Fishy Buildings
FISHY BUILDINGS This mod currently adds 26 buildings: 21 houses, 2 towers, a supermarket, and 2 garages, each garage having 2 color variants. All models are made, textured and imported to the game by me. REPACKING Repacking/reuploading/modifying this mod in any capacity without my consent is STRICTLY FORBIDDEN! Only map creators may be issued permission for repacking. If you're not a map creator, don't even bother… (more)
FISHY BUILDINGS This mod currently adds 26 buildings: 21 houses, 2 towers, a supermarket, and 2 garages, each garage having 2 color variants. All models are made, textured and imported to the game by me. REPACKING Repacking/reuploading/modifying this mod in any capacity without my consent is STRICTLY FORBIDDEN! Only map creators may be issued permission for repacking. If you're not a map creator, don't even bother asking for a repack, because the answer will be NO, always, without exceptions. Breaking this rule will result in a DMCA takedown. If you're creating a map and would like to use/repack this mod, or my other mods on your map, send me a message on Discord: fishy1538 CONTACT I don't accept steam invites. If you have any questions, contact me on Discord: fishy1538 IMPORTANT DISCLAIMERS Permission to use this mod on monetized servers is granted, but only on servers approved by Bohemia. This mod may not be used on a map that also uses Waldemar's Central European Asset Pack. Copyright 2024 onexs. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/profiles/76561198123645826
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
garage1.pbo
fishy_g1— requiresDZ_Data
garage2.pbo
fishy_g2— requiresDZ_Data
garage3.pbo
fishy_g3— requiresDZ_Data
garage4.pbo
fishy_g4— requiresDZ_Data
house1.pbo
fishy_h1— requiresDZ_Data
house10.pbo
fishy_h10— requiresDZ_Data
house11.pbo
fishy_h11— requiresDZ_Data
house12.pbo
fishy_h12— requiresDZ_Data
house13.pbo
fishy_h13— requiresDZ_Data
house14.pbo
fishy_h14— requiresDZ_Data
house15.pbo
fishy_h15— requiresDZ_Data
house16.pbo
fishy_h16— requiresDZ_Data
house17.pbo
fishy_h17— requiresDZ_Data
house18.pbo
fishy_h18— requiresDZ_Data
house19.pbo
fishy_h19— requiresDZ_Data
house2.pbo
fishy_h2— requiresDZ_Data
house20.pbo
fishy_h20— requiresDZ_Data
house21.pbo
fishy_h21— requiresDZ_Data
house3.pbo
fishy_h3— requiresDZ_Data
house4.pbo
fishy_h4— requiresDZ_Data
house5.pbo
fishy_h5— requiresDZ_Data
house6.pbo
fishy_h6— requiresDZ_Data
house7.pbo
fishy_h7— requiresDZ_Data
house8.pbo
fishy_h8— requiresDZ_Data
house9.pbo
fishy_h9— requiresDZ_Data
shop1.pbo
fishy_s1— requiresDZ_Data
tower1.pbo
fishy_t1— requiresDZ_Data
tower2.pbo
fishy_t2— requiresDZ_Data
census 1.1 · findings 1.1 · hash 666f8c151632ea04