LootChest Keys
About the mod This is an extension of the mod CJ187-LootChest to add more keys to use for chests. The mod was mainly created for the server DayZ Relaxed where we use the lootchest mod to create quest chains, but decided to make it public for everyone to use that has the same need as us. Right now the mod contains four key types, three of them are tubular keys which comes in three colors and one key that is more… (more)
About the mod This is an extension of the mod CJ187-LootChest to add more keys to use for chests. The mod was mainly created for the server DayZ Relaxed where we use the lootchest mod to create quest chains, but decided to make it public for everyone to use that has the same need as us. Right now the mod contains four key types, three of them are tubular keys which comes in three colors and one key that is more standard. Each key has 10 different classnames and with the new config option in loot chest mod you can easily make a unique description for each key. Installation Install the mod as you would install any other mod, then add the types.xml file provided with the mod. Also provided a textfile which the rows you need to add to the LootChestTools config in the CJ187-LootChest mod. Future plans for mod We will probably add more types of keys to the mod and some new kind of crates. Repacking and/or reuploading are not allowed without given permission! For now you are not allowed to repack or reupload this mod.
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
RelaxedKeys.pbo
RelaxedKeysrequiredVersion 0.1 — requiresDZ_Data,DZ_Scripts,JM_CF_Scripts,CJ_LootChests
census 1.1 · findings 1.1 · hash 666f8c151632ea04