Keep it dead - ProjectBR
Hi everyone, this Mod is another part of Project BR, which consists of several mods of different things. In this mod you will find two new mechanics. The first: This mechanic is basically that after the player's death, a zombie will be generated with all its loot equipped, and the loot that cannot be equipped will fall to the ground. (For example the weapon in the character's hand). The second: This mechanic adds… (more)
Hi everyone, this Mod is another part of Project BR, which consists of several mods of different things. In this mod you will find two new mechanics. The first: This mechanic is basically that after the player's death, a zombie will be generated with all its loot equipped, and the loot that cannot be equipped will fall to the ground. (For example the weapon in the character's hand). The second: This mechanic adds the probability of a parasite appearing after the zombie dies. (A parasite will not spawn another parasite). Both mechanics can be turned off or turned on whenever you want. You can choose which types of zombies will have a chance to appear after the player's death. Under development: - Add the option to choose which types of zombies will have a chance of spawning a parasite. - Add the Option if it is HeadShot the parasite will not be born. - Add zombie head exclusion if a Parasite appears. Known issues: - Ballistic Vest Attachments are floating when passed to the zombie. - Mod Backpack Attachments are floating when passed to the zombie. If someone who understands scripts can help me, I'm honored, because I'm not a professional and there are many things I still don't know how to do. All help and opinions are welcome. Parasite https://sketchfab.com/3d-models/crying-head-2-2867ed3cd41243caaf9dd24eeccf6ca5
Not analyzed yet
modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 2 live servers in the crawl publish it.
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