Custom Emblem Tags
Custom emblem tags that can be attached on the eyewear slot or armband slot. There is multiple versions, symbols/ words/ masks, color variants, and different positions. Have the ability to hold the tag, change the position, color, or glow whenever you need. There is staff tags and user tags; difference being staff has extra slots (500), while user has no additional slots and mostly an identifier emblem. Staff - Lots… (more)
Custom emblem tags that can be attached on the eyewear slot or armband slot. There is multiple versions, symbols/ words/ masks, color variants, and different positions. Have the ability to hold the tag, change the position, color, or glow whenever you need. There is staff tags and user tags; difference being staff has extra slots (500), while user has no additional slots and mostly an identifier emblem. Staff - Lots of storage (500 slots) for when doing your rounds on the map. In-case a user gets a hold of it, the item will delete on ground/ or when picked up. User - No additional slots, simply a identifier item for players to run around with Owner - Word Admin - Word Mod - Word Event staff - Word Dev - Word Yo - Word Square - Symbol Triangle - Symbol Star - Symbol Circle - Symbol Heart - Symbol Diamond - Symbol Flower - Symbol Donut - Symbol Cards - Symbol Top Hat - Symbol Crown - Symbol Trash - Symbol Plus - Symbol X - Symbol Arrow - Symbol Pin - Symbol Question - Symbol Exclamation - Symbol Money - Symbol Hashtag - Symbol Money - Symbol Earth - Symbol Radioactive - Symbol Access - Symbol Solid - Symbol Striped - Symbol Tux - Symbol Red Hat - Symbol Windows - Symbol Xbox - Symbol Playstation - Symbol Smiley - Symbol Banana - Symbol Peach - Symbol Medical - Symbol Skull - Symbol Youtube - Symbol Twitch - Symbol Tiktok - Symbol Kick - Symbol 4K - Symbol Verified - Symbol Poo - Symbol Jedi Order - Symbol First Order - Symbol Galactic Empire - Symbol Rebel Alliance - Symbol Galactic Republic - Symbol Mandalorian - Symbol McDonalds - Symbol Burger King - Symbol KFC - Symbol Taco Bell - Symbol Zero - Number One - Number Two - Number Three - Number Four - Number Five - Number Six - Number Seven - Number Eight - Number Nine - Number Wumbo - Something White Red Blue Green Yellow Pink Black Overhead Both Arms Right Arm Left Arm Scream - Mask Tag Jason - Mask Tag Clown - Mask Tag Skull - Mask Tag Demon Skull - Mask Tag Rune Demon Skull - Mask Tag Orge - Mask Tag Porcelain Doll - Mask Tag Galaxy Rabbit - Mask Tag Glitch Rabbit - Mask Tag Anime - Mask Tag Peppo - Mask Tag Yellow Smile - Mask Tag Rainbow Smile - Mask Tag Red Cyberpunk - Mask Tag Military Black - Mask Tag Military Ghillie - Mask Tag Military Ghost - Mask Tag Alien - Mask Tag CET_ - Stands for "Custom Emblem Tags". This is at the beginning of each classname All Classnames can be found in the mod files CET_Staff_LeftArm_AdminTag_pink CET_Staff_Overhead_DevTag_Glow_white CET_User_BothArms_ArrowTag_Glow_pink CET_User_BothArms_JediOrderTag_red If you like this mod and would like to support me, consider donating. All donations are lovely and bring me great joy in life. You can also support me by giving this mod a thumbs up and recommending more servers.
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
less than 0.001% of each server frame at 100 players (0.000 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 23 others share it. Ranked list.
Lifecycle hooks carry 81% of this mod's structural load. 0.000 ms/s in all.
1 hook · 0.000002 ms/s
| Lifecycle hooksrun when an entity is created, loaded or deleted | 1 hook | 0.000002 ms/s | 81% | PlayerBase.EEKilled |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 2 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionConstructor.RegisterActions |
— | yes | ✓ | CustomEmblemTags.pbo::scripts\4_world\itembase\actions\ActionConstructor.c:3 |
PlayerBase.EEKilled |
T3 | yes | ✓ | CustomEmblemTags.pbo::scripts\4_world\playerbase\playerbase.c:3 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
PlayerBase.EEKilled | T3 | 0.1 | placeholder | 0.0000 |
Includes 0.000 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
CustomEmblemTags.pbo
CustomEmblemTagsrequiredVersion 0.1 — no requiredAddonsCustom_Emblem_TagsrequiredVersion 0.1 — requiresDZ_Characters,DZ_Data
census 1.1 · findings 1.1 · hash d25b57184b79dd73