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Tactical Flava

Compatible with DayZ 1.30 The mod includes various tactical equipment and adds new gameplay mechanics (new grenades, weapon bipods, and a grenade launcher). If you'd like to help translate the mod into your language, please contact us. You can find the `types`, `spawnabletypes`, and `cfgrandompresets` (which replace the vanilla versions) in the mod's “extra” folder, or download them from link Our Discord P.S.… (more)

Compatible with DayZ 1.30 The mod includes various tactical equipment and adds new gameplay mechanics (new grenades, weapon bipods, and a grenade launcher). If you'd like to help translate the mod into your language, please contact us. You can find the `types`, `spawnabletypes`, and `cfgrandompresets` (which replace the vanilla versions) in the mod's “extra” folder, or download them from link Our Discord P.S. Monetizing and repack content from the mod is punishable (and it hurts). Our mods:

Workshop 2646817942 · mod updated 2026-10-16 · analyzed 2026-10-16 12:29 UTC · history · 145 script files

EquipmentWeapon Workshop tags, chosen by the author

Stall risks
3 patterns

Patterns that can stall a single frame regardless of the load figure — see below.

Compatibility
1 by design

1 chain break, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.

Structural footprint 1.1
A
1 by design
Heavier than 79% of 328 scripted mods analyzed.

0.0259% of each server frame at 100 players (0.259 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 25 others share it. Ranked list.

10
20
30
40
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 23 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 40 mods
    0.1 to 0.22 ms/s · grade A
  • This mod
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Per-player hooks carry 86% of this mod's structural load. 0.259 ms/s in all.

Every-frame hooks · 9.6%
1 hook · 0.025 ms/s
86%Per-player hooks · 86%
3 hooks · 0.22 ms/s
Event hooks · 4.4%
27 hooks · 0.011 ms/s
Lifecycle hooks · <0.1%
2 hooks · 0.000004 ms/s
Every-frame hooksrun every server frame 1 hook 0.025 ms/s 9.6% ZombieBase.CommandHandler
Per-player hooksrun about 30 times a second for each player 3 hooks 0.22 ms/s 86% DayZPlayerImplement.HandleWeapons, PlayerBase.EOnPostFrame
Event hooksrun when something happens: an inventory move, a hit, an action 27 hooks 0.011 ms/s 4.4% PlayerBase.EEItemAttached, PlayerBase.EEItemDetached, AKM_Base.CanReceiveAttachment and 23 more
Lifecycle hooksrun when an entity is created, loaded or deleted 2 hooks 0.000004 ms/s <0.1% PlayerBase.EEKilled, ZombieBase.EEKilled

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

1 override that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

By design
Leaf class · Mosin9130
Mosin9130 replaced on 1 method · 1 override

OnDebugSpawn

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classMosin9130
1 locationscript_a.pbo::Scripts\4_World\Weapons\Firearms\Mosin9130.c:20

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

EOnPostFrame on PlayerBase
about 30× per player per second
no I/O, timers or RPC
HandleWeapons on DayZPlayerImplement
about 30× per player per second
no I/O, timers or RPC
CommandHandler on ZombieBase
every frame, per active instance
no I/O, timers or RPC
EEItemAttached on PlayerBase
every inventory move
no I/O, timers or RPC
EEItemDetached on PlayerBase
every inventory move
no I/O, timers or RPC
SetActions × 16 classes
per event
no I/O, timers or RPC
CanReceiveAttachment × 2 classes
per event
no I/O, timers or RPC replaces vanilla
OnVariablesSynchronized × 2 classes
per event
no I/O, timers or RPC
CanLoadItemIntoCargo on SmershBag
per event
no I/O, timers or RPC
CanReceiveAttachment on PlayerBase
per event
no I/O, timers or RPC super() on some paths
CanReceiveItemIntoCargo on SmershBag
per event
no I/O, timers or RPC
CanReleaseAttachment on PlayerBase
per event
no I/O, timers or RPC super() on some paths

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 59 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ script_a.pbo::Scripts\4_World\Common\ActionConstructor.c:3
ActionWashHeadWettingClothesBase.OnFinishProgressServer — yes ✓ script_a.pbo::Scripts\4_World\Grenades\Teargas\TF_ActionWashHead_Teargas.c:6
ActionWashHeadWettingClothesBase.OnEndServer — yes ✓ script_a.pbo::Scripts\4_World\Grenades\Teargas\TF_ActionWashHead_Teargas.c:13
AK_Bayonet.SetActions T2 yes ✓ script_a.pbo::Scripts\4_World\Grenades\Phosphorus\Actions\TF_Knives_CutOutActions.c:93
AK_RailHndgrd.CanDetachAttachment — yes ✗ none script_a.pbo::Scripts\4_World\Weapons\Attachments\Handguards.c:295
AKM_Base.SpawnRecoilObject — yes ✗ none script_a.pbo::Scripts\4_World\Weapons\Firearms\AKM_Vanilla.c:4
AKM_Base.SetActions T2 yes ✓ script_a.pbo::Scripts\4_World\Weapons\Firearms\AKM_Vanilla.c:13
AKM_Base.CanReceiveAttachment T2 yes ✗ none script_a.pbo::Scripts\4_World\Weapons\Firearms\AKM_Vanilla.c:20
BUISOptic.CanPutAsAttachment — yes ✓ script_a.pbo::Scripts\4_World\Weapons\Attachments\Optics\Optics.c:63
Cleaver.SetActions T2 yes ✓ script_a.pbo::Scripts\4_World\Grenades\Phosphorus\Actions\TF_Knives_CutOutActions.c:3
CombatKnife.SetActions T2 yes ✓ script_a.pbo::Scripts\4_World\Grenades\Phosphorus\Actions\TF_Knives_CutOutActions.c:13
DayZGame.FirearmEffects — yes ✓ script_a.pbo::Scripts\3_Game\Ammo\ExplosiveAmmo.c:3
DayZPlayerImplement.HandleWeapons T1 yes ✓ script_a.pbo::Scripts\4_World\Weapons\Attachments\Rangefinder\TF_RangefinderHUD.c:10
DayZPlayerImplementAiming.CalculateWeight — yes ✓ script_a.pbo::Scripts\4_World\Weapons\Bipod\TF_BipodSway.c:4
FangeKnife.SetActions T2 yes ✓ script_a.pbo::Scripts\4_World\Grenades\Phosphorus\Actions\TF_Knives_CutOutActions.c:23
HuntingKnife.SetActions T2 yes ✓ script_a.pbo::Scripts\4_World\Grenades\Phosphorus\Actions\TF_Knives_CutOutActions.c:33
KitchenKnife.SetActions T2 yes ✓ script_a.pbo::Scripts\4_World\Grenades\Phosphorus\Actions\TF_Knives_CutOutActions.c:43
KukriKnife.SetActions T2 yes ✓ script_a.pbo::Scripts\4_World\Grenades\Phosphorus\Actions\TF_Knives_CutOutActions.c:53
M4_CarryHandleOptic.CanPutAsAttachment — yes ✓ script_a.pbo::Scripts\4_World\Weapons\Attachments\Optics\Optics.c:47
M4_RISHndgrd.CanDetachAttachment — yes conditional script_a.pbo::Scripts\4_World\Weapons\Firearms\Vanilla_M4.c:37
M4A1_Base.SpawnRecoilObject — yes ✗ none script_a.pbo::Scripts\4_World\Weapons\Firearms\Vanilla_M4.c:4
M4A1_Base.SetActions T2 yes ✓ script_a.pbo::Scripts\4_World\Weapons\Firearms\Vanilla_M4.c:14
M4A1_Base.CanReceiveAttachment T2 yes ✗ none script_a.pbo::Scripts\4_World\Weapons\Firearms\Vanilla_M4.c:21
M9A1_Bayonet.SetActions T2 yes ✓ script_a.pbo::Scripts\4_World\Grenades\Phosphorus\Actions\TF_Knives_CutOutActions.c:103
ModifiersManager.Init — yes ✓ script_a.pbo::Scripts\4_World\Grenades\Shared\TF_ModifiersManager.c:9
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ script_a.pbo::Scripts\4_World\Common\ModItemRegisterCallbacks.c:3
ModItemRegisterCallbacks.CustomBoneRemapping — yes ✓ script_a.pbo::Scripts\4_World\Common\ModItemRegisterCallbacks.c:61
ModItemRegisterCallbacks.RegisterPistol — yes ✓ script_a.pbo::Scripts\4_World\Common\ModItemRegisterCallbacks.c:69
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ script_a.pbo::Scripts\4_World\Common\ModItemRegisterCallbacks.c:80
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ script_a.pbo::Scripts\4_World\Common\ModItemRegisterCallbacks.c:239
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ script_a.pbo::Scripts\4_World\Common\ModItemRegisterCallbacks.c:249
Mosin9130.SpawnRecoilObject — yes ✗ none script_a.pbo::Scripts\4_World\Weapons\Firearms\Mosin9130.c:3
Mosin9130.SetActions T2 yes ✓ script_a.pbo::Scripts\4_World\Weapons\Firearms\Mosin9130.c:12
Mosin9130.OnDebugSpawn — yes ✗ none script_a.pbo::Scripts\4_World\Weapons\Firearms\Mosin9130.c:20
NotifiersManager.Init — yes ✓ script_a.pbo::Scripts\4_World\Grenades\Shared\TF_NotifiersManager.c:8
PlayerBase.Init — yes ✓ script_a.pbo::Scripts\4_World\Grenades\Phosphorus\TF_PlayerBase_Phosphorus.c:13
PlayerBase.EEKilled T3 yes ✓ script_a.pbo::Scripts\4_World\Grenades\Phosphorus\TF_PlayerBase_Phosphorus.c:20
PlayerBase.OnVariablesSynchronized T2 yes ✓ script_a.pbo::Scripts\4_World\Grenades\Phosphorus\TF_PlayerBase_Phosphorus.c:31
PlayerBase.EOnPostFrame T1 yes ✓ script_a.pbo::Scripts\4_World\Grenades\Phosphorus\TF_PlayerBase_Phosphorus.c:37
PlayerBase.Init — yes ✓ script_a.pbo::Scripts\4_World\Grenades\Teargas\TF_PlayerBase_Teargas.c:15
PlayerBase.OnVariablesSynchronized T2 yes ✓ script_a.pbo::Scripts\4_World\Grenades\Teargas\TF_PlayerBase_Teargas.c:21
PlayerBase.EOnPostFrame T1 yes ✓ script_a.pbo::Scripts\4_World\Grenades\Teargas\TF_PlayerBase_Teargas.c:27
PlayerBase.CanReceiveAttachment T2 yes conditional script_a.pbo::Scripts\4_World\Player\TF_PlayerBase_Inventory.c:6
PlayerBase.CanReleaseAttachment T2 yes conditional script_a.pbo::Scripts\4_World\Player\TF_PlayerBase_Inventory.c:27
PlayerBase.EEItemAttached T2 yes ✓ script_a.pbo::Scripts\4_World\Player\TF_PlayerBase_Inventory.c:41
PlayerBase.EEItemDetached T2 yes ✓ script_a.pbo::Scripts\4_World\Player\TF_PlayerBase_Inventory.c:65
PluginRecipesManagerBase.RegisterRecipies — yes ✓ script_a.pbo::Scripts\4_World\Common\PluginRecipesManagerBase.c:3
PPERequesterRegistrations.RegisterAdditionalRequesters — yes ✓ script_a.pbo::Scripts\3_Game\Grenades\Phosphorus\PPERequester_TFBurning.c:24
PPERequesterRegistrations.RegisterAdditionalRequesters — yes ✓ script_a.pbo::Scripts\3_Game\Grenades\Teargas\PPERequester_TFTeargas.c:25
Sickle.SetActions T2 yes ✓ script_a.pbo::Scripts\4_World\Grenades\Phosphorus\Actions\TF_Knives_CutOutActions.c:63
SKS_Bayonet.SetActions T2 yes ✓ script_a.pbo::Scripts\4_World\Grenades\Phosphorus\Actions\TF_Knives_CutOutActions.c:113
SmershBag.CanReceiveItemIntoCargo T2 yes ✓ script_a.pbo::Scripts\4_World\Clothes\Backpacks\SmershBag.c:3
SmershBag.CanLoadItemIntoCargo T2 yes ✓ script_a.pbo::Scripts\4_World\Clothes\Backpacks\SmershBag.c:11
SteakKnife.SetActions T2 yes ✓ script_a.pbo::Scripts\4_World\Grenades\Phosphorus\Actions\TF_Knives_CutOutActions.c:73
StoneKnife.SetActions T2 yes ✓ script_a.pbo::Scripts\4_World\Grenades\Phosphorus\Actions\TF_Knives_CutOutActions.c:83
Weapon_Base.SetActions T2 yes ✓ script_a.pbo::Scripts\4_World\Weapons\TF_WeaponBase.c:14
ZombieBase.CommandHandler T1 yes ✓ script_a.pbo::Scripts\4_World\Grenades\Phosphorus\TF_ZombieBase_Phosphorus.c:18
ZombieBase.EEKilled T3 yes ✓ script_a.pbo::Scripts\4_World\Grenades\Phosphorus\TF_ZombieBase_Phosphorus.c:27
ZombieBase.OnVariablesSynchronized T2 yes ✓ script_a.pbo::Scripts\4_World\Grenades\Phosphorus\TF_ZombieBase_Phosphorus.c:36
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
PlayerBase.EOnPostFrameT1 3000.0measured0.0744
PlayerBase.EOnPostFrameT1 3000.0measured0.0744
DayZPlayerImplement.HandleWeaponsT1 3000.0measured0.0744
ZombieBase.CommandHandlerT1 1000.0placeholder0.0248
PlayerBase.EEItemAttachedT2 130.0measured0.0032
PlayerBase.EEItemDetachedT2 130.0measured0.0032
SmershBag.CanReceiveItemIntoCargoT2 8.0placeholder0.0002
SmershBag.CanLoadItemIntoCargoT2 8.0placeholder0.0002
Cleaver.SetActionsT2 8.0placeholder0.0002
CombatKnife.SetActionsT2 8.0placeholder0.0002
FangeKnife.SetActionsT2 8.0placeholder0.0002
HuntingKnife.SetActionsT2 8.0placeholder0.0002
KitchenKnife.SetActionsT2 8.0placeholder0.0002
KukriKnife.SetActionsT2 8.0placeholder0.0002
Sickle.SetActionsT2 8.0placeholder0.0002
SteakKnife.SetActionsT2 8.0placeholder0.0002
StoneKnife.SetActionsT2 8.0placeholder0.0002
AK_Bayonet.SetActionsT2 8.0placeholder0.0002
M9A1_Bayonet.SetActionsT2 8.0placeholder0.0002
SKS_Bayonet.SetActionsT2 8.0placeholder0.0002
PlayerBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
ZombieBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
PlayerBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
PlayerBase.CanReceiveAttachmentT2 8.0placeholder0.0002
PlayerBase.CanReleaseAttachmentT2 8.0placeholder0.0002
AKM_Base.SetActionsT2 8.0placeholder0.0002
AKM_Base.CanReceiveAttachmentT2 8.0placeholder0.0002
Mosin9130.SetActionsT2 8.0placeholder0.0002
M4A1_Base.SetActionsT2 8.0placeholder0.0002
M4A1_Base.CanReceiveAttachmentT2 8.0placeholder0.0002
Weapon_Base.SetActionsT2 8.0placeholder0.0002
PlayerBase.EEKilledT3 0.1placeholder0.0000
ZombieBase.EEKilledT3 0.1placeholder0.0000

Includes 0.030 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

armor_a.pbo

  • TF_AVS_Backpacks requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Backpacks
  • TF_MAP_Backpacks requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Backpacks
  • TF_Belt_Funny_Bag requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Belts
  • armor_a requiredVersion 0.1 — requires DZ_Data
  • TF_6B47Helmet requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear, DZ_Scripts
  • TF_NVGoggles_PVS14 requiredVersion 0.1 — requires DZ_Characters, DZ_Gear_Optics, DZ_Characters_Glasses
  • TF_NVGoggles_PVS15 requiredVersion 0.1 — requires DZ_Characters, DZ_Gear_Optics, DZ_Characters_Glasses
  • TF_NVGoggles_AVS9 requiredVersion 0.1 — requires DZ_Characters, DZ_Gear_Optics, DZ_Characters_Glasses
  • TF_GasMask_PMK4 requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Masks
  • Helmet_LZSh3 requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear, DZ_Scripts
  • TF_Maska1 requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Headgear
  • TF_MICH2000Helmet requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear, DZ_Scripts
  • TF_NVGoggles_PNV10T requiredVersion 0.1 — requires DZ_Characters, DZ_Gear_Optics, DZ_Characters_Glasses
  • TF_WeldingMask requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear, DZ_Scripts
  • TF_Pouch requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Vests
  • shade_clothing requiredVersion 0.1 — requires DZ_Characters, DZ_Structures_Residential, DZ_Data, DZ_Gear_Consumables, DZ_Vehicles_Wheeled, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Characters_Vests
  • rig_6sh112 requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Vests
  • TF_vest_6B23 requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Gear_Drinks, DZ_Characters_Vests, DZ_Characters_Belts
  • TF_MagazinePouch requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Vests
  • TF_6B43Vest requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Gear_Drinks, DZ_Characters_Vests, DZ_Characters_Belts
  • TF_Vest_AVS requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Gear_Drinks, DZ_Characters_Vests, DZ_Characters_Belts
  • TF_Pouch requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Vests
  • TF_vest_IMTV requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Gear_Drinks, DZ_Characters_Vests, DZ_Characters_Belts
  • TF_Vest_JPC requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Gear_Drinks, DZ_Characters_Vests, DZ_Characters_Belts
  • TF_LVMBAVVest_KH requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Gear_Drinks, DZ_Characters_Vests, DZ_Characters_Belts

clothing_a.pbo

  • TF_Backpack requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Scripts
  • TF_TacticBelt requiredVersion 0.1 — requires DZ_Characters, DZ_Scripts, DZ_Data
  • DZ_Characters_Shoes_Override requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Shoes
  • clothing_a requiredVersion 0.1 — requires DZ_Gear_Cooking, DZ_Weapons_Melee_Blade, DZ_Gear_Tools, DZ_Weapons_Melee, DZ_Gear_Crafting, DZ_Gear_Books, DZ_Gear_Containers
  • Foil requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear, DZ_Scripts
  • TF_Pants_6sh122 requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Pants
  • TF_CargoPantsShort requiredVersion 0.1 — requires DZ_Characters
  • TF_G3_Pants requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Pants
  • TF_Top_6sh122 requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Tops
  • TF_G3_CombatShirt requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Tops

grenades_a.pbo

  • grenades_a requiredVersion 0.1 — requires DZ_Data
  • TF_Grenades requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Explosives, DZ_Scripts

optic_a.pbo

  • optic_a requiredVersion 0.1 — requires DZ_Data
  • TF_Elcan_SpecterDR requiredVersion 0.1 — requires DZ_Weapons_Optics
  • TF_Elcan_SpecterDR requiredVersion 0.1 — requires DZ_Weapons_Optics
  • TF_EOTech_XPS requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • TF_DeltaPointM requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • TF_HAMR requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • TF_OKP7Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • TF_OTs_14_Groza_Optic requiredVersion 0.1 — requires DZ_Weapons_Optics
  • TF_PK122_Valday requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics

script_a.pbo

  • script_a requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical, DZ_Scripts
  • TF_ExplosiveAmmo requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, ExpAmmo_project, Anzio20_Ammos
  • TF_Overrides requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Muzzles, DZ_Weapons_Firearms_AK74, DZ_Weapons_Firearms_aug, DZ_Weapons_Firearms_M16A2

weapon_a.pbo

  • Anzio20_Ammos requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Scripts
  • Ammo_338LM requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Scripts
  • Ammo_57 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Scripts
  • ExpAmmo_project requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Scripts
  • TF_Bipod requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • TF_AN94_Bttstck requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports, DZ_Scripts
  • TF_AK_MVRIBttstck requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports, DZ_Scripts
  • TF_AK_Zenit_PT1Bttstck requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports, DZ_Scripts
  • TF_AN94_Bttstck requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports, DZ_Scripts
  • TF_AN94_Bttstck requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports
  • TF_Attachments requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_Attachments requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_Attachments requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_MK20_Buttstock requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_Attachments requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_VLTOR_Adapter requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_Grips requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_ADD_SCAR_Handguard requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_AKSu_Handguards requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports
  • TF_AKS74U_CAAHndgrd_RIS requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports
  • TF_AKSu_Handguards requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports
  • TF_AK_Hndgrd requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports
  • TF_Handguard_CMMG_15 requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_Handguard_CMMG_9 requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_Handguard_M4 requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_Handguard_M4 requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_Handguard_M4 requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_Handguard_M4 requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_Handguard_M4 requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_Handguard_M4 requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_Handguard_M4 requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_MREX_Handguard requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_STD_SCAR_Handguard requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_AK_Bayonet requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Muzzles
  • TF_6kh5KnifeSheath requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Belts
  • TF_Muzzles requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Muzzles
  • TF_MakarovPBSuppressor requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Muzzles
  • TF_OTs14_Groza_Muzzle requiredVersion 0.1 — requires DZ_Weapons_Muzzles
  • TF_Muzzles requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Muzzles
  • TF_Muzzles requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Muzzles
  • TF_Muzzles requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Muzzles
  • TF_PistolGrips requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_AK_Receiver requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_AK_Receiver requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_M4_ColtA2Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • TF_M14_Adapter requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • weapon_a requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Weapons_Firearms_M4, DZ_Weapons_Firearms_AKM, DZ_Weapons_Firearms_AK74, DZ_Weapons_Firearms_AK101, DZ_Weapons_Firearms_MosinNagant
  • TF_Magazine_AKM requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Magazines
  • TF_Magazine_AKM requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Magazines
  • TF_Magazine_AKM requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Magazines
  • TF_Magazine_AKM requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Magazines
  • TF_AR15_Magazines requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Magazines
  • TF_magazines requiredVersion 0.1 — requires DZ_Weapons_Magazines, DZ_Weapons_Firearms_AK74, DZ_Weapons_Firearms_aug, DZ_Weapons_Firearms_M16A2
  • TF_Magazine_FiveSeven requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Magazines
  • TF_Magazine_MP443 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Magazines
  • TF_Magazine_VPO190 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Magazines
  • TF_Sounds requiredVersion 0.1 — requires DZ_Sounds_Effects
  • TF_ADAR215 requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • TF_AK101 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • TF_AK102 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • TF_AK74M requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • TF_AK104 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • TF_AK105 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • TF_AK105Bullpup requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • TF_AK74M requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • TF_AKM requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • TF_AKMN requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • TF_AKS74U requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • TF_AN94 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • Anzio20 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Scripts
  • TF_FiveSeven requiredVersion 0.1 — requires DZ_Data, DZ_Pistols
  • M14_project_M14_DMR requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • M14_project_M14_EBR requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • M14_project_M14_STD requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • m14_project_M1A requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • TF_M4 requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • expm79_project requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Projectiles, DZ_Weapons_Explosives, DZ_Weapons_Ammunition, DZ_Data, DZ_Scripts
  • TF_MAR_10 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • TF_SCAR_MK16 requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • TF_SCAR_L_CQC requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • TF_SCAR_H requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • TF_SCAR_H_CQC requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • TF_SCAR_MK20 requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • TF_Mk47_Mutant requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • TF_MP443 requiredVersion 0.1 — requires DZ_Data, DZ_Pistols
  • TF_Tiss requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • TF_Groza requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • TF_pb6p9 requiredVersion 0.1 — requires DZ_Data, DZ_Sounds_Weapons, DZ_Pistols
  • TF_VPO136 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • TF_VPO190 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms

weapon_b.pbo

  • weapon_b requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_AK_Bttstck requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports, DZ_Scripts
  • TF_M4_B5PrecisionBttstck requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_M4_FABDGLCoreBttstck requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_Attachments requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_M4_MagpulPRSGen3Bttstck requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_PKM_CNCC39Bttstck requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_PKM_ZenitPT2Bttstck requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_PKM_WoodBttstck requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_PKP_PlasticBttstck requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_Grips requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_AK_Hndgrd requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports
  • TF_AK_Hndgrd requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports
  • TF_AK_Hndgrd requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports
  • TF_AR10_KACHndgrd_RIS requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_AR10_LancerHndgrd requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_AR10_NoveskeHndgrd requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_AR10_URXHndgrd requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_Handguard_M16 requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_PKM_Handguard requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports
  • TF_PKM_Handguard requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports
  • TF_Muzzles requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Muzzles
  • TF_PKM_6ch43Compensator requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Muzzles
  • TF_PKM_6ch63Compensator requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Muzzles
  • TF_PKM_6ch76Compensator requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Muzzles
  • TF_PKM_6p20_Compensator requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Muzzles
  • TF_PKM_DTK1_Compensator requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Muzzles
  • TF_PKM_SAICompensator requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Muzzles
  • TF_Muzzles requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Muzzles
  • TF_PistolGrips_B requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_Magazine_AK requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Magazines
  • TF_Magazine_AK requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Magazines
  • TF_Magazine_AK requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Magazines
  • TF_Magazine_AK requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Magazines
  • TF_Magazine_AKM requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Magazines
  • TF_Magazine_AKM requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Magazines
  • TF_Magazine_M240 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Magazines
  • TF_Magazine_M249 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Magazines
  • TF_Magazine_PKM requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Magazines
  • TF_Mag_SR25_20Rnd requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Magazines
  • TF_Mag_SVCh308_10Rnd requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Magazines
  • TF_Sounds requiredVersion 0.1 — requires DZ_Sounds_Effects
  • TF_Sounds_ak101 requiredVersion 0.1 — requires DZ_Sounds_Effects
  • TF_Sounds_ak102 requiredVersion 0.1 — requires DZ_Sounds_Effects
  • TF_Sounds_ak105 requiredVersion 0.1 — requires DZ_Sounds_Effects
  • TF_Sounds_AK74 requiredVersion 0.1 — requires DZ_Sounds_Effects
  • TF_Sounds_akm requiredVersion 0.1 — requires DZ_Sounds_Effects
  • TF_Sounds_aksu requiredVersion 0.1 — requires DZ_Sounds_Effects
  • TF_Sounds_m4 requiredVersion 0.1 — requires DZ_Sounds_Effects
  • TF_Sounds_mutant requiredVersion 0.1 — requires DZ_Sounds_Effects
  • TF_AEK999 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • TF_M16A4 requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • TF_M240 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • TF_M249 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • TF_PKM requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • TF_PKP requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • TF_SR25 requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • TF_SVCh requiredVersion 0.1 — requires DZ_Weapons_Firearms

weapon_c.pbo

  • weapon_c requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • TF_SWORD_Mk18_Magazine requiredVersion 0.1 — requires DZ_Data
  • TF_M24_Sounds requiredVersion 0.1 — requires DZ_Sounds_Effects
  • TF_M24 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • TF_Weapon_Mk18_Mjolnir requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms

census 1.1 · findings 1.1 · hash 71451ec4b30326a6