GasMasksOnly
From Crocodoc to the community. This little script override lets you enter the new contaminated areas with only mask on. NBC Suits are not longer needed. Feel free to unpack/repack to your servermod if you leave a thumbs up. Has to be both on client and on server to work. Much Love from CrocaineDayZ! PS: If you have any questions, feel free to join my Discord and drop me a DM https://discord.gg/vrnQg4j EDIT: Since i… (more)
From Crocodoc to the community. This little script override lets you enter the new contaminated areas with only mask on. NBC Suits are not longer needed. Feel free to unpack/repack to your servermod if you leave a thumbs up. Has to be both on client and on server to work. Much Love from CrocaineDayZ! PS: If you have any questions, feel free to join my Discord and drop me a DM https://discord.gg/vrnQg4j EDIT: Since i was asked for it often, here is a compatibility mod for MVS https://steamcommunity.com/sharedfiles/filedetails/?id=2753162501
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
GasMasksOnly.pbo
Croco_MaskOnlyrequiredVersion 0.1 — requiresDZ_Data
census 1.1 · findings 1.1 · hash 264bd75921d5cd50