Collectable Items
Repacking Information • You can repack into your server pack, Mod no longer being maintained. Copyright 201X Adamx This item is not authorized for posting on Steam, except under the Steam account named Adamx
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 1 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | AX_Collectables.pbo::Scripts\4_World\Entities\AnimRegistration.c:3 |
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
AX_Collectables.pbo
AX_CollectablesrequiredVersion 0.1 — requiresDZ_Data,DZ_ScriptsAX_CollectablesrequiredVersion 0.1 — requiresDZ_Data
AX_Collectables_Icons.pbo
Collectables_IconsrequiredVersion 0.1 — requiresDZ_Scripts
census 1.1 · findings 1.1 · hash 3918950f42dc6f5d