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KeyCard-Rooms Standalone

This is a fork of the amazing Mod KeyCard-Rooms by HellCat If you have any problems, suggestions etc check out the original mods DISCORD There you can contact me as well. (I DON'T accept Steam friendrequests) In order to use this mod independent from any map, i reduced the code to only enable the doors and keycards. So if you need any static buildings use VPP Admin Tools, DayZ Editor, init.c or any other methods.… (more)

This is a fork of the amazing Mod KeyCard-Rooms by HellCat If you have any problems, suggestions etc check out the original mods DISCORD There you can contact me as well. (I DON'T accept Steam friendrequests) In order to use this mod independent from any map, i reduced the code to only enable the doors and keycards. So if you need any static buildings use VPP Admin Tools, DayZ Editor, init.c or any other methods. For now the spawn of the lootcrate is also disabled till i add an external config file. If you want to add a loot chest i recommend to use CJ187-LootChest Server Owners: Add "@KeyCard-Rooms Standalone" to your server directory. Copy bikey file over to your servers keys folder. Add "@KeyCard-Rooms Standalone" to your server launch parameter. at first start a folder called "KeyCardRooms" will be generated inside your profilefolder. within this you find the config.json these are the classnames of the doors: Land_KlimaX_T1Door Land_KlimaX_T2Door Land_KlimaX_T3Door dont forget to add these classes to your types.xml RedemptionKeyCard_01 RedemptionKeyCard_02 RedemptionKeyCard_03

Workshop 2657137876

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 11 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.