DayZ-Expansion-Name-Tags
Features DayZ Expansion Name Tags allow players to see the name of another survivor. This feature can be tweaked to only see the username without the icon or only inside Safezones (or in territories as well if DayZ Expansion BaseBuilding is loaded). You can tweak the colors and distances as well. if combined with DayZ-Expansion-AI: - Display nametag on NPC's - Display the Faction in the nametag if combined with… (more)
Features DayZ Expansion Name Tags allow players to see the name of another survivor. This feature can be tweaked to only see the username without the icon or only inside Safezones (or in territories as well if DayZ Expansion BaseBuilding is loaded). You can tweak the colors and distances as well. if combined with DayZ-Expansion-AI: - Display nametag on NPC's - Display the Faction in the nametag if combined with DayZ-Expansion-Hardlone: - Display the rarity of the held item in players hand Installation If you need help to install the mods or the mission files please follow this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2430317812 Feedback We're grateful to hear any feedback and suggestions from anyone, the best place to give it to us would be our Discord ( https://discord.gg/rMZuS4F ), please also join if you have any questions too! Copyright 2021 DayZ Expansion Mod Team. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/dayzexpansion/
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 3 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ExpansionSettings.Init |
— | yes | ✓ | nametags_scripts.pbo::3_Game\DayZExpansion_NameTags\Settings\ExpansionSettings.c:17 |
IngameHud.Init |
— | yes | ✓ | nametags_scripts.pbo::5_Mission\DayZExpansion_NameTags\GUI\Hud\IngameHud.c:54 |
IngameHud.Update |
— | yes | ✓ | nametags_scripts.pbo::5_Mission\DayZExpansion_NameTags\GUI\Hud\IngameHud.c:580 |
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
0_nametags_preload.pbo
DayZExpansion_NameTags_PreloadrequiredVersion 0.1 — no requiredAddons
nametags_gui.pbo
DayZExpansion_NameTags_GUIrequiredVersion 0.1 — requiresDayZExpansion_Core_GUI
nametags_scripts.pbo
DayZExpansion_NameTags_ScriptsrequiredVersion 0.1 — requiresDayZExpansion_Core_Scripts
census 1.1 · findings 1.1 · hash b79f9836ecfe5da1