BulletStacksPlusPlusEnhanced
BulletStacksPlusPlusEnhanced was Inspired from the original idea of BulletStacksPlusPlus Mod created by KeviinSkyline, Unfortunately that mod has not seen a update since 7th Aug 2019, BulletStacksPlusPlusEnhanced aims to bring you a more upto date and consistent version with all Ammo on the support list stacking up to 100. All Vanilla Ammo up to DayZ update version 1.16 is Supported as of currently (21st Feb 2022)… (more)
BulletStacksPlusPlusEnhanced was Inspired from the original idea of BulletStacksPlusPlus Mod created by KeviinSkyline, Unfortunately that mod has not seen a update since 7th Aug 2019, BulletStacksPlusPlusEnhanced aims to bring you a more upto date and consistent version with all Ammo on the support list stacking up to 100. All Vanilla Ammo up to DayZ update version 1.16 is Supported as of currently (21st Feb 2022) Supported Mods Include - WeaponsReduxPack - Mass'sManyItemOverhaul - TeddysWeaponPack - MortysWeapons - RevGuns - FOX WEAPONS - SQUAD MSF-C - Arma Weapon Pack - CPBWeapons - SNAFU Weapons - FIDOv PACK 4 - ST_Weapons - Expansion - TOTP_Weapons - Tactical Flava - DEAD AIR - Weapon pack STALKER Un Supported Mods Include unless they use Vanilla or one of the other supported mods ammo class as No types XML or Trader Config provided. - MoreGuns (No Types XML or Trader Config Included) have no intentions of wasting my time deep searching via vpp tools etc to find ammo type class P.I.T.A to obtain Class names in Mods means I will not adopt support for a Mod until the Owner of a Mod contacts me or makes a Types XML/Trader Config with Ammo Class names easily accessible via the folder containing the mods. Terms of Use I am no longer deving mods for DayZ so you may re pack if you so wish albeit pointless as you are making your player base double download essentially and consume double the storage space on their PC's. No you can not monetize this Mod. Yes you can run this Mod on a monetized server as long as this Mod is not monetized in any way shape or form. By Subscribing to this Mod you are acknowledging and agreeing to the Terms of Use outlined above. I am no longer deving public mods for DayZ this mod may become outdated
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
census 1.1 · findings 1.1 · hash 666f8c151632ea04