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Furnitures And Storage LordOfWar 1.0

2X Gunrack Simple Green/Black 2X Gunrack Double Green/Black 1X Shelf Simple (10 Slot) 4 Proxy 1X Shelf Double (20 Slot) 8 Proxy 2x Lockable Crate 4x Crate (Ammobox, Box For Shelf) 2x Millitary Crate Storage (Gun Proxy) 2 2x Covered Storage (Gun Proxy) 2 1x Barrel Box Covered (Gun Proxy) 2 1x TrashCan 1x GardenBox 1x Fridge 1X Gunwall 1X MedicalBox 1X WeaponsLocker Ce contenu est interdit de publication sur Steam,… (more)

2X Gunrack Simple Green/Black 2X Gunrack Double Green/Black 1X Shelf Simple (10 Slot) 4 Proxy 1X Shelf Double (20 Slot) 8 Proxy 2x Lockable Crate 4x Crate (Ammobox, Box For Shelf) 2x Millitary Crate Storage (Gun Proxy) 2 2x Covered Storage (Gun Proxy) 2 1x Barrel Box Covered (Gun Proxy) 2 1x TrashCan 1x GardenBox 1x Fridge 1X Gunwall 1X MedicalBox 1X WeaponsLocker Ce contenu est interdit de publication sur Steam, sauf par le compte Steam Weelder". This content is prohibited from posting on Steam, except through the Steam Weelder account. do not repack you can use the mods using the collection you cannot use mods on a monetizer server without requesting permission You can donate to help us buy new model and improve the mod https://donatebot.io/checkout/823022769335304222?buyer=685203171001368579 IF YOU NEED MORE INFORMATION about This Mod you can ASK me in Discord ! Weelder#6001 Thanks At Morette For Help if I see it on another workshop it will immediately be DMCA without alert

Workshop 2598985621 · mod updated 2023-03-09 · analyzed 2026-10-03 05:36 UTC · history · 31 script files

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
1 to review

1 chain break on base classes or persisted data.

Structural footprint 1.1
A
1 to review
Heavier than 29% of 328 scripted mods analyzed.

less than 0.001% of each server frame at 100 players (0.001 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 32 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • This mod
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Event hooks carry 99.8% of this mod's structural load. 0.001 ms/s in all.

99.8%Event hooks · 99.8%
3 hooks · 0.00059 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 3 hooks 0.00059 ms/s 99.8% ActionDismantleGardenPlot.ActionCondition, CodeLock.SetActions, Hacksaw.SetActions

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

1 override that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

Review
Base class · every Hologram
Hologram.EvaluateCollision

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any Hologram.

Weelder_Kits.pbo::scripts\4_world\Furniture_Hologram.c:454

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

SetActions × 2 classes
per event
no I/O, timers or RPC
ActionCondition on ActionDismantleGardenPlot
per event
no I/O, timers or RPC replaces vanilla

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 12 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ Weelder_Kits.pbo::scripts\4_world\Actions\ModdedActionConstructor.c:3
ActionDeployObject.OnEndServer — yes conditional Weelder_Kits.pbo::scripts\4_world\Furniture_ActionDeployObject.c:3
ActionDismantleGardenPlot.ActionCondition T2 yes ✗ none Weelder_Kits.pbo::scripts\4_world\Gardenbox\GardenActions.c:108
CodeLock.UnlockServer — yes ✓ Weelder_Kits.pbo::scripts\4_world\Entities\CodeLock.c:3
CodeLock.SetActions T2 yes ✓ Weelder_Kits.pbo::scripts\4_world\Entities\CodeLock.c:14
CodeLockServerRPC.OpenTarget — yes ✓ Weelder_Kits.pbo::scripts\4_world\Plugin\CodeLockServerRPC.c:3
Hacksaw.SetActions T2 yes ✓ Weelder_Kits.pbo::scripts\4_world\Entities\HackSaw.c:3
Hologram.ProjectionBasedOnParent — yes conditional Weelder_Kits.pbo::scripts\4_world\Furniture_Hologram.c:346
Hologram.EvaluateCollision — yes ✗ none Weelder_Kits.pbo::scripts\4_world\Furniture_Hologram.c:454
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ Weelder_Kits.pbo::scripts\4_world\RegisterAnimation\AnimHandMilitarWood.c:3
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ Weelder_Kits.pbo::scripts\4_world\RegisterAnimation\AnimHandMilitarWood.c:11
PluginRecipesManagerBase.RegisterRecipies — yes ✓ Weelder_Kits.pbo::scripts\4_world\Recipe\RegisterRecipies.c:3
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
CodeLock.SetActionsT2 8.0placeholder0.0002
Hacksaw.SetActionsT2 8.0placeholder0.0002
ActionDismantleGardenPlot.ActionConditionT2 8.0placeholder0.0002

Includes 0.001 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

Weelder_Kits.pbo

  • Weelder_Kits requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, W_Kits_Base, DZ_Gear_Tools, DZ_Gear_Containers, DZ_Weapons_Melee
  • W_GardenBox requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Cultivation, DZ_Structures_Residential, Weelder_Kits
  • W_Safe_Biga_Small requiredVersion 0.1 —
    requires 11 addons DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Gear_Containers, DZ_Characters_Headgear, DZ_Gear_Camping, DZ_Gear_Crafting, DZ_Gear_Tools, DZ_Data, Weelder_Kits
  • W_Safe_Biga_Small requiredVersion 0.1 —
    requires 11 addons DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Gear_Containers, DZ_Characters_Headgear, DZ_Gear_Camping, DZ_Gear_Crafting, DZ_Gear_Tools, DZ_Data, Weelder_Kits
  • W_Kits_Base requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Gear_Containers, DZ_Characters_Headgear, DZ_Gear_Camping, DZ_Gear_Crafting, DZ_Gear_Tools, DZ_Data

census 1.1 · findings 1.1 · hash e11ab2ccec203462