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BearBuff

BearBuff Mod Features This mod is simple and currently has 1 goal, to make the Bears a bit more aggressive and dangerous. ·Bears will now instantly agro on Players within a 100-110m distance from them, this has been increased from the Vanilla's 20-60m. ·Bears will now run towards gun shots within 305m from them. They do not always run straight towards the gun fire, they may run around from the right or left slightly… (more)

BearBuff Mod Features This mod is simple and currently has 1 goal, to make the Bears a bit more aggressive and dangerous. ·Bears will now instantly agro on Players within a 100-110m distance from them, this has been increased from the Vanilla's 20-60m. ·Bears will now run towards gun shots within 305m from them. They do not always run straight towards the gun fire, they may run around from the right or left slightly aswell to add unpredictability. From my time spent on this, 305m seems to be the max distance for AI gun shot reactions. Setting it beyond this distance seems to change nothing and the result seems to get clamped at 305m regardless of the value set, will continue to dig and try to increase this distance but it may be clamped/limited engine side. Potential Future Changes and Additions ·Changing the Bears behavior cycle by making them move around more often and for longer periods during their non agro states. ·Increasing Bear Health. ·Increasing the damage a bear attack has. ·Changing the Bears visual agro distance based on their view of the player. i.e. is the player straight ahead of the bear or from the back or sides of the bear. ·Adjusting the Bears visual agro based on the current whether and time of day. i.e. Night, Rain, Fog ·Getting rid of the scared/running away behavior. ·Changing the Bears annoyance time. i.e. how long is the Bear willing to chase/mess with a player. These are changes that may or may not come later. Most of these are doable should they be wanted however it should be noted that modifying the AI behavior is very esoteric and lots of tinkering is needed to get stuff working as expected and some may not be doable via configs/scripts as they could be controlled/limited via the engine side of the game like much of the AI system's. Further experimentation may be needed. Final Notes Keep in mind this mod does not change underlying AI logic or pathing, AI will still behave the same as vanilla DayZ, issues included. This means gun shot attraction can be a bit iffy just like they are with zombies, sometimes the Bear may "give up" before reaching the origin of the gun shot even though it has been agro'ed, i believe this is due to it not have a true "target" yet like it does when it visually agro's on a specific player. This mod will simply change the way the AI is "triggered" by changing how and when it switches between the AI behavior states to the best of its ability in the limited control we have in modding AI for DayZ.

Workshop 2692521272

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 2 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.