Admirals Diving Mod
Admirals Diving Mod: This mod allows you to dive underwater and explore the depths of the ocean, with various gear that lets you swim faster dive for longer or even walk across the ocean floor. To Change Setting Use The JSON: this gives you control over play lung capacity, burn rate etc. Notable Shoutouts: Retexture mod from Huffy https://steamcommunity.com/sharedfiles/filedetails/?id=3226706897 Things to be added:… (more)
Admirals Diving Mod: This mod allows you to dive underwater and explore the depths of the ocean, with various gear that lets you swim faster dive for longer or even walk across the ocean floor. To Change Setting Use The JSON: this gives you control over play lung capacity, burn rate etc. Notable Shoutouts: Retexture mod from Huffy https://steamcommunity.com/sharedfiles/filedetails/?id=3226706897 Things to be added: Custom open actions Underwater AI Underwater events Underwater map assets More Diving equipment Current Equipment: Diving tank: ADM_Divingtank Flippers: ADM_Flippers Snorkel: ADM_Snorkel diving helmet: ADM_Divinghelmet old diving helmet:ADM_Divinghelmet_Old diving suit: ADM_Divingsuit Air Compressor: ADM_Compressor Pirate Ship static: ADM_PirateShip_Static Pirate Ship Crash: ADM_Wreck_PirateShip For XMLs look at posts by players ty <3 Where i lurk and dev for: Come check out my other work on https://the-survivalists.net/ RP server with weekly content updates by me and Tree Donations Welcome: Help to fuel my modding addiction paypal.me/TheAdmiralsMods Pointless Patreon: I also have a Patreon https://www.patreon.com/TheInfiniteVoid it doesn't do much but if you like burning money Q&A: my discord ask away I reply in 1 to 5 business days XD TheAdmiral#7788 REPACKING AND UNPACKING: No repacking of any kind. no one has permission to re-upload the contents of this mod use parts of it in any form or format or redistribute it in any way outside of this current workshop upload. thanks to SkrrtSkrrtAndHitTheDab for the screenshot
Patterns that can stall a single frame regardless of the load figure — see below.
1 chain break on base classes or persisted data.
0.0156% of each server frame at 100 players (0.156 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 40 others share it. Ranked list.
Per-player hooks carry 95% of this mod's structural load. 0.156 ms/s in all.
2 hooks · 0.15 ms/s
5 hooks · 0.007 ms/s
1 hook · 0.000002 ms/s
| Per-player hooksrun about 30 times a second for each player | 2 hooks | 0.15 ms/s | 95% | PlayerBase.EOnSimulate, PlayerBase.OnScheduledTick |
| Event hooksrun when something happens: an inventory move, a hit, an action | 5 hooks | 0.007 ms/s | 4.5% | PlayerBase.EEItemAttached, PlayerBase.EEItemDetached, PlayerBase.CanReceiveItemIntoCargo and 2 more |
| Lifecycle hooksrun when an entity is created, loaded or deleted | 1 hook | 0.000002 ms/s | <0.1% | MissionServer.OnInit |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Chain breaks, by consequence
1 override that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.
PlayerBase.EOnSimulate T1
Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.
AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:590Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Other findings
super() only on some paths · 17 · warning
- ActionManagerBase.ActionPossibilityCheck returns true without consulting super.ActionPossibilityCheck() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
AdmiralsDivingMod.pbo::Scripts\4_world\Actions\ActionFillTank.c:13 - ActionManagerBase.ActionPossibilityCheck returns true without consulting super.ActionPossibilityCheck() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
AdmiralsDivingMod.pbo::Scripts\4_world\Modded\ActionManagerBase.c:3 - DayZPlayerImplementFallDamage.HandleFallDamage calls super.HandleFallDamage() only on some paths — on the others the chain below this mod is dropped.
AdmiralsDivingMod.pbo::Scripts\4_world\Modded\DayZPlayerImplementFallDamage.c:4 - DayZPlayerImplementSwimming.CheckSwimmingStart calls super.CheckSwimmingStart() only on some paths — on the others the chain below this mod is dropped.
AdmiralsDivingMod.pbo::Scripts\4_world\Modded\DayZPlayerImplementSwimming.c:3 - DrowningMdfr.OnTick calls super.OnTick() only on some paths — on the others the chain below this mod is dropped.
AdmiralsDivingMod.pbo::Scripts\4_world\Modded\DrowningMdfr.c:16 - PlayerBase.CanClimb returns true without consulting super.CanClimb() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:607 - PlayerBase.CanManipulateInventory returns true without consulting super.CanManipulateInventory() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:549 - PlayerBase.CanReceiveItemIntoCargo returns true without consulting super.CanReceiveItemIntoCargo() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:522 - PlayerBase.CanReceiveItemIntoHands returns true without consulting super.CanReceiveItemIntoHands() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:498 - PlayerBase.CanReleaseCargo returns true without consulting super.CanReleaseCargo() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:514 - PlayerBase.CanReleaseFromHands returns true without consulting super.CanReleaseFromHands() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:506 - PlayerBase.CanSwapItemInCargo returns true without consulting super.CanSwapItemInCargo() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:530 - PlayerBase.IsSwimming returns true without consulting super.IsSwimming() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:490 - PlayerBase.ProcessFeetDamageServer calls super.ProcessFeetDamageServer() only on some paths — on the others the chain below this mod is dropped.
AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:538 - PlayerBase.CanJump vetoes early (returns false) on some paths and defers to super.CanJump() otherwise — composes safely with vanilla's and earlier mods' conditions.
AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:474 - PlayerBase.CanSprint vetoes early (returns false) on some paths and defers to super.CanSprint() otherwise — composes safely with vanilla's and earlier mods' conditions.
AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:482 - Weapon_Base.LiftWeaponRaycastResultCheck vetoes early (returns false) on some paths and defers to super.LiftWeaponRaycastResultCheck() otherwise — composes safely with vanilla's and earlier mods' conditions.
AdmiralsDivingMod.pbo::Scripts\4_world\Modded\Weapon_Base.c:3
- ActionManagerBase.ActionPossibilityCheck returns true without consulting super.ActionPossibilityCheck() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
Checks answered without super() · 5 · warning
- ActionTurnOffWhileInHands.CanBeUsedSwimming returns its own answer without consulting super.CanBeUsedSwimming() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
AdmiralsDivingMod.pbo::Scripts\4_world\Actions\ActionFillTank.c:93 - ActionTurnOffWhileInHands.CanBeUsedSwimming returns its own answer without consulting super.CanBeUsedSwimming() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
AdmiralsDivingMod.pbo::Scripts\4_world\Modded\ActionTurnOnWhileInHands.c:10 - ActionTurnOnWhileInHands.CanBeUsedSwimming returns its own answer without consulting super.CanBeUsedSwimming() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
AdmiralsDivingMod.pbo::Scripts\4_world\Actions\ActionFillTank.c:86 - ActionTurnOnWhileInHands.CanBeUsedSwimming returns its own answer without consulting super.CanBeUsedSwimming() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
AdmiralsDivingMod.pbo::Scripts\4_world\Modded\ActionTurnOnWhileInHands.c:3 - DrowningMdfr.CheckIsDrowning returns its own answer without consulting super.CheckIsDrowning() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
AdmiralsDivingMod.pbo::Scripts\4_world\Modded\DrowningMdfr.c:4
- ActionTurnOffWhileInHands.CanBeUsedSwimming returns its own answer without consulting super.CanBeUsedSwimming() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
Per-player-per-frame hooks · 2 · warning
- PlayerBase.EOnSimulate runs once per player per tick (~30 Hz/player): cost scales with population on the hottest per-player surface.
AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:590 - PlayerBase.OnScheduledTick runs once per player per tick (~30 Hz/player): cost scales with population on the hottest per-player surface.
AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:463
- PlayerBase.EOnSimulate runs once per player per tick (~30 Hz/player): cost scales with population on the hottest per-player surface.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 40 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionConstructor.RegisterActions |
— | yes | ✓ | AdmiralsDivingMod.pbo::Scripts\4_world\Actions\ActionFillTank.c:5 |
ActionManagerBase.ActionPossibilityCheck |
— | yes | conditional | AdmiralsDivingMod.pbo::Scripts\4_world\Actions\ActionFillTank.c:13 |
ActionManagerBase.ActionPossibilityCheck |
— | yes | conditional | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\ActionManagerBase.c:3 |
ActionTurnOffWhileInHands.CanBeUsedSwimming |
— | yes | ✗ none | AdmiralsDivingMod.pbo::Scripts\4_world\Actions\ActionFillTank.c:93 |
ActionTurnOffWhileInHands.CanBeUsedSwimming |
— | yes | ✗ none | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\ActionTurnOnWhileInHands.c:10 |
ActionTurnOnWhileInHands.CanBeUsedSwimming |
— | yes | ✗ none | AdmiralsDivingMod.pbo::Scripts\4_world\Actions\ActionFillTank.c:86 |
ActionTurnOnWhileInHands.CanBeUsedSwimming |
— | yes | ✗ none | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\ActionTurnOnWhileInHands.c:3 |
DayZPlayerImplement.ModCommandHandlerInside |
— | yes | ✓ | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\DayZPlayerImplement.c:36 |
DayZPlayerImplementFallDamage.HandleFallDamage |
— | yes | conditional | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\DayZPlayerImplementFallDamage.c:4 |
DayZPlayerImplementJumpClimb.Climb |
— | yes | ✓ | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\DayZPlayerImplementJumpClimb.c:12 |
DayZPlayerImplementSwimming.CheckSwimmingStart |
— | yes | conditional | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\DayZPlayerImplementSwimming.c:3 |
DrowningMdfr.CheckIsDrowning |
— | yes | ✗ none | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\DrowningMdfr.c:4 |
DrowningMdfr.OnTick |
— | yes | conditional | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\DrowningMdfr.c:16 |
Environment.CheckWaterContact |
— | yes | ✓ | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\Environment.c:3 |
IngameHud.Init |
— | yes | ✓ | AdmiralsDivingMod.pbo::Scripts\5_Mission\Modded\IngameHud.c:8 |
IngameHud.Update |
— | yes | ✓ | AdmiralsDivingMod.pbo::Scripts\5_Mission\Modded\IngameHud.c:19 |
MissionServer.OnInit |
T3 | yes | ✓ | AdmiralsDivingMod.pbo::Scripts\5_Mission\Modded\MissionServer.c:3 |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | yes | ✓ | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\ModItemRegisterCallbacks.c:3 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\ModItemRegisterCallbacks.c:9 |
ModItemRegisterCallbacks.RegisterHeavy |
— | yes | ✓ | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\ModItemRegisterCallbacks.c:18 |
PlayerBase.Init |
— | yes | ✓ | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:420 |
PlayerBase.OnScheduledTick |
T1 | yes | ✓ | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:463 |
PlayerBase.OnVariablesSynchronized |
T2 | yes | ✓ | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:469 |
PlayerBase.CanJump |
— | yes | conditional | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:474 |
PlayerBase.CanSprint |
— | yes | conditional | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:482 |
PlayerBase.IsSwimming |
— | yes | conditional | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:490 |
PlayerBase.CanReceiveItemIntoHands |
T2 | yes | conditional | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:498 |
PlayerBase.CanReleaseFromHands |
— | yes | conditional | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:506 |
PlayerBase.CanReleaseCargo |
— | yes | conditional | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:514 |
PlayerBase.CanReceiveItemIntoCargo |
T2 | yes | conditional | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:522 |
PlayerBase.CanSwapItemInCargo |
— | yes | conditional | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:530 |
PlayerBase.ProcessFeetDamageServer |
— | yes | conditional | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:538 |
PlayerBase.CanManipulateInventory |
— | yes | conditional | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:549 |
PlayerBase.EEItemAttached |
T2 | yes | ✓ | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:560 |
PlayerBase.EEItemDetached |
T2 | yes | ✓ | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:568 |
PlayerBase.OnPlayerLoaded |
— | yes | ✓ | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:576 |
PlayerBase.EOnSimulate |
T1 | yes | ✗ none | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:590 |
PlayerBase.CanClimb |
— | yes | conditional | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:607 |
StaminaHandler.Update |
— | yes | ✓ | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\StaminaHandler.c:3 |
Weapon_Base.LiftWeaponRaycastResultCheck |
— | yes | conditional | AdmiralsDivingMod.pbo::Scripts\4_world\Modded\Weapon_Base.c:3 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
PlayerBase.OnScheduledTick | T1 | 3000.0 | measured | 0.0744 |
PlayerBase.EOnSimulate | T1 | 3000.0 | measured | 0.0744 |
PlayerBase.EEItemAttached | T2 | 130.0 | measured | 0.0032 |
PlayerBase.EEItemDetached | T2 | 130.0 | measured | 0.0032 |
PlayerBase.OnVariablesSynchronized | T2 | 8.0 | placeholder | 0.0002 |
PlayerBase.CanReceiveItemIntoHands | T2 | 8.0 | placeholder | 0.0002 |
PlayerBase.CanReceiveItemIntoCargo | T2 | 8.0 | placeholder | 0.0002 |
MissionServer.OnInit | T3 | 0.1 | placeholder | 0.0000 |
Includes 0.001 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
AdmiralsDivingMod.pbo
ADM_Diving_Mod—requires 43 addons
DZ_Data,DZ_Scripts,DZ_Characters,DZ_Characters_Headgear,DZ_Characters_Tops,DZ_Characters_Vests,DZ_Characters_Pants,DZ_Characters_Belts,DZ_Characters_Backpacks,DZ_Characters_Heads,DZ_Gear_Optics,DZ_Gear_Tools,DZ_Radio,DZ_Gear_Food,DZ_Gear_Medical,DZ_Gear_Containers,DZ_Gear_Consumables,DZ_Gear_Cooking,DZ_Gear_Navigation,DZ_Gear_Drinks,DZ_Gear_Camping,DZ_Gear_Crafting,DZ_Animals,DZ_AI,DZ_Weapons_Melee,DZ_Characters_Zombies,DZ_Weapons_Projectiles,DZ_Weapons_Magazines,DZ_Weapons_Firearms,DZ_Weapons_Explosives,DZ_Weapons_Ammunition,DZ_Weapons_Shotguns,DZ_Weapons_Archery,DZ_Weapons_Optics,DZ_Weapons_Supports,DZ_Weapons_Muzzles,DZ_Weapons_Attachments_Data,DZ_Pistols,DZ_Structures,DZ_Vehicles_Parts,DZ_Vehicles_Wheeled,DZ_Sounds_Effects,DZ_Sounds_WeaponsAdmirals_Diving_Gear— requiresDZ_Data,ADM_Diving_ModAdmirals_Diving_Objects— requiresDZ_Data,ADM_Diving_ModAdmirals_Diving_Sounds— requiresDZ_Data,ADM_Diving_Mod
census 1.1 · findings 1.1 · hash 989bb93c5a21457c