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Basic Ear Plugs

Basic EarPlugs - (Tutorial) Allows players to adjust in-game volume with the N Key A super simple EarPlugs mod that I made to help people learn to mod, this mod is free and open source you may repack, edit and use for free no credit needed, here is a link to the GitHub for the source code and Tutorial page https://github.com/daemonforge/DayZ-EarPlugs Discord For More support and information please visit my discord… (more)

Basic EarPlugs - (Tutorial) Allows players to adjust in-game volume with the N Key A super simple EarPlugs mod that I made to help people learn to mod, this mod is free and open source you may repack, edit and use for free no credit needed, here is a link to the GitHub for the source code and Tutorial page https://github.com/daemonforge/DayZ-EarPlugs Discord For More support and information please visit my discord https://discord.gg/BwTp3mg Monetization Rules Allowed to be used on monetized servers as long as you have monetization approval from Bohemia Interactive How to Support Me If you are interested in donating to help support the mod or just buy me a beer to keep me motivated you can do so Sponsor Me On Github Donate via Paypal

Workshop 2602208478 · mod updated 2021-09-14 · analyzed 2026-10-03 08:37 UTC · history · 2 script files

MechanicsSound Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 70% of 328 scripted mods analyzed.

0.0141% of each server frame at 100 players (0.141 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 39 others share it. Ranked list.

10
20
30
40
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 23 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • This mod
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Repeating timers carry 100% of this mod's structural load. 0.141 ms/s in all.

100%Repeating timers · 100%
1 timer · 0.14 ms/s
Repeating timersstay in the timer queue, which is walked every frame 1 timer 0.14 ms/s 100% every 20 ms

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 1 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
MissionGameplay.OnUpdate T0 yes ✓ EarPlugs.pbo::scripts\5_Mission\MissionGameplay.c:12
Dispatch surfaces and timers the grade prices

Repeating timers

period (ms)residency ms/sfiring ms/swhere
200.1400 0.001240EarPlugs.pbo::scripts\5_Mission\EarplugsWidget.c:56
Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

EarPlugs.pbo

  • EarPlugs — no requiredAddons

census 1.1 · findings 1.1 · hash cd4482c8cacf4a65