c:4 |
PoweredOptic_Base.OnWorkStart |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\PoweredOptic_Base.c:4 |
PoweredOptic_Base.OnWorkStop |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\PoweredOptic_Base.c:12 |
PowerGeneratorBase.OnWorkStart |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\PowerGenerator.c:4 |
PowerGeneratorBase.OnWorkStop |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\PowerGenerator.c:12 |
PropertyModifiers.UpdateModifiers |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PropertyModifiers.c:5 |
Radio.OnWorkStop |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Radio.c:4 |
Rangefinder.OnWorkStart |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Rangefinder.c:4 |
Rangefinder.OnWorkStop |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Rangefinder.c:12 |
Raycaster.OnWorkStart |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Raycaster.c:4 |
Raycaster.OnWorkStop |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Raycaster.c:12 |
RecipeBase.GetName |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\Recipes\Recipes\RecipeBase.c:18 |
RecipeBase.CheckRecipe |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\Recipes\Recipes\RecipeBase.c:26 |
RecipeBase.SpawnItems |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\Recipes\RecipeBase.c:166 |
RecoilBase.PostInit |
— | yes | conditional | weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\Weapons\RecoilBase.c:3 |
Refridgerator.OnWorkStart |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Refridgerator.c:4 |
Refridgerator.OnWorkStop |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Refridgerator.c:12 |
ReplaceAndDestroyLambda.CopyOldPropertiesToNew |
— | yes | ✓ | vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Classes\UserActionsComponent\Actions\Continuous\ActionUnrestrainTarget.c:15 |
Roadflare.eAI_GetNightVisibility |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Roadflare.c:3 |
Roadflare.OnWorkStart |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Roadflare.c:4 |
Roadflare.OnWorkStop |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Roadflare.c:12 |
Screwdriver.SetActions |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\Tools\Screwdriver.c:15 |
SeaChest.SetActions |
T2 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Expansion_Landrover_Base.c:667 |
SeaChest.SetActions |
T2 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Expansion_Landrover_Base.c:689 |
Sedan_02.ExpansionGetWheelType |
— | yes | ✗ none | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Sedan_02.c:15 |
Sedan_02.OnDebugSpawn |
— | yes | ✗ none | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Sedan_02.c:20 |
Sedan_02_Wheel.OnWasDetached |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\ExpansionUniversalWheel.c:43 |
ServerBrowserMenuNew.Init |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\GUI\ServerBrowserMenu\ServerBrowserMenuNew.c:29 |
ServerBrowserMenuNew.GetSelectedTab |
— | yes | conditional | scripts.pbo::5_Mission\DayZExpansion\GUI\ServerBrowserMenu\ServerBrowserMenuNew.c:46 |
ServerBrowserMenuNew.Refresh |
— | yes | ✓ | scripts.pbo::5_Mission\DayZExpansion\GUI\ServerBrowserMenu\ServerBrowserMenuNew.c:65 |
ServerBrowserMenuNew.OnClick |
— | yes | conditional | scripts.pbo::5_Mission\DayZExpansion\GUI\ServerBrowserMenu\ServerBrowserMenuNew.c:110 |
Shovel.SetActions |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\Tools\Shovel.c:15 |
SledgeHammer.SetActions |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\Tools\SledgeHammer.c:15 |
SlotsIcon.Init |
— | yes | ✓ | hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\SlotsIcon.c:45 |
SlotsIcon.SetItemPreview |
— | yes | ✓ | hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\SlotsIcon.c:52 |
SlotsIcon.ClearRemainSelected |
— | yes | ✓ | hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\SlotsIcon.c:59 |
SlotsIcon.Expansion_UpdateItemRarity |
— | yes | ✗ none | hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\SlotsIcon.c:67 |
SlotsIcon.Expansion_ResetColor |
— | yes | ✗ none | hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\GUI\InventoryNew\ContainedItems\SlotsIcon.c:72 |
SmokeGrenadeBase.OnWorkStart |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Grenade_Base\SmokeGrenadeBase.c:4 |
SmokeGrenadeBase.OnWorkStop |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Grenade_Base\SmokeGrenadeBase.c:12 |
SmokeGrenadeBase.Expansion_IsExplosive |
— | yes | ✗ none | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Grenade_Base\SmokeGrenadeBase.c:19 |
SmokeGrenadeBase.OnExplode |
— | yes | conditional | vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Grenade_Base\SmokeGrenadeBase.c:9 |
SpookyArea.eAI_IsDangerousToAI |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ContaminatedArea\SpookyArea.c:3 |
Spotlight.ExpansionCanRecievePower |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Electricity\ExpansionBaseLights.c:24 |
Spotlight.OnWorkStart |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Spotlight.c:4 |
Spotlight.OnWorkStop |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Spotlight.c:12 |
StaminaHandler.Update |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\StaminaHandler.c:17 |
StaminaHandler.DepleteStaminaEx |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\StaminaHandler.c:42 |
StaminaHandler.StaminaProcessor_Move |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\StaminaHandler.c:48 |
StaminaHandler.StaminaProcessor_Ladder |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\StaminaHandler.c:116 |
StaminaHandler.StaminaProcessor_Swimming |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\StaminaHandler.c:146 |
StunBaton.OnWorkStart |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\StunBaton.c:4 |
StunBaton.OnWorkStop |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\StunBaton.c:12 |
SwapOldAndNewMagazine.OnEntry |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\FSM\States\WeaponReplacingMagAndChamberNext.c:3 |
SyncEvents.SendPlayerList |
— | yes | ✗ none | core_scripts.pbo::3_Game\DayZExpansion_Core\SyncEvents.c:18 |
TabberUI.AddTab |
— | yes | ✗ none | core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\TabberPrefab\TabberUI.c:3 |
TentBase.SetActions |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:17 |
TentBase.ToggleAnimation |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:25 |
TentBase.CanReceiveItemIntoCargo |
T2 | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:51 |
TentBase.CanReleaseCargo |
— | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:65 |
TentBase.CanReceiveAttachment |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:78 |
TentBase.CanReleaseAttachment |
T2 | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:120 |
TentBase.ExpansionIsOpened |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:133 |
TentBase.ExpansionIsOpenable |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:156 |
TentBase.CF_OnStoreSave |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:162 |
TentBase.CF_OnStoreLoad |
— | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:170 |
TentBase.CanDisplayAttachmentSlot |
T2 | yes | conditional | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:236 |
TentBase.CanDisplayCargo |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:248 |
TentBase.EEHitBy |
T2 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:253 |
TentBase.EEKilled |
T3 | yes | ✓ | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:262 |
TentBase.CF_OnStoreLoad |
— | yes | ✓ | virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\TentBase.c:18 |
TerritoryFlagKit.OnPlacementComplete |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Flags\TerritoryFlagKit.c:15 |
ThermalBiasHandler.OnStoreLoad |
T3 | yes | conditional | vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Classes\ThermalBiasHandler.c:5 |
TLRLight.eAI_GetNightVisibility |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Switchable_Base\TLRLight.c:3 |
TLRLight.OnWorkStart |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Switchable_Base\TLRLight.c:4 |
TLRLight.OnWorkStop |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Switchable_Base\TLRLight.c:12 |
Torch.OnWorkStart |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Torch.c:4 |
Torch.OnWorkStop |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Torch.c:12 |
TransferValues.SendValue |
— | yes | conditional | 0_ai_preload.pbo::4_World\Classes\TransferValues.c:3 |
TransmitterBase.OnWorkStart |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\TransmitterBase.c:4 |
TransmitterBase.OnWorkStop |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\TransmitterBase.c:12 |
TrapBase.CreateTargetInformation |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\TrapBase.c:3 |
TrapBase.EEHitBy |
T2 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\TrapBase.c:10 |
TrapBase.Expansion_IsDanger |
— | yes | ✗ none | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase.c:3 |
TripwireTrap.EEItemAttached |
T2 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\TrapBase\Trap_Tripwire.c:3 |
TripwireTrap.EEItemDetached |
T2 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\TrapBase\Trap_Tripwire.c:12 |
TripwireTrap.EEItemAttached |
T2 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:5 |
TripwireTrap.EEItemDetached |
T2 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:14 |
TripwireTrap.Expansion_GetAmmoTypes |
— | yes | ✗ none | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:23 |
TripwireTrap.Expansion_IsMechanicalTrap |
— | yes | ✗ none | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:31 |
TripwireTrap.Expansion_IsExplosive |
— | yes | ✗ none | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:36 |
TripwireTrap.OnInventoryEnter |
T2 | yes | ✓ | vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\ItemBase\Trap_TripWire.c:4 |
Truck_01_Base.ExpansionGetWheelType |
— | yes | ✗ none | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Truck_01_Base.c:14 |
Truck_01_Wheel.OnWasDetached |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\ExpansionUniversalWheel.c:82 |
Truck_01_WheelDouble.OnWasDetached |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\ExpansionUniversalWheel.c:95 |
UniversalLight.eAI_GetNightVisibility |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Switchable_Base\UniversalLight.c:3 |
UniversalLight.OnWorkStart |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Switchable_Base\UniversalLight.c:4 |
UniversalLight.OnWorkStop |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Switchable_Base\UniversalLight.c:12 |
UniversalLight.CanPutAsAttachment |
— | yes | conditional | weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\Weapons\UniversalLight.c:15 |
VehicleBattery.SetActions |
T2 | yes | ✓ | scripts.pbo::4_World\DayZExpansion\Entities\ItemBase\VehicleBattery.c:15 |
VehicleContactData.SetData |
— | yes | ✓ | vehicles_scripts.pbo::3_Game\DayZExpansion_Vehicles\VehicleContactData.c:5 |
VehicleLightsComponent.SetSelectionMaterial |
— | yes | conditional | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\Components\VehicleLightsComponent.c:15 |
VehicleLightsComponent.EnableLight |
— | yes | conditional | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\Components\VehicleLightsComponent.c:26 |
VicinityItemManager.AddVicinityItems |
— | yes | conditional | basebuilding_scripts.pbo::5_Mission\DayZExpansion_BaseBuilding\GUI\InventoryNew\VicinityItemManager.c:15 |
VicinityItemManager.AddVicinityItems |
— | yes | ✓ | vanillafixes_scripts.pbo::5_Mission\DayZExpansion_VanillaFixes\GUI\InventoryNew\VicinityItemManager.c:3 |
VirtualHud.SendRPC |
— | yes | conditional | 0_ai_preload.pbo::4_World\Classes\VirtualHud\DisplayStatus.c:3 |
VomitSymptom.OnAnimationStart |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\PlayerSymptoms\States\Primary\VomitState.c:3 |
Watchtower.CanBeDamaged |
— | yes | ✗ none | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Watchtower.c:15 |
Weapon_Base.EEFired |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:329 |
Weapon_Base.EEParentedTo |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:360 |
Weapon_Base.EEParentedFrom |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:373 |
Weapon_Base.eAI_IsSilent |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:427 |
Weapon_Base.ProcessWeaponEvent |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:639 |
Weapon_Base.ProcessWeaponAbortEvent |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:669 |
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:687 |
Weapon_Base.Expansion_GetAnyLightOrNVG |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:706 |
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:732 |
Weapon_Base.AfterStoreLoad |
T3 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\Weapon_Base.c:177 |
Weapon_Base.OnVariablesSynchronized |
T2 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\Weapon_Base.c:185 |
Weapon_Base.EEItemAttached |
T2 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\Weapon_Base.c:192 |
Weapon_Base.EEItemDetached |
T2 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\Weapon_Base.c:200 |
Weapon_Base.Expansion_GetDPS |
— | yes | ✗ none | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\Weapon_Base.c:276 |
Weapon_Base.OnFireModeChange |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\Weapon_Base.c:491 |
Weapon_Base.OnInventoryExit |
T2 | yes | ✓ | weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\Weapons\Weapon_Base.c:40 |
Weapon_Base.UpdateLaser |
— | yes | ✗ none | weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\Weapons\Weapon_Base.c:47 |
Weapon_Base.SetActions |
T2 | yes | ✓ | weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\Weapons\Weapon_Base.c:67 |
WeaponAttachMagazine.OnEntry |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\FSM\States\WeaponAttachMagazine.c:3 |
WeaponFire.OnEntry |
— | yes | conditional | 0_ai_preload.pbo::4_World\Entities\Weapons\Firearms\FSM\States\WeaponFire.c:3 |
WeaponFire.OnEntry |
— | yes | ✓ | weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Classes\Weapons\WeaponFire.c:16 |
WeaponFireAndChamberNext.OnUpdate |
T0 | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\FSM\States\WeaponFireAndChamberNext.c:3 |
WeaponFireMultiMuzzle.OnEntry |
— | yes | conditional | 0_ai_preload.pbo::4_World\Entities\Weapons\Firearms\FSM\States\WeaponFire.c:57 |
WeaponFireToJam.OnEntry |
— | yes | conditional | 0_ai_preload.pbo::4_World\Entities\Weapons\Firearms\FSM\States\WeaponFire.c:104 |
WeaponFireWithEject.OnEntry |
— | yes | conditional | 0_ai_preload.pbo::4_World\Entities\Weapons\Firearms\FSM\States\WeaponFire.c:29 |
WeaponFSM.ValidateAndRepairHelper |
— | yes | ✗ none | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\WeaponFSM.c:20 |
WeaponManager.CanLoadBullet |
— | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Classes\Weapons\WeaponManager.c:15 |
WeaponStableState.SyncAnimState |
— | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\FSM\States\WeaponStableState.c:3 |
WeaponStartAction.eAI_Vanilla_OnEntry |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\FSM\States\WeaponStartAction.c:3 |
WeaponUnjamming_Start.OnUpdate |
T0 | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\FSM\States\WeaponUnjamming_Start.c:3 |
WoodBase.OnTreeCutDown |
— | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\WoodBase.c:22 |
WoodenCrate.SetActions |
T2 | yes | ✓ | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Expansion_Landrover_Base.c:699 |
WorldData.UpdateBaseEnvTemperature |
— | yes | ✓ | ai_scripts.pbo::3_Game\DayZExpansion_AI\WorldData.c:3 |
Wreck_Mi8_Crashed.EEOnCECreate |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Buildings\Wrecks\Wreck_Mi8.c:3 |
Wreck_Mi8_Crashed.AfterStoreLoad |
T3 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Buildings\Wrecks\Wreck_Mi8.c:10 |
Wreck_SantasSleigh.EEOnCECreate |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Buildings\Wrecks\Wreck_SantasSleigh.c:3 |
Wreck_SantasSleigh.AfterStoreLoad |
T3 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Buildings\Wrecks\Wreck_SantasSleigh.c:10 |
Wreck_UH1Y.EEOnCECreate |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Buildings\Wrecks\Wreck_UH1Y.c:3 |
Wreck_UH1Y.AfterStoreLoad |
T3 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Buildings\Wrecks\Wreck_UH1Y.c:10 |
XmasLights.OnWorkStart |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\XmasLights.c:4 |
XmasLights.OnWorkStop |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\XmasLights.c:12 |
ZmbM_Gamedev_Base.HandleMindStateChange |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZmbM_GameDev_Base.c:4 |
ZombieBase.OnVariablesSynchronized |
T2 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase.c:25 |
ZombieBase.EEOnDamageCalculated |
— | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase.c:32 |
ZombieBase.EEKilled |
T3 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase.c:43 |
ZombieBase.EEHitBy |
T2 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase.c:50 |
ZombieBase.EEHealthLevelChanged |
T2 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase.c:61 |
ZombieBase.ModCommandHandlerBefore |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase.c:68 |
ZombieBase.EOnContact |
— | yes | ✗ none | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase.c:84 |
ZombieBase.CommandHandler |
T1 | yes | ✓ | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase_FightLogic.c:17 |
ZombieBase.FightLogic |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase_FightLogic.c:26 |
ZombieBase.ChaseAttackLogic |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase_FightLogic.c:36 |
ZombieBase.FightAttackLogic |
— | yes | conditional | ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase_FightLogic.c:53 |
ZombieBase.AfterStoreLoad |
T3 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Infected\ZombieBase.c:26 |
ZombieBase.NameOverride |
— | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Infected\ZombieBase.c:89 |
ZombieBase.EEOnDamageCalculated |
— | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Infected\ZombieBase.c:97 |
ZombieBase.EEHitBy |
T2 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Infected\ZombieBase.c:111 |
ZombieBase.EEKilled |
T3 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Infected\ZombieBase.c:126 |
ZombieBase.OnVariablesSynchronized |
T2 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Infected\ZombieBase.c:136 |
ZombieBase.ModCommandHandlerBefore |
— | yes | conditional | core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Infected\ZombieBase.c:144 |
ZombieBase.CommandHandler |
T1 | yes | ✓ | core_scripts.pbo::4_World\DayZExpansion_Core\Creatures\Infected\ZombieBase.c:166 |
ZombieBase.EEKilled |
T3 | yes | ✓ | hardline_scripts.pbo::4_World\DayZExpansion_Hardline\Entities\Creatures\Infected\ZombieBase.c:15 |
ZombieBase.HandleMindStateChange |
— | yes | ✓ | missions_scripts.pbo::4_World\DayZExpansion_Missions\Entities\Creatures\Infected\ZombieBase.c:13 |
ZombieBase.EEHitBy |
T2 | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Creatures\Infected\ZombieBase.c:177 |
ZombieBase.EEKilled |
T3 | yes | ✓ | quests_scripts.pbo::4_World\DayZExpansion_Quests\Creatures\Infected\ZombieBase.c:194 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
DayZPlayerImplement.CommandHandler | T1 | 3000.0 | measured | 0.0744 |
PlayerBase.OnScheduledTick | T1 | 3000.0 | measured | 0.0744 |
DayZPlayerImplement.CommandHandler | T1 | 3000.0 | measured | 0.0744 |
DayZPlayerImplement.HandleWeapons | T1 | 3000.0 | measured | 0.0744 |
PlayerBase.EOnFrame | T1 | 3000.0 | measured | 0.0744 |
ModifiersManager.OnScheduledTick | T1 | 1000.0 | placeholder | 0.0248 |
MissionServer.TickScheduler | T0 | 1000.0 | measured | 0.0248 |
DayZGame.OnUpdate | T0 | 1000.0 | measured | 0.0248 |
DayZGame.OnUpdate | T0 | 1000.0 | measured | 0.0248 |
ModifierBase.Tick | T0 | 1000.0 | measured | 0.0248 |
AnimalBase.CommandHandler | T1 | 1000.0 | placeholder | 0.0248 |
AlarmClock_ColorBase.OnUpdate | T0 | 1000.0 | measured | 0.0248 |
KitchenTimer.OnUpdate | T0 | 1000.0 | measured | 0.0248 |
WeaponFireAndChamberNext.OnUpdate | T0 | 1000.0 | measured | 0.0248 |
WeaponUnjamming_Start.OnUpdate | T0 | 1000.0 | measured | 0.0248 |
ZombieBase.CommandHandler | T1 | 1000.0 | placeholder | 0.0248 |
MissionServer.TickScheduler | T0 | 1000.0 | measured | 0.0248 |
ActionBase.OnUpdate | T0 | 1000.0 | measured | 0.0248 |
AnimalBase.CommandHandler | T1 | 1000.0 | placeholder | 0.0248 |
ZombieBase.CommandHandler | T1 | 1000.0 | placeholder | 0.0248 |
DayZPlayerCamera1stPersonVehicle.OnUpdate | T0 | 1000.0 | measured | 0.0248 |
DayZPlayerCamera3rdPersonVehicle.OnUpdate | T0 | 1000.0 | measured | 0.0248 |
MotorbikeScript.EOnPostSimulate | T1 | 1000.0 | placeholder | 0.0248 |
MotorbikeScript.OnUpdate | T0 | 1000.0 | measured | 0.0248 |
ExpansionWorld.OnUpdate | T0 | 1000.0 | measured | 0.0248 |
ItemBase.EEItemAttached | T2 | 130.0 | measured | 0.0032 |
ItemBase.EEItemDetached | T2 | 130.0 | measured | 0.0032 |
ItemBase.EEItemLocationChanged | T2 | 130.0 | measured | 0.0032 |
ItemBase.OnInventoryEnter | T2 | 130.0 | measured | 0.0032 |
ItemBase.OnInventoryExit | T2 | 130.0 | measured | 0.0032 |
TripwireTrap.EEItemAttached | T2 | 130.0 | measured | 0.0032 |
TripwireTrap.EEItemDetached | T2 | 130.0 | measured | 0.0032 |
ItemBase.EEItemAttached | T2 | 130.0 | measured | 0.0032 |
ItemBase.EEItemDetached | T2 | 130.0 | measured | 0.0032 |
Weapon_Base.EEItemAttached | T2 | 130.0 | measured | 0.0032 |
Weapon_Base.EEItemDetached | T2 | 130.0 | measured | 0.0032 |
PlayerBase.EEItemIntoHands | T2 | 130.0 | measured | 0.0032 |
TripwireTrap.EEItemAttached | T2 | 130.0 | measured | 0.0032 |
TripwireTrap.EEItemDetached | T2 | 130.0 | measured | 0.0032 |
ItemBase.EEItemLocationChanged | T2 | 130.0 | measured | 0.0032 |
ItemBase.OnInventoryEnter | T2 | 130.0 | measured | 0.0032 |
ItemBase.OnInventoryExit | T2 | 130.0 | measured | 0.0032 |
EasterEgg.OnInventoryEnter | T2 | 130.0 | measured | 0.0032 |
EasterEgg.OnInventoryExit | T2 | 130.0 | measured | 0.0032 |
FireworksBase.OnInventoryEnter | T2 | 130.0 | measured | 0.0032 |
TripwireTrap.OnInventoryEnter | T2 | 130.0 | measured | 0.0032 |
CarScript.EEItemDetached | T2 | 130.0 | measured | 0.0032 |
ItemBase.OnItemLocationChanged | T2 | 130.0 | measured | 0.0032 |
MotorbikeScript.EEItemAttached | T2 | 130.0 | measured | 0.0032 |
MotorbikeScript.EEItemDetached | T2 | 130.0 | measured | 0.0032 |
Weapon_Base.OnInventoryExit | T2 | 130.0 | measured | 0.0032 |
ItemBase.CanReceiveAttachment | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.CanDisplayAttachmentSlot | T2 | 8.0 | placeholder | 0.0002 |
ActionStartEngine.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionStopEngine.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionSkinning.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionCollectBloodTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionCollectSampleTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionDefibrilateTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionGiveBloodTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
EffectArea.OnVariablesSynchronized | T2 | 8.0 | placeholder | 0.0002 |
PluginDiagMenuClient.OnRPC | T2 | 8.0 | placeholder | 0.0002 |
AnimalBase.OnVariablesSynchronized | T2 | 8.0 | placeholder | 0.0002 |
AnimalBase.EEHitBy | T2 | 8.0 | placeholder | 0.0002 |
AnimalBase.EEHealthLevelChanged | T2 | 8.0 | placeholder | 0.0002 |
BuildingBase.EEHitBy | T2 | 8.0 | placeholder | 0.0002 |
CarScript.EEHitBy | T2 | 8.0 | placeholder | 0.0002 |
CarScript.EEHealthLevelChanged | T2 | 8.0 | placeholder | 0.0002 |
DayZPlayerImplement.OnVariablesSynchronized | T2 | 8.0 | placeholder | 0.0002 |
DayZPlayerImplement.EEHitBy | T2 | 8.0 | placeholder | 0.0002 |
DayZPlayerImplement.EEHealthLevelChanged | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.EEHitBy | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.EEHealthLevelChanged | T2 | 8.0 | placeholder | 0.0002 |
PlayerBase.SetActions | T2 | 8.0 | placeholder | 0.0002 |
TrapBase.EEHitBy | T2 | 8.0 | placeholder | 0.0002 |
ZombieBase.OnVariablesSynchronized | T2 | 8.0 | placeholder | 0.0002 |
ZombieBase.EEHitBy | T2 | 8.0 | placeholder | 0.0002 |
ZombieBase.EEHealthLevelChanged | T2 | 8.0 | placeholder | 0.0002 |
JMPlayerModule.OnRPC | T2 | 8.0 | placeholder | 0.0002 |
ActionBuildPart.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionDeployObject.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionDialCombinationLockOnTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionDigGardenPlot.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionFoldBaseBuildingObject.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionLowerFlag.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionPackTent.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionRaiseFlag.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionUnmountBarbedWire.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ExpansionActionPaint.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionCloseFence.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionFoldObject.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionNextCombinationLockDialOnTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionOpenFence.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionTakeItem.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionTakeItemToHands.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionToggleTentOpen.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionAttachToConstruction.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ExpansionBaseBuilding.SetActions | T2 | 8.0 | placeholder | 0.0002 |
ExpansionBaseBuilding.CanReceiveAttachment | T2 | 8.0 | placeholder | 0.0002 |
ExpansionBaseBuilding.OnVariablesSynchronized | T2 | 8.0 | placeholder | 0.0002 |
Hammer.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Hatchet.SetActions | T2 | 8.0 | placeholder | 0.0002 |
MeatTenderizer.SetActions | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.CanPutInCargo | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.CanPutIntoHands | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.CanReceiveAttachment | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.CanReceiveItemIntoCargo | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.CanReleaseAttachment | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.SetActions | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.OnVariablesSynchronized | T2 | 8.0 | placeholder | 0.0002 |
Fence.CanReceiveAttachment | T2 | 8.0 | placeholder | 0.0002 |
CarBattery.CanPutIntoHands | T2 | 8.0 | placeholder | 0.0002 |
TentBase.SetActions | T2 | 8.0 | placeholder | 0.0002 |
TentBase.CanReceiveItemIntoCargo | T2 | 8.0 | placeholder | 0.0002 |
TentBase.CanReceiveAttachment | T2 | 8.0 | placeholder | 0.0002 |
TentBase.CanReleaseAttachment | T2 | 8.0 | placeholder | 0.0002 |
TentBase.CanDisplayAttachmentSlot | T2 | 8.0 | placeholder | 0.0002 |
TentBase.EEHitBy | T2 | 8.0 | placeholder | 0.0002 |
Hacksaw.SetActions | T2 | 8.0 | placeholder | 0.0002 |
HandSaw.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Screwdriver.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Shovel.SetActions | T2 | 8.0 | placeholder | 0.0002 |
SledgeHammer.SetActions | T2 | 8.0 | placeholder | 0.0002 |
PlayerBase.SetActions | T2 | 8.0 | placeholder | 0.0002 |
DayZGame.OnRPC | T2 | 8.0 | placeholder | 0.0002 |
ActionActivateTrap.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionArmExplosive.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionAttachExplosivesTrigger.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionBuildPart.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionCoverHeadTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionDigInStash.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionFoldBaseBuildingObject.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionForceConsume.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionGagTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionLockDoors.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionMineTree.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionPackTent.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionPushObject.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionRestrainSelf.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionRestrainTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionShaveTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionUnlockDoors.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionUnmountBarbedWire.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionUnrestrainTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionWorldCraft.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionCheckPulseTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionCollectBloodTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionCollectSampleTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionDefibrilateTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionGiveBloodTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionFoldObject.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionForceConsumeSingle.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionHandcuffTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionTogglePlaceObject.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionTriggerRemotely.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionUnpin.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionInjectTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
AnimalBase.EEHitBy | T2 | 8.0 | placeholder | 0.0002 |
ZombieBase.EEHitBy | T2 | 8.0 | placeholder | 0.0002 |
ZombieBase.OnVariablesSynchronized | T2 | 8.0 | placeholder | 0.0002 |
BuildingBase.EEHitBy | T2 | 8.0 | placeholder | 0.0002 |
BuildingBase.OnVariablesSynchronized | T2 | 8.0 | placeholder | 0.0002 |
Weapon_Base.OnVariablesSynchronized | T2 | 8.0 | placeholder | 0.0002 |
DayZPlayerImplement.IsInventoryVisible | T2 | 8.0 | placeholder | 0.0002 |
DayZPlayerImplement.OnVariablesSynchronized | T2 | 8.0 | placeholder | 0.0002 |
DayZPlayerImplement.EEHitBy | T2 | 8.0 | placeholder | 0.0002 |
PlayerBase.SetActions | T2 | 8.0 | placeholder | 0.0002 |
PlayerBase.IsInventoryVisible | T2 | 8.0 | placeholder | 0.0002 |
MotorbikeScript.EEHitBy | T2 | 8.0 | placeholder | 0.0002 |
MotorbikeScript.SetActions | T2 | 8.0 | placeholder | 0.0002 |
PlayerBase.SetActions | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.OnVariablesSynchronized | T2 | 8.0 | placeholder | 0.0002 |
JMPlayerModule.OnRPC | T2 | 8.0 | placeholder | 0.0002 |
ActionCoverHeadTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionForceConsume.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionGagTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionRestrainTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionShaveTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionForceConsumeSingle.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionHandcuffTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionDisinfectTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionInjectTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.CanPutIntoHands | T2 | 8.0 | placeholder | 0.0002 |
PlayerBase.SetActions | T2 | 8.0 | placeholder | 0.0002 |
PlayerBase.OnVariablesSynchronized | T2 | 8.0 | placeholder | 0.0002 |
PlayerBase.SetActions | T2 | 8.0 | placeholder | 0.0002 |
PlayerBase.SetActions | T2 | 8.0 | placeholder | 0.0002 |
JMPlayerModule.OnRPC | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.CanReceiveItemIntoCargo | T2 | 8.0 | placeholder | 0.0002 |
ActionConsume.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionCoverHeadTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionForceConsume.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionGagTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionRestrainTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionShaveTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ExpansionActionDismissAI.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionConsumeSingle.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionForceConsumeSingle.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionHandcuffTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionDisinfectTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionInjectTarget.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
AnimalBase.EEHitBy | T2 | 8.0 | placeholder | 0.0002 |
ZombieBase.EEHitBy | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.EEHealthLevelChanged | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.SetActions | T2 | 8.0 | placeholder | 0.0002 |
PlayerBase.EEHitBy | T2 | 8.0 | placeholder | 0.0002 |
PlayerBase.SetActions | T2 | 8.0 | placeholder | 0.0002 |
ActionFillGeneratorTank.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionTurnOffPowerGenerator.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionTurnOnPowerGenerator.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
Battery9V.SetActions | T2 | 8.0 | placeholder | 0.0002 |
VehicleBattery.SetActions | T2 | 8.0 | placeholder | 0.0002 |
PlayerBase.EEHitBy | T2 | 8.0 | placeholder | 0.0002 |
AnimalBase.EEHitBy | T2 | 8.0 | placeholder | 0.0002 |
AnimalBase.OnVariablesSynchronized | T2 | 8.0 | placeholder | 0.0002 |
ActionCarHornLong.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionCarHornShort.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionStartEngineBoat.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionStartEngineMotorbike.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionAnimateCarSelection.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionDetach.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionGetInTransport.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionOpenCarDoors.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionOpenCarDoorsOutside.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionSwitchLights.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.EEHealthLevelChanged | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.OnVariablesSynchronized | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.IsInventoryVisible | T2 | 8.0 | placeholder | 0.0002 |
CamoNet.SetActions | T2 | 8.0 | placeholder | 0.0002 |
PipeWrench.SetActions | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.OnVariablesSynchronized | T2 | 8.0 | placeholder | 0.0002 |
CarDoor.EEHealthLevelChanged | T2 | 8.0 | placeholder | 0.0002 |
PlayerBase.SetActions | T2 | 8.0 | placeholder | 0.0002 |
PlayerBase.EEHitBy | T2 | 8.0 | placeholder | 0.0002 |
CarScript.OnVariablesSynchronized | T2 | 8.0 | placeholder | 0.0002 |
SeaChest.SetActions | T2 | 8.0 | placeholder | 0.0002 |
CanisterGasoline.SetActions | T2 | 8.0 | placeholder | 0.0002 |
SeaChest.SetActions | T2 | 8.0 | placeholder | 0.0002 |
WoodenCrate.SetActions | T2 | 8.0 | placeholder | 0.0002 |
MotorbikeScript.CanReceiveAttachment | T2 | 8.0 | placeholder | 0.0002 |
MotorbikeScript.CanReleaseAttachment | T2 | 8.0 | placeholder | 0.0002 |
MotorbikeScript.IsInventoryVisible | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.CanDisplayAttachmentSlot | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.CanPutInCargo | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.CanPutIntoHands | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.CanReceiveAttachment | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.CanReceiveItemIntoCargo | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.SetActions | T2 | 8.0 | placeholder | 0.0002 |
PlayerBase.EEHitBy | T2 | 8.0 | placeholder | 0.0002 |
Weapon_Base.SetActions | T2 | 8.0 | placeholder | 0.0002 |
PlayerBase.OnStoreSave | T3 | 0.1 | placeholder | 0.0000 |
PlayerBase.OnStoreLoad | T3 | 0.1 | placeholder | 0.0000 |
AnalyticsManagerServer.OnPlayerConnect | T3 | 0.1 | placeholder | 0.0000 |
EffectArea.EEDelete | T3 | 0.1 | placeholder | 0.0000 |
AnimalBase.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
BuildingBase.AfterStoreLoad | T3 | 0.1 | placeholder | 0.0000 |
Wreck_Mi8_Crashed.AfterStoreLoad | T3 | 0.1 | placeholder | 0.0000 |
Wreck_SantasSleigh.AfterStoreLoad | T3 | 0.1 | placeholder | 0.0000 |
Wreck_UH1Y.AfterStoreLoad | T3 | 0.1 | placeholder | 0.0000 |
CarScript.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
DayZPlayerImplement.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
ItemBase.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
PlayerBase.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
CarScript.EEInit | T3 | 0.1 | placeholder | 0.0000 |
ZombieBase.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
PluginAdminLog.OnInit | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.InvokeOnConnect | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.OnMissionStart | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.PlayerDisconnected | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.OnMissionFinish | T3 | 0.1 | placeholder | 0.0000 |
ExpansionBaseBuilding.EEInit | T3 | 0.1 | placeholder | 0.0000 |
ExpansionBaseBuilding.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
ExpansionBaseBuilding.AfterStoreLoad | T3 | 0.1 | placeholder | 0.0000 |
Flag_Base.AfterStoreLoad | T3 | 0.1 | placeholder | 0.0000 |
ItemBase.EEInit | T3 | 0.1 | placeholder | 0.0000 |
ItemBase.AfterStoreLoad | T3 | 0.1 | placeholder | 0.0000 |
ItemBase.EEOnAfterLoad | T3 | 0.1 | placeholder | 0.0000 |
TentBase.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
ExpansionESPModificationModule.OnInit | T3 | 0.1 | placeholder | 0.0000 |
AnalyticsManagerServer.OnPlayerConnect | T3 | 0.1 | placeholder | 0.0000 |
AnimalBase.AfterStoreLoad | T3 | 0.1 | placeholder | 0.0000 |
AnimalBase.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
ZombieBase.AfterStoreLoad | T3 | 0.1 | placeholder | 0.0000 |
ZombieBase.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
Weapon_Base.AfterStoreLoad | T3 | 0.1 | placeholder | 0.0000 |
DayZPlayerImplement.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
PlayerBase.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
MotorbikeScript.EEInit | T3 | 0.1 | placeholder | 0.0000 |
MotorbikeScript.EEDelete | T3 | 0.1 | placeholder | 0.0000 |
MotorbikeScript.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
MotorbikeScript.OnStoreLoad | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.OnMissionStart | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.OnMissionFinish | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.OnClientRespawnEvent | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.OnClientReadyEvent | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.OnClientReconnectEvent | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.InvokeOnConnect | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.PlayerDisconnected | T3 | 0.1 | placeholder | 0.0000 |
AnimalBase.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
ZombieBase.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
PlayerBase.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
ExpansionSettings.OnInit | T3 | 0.1 | placeholder | 0.0000 |
PlayerBase.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
ExpansionPartyPlayerData.OnStoreLoad | T3 | 0.1 | placeholder | 0.0000 |
PlayerBase.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
AnimalBase.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
ZombieBase.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
PlayerBase.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
ExpansionWorldObjectsModule.OnInit | T3 | 0.1 | placeholder | 0.0000 |
ExpansionWorldObjectsModule.OnMissionStart | T3 | 0.1 | placeholder | 0.0000 |
PlayerBase.EEDelete | T3 | 0.1 | placeholder | 0.0000 |
PlayerBase.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
ThermalBiasHandler.OnStoreLoad | T3 | 0.1 | placeholder | 0.0000 |
AnimalBase.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
AnimalBase.EEDelete | T3 | 0.1 | placeholder | 0.0000 |
ItemBase.EEOnAfterLoad | T3 | 0.1 | placeholder | 0.0000 |
PlayerBase.AfterStoreLoad | T3 | 0.1 | placeholder | 0.0000 |
CarScript.EEDelete | T3 | 0.1 | placeholder | 0.0000 |
CarScript.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
MotorbikeScript.EEOnAfterLoad | T3 | 0.1 | placeholder | 0.0000 |
MotorbikeScript.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
ExpansionESPModificationModule.OnInit | T3 | 0.1 | placeholder | 0.0000 |
ItemBase.EEDelete | T3 | 0.1 | placeholder | 0.0000 |
Repeating timers
| period (ms) | residency ms/s | firing ms/s | where |
|---|---|---|---|
| 1 | 0.1400 | 0.024800 | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Bombs\ExpansionExplosive.c:102 |
| 1 | 0.1400 | 0.024800 | basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Bombs\ExpansionExplosive.c:213 |
| 1 | 0.1400 | 0.024800 | spawnselection_scripts.pbo::5_Mission\DayZExpansion_SpawnSelection\Classes\Modules\RespawnHandler\ExpansionRespawnHandlerModule.c:218 |
| 25 | 0.1400 | 0.000992 | missions_scripts.pbo::4_World\DayZExpansion_Missions\Entities\Airdrop\ExpansionAirdropContainerBase.c:108 |
| 25 | 0.1400 | 0.000992 | missions_scripts.pbo::4_World\DayZExpansion_Missions\Entities\Airdrop\ExpansionAirdropPlane.c:116 |
| 25 | 0.1400 | 0.000992 | scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_Lighthouse.c:30 |
| 100 | 0.1400 | 0.000248 | vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Creatures\Animals\AnimalBase.c:63 |
| 1000 | 0.1400 | 0.000025 | core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\ExpansionOwnedContainer.c:359 |
| 1000 | 0.1400 | 0.000025 | missions_scripts.pbo::4_World\DayZExpansion_Missions\Classes\ExpansionMissionEventBase.c:296 |
| 1000 | 0.1400 | 0.000025 | missions_scripts.pbo::4_World\DayZExpansion_Missions\Entities\Airdrop\ExpansionAirdropContainerManager.c:250 |
| 5000 | 0.1400 | 0.000005 | vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedBoats\ExpansionLHD.c:60 |
| 10000 | 0.1400 | 0.000002 | missions_scripts.pbo::4_World\DayZExpansion_Missions\Classes\ExpansionMissionModule.c:560 |
| 60000 | 0.1400 | 0.000000 | ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionServer.c:130 |
Includes 0.188 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
0_ai_preload.pbo
DayZExpansion_AI_PreloadrequiredVersion 0.1 — no requiredAddons
0_basebuilding_preload.pbo
DayZExpansion_BaseBuilding_PreloadrequiredVersion 0.1 — no requiredAddons
0_book_preload.pbo
DayZExpansion_Book_PreloadrequiredVersion 0.1 — no requiredAddons
0_chat_preload.pbo
DayZExpansion_Chat_PreloadrequiredVersion 0.1 — no requiredAddons
0_core_preload.pbo
DayZExpansion_Core_PreloadrequiredVersion 0.1 — no requiredAddons
0_garage_preload.pbo
DayZExpansion_Garage_PreloadrequiredVersion 0.1 — no requiredAddons
0_groups_preload.pbo
DayZExpansion_Groups_PreloadrequiredVersion 0.1 — no requiredAddons
0_hardline_preload.pbo
DayZExpansion_Hardline_PreloadrequiredVersion 0.1 — no requiredAddons
0_killfeed_preload.pbo
DayZExpansion_KillFeed_PreloadrequiredVersion 0.1 — no requiredAddons
0_mapassets_preload.pbo
DayZExpansion_MapAssets_PreloadrequiredVersion 0.1 — no requiredAddons
0_market_preload.pbo
DayZExpansion_Market_PreloadrequiredVersion 0.1 — no requiredAddons
0_missions_preload.pbo
DayZExpansion_Missions_PreloadrequiredVersion 0.1 — no requiredAddons
0_modstorage_preload.pbo
DayZExpansion_ModStorage_PreloadrequiredVersion 0.1 — no requiredAddons
0_nametags_preload.pbo
DayZExpansion_NameTags_PreloadrequiredVersion 0.1 — no requiredAddons
0_navigation_preload.pbo
DayZExpansion_Navigation_PreloadrequiredVersion 0.1 — no requiredAddons
0_p2pmarket_preload.pbo
DayZExpansion_P2PMarket_PreloadrequiredVersion 0.1 — no requiredAddons
0_personalstorage_preload.pbo
DayZExpansion_PersonalStorage_PreloadrequiredVersion 0.1 — no requiredAddons
0_preload.pbo
DayZExpansion_PreloadrequiredVersion 0.1 — no requiredAddons
0_quests_preload.pbo
DayZExpansion_Quests_PreloadrequiredVersion 0.1 — no requiredAddons
0_spawnselection_preload.pbo
DayZExpansion_SpawnSelection_PreloadrequiredVersion 0.1 — no requiredAddons
0_vehicles_preload.pbo
DayZExpansion_Vehicles_PreloadrequiredVersion 0.1 — no requiredAddons
0_weapons_preload.pbo
DayZExpansion_Weapons_PreloadrequiredVersion 0.1 — no requiredAddons
ai_animations.pbo
DayZExpansion_AI_AnimationsrequiredVersion 0.1 — requiresDZ_Anims_Anm_Player,DZ_Anims_Cfg,DZ_Characters
ai_debugweapons.pbo
DZ_Expansion_AI_Weapons_DebugrequiredVersion 0.1 — requiresDZ_Weapons_Ammunition,DZ_Weapons_Firearms,DZ_Weapons_Firearms_AKM,DZ_Weapons_Magazines,DZ_Weapons_Melee,DZ_Weapons_Projectiles
ai_gear.pbo
DayZExpansion_AI_GearrequiredVersion 0.1 — requiresDZ_Characters_Headgear,DZ_Characters_Vests
ai_gui.pbo
DayZExpansion_AI_GUIrequiredVersion 0.1 — requiresDZ_Data
ai_particles.pbo
DayZExpansion_AI_ParticlesrequiredVersion 0.1 — no requiredAddons
ai_scripts.pbo
DayZExpansion_AI_ScriptsrequiredVersion 0.1 — requiresDZ_Characters,DayZExpansion_Core_Scripts
ai_sounds.pbo
DayZExpansion_Sounds_AIrequiredVersion 0.1 — requiresDZ_Sounds_Effects
basebuilding_gui.pbo
DayZExpansion_BaseBuilding_GUIrequiredVersion 0.1 — requiresDZ_Data
basebuilding_objects_explosives.pbo
DayZExpansion_BaseBuilding_Objects_ExplosivesrequiredVersion 0.1 — requiresDZ_Data
basebuilding_scripts.pbo
DayZExpansion_BaseBuilding_ScriptsrequiredVersion 0.1 — requiresDayZExpansion_Core_Scripts
book_gui.pbo
DayZExpansion_Book_GUIrequiredVersion 0.1 — requiresDayZExpansion_Core_GUI
book_scripts.pbo
DayZExpansion_Book_ScriptsrequiredVersion 0.1 — requiresDayZExpansion_Core_Scripts
chat_gui.pbo
DayZExpansion_Chat_GUIrequiredVersion 0.1 — requiresDayZExpansion_Core_GUI
chat_scripts.pbo
DayZExpansion_Chat_ScriptsrequiredVersion 0.1 — requiresDayZExpansion_Core_Scripts
core_gui.pbo
DayZExpansion_Core_GUIrequiredVersion 0.1 — no requiredAddons
core_objects_bases.pbo
DayZExpansion_Core_Objects_BasesrequiredVersion 0.1 — requiresDZ_Data
core_objects_briefcase.pbo
DayZExpansion_Objects_Gear_BreifcaserequiredVersion 0.1 — requiresDZ_Data
core_objects_circuitboard.pbo
DayZExpansion_Core_Objects_CircuitBoardrequiredVersion 0.1 — requiresDZ_Data
core_objects_currencies.pbo
DayZExpansion_Core_Objects_CurrenciesrequiredVersion 0.1 — requiresDZ_Data
core_objects_navmeshcarvers.pbo
DayZExpansion_Core_NavmeshCarversrequiredVersion 0.1 — requiresDZ_Data
core_objects_temporaryownedcontainer.pbo
DayZExpansion_Objects_TemporaryOwnedContainerrequiredVersion 0.1 — requiresDZ_DataDayZExpansion_Objects_TemporaryOwnedContainerrequiredVersion 0.1 — requiresDZ_Data
core_scripts.pbo
DayZExpansion_Core_ScriptsrequiredVersion 0.1 — requiresDayZExpansion_ModStorage_Scripts,DF_Scripts
core_stub.pbo
DayZExpansion_CorerequiredVersion 0.1 — requiresDayZExpansion_Core_GUI,DayZExpansion_Core_ScriptsDayZExpansion_CorerequiredVersion 0.1 — requiresDayZExpansion_Core_GUI,DayZExpansion_Core_Scripts
data_characters_armbands.pbo
Expansion_ArmbandsrequiredVersion 0.1 — requiresDZ_Characters_TopsExpansion_ArmbandsrequiredVersion 0.1 — requiresDZ_Characters_Tops
data_characters_backpacks.pbo
Expansion_BackpacksrequiredVersion 0.1 — requiresDZ_Characters_BackpacksExpansion_BackpacksrequiredVersion 0.1 — requiresDZ_Characters_Backpacks
data_characters_gloves.pbo
Expansion_GlovesrequiredVersion 0.1 — requiresDZ_Characters_GlovesExpansion_GlovesrequiredVersion 0.1 — requiresDZ_Characters_Gloves
data_characters_headgear.pbo
Expansion_HeadgearrequiredVersion 0.1 — requiresDZ_Characters_HeadgearExpansion_HeadgearrequiredVersion 0.1 — requiresDZ_Characters_Headgear
data_characters_tops.pbo
Expansion_TopsrequiredVersion 0.1 — requiresDZ_Characters
definetest.pbo
DayZExpansion_DefineTestrequiredVersion 0.1 — no requiredAddons
dta_core.pbo
DayZExpansion_Dta_CorerequiredVersion 0.1 — requiresDZ_Characters,DZ_Gear_Camping,DZ_Pistols_FNX45,DZ_Surfaces,DZ_Weapons_Ammunition,DZ_Weapons_Projectiles
dta_game.pbo
DayZExpansion_Dta_GamerequiredVersion 0.1 — requiresDZ_Vehicles_Wheeled
dta_world.pbo
DayZExpansion_Dta_WorldrequiredVersion 0.1 — requiresDZ_Structures
garage_gui.pbo
DayZExpansion_Garage_GUIrequiredVersion 0.1 — no requiredAddonsDayZExpansion_Garage_GUIrequiredVersion 0.1 — no requiredAddons
garage_objects.pbo
DayZExpansion_Garage_ObjectsrequiredVersion 0.1 — requiresDZ_DataDayZExpansion_Garage_ObjectsrequiredVersion 0.1 — requiresDZ_Data
garage_scripts.pbo
DayZExpansion_Garage_ScriptsrequiredVersion 0.1 — requiresDayZExpansion_Core_Scripts
groups_gui.pbo
DayZExpansion_Groups_GUIrequiredVersion 0.1 — requiresDayZExpansion_Core_GUI
groups_scripts.pbo
DayZExpansion_Groups_ScriptsrequiredVersion 0.1 — requiresDayZExpansion_Core_Scripts
gui.pbo
DayZExpansion_GUIrequiredVersion 0.1 — requiresDZ_Data
hardline_gui.pbo
DayZExpansion_Hardline_GUIrequiredVersion 0.1 — requiresDayZExpansion_Core
hardline_objects_gear.pbo
DayZExpansion_Hardline_Objects_GearrequiredVersion 0.1 — requiresDZ_DataDayZExpansion_Hardline_Objects_GearrequiredVersion 0.1 — requiresDZ_Data
hardline_scripts.pbo
DayZExpansion_Hardline_ScriptsrequiredVersion 0.1 — requiresDayZExpansion_VanillaFixes_Scripts
languagecore_ai.pbo
DayZExpansion_LanguageCore_AIrequiredVersion 0.1 — no requiredAddons
languagecore_basebuilding.pbo
DayZExpansion_LanguageCore_BaseBuildingrequiredVersion 0.1 — no requiredAddons
languagecore_book.pbo
DayZExpansion_LanguageCore_BookrequiredVersion 0.1 — no requiredAddons
languagecore_chat.pbo
DayZExpansion_LanguageCore_ChatrequiredVersion 0.1 — no requiredAddons
languagecore_core.pbo
DayZExpansion_LanguageCore_CorerequiredVersion 0.1 — no requiredAddons
languagecore_garage.pbo
DayZExpansion_LanguageCore_GaragerequiredVersion 0.1 — no requiredAddons
languagecore_groups.pbo
DayZExpansion_LanguageCore_GroupsrequiredVersion 0.1 — no requiredAddons
languagecore_hardline.pbo
DayZExpansion_LanguageCore_HardlinerequiredVersion 0.1 — no requiredAddons
languagecore_main.pbo
DayZExpansion_LanguageCore_MainrequiredVersion 0.1 — no requiredAddons
languagecore_mapassets.pbo
DayZExpansion_LanguageCore_MapAssetsrequiredVersion 0.1 — no requiredAddonsDayZExpansion_LanguageCore_MapAssetsrequiredVersion 0.1 — no requiredAddons
languagecore_market.pbo
DayZExpansion_LanguageCore_MarketrequiredVersion 0.1 — no requiredAddons
languagecore_missions.pbo
DayZExpansion_LanguageCore_MissionsrequiredVersion 0.1 — no requiredAddons
languagecore_navigation.pbo
DayZExpansion_LanguageCore_NavigationrequiredVersion 0.1 — no requiredAddons
languagecore_personalstorage.pbo
DayZExpansion_LanguageCore_PersonalStoragerequiredVersion 0.1 — no requiredAddons
languagecore_playerlist.pbo
DayZExpansion_LanguageCore_PlayerListrequiredVersion 0.1 — no requiredAddons
languagecore_quests.pbo
DayZExpansion_LanguageCore_QuestsrequiredVersion 0.1 — no requiredAddons
languagecore_spawnselection.pbo
DayZExpansion_LanguageCore_SpawnSelectionrequiredVersion 0.1 — no requiredAddons
languagecore_vehicles.pbo
DayZExpansion_LanguageCore_VehiclesrequiredVersion 0.1 — no requiredAddons
languagecore_weapons.pbo
DayZExpansion_LanguageCore_WeaponsrequiredVersion 0.1 — no requiredAddons
mapassets_scripts.pbo
DayZExpansion_MapAssets_ScriptsrequiredVersion 0.1 — no requiredAddons
market_gui.pbo
DayZExpansion_Market_GUIrequiredVersion 0.1 — requiresDayZExpansion_Core_GUI
market_objects.pbo
DayZExpansion_Market_ObjectsrequiredVersion 0.1 — requiresDZ_Data,DZ_Structures_Signs,DZ_Animals,DZ_Animals_Bliss,DZ_Characters,DZ_Characters_Zombies,DayZExpansion_Dta_Core,DayZExpansion_Core_Objects_Currencies,DayZExpansion_Core_Objects_Bases
market_scripts.pbo
DayZExpansion_Market_ScriptsrequiredVersion 0.1 — requiresDZ_Scripts,DayZExpansion_Core_Scripts
market_structures.pbo
DayZExpansion_Market_StructuresrequiredVersion 0.1 — requiresDZ_DataDayZExpansion_Market_StructuresrequiredVersion 0.1 — requiresDZ_Data
missions_objects.pbo
DayZExpansion_Objects_MissionsrequiredVersion 0.1 — requiresDZ_Weapons_Melee
missions_scripts.pbo
DayZExpansion_Missions_ScriptsrequiredVersion 0.1 — requiresDayZExpansion_Core_Scripts,DZ_Weapons_Projectiles,DZ_Weapons_Ammunition,DZ_Weapons_Explosives,DZ_Pistols_Flaregun
missions_sounds.pbo
DayZExpansion_Sounds_MissionsrequiredVersion 0.1 — requiresDZ_Sounds_Effects
modstorage_scripts.pbo
DayZExpansion_ModStorage_ScriptsrequiredVersion 0.1 — requiresJM_CF_Scripts
nametags_gui.pbo
DayZExpansion_NameTags_GUIrequiredVersion 0.1 — requiresDayZExpansion_Core_GUI
nametags_scripts.pbo
DayZExpansion_NameTags_ScriptsrequiredVersion 0.1 — requiresDayZExpansion_Core_Scripts
navigation_gui.pbo
DayZExpansion_Navigation_GUIrequiredVersion 0.1 — requiresDayZExpansion_Core_GUI
navigation_scripts.pbo
DayZExpansion_Navigation_ScriptsrequiredVersion 0.1 — requiresDayZExpansion_Core_Scripts
navigation_worlds.pbo
DayZExpansion_Navigation_Worlds_ChernarusPlusrequiredVersion 0.1 — requiresDZ_Worlds_Chernarusplus_WorldDayZExpansion_Navigation_WorldsrequiredVersion 0.1 — requiresDZ_DataDayZExpansion_Navigation_LocationTypesrequiredVersion 0.1 — requiresDZ_Gear_NavigationDayZExpansion_Navigation_Worlds_ShakalrequiredVersion 0.1 — requiresDZ_Worlds_Sakhal
notificationscheduler_scripts.pbo
DayZExpansion_NotificationScheduler_ScriptsrequiredVersion 0.1 — requiresDayZExpansion_Core_Scripts
objects_basebuilding_data.pbo
DayZExpansion_Objects_BaseBuilding_DatarequiredVersion 0.1 — requiresDZ_Data
objects_basebuilding_electricity.pbo
DayZExpansion_BaseBuilding_ElectricityrequiredVersion 0.1 — requiresDZ_DataDayZExpansion_BaseBuilding_ElectricityrequiredVersion 0.1 — requiresDZ_Data
objects_basebuilding_flags.pbo
DayZExpansion_Objects_BaseBuilding_FlagsrequiredVersion 0.1 — requiresDZ_Characters_Tops,DZ_Gear_Camping
objects_basebuilding_floors.pbo
DayZExpansion_Objects_BaseBuilding_FloorsrequiredVersion 0.1 — requiresDZ_Data
objects_basebuilding_items.pbo
DayZExpansion_Objects_BaseBuilding_ItemsrequiredVersion 0.1 — requiresDZ_Data
objects_basebuilding_pillars.pbo
DayZExpansion_Objects_BaseBuilding_PillarsrequiredVersion 0.1 — requiresDZ_Data
objects_basebuilding_ramps.pbo
DayZExpansion_Objects_BaseBuilding_RampsrequiredVersion 0.1 — requiresDZ_Data
objects_basebuilding_safes.pbo
DayZExpansion_Objects_BaseBuilding_SafesrequiredVersion 0.1 — requiresDZ_Data
objects_basebuilding_stairs.pbo
DayZExpansion_Objects_BaseBuilding_StairsrequiredVersion 0.1 — requiresDZ_Data
objects_basebuilding_tents_kits.pbo
DayZExpansion_Objects_BaseBuilding_Tents_KitsrequiredVersion 0.1 — requiresDZ_Data
objects_basebuilding_vanilla_tents.pbo
DayZExpansion_Objects_BaseBuilding_Vanilla_TentsrequiredVersion 0.1 — requiresDZ_Gear_Camping
objects_basebuilding_walls.pbo
DayZExpansion_Objects_BaseBuilding_WallsrequiredVersion 0.1 — requiresDayZExpansion_Objects_BaseBuilding_Data
objects_gear_box.pbo
DayZExpansion_Objects_Gear_BoxrequiredVersion 0.1 — requiresDZ_DataDayZExpansion_Objects_Gear_BoxrequiredVersion 0.1 — requiresDZ_Data
objects_gear_consumables.pbo
DayZExpansion_Objects_Gear_ConsumablesrequiredVersion 0.1 — requiresDZ_Gear_Drinks,DZ_Gear_Food
objects_gear_electricity.pbo
DayZExpansion_Objects_Gear_ElectricityrequiredVersion 0.1 — requiresDZ_Data
objects_gear_exampleopenablelockablecontainers.pbo
DayZExpansion_Objects_Gear_ExampleOpenableLockableContainersrequiredVersion 0.1 — requiresDZ_Gear_CampingDayZExpansion_Objects_Gear_ExampleOpenableLockableContainersrequiredVersion 0.1 — requiresDZ_Gear_Camping
objects_gear_gps.pbo
DayZExpansion_Objects_Gear_GpsrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_MeleeDayZExpansion_Objects_Gear_GpsrequiredVersion 0.1 — requiresDZ_Data,DZ_Weapons_Melee
objects_gear_gravecross.pbo
DayZExpansion_Objects_GravecrossrequiredVersion 0.1 — requiresDZ_Data
objects_gear_guitar.pbo
DayZExpansion_Objects_Gear_GuitarrequiredVersion 0.1 — requiresDZ_Weapons_Melee
objects_gear_parachute.pbo
DayZExpansion_ParachuterequiredVersion 0.1 — requiresDZ_Data
objects_gear_spraycans.pbo
DayZExpansion_Objects_Gear_SpraycansrequiredVersion 0.1 — requiresDZ_Data
objects_kits.pbo
DayZExpansion_Objects_KitsrequiredVersion 0.1 — requiresDZ_DataDayZExpansion_Objects_KitsrequiredVersion 0.1 — requiresDZ_Data
objects_misc.pbo
DayZExpansion_Objects_MiscrequiredVersion 0.1 — requiresDZ_Data
objects_structures_bmx.pbo
DayZExpansion_Objects_Structures_BMXrequiredVersion 0.1 — requiresDZ_DataDayZExpansion_Objects_Structures_BMXrequiredVersion 0.1 — requiresDZ_Data
objects_structures_builderitems_bliss.pbo
DayZExpansion_Objects_Structures_BuilderItems_BlissrequiredVersion 0.1 — no requiredAddonsDayZExpansion_Objects_Structures_BuilderItems_BlissrequiredVersion 0.1 — no requiredAddonsBuilderItems_Bliss_IndustrialrequiredVersion 0.1 — requiresDZ_Structures_SignsBuilderItems_Bliss_MilitaryrequiredVersion 0.1 — requiresDZ_Structures_Bliss_MilitaryBuilderItemsBliss_PlantsrequiredVersion 0.1 — requiresDZ_Plants_BlissBuilderItems_Bliss_RailrequiredVersion 0.1 — requiresDZ_Structures_Bliss_RailBuilderItems_Bliss_ResidentialrequiredVersion 0.1 — requiresDZ_Structures_Bliss_ResidentialBuilderItems_Bliss_RoadsrequiredVersion 0.1 — requiresDZ_Structures_Bliss_RoadsBuilderItemsBliss_RocksrequiredVersion 0.1 — requiresDZ_Rocks_BlissBuilderItems_Bliss_RuinsrequiredVersion 0.1 — requiresDZ_Structures_Bliss_RuinsBuilderItems_Bliss_SignsrequiredVersion 0.1 — requiresDZ_Structures_Bliss_SignsBuilderItems_Bliss_SpecificrequiredVersion 0.1 — requiresDZ_Structures_Bliss_SpecificBuilderItems_Bliss_WallsrequiredVersion 0.1 — requiresDZ_Structures_Bliss_Walls
objects_structures_builderitems_dz.pbo
BuilderItems_BillboardsrequiredVersion 0.1 — requiresDZ_Data,DZ_Structures_SignsBuilderItems_BridgesrequiredVersion 0.1 — requiresDZ_Data,DZ_Structures_RoadsDayZExpansion_Objects_Structures_BuilderItems_DZrequiredVersion 0.1 — no requiredAddonsBuilderItems_SignsDirectionalrequiredVersion 0.1 — requiresDZ_Data,DZ_Structures_SignsBuilderItems_FurniturerequiredVersion 0.1 — requiresDZ_Data,DZ_Structures_FurnitureBuilderItems_GarbagerequiredVersion 0.1 — requiresDZ_Data,DZ_Structures_ResidentialBuilderItems_IndustrialrequiredVersion 0.1 — requiresDZ_Data,DZ_Structures_IndustrialBuilderItems_MilitaryrequiredVersion 0.1 — requiresDZ_Data,DZ_Structures_MilitaryBuilderItems_Military_ImprequiredVersion 0.1 — requiresDZ_Data,DZ_Structures_MilitaryBuilderItems_Military_MiscrequiredVersion 0.1 — requiresDZ_Data,DZ_Structures_MilitaryBuilderItems_MiscrequiredVersion 0.1 — requiresDZ_Data,DZ_Gear_Camping,DZ_Gear_Consumables,DZ_Gear_Cooking,DZ_Structures_SignsBuilderItems_PanelsrequiredVersion 0.1 — requiresDZ_Data,DZ_Structures_RoadsBuilderItems_PartsrequiredVersion 0.1 — requiresDZ_Data,DZ_Structures_RoadsBuilderItems_PlantsrequiredVersion 0.1 — requiresDZ_Data,DZ_PlantsBuilderItems_RailrequiredVersion 0.1 — requiresDZ_Data,DZ_Structures_RailBuilderItems_ResidentialrequiredVersion 0.1 — requiresDZ_Data,DZ_Structures_ResidentialBuilderItems_RocksrequiredVersion 0.1 — requiresDZ_Data,DZ_RocksBuilderItems_RuinsrequiredVersion 0.1 — requiresDZ_Data,DZ_Structures_RuinsBuilderItems_SignsSettlementsrequiredVersion 0.1 — requiresDZ_Data,DZ_Structures_SignsBuilderItems_SidewalksrequiredVersion 0.1 — requiresDZ_Data,DZ_Structures_RoadsBuilderItems_SpecificrequiredVersion 0.1 — requiresDZ_Data,DZ_Structures_SpecificBuilderItems_StaticItems_CorerequiredVersion 0.1 — requiresDZ_Structures_SignsBuilderItems_StaticItems_ExpansionrequiredVersion 0.1 — requiresDZ_Data,DZ_Structures_SignsBuilderItems_ItemsrequiredVersion 0.1 — requiresDZ_DataBuilderItems_StaticItems_WeaponsrequiredVersion 0.1 — requiresDZ_Data,DZ_Structures_SignsBuilderItems_SignsTouristrequiredVersion 0.1 — requiresDZ_Data,DZ_Structures_SignsBuilderItems_TrafficrequiredVersion 0.1 — requiresDZ_Data,DZ_Structures_SignsBuilderItems_WallsrequiredVersion 0.1 — requiresDZ_Data,DZ_Structures_WallsBuilderItems_WhywouldanyoneusetheserequiredVersion 0.1 — requiresDZ_Data,DZ_WaterBuilderItems_WrecksrequiredVersion 0.1 — requiresDZ_Data,DZ_Structures_Wrecks
objects_structures_builderitems_expansion_airdrop.pbo
BuilderItems_Expansion_AirdroprequiredVersion 0.1 — requiresDZ_Structures_Signs
objects_structures_builderitems_expansion_basebuilding.pbo
BuilderItems_Expansion_BaseBuildingrequiredVersion 0.1 — requiresDZ_Structures_SignsBuilderItems_Expansion_BaseBuildingrequiredVersion 0.1 — requiresDZ_Structures_Signs
objects_structures_builderitems_expansion_vehicles.pbo
BuilderItems_Expansion_VehiclesrequiredVersion 0.1 — requiresDZ_Structures_SignsBuilderItems_Expansion_VehiclesrequiredVersion 0.1 — requiresDZ_Structures_Signs
objects_structures_builderitems_sakhal_plants.pbo
BuilderItems_plants_sakhalrequiredVersion 0.1 — requiresDZ_Plants_Sakhal
objects_structures_builderitems_sakhal_rocks.pbo
BuilderItems_rocks_sakhalrequiredVersion 0.1 — requiresDZ_Rocks_Sakhal
objects_structures_builderitems_sakhal_structures.pbo
BuilderItems_structures_sakhalrequiredVersion 0.1 — requiresDZ_Structures_Sakhal
objects_structures_builderitems_sakhal_water.pbo
BuilderItems_water_sakhalrequiredVersion 0.1 — requiresDZ_Water_Sakhal
objects_structures_debug.pbo
DayZExpansion_Objects_Structures_DebugrequiredVersion 0.1 — requiresDZ_Data,DZ_Gear_Tools
objects_structures_editor.pbo
DayZExpansion_Objects_Structures_EditorrequiredVersion 0.1 — requiresDZ_DataDayZExpansion_Objects_Structures_EditorrequiredVersion 0.1 — requiresDZ_Data
objects_structures_expansionflag.pbo
DayZExpansion_Objects_Structures_ExpansionFlagrequiredVersion 0.1 — requiresDZ_Data
objects_structures_flags.pbo
DayZExpansion_Objects_Structures_FlagsrequiredVersion 0.1 — requiresDZ_Data
objects_structures_grass.pbo
DayZExpansion_Objects_Structures_GrassrequiredVersion 0.1 — requiresDZ_DataDayZExpansion_Objects_Structures_GrassrequiredVersion 0.1 — requiresDZ_Data
objects_structures_industrialprops.pbo
DayZExpansion_Objects_Structures_IndustrialPropsrequiredVersion 0.1 — requiresDZ_DataDayZExpansion_Objects_Structures_IndustrialPropsrequiredVersion 0.1 — requiresDZ_Data
objects_structures_ivyautumn.pbo
DayZExpansion_Objects_Structures_IvyAutumnrequiredVersion 0.1 — requiresDZ_DataDayZExpansion_Objects_Structures_IvyAutumnrequiredVersion 0.1 — requiresDZ_Data
objects_structures_lighthouse_lamp.pbo
DayZExpansion_Lighthouse_LamprequiredVersion 0.1 — requiresDZ_Data
objects_structures_props.pbo
DayZExpansion_Objects_Structures_PropsrequiredVersion 0.1 — requiresDZ_Data
objects_structures_signs.pbo
DayZExpansion_Objects_Structures_SignsrequiredVersion 0.1 — requiresDZ_DataDayZExpansion_Objects_Structures_SignsrequiredVersion 0.1 — requiresDZ_Data
objects_structures_wreck.pbo
DayZExpansion_Objects_Structures_WreckrequiredVersion 0.1 — requiresDZ_DataDayZExpansion_Objects_Structures_WreckrequiredVersion 0.1 — requiresDZ_Data
objects_weapons_attachments_lasers_anpeq.pbo
Expansion_Lasers_ANPEQ15requiredVersion 0.1 — requiresDZ_Data
objects_weapons_attachments_lasers_impacts.pbo
Expansion_Lasers_ImpactsrequiredVersion 0.1 — requiresDZ_Weapons_Melee
objects_weapons_attachments_optics_deltapoint.pbo
DayZExpansion_Weapons_Optics_DeltaPointrequiredVersion 0.1 — requiresDZ_Weapons_Optics
objects_weapons_attachments_optics_exps3.pbo
DayZExpansion_EXPS3HoloOpticrequiredVersion 0.1 — requiresDZ_Weapons_OpticsDayZExpansion_EXPS3HoloOpticrequiredVersion 0.1 — requiresDZ_Weapons_Optics
objects_weapons_attachments_optics_hamr.pbo
DayZExpansion_HAMROpticrequiredVersion 0.1 — requiresDZ_Weapons_Optics
objects_weapons_attachments_optics_kar98scope.pbo
DayZExpansion_Kar98ScopeOpticrequiredVersion 0.1 — requiresDZ_Weapons_Optics
objects_weapons_attachments_optics_pmii25x.pbo
DayZExpansion_PMII25OpticrequiredVersion 0.1 — requiresDZ_Weapons_Optics
objects_weapons_attachments_optics_reflex.pbo
DayZExpansion_ReflexOpticrequiredVersion 0.1 — requiresDZ_Weapons_Optics
objects_weapons_attachments_support_kar98bayonet.pbo
DayZExpansion_Kar98BayonetrequiredVersion 0.1 — requiresDZ_Weapons_Muzzles
objects_weapons_attachments_support_stanag60.pbo
DayZExpansion_Stanag60RNDrequiredVersion 0.1 — requiresDZ_Weapons_MagazinesDayZExpansion_Stanag60RNDrequiredVersion 0.1 — requiresDZ_Weapons_Magazines
objects_weapons_firearms_archery_crossbow.pbo
DayZExpansion_CrossbowrequiredVersion 0.1 — requiresDZ_Weapons_Firearms
objects_weapons_firearms_flaregun.pbo
DayZExpansion_Objects_Firearms_FlaregunrequiredVersion 0.1 — requiresDZ_Pistols_Flaregun
objects_weapons_firearms_law.pbo
DayZExpansion_Objects_Firearms_LAWrequiredVersion 0.1 — requiresDZ_Weapons_Firearms,DayZExpansion_Sounds_Weapons_RPG7
objects_weapons_firearms_m79.pbo
DayZExpansion_M79requiredVersion 0.1 — requiresDZ_Weapons_Launchers_M79
objects_weapons_firearms_pistols_m9.pbo
DayZExpansion_M9requiredVersion 0.1 — requiresDZ_Pistols
objects_weapons_firearms_pistols_x2taser.pbo
DayZExpansion_Weapons_Pistols_TaserrequiredVersion 0.1 — requiresDZ_Weapons_Firearms
objects_weapons_firearms_rifles_g36.pbo
DayZExpansion_Weapons_Rifles_G36requiredVersion 0.1 — requiresDZ_Weapons_Firearms
objects_weapons_firearms_rifles_m14.pbo
DayZExpansion_Weapons_Rifles_M14requiredVersion 0.1 — requiresDZ_Weapons_Firearms_M14
objects_weapons_firearms_rifles_m16.pbo
DayZExpansion_Weapons_Rifles_M16requiredVersion 0.1 — requiresDZ_Weapons_Firearms
objects_weapons_firearms_rifles_m1a.pbo
DayZExpansion_Weapons_Rifles_M1ArequiredVersion 0.1 — requiresDZ_Weapons_Firearms,DZ_Scripts,DayZExpansion_PMII25Optic
objects_weapons_firearms_rpg7.pbo
DayZExpansion_Objects_Firearms_RPG7requiredVersion 0.1 — requiresDZ_Weapons_Firearms
objects_weapons_firearms_shotguns_dt11.pbo
DayZExpansion_Weapons_Shotguns_DT11requiredVersion 0.1 — requiresDZ_Weapons_Firearms
objects_weapons_firearms_shotguns_remore.pbo
DayZExpansion_Weapons_Shotguns_BenelliM4requiredVersion 0.1 — requiresDZ_Weapons_Firearms
objects_weapons_firearms_smg_gtm.pbo
DayZExpansion_Weapons_SMG_MPXrequiredVersion 0.1 — requiresDZ_Weapons_Firearms
objects_weapons_firearms_smg_mp5.pbo
DayZExpansion_Weapons_SMG_MP5requiredVersion 0.1 — requiresDZ_Weapons_Firearms
objects_weapons_firearms_smg_mp7.pbo
DayZExpansion_Weapons_SMG_MP7requiredVersion 0.1 — requiresDZ_Weapons_Firearms_cz61
objects_weapons_firearms_smg_p99.pbo
DayZExpansion_Weapons_SMG_KedrrequiredVersion 0.1 — requiresDZ_Weapons_Firearms
objects_weapons_firearms_smg_vityazsn.pbo
DayZExpansion_Weapons_SMG_VityazSNrequiredVersion 0.1 — requiresDZ_Weapons_Firearms
objects_weapons_firearms_sniper_awm.pbo
DayZExpansion_Weapons_Sniper_AWMrequiredVersion 0.1 — requiresDayZExpansion_PMII25Optic
objects_weapons_firearms_sniper_kar98.pbo
DayZExpansion_Kar98requiredVersion 0.1 — requiresDZ_Weapons_Firearms
objects_weapons_firearms_vanilla_override.pbo
DayZExpansion_Weapons_Firearms_Vanilla_OverriderequiredVersion 0.1 — requiresDZ_Weapons_FirearmsDayZExpansion_Weapons_Firearms_Vanilla_OverriderequiredVersion 0.1 — requiresDZ_Weapons_Firearms
objects_weapons_firearms_vanilla_skins.pbo
DayZExpansion_Weapons_Firearms_Vanilla_SkinsrequiredVersion 0.1 — requiresDZ_Weapons_Firearms
objects_weapons_throwables_smokes.pbo
DayZExpansion_SmokeGrenadesrequiredVersion 0.1 — requiresDZ_Weapons_ExplosivesDayZExpansion_SmokeGrenadesrequiredVersion 0.1 — requiresDZ_Weapons_Explosives
p2pmarket_gui.pbo
DayZExpansion_P2PMarket_GUIrequiredVersion 0.1 — no requiredAddons
p2pmarket_objects.pbo
DayZExpansion_P2PMarket_ObjectsrequiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DayZExpansion_Dta_Core,DayZExpansion_Core_Objects_Bases
p2pmarket_scripts.pbo
DayZExpansion_P2PMarket_ScriptsrequiredVersion 0.1 — requiresDayZExpansion_Core_Scripts
particles.pbo
DayZExpansion_ParticlesrequiredVersion 0.1 — no requiredAddons
personalstorage_gui.pbo
DayZExpansion_PersonalStorage_GUIrequiredVersion 0.1 — no requiredAddons
personalstorage_objects.pbo
DayZExpansion_PersonalStorage_ObjectsrequiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DayZExpansion_Dta_Core
personalstorage_scripts.pbo
DayZExpansion_PersonalStorage_ScriptsrequiredVersion 0.1 — requiresDayZExpansion_Core_Scripts
personalstoragenew_objects.pbo
DayZExpansion_PersonalStorageNew_ObjectsrequiredVersion 0.1 — requiresDZ_Data,DZ_Gear_Consumables
personalstoragenew_scripts.pbo
DayZExpansion_PersonalStorageNew_ScriptsrequiredVersion 0.1 — requiresDayZExpansion_Core_Scripts
playerlist_gui.pbo
DayZExpansion_PlayerList_GUIrequiredVersion 0.1 — requiresDayZExpansion_Core_GUIDayZExpansion_PlayerList_GUIrequiredVersion 0.1 — requiresDayZExpansion_Core_GUI
playerlist_scripts.pbo
DayZExpansion_PlayerList_ScriptsrequiredVersion 0.1 — requiresDayZExpansion_Core_Scripts
quests_dta_core.pbo
DayZExpansion_Quests_Dta_CorerequiredVersion 0.1 — requiresDZ_Characters,DZ_Scripts,DZ_AI,DayZExpansion_Dta_Core
quests_dta_objects_board.pbo
DayZExpansion_Quests_Objects_BoardsrequiredVersion 0.1 — requiresDZ_Data
quests_dta_objects_containers.pbo
DayZExpansion_Quests_Objects_ContainersrequiredVersion 0.1 — requiresDZ_Data
quests_gui.pbo
DayZExpansion_Quests_GUIrequiredVersion 0.1 — requiresDayZExpansion_Core
quests_particles.pbo
DayZExpansion_Quests_ParticlesrequiredVersion 0.1 — requiresDZ_Data
quests_scripts.pbo
DayZExpansion_Quests_ScriptsrequiredVersion 0.1 — requiresDayZExpansion_Core_Scripts,DayZExpansion_VanillaFixes_Scripts
scripts.pbo
DayZExpansion_ScriptsrequiredVersion 0.1 — requiresDZ_Radio,DayZExpansion_Core_Scripts
skins_vehicles.pbo
DayZExpansion_Vehicles_SkinsrequiredVersion 0.1 — requiresDayZExpansion_Vehicles_Scripts
skins_weapons.pbo
DayZExpansion_SkinsrequiredVersion 0.1 — requiresDayZExpansion_Weapons_Scripts
sounds_basebuilding.pbo
DayZExpansion_Sounds_BaseBuildingrequiredVersion 0.1 — requiresDZ_DataDayZExpansion_Sounds_BaseBuildingrequiredVersion 0.1 — requiresDZ_Data
sounds_book.pbo
DayZExpansion_Sounds_BookrequiredVersion 0.1 — requiresDZ_DataDayZExpansion_Sounds_BookrequiredVersion 0.1 — requiresDZ_Data
sounds_church.pbo
DayZExpansion_Sounds_ChurchrequiredVersion 0.1 — requiresDZ_Sounds_EffectsDayZExpansion_Sounds_ChurchrequiredVersion 0.1 — requiresDZ_Sounds_Effects
sounds_items_propanetorch.pbo
DayZExpansion_Sounds_PropaneTorchrequiredVersion 0.1 — requiresDZ_Sounds_EffectsDayZExpansion_Sounds_PropaneTorchrequiredVersion 0.1 — requiresDZ_Sounds_Effects
sounds_items_spraycan.pbo
DayZExpansion_Sounds_Items_SpraycanrequiredVersion 0.1 — requiresDZ_DataDayZExpansion_Sounds_Items_SpraycanrequiredVersion 0.1 — requiresDZ_Data
sounds_ui.pbo
DayZExpansion_Sounds_UIrequiredVersion 0.1 — requiresDZ_DataDayZExpansion_Sounds_UIrequiredVersion 0.1 — requiresDZ_Data
sounds_vehicles_air_hatchbird.pbo
DayZExpansion_Sounds_Vehicles_Air_HatchBirdrequiredVersion 0.1 — requiresDZ_Sounds_Effects
sounds_vehicles_common.pbo
DayZExpansion_Sounds_CommonrequiredVersion 0.1 — requiresDZ_Sounds_Effects
sounds_vehicles_ground_bus.pbo
DayZExpansion_Sounds_Ground_BusrequiredVersion 0.1 — requiresDZ_Sounds_Effects
sounds_vehicles_ground_civiliansedan.pbo
DayZExpansion_Sounds_Ground_Vehicle_CivilianSedanrequiredVersion 0.1 — requiresDZ_Sounds_Effects
sounds_vehicles_ground_hatchback_02.pbo
DayZExpansion_Sounds_Ground_Vehicle_Hatchback_02requiredVersion 0.1 — requiresDZ_Sounds_Effects
sounds_vehicles_ground_offroadhatchback.pbo
DayZExpansion_Sounds_Ground_OffroadHatchbackrequiredVersion 0.1 — requiresDZ_Sounds_Effects
sounds_vehicles_ground_sedan_02.pbo
DayZExpansion_Sounds_Ground_Vehicle_Sedan_02requiredVersion 0.1 — requiresDZ_Sounds_Effects
sounds_vehicles_ground_truck_01_base.pbo
DayZExpansion_Sounds_Ground_Truck_01_BaserequiredVersion 0.1 — requiresDZ_Sounds_Effects
sounds_weapons_crossbow.pbo
DayZExpansion_Sounds_Weapons_CrossbowrequiredVersion 0.1 — requiresDZ_Sounds_EffectsDayZExpansion_Sounds_Weapons_CrossbowrequiredVersion 0.1 — requiresDZ_Sounds_Effects
sounds_weapons_kar98.pbo
DayZExpansion_Sounds_Weapons_Kar98requiredVersion 0.1 — requiresDZ_Sounds_EffectsDayZExpansion_Sounds_Weapons_Kar98requiredVersion 0.1 — requiresDZ_Sounds_Effects
sounds_weapons_m79.pbo
DayZExpansion_Sounds_Weapons_M79requiredVersion 0.1 — requiresDZ_Characters,DZ_Sounds_EffectsDayZExpansion_Sounds_Weapons_M79requiredVersion 0.1 — requiresDZ_Characters,DZ_Sounds_Effects
sounds_weapons_ricochet.pbo
DayZExpansion_Sounds_Weapons_RicochetrequiredVersion 0.1 — requiresDZ_Sounds_Effects
sounds_weapons_rpg7.pbo
DayZExpansion_Sounds_Weapons_RPG7requiredVersion 0.1 — requiresDZ_Sounds_EffectsDayZExpansion_Sounds_Weapons_RPG7requiredVersion 0.1 — requiresDZ_Sounds_Effects
spawnselection_gui.pbo
DayZExpansion_SpawnSelection_GUIrequiredVersion 0.1 — requiresDayZExpansion_Core_GUI
spawnselection_scripts.pbo
DayZExpansion_SpawnSelection_ScriptsrequiredVersion 0.1 — requiresDayZExpansion_Core_Scripts
structures_industrial_misc.pbo
DayZExpansion_Structures_Industrial_MiscrequiredVersion 0.1 — requiresDZ_Structures_Walls,DayZExpansion_Core_Scripts
structures_industrial_power.pbo
DayZExpansion_Structures_Industrial_PowerrequiredVersion 0.1 — requiresDZ_Structures_Walls,DayZExpansion_Core_Scripts
structures_residential_misc.pbo
DayZExpansion_Structures_Residential_MiscrequiredVersion 0.1 — requiresDayZExpansion_Core_Scripts
vanillafixes_animals.pbo
DayZExpansion_VanillaFixes_AnimalsrequiredVersion 0.1 — requiresDZ_Animals_bos_taurus,DZ_Animals_bos_taurus_fem,DZ_Animals_ursus_arctos
vanillafixes_gui.pbo
DayZExpansion_VanillaFixes_GUIrequiredVersion 0.1 — no requiredAddonsDayZExpansion_VanillaFixes_GUIrequiredVersion 0.1 — no requiredAddons
vanillafixes_scripts.pbo
DayZExpansion_VanillaFixes_ScriptsrequiredVersion 0.1 — requiresDayZExpansion_Core_Scripts
vanillafixes_sounds.pbo
DayZExpansion_VanillaFixes_SoundsrequiredVersion 0.1 — requiresDZ_Sounds_Effects
vehicles_air_gyro.pbo
DayZExpansion_Vehicles_Air_GyrorequiredVersion 0.1 — requiresDayZExpansion_Vehicles_Data
vehicles_air_hatchbird.pbo
DayZExpansion_Vehicles_Air_HatchBirdrequiredVersion 0.1 — requiresDayZExpansion_Vehicles_Ground_Hatchback
vehicles_ground_civilliansedan.pbo
DayZExpansion_Vehicles_Ground_CivilianSedanrequiredVersion 0.1 — requiresDayZExpansion_Vehicles_Data
vehicles_ground_hatchback_02.pbo
DayZExpansion_Vehicles_Ground_Hatchback_02requiredVersion 0.1 — requiresDayZExpansion_Vehicles_Data
vehicles_ground_landrover.pbo
DayZExpansion_Vehicles_Ground_LandRoverrequiredVersion 0.1 — requiresDZ_Gear_Camping,DZ_Vehicles_Parts,DayZExpansion_Vehicles_Data
vehicles_ground_offroad_02.pbo
DayZExpansion_Vehicles_Ground_Offroad_02requiredVersion 0.1 — requiresDZ_Vehicles_Wheeled
vehicles_ground_offroadhatchback.pbo
DayZExpansion_Vehicles_Ground_HatchbackrequiredVersion 0.1 — requiresDayZExpansion_Vehicles_Data
vehicles_ground_oldbike.pbo
DayZExpansion_Vehicles_Ground_oldbikerequiredVersion 0.1 — requiresDayZExpansion_Vehicles_Data
vehicles_ground_sedan_02.pbo
DayZExpansion_Vehicles_Ground_Sedan_02requiredVersion 0.1 — requiresDayZExpansion_Vehicles_Data
vehicles_ground_singletrack.pbo
DayZExpansion_Vehicles_SingletrackrequiredVersion 0.1 — requiresDZ_Vehicles_Singletrack
vehicles_ground_truck_01.pbo
DayZExpansion_Vehicles_Ground_Truck_01requiredVersion 0.1 — requiresDayZExpansion_Vehicles_Data
vehicles_ground_uaz.pbo
DayZExpansion_Vehicles_Ground_UAZrequiredVersion 0.1 — requiresDayZExpansion_Vehicles_Data
vehicles_gui.pbo
DayZExpansion_Vehicles_GUIrequiredVersion 0.1 — no requiredAddons
vehicles_objects_gear.pbo
DayZExpansion_Vehicles_Objects_GearrequiredVersion 0.1 — requiresDZ_Gear_Camping,DZ_Vehicles_Parts,DZ_Scripts,DayZExpansion_Objects_Gear_Spraycans
vehicles_scripts.pbo
DayZExpansion_Vehicles_ScriptsrequiredVersion 0.1 — requiresDayZExpansion_Core_Scripts
vehicles_water_boat_01.pbo
DayZExpansion_Vehicles_Water_Boat_01requiredVersion 0.1 — requiresDZ_Vehicles_Water
vehicles_water_zodiac.pbo
DayZExpansion_Vehicles_Water_Boat_ZodiacrequiredVersion 0.1 — requiresDayZExpansion_Vehicles_Data
virtualcontainerstorage_scripts.pbo
DayZExpansion_VirtualContainerStorage_ScriptsrequiredVersion 0.1 — requiresDayZExpansion_BaseBuilding_Scripts
weapons_animations_player.pbo
DayZExpansion_Weapons_AnimationsrequiredVersion 0.1 — requiresDZ_Anims_Anm_Player,DZ_Anims_Cfg
weapons_scripts.pbo
DayZExpansion_Weapons_ScriptsrequiredVersion 0.1 — requiresDayZExpansion_Core_Scripts
worlds_chernarusplus_gloom.pbo
DayZExpansion_Worlds_ChernarusPlus_GloomrequiredVersion 0.1 — requiresDZ_Surfaces_Bliss,DZ_Worlds_Chernarusplus_World
worlds_chernarusplus_vanillarays.pbo
DayZExpansion_Worlds_ChernarusPlus_RaysrequiredVersion 0.1 — requiresDZ_Worlds_Chernarusplus_World
worlds_enoch_gloom.pbo
DayZExpansion_Worlds_enoch_GloomrequiredVersion 0.1 — requiresDZ_Data
worlds_introscenes.pbo
DayZExpansion_Worlds_IntroScenesrequiredVersion 0.1 — requiresDZ_Data
census 1.1 · findings 1.1 · hash d1b121dfa72cda84