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DayZ-Expansion-Name-Tags

Features DayZ Expansion Name Tags allow players to see the name of another survivor. This feature can be tweaked to only see the username without the icon or only inside Safezones (or in territories as well if DayZ Expansion BaseBuilding is loaded). You can tweak the colors and distances as well. if combined with DayZ-Expansion-AI: - Display nametag on NPC's - Display the Faction in the nametag if combined with… (more)

Features DayZ Expansion Name Tags allow players to see the name of another survivor. This feature can be tweaked to only see the username without the icon or only inside Safezones (or in territories as well if DayZ Expansion BaseBuilding is loaded). You can tweak the colors and distances as well. if combined with DayZ-Expansion-AI: - Display nametag on NPC's - Display the Faction in the nametag if combined with DayZ-Expansion-Hardlone: - Display the rarity of the held item in players hand Installation If you need help to install the mods or the mission files please follow this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2430317812 Feedback We're grateful to hear any feedback and suggestions from anyone, the best place to give it to us would be our Discord ( https://discord.gg/rMZuS4F ), please also join if you have any questions too! Copyright 2021 DayZ Expansion Mod Team. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/dayzexpansion/

Workshop 2576460232 · mod updated 2026-04-30 · analyzed 2026-10-03 01:52 UTC · history · 5 script files

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 3 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ExpansionSettings.Init — yes ✓ nametags_scripts.pbo::3_Game\DayZExpansion_NameTags\Settings\ExpansionSettings.c:17
IngameHud.Init — yes ✓ nametags_scripts.pbo::5_Mission\DayZExpansion_NameTags\GUI\Hud\IngameHud.c:54
IngameHud.Update — yes ✓ nametags_scripts.pbo::5_Mission\DayZExpansion_NameTags\GUI\Hud\IngameHud.c:580
Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

0_nametags_preload.pbo

  • DayZExpansion_NameTags_Preload requiredVersion 0.1 — no requiredAddons

nametags_gui.pbo

  • DayZExpansion_NameTags_GUI requiredVersion 0.1 — requires DayZExpansion_Core_GUI

nametags_scripts.pbo

  • DayZExpansion_NameTags_Scripts requiredVersion 0.1 — requires DayZExpansion_Core_Scripts

census 1.1 · findings 1.1 · hash b79f9836ecfe5da1