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BetterStash

BetterStash Here is a mod I made a little while back and decided to release it publically as a few have requested it. The mod adds a Plastic Barrel which functions similarly to the barrels in the game already, however you can use a shovel bury it to turn it into a hidden stash, inspired by the hidden caches in Tarkov. The Hidden stash differs from the buried stashes already in the game, as you can access the loot… (more)

BetterStash Here is a mod I made a little while back and decided to release it publically as a few have requested it. The mod adds a Plastic Barrel which functions similarly to the barrels in the game already, however you can use a shovel bury it to turn it into a hidden stash, inspired by the hidden caches in Tarkov. The Hidden stash differs from the buried stashes already in the game, as you can access the loot without requring a shovel each time to dig it up. The intended use is for servers with no base building, where it is difficult to store, for example, Namalsk Lore items. This give you a small amount of hidden storage that can be easily accessed, but you still run the risk of players finding it. It's suprsingingly well hidden in long grass and around trees. (Be careful, as with the vanilla stashes, they can sometimes become unreachable if placed too far into an object). Usage I do no permit people to repack this mod. I allow this mod to be used on monitised servers. Server Owners Theres a types.xml in the mod folder with a lifetime set to 14 days for the stash once it's in the ground (they are set up for namalsk so change usages accordingly). The stashes are logged when the are dug in and dug out, which will go into Profiles/Betterstash/logs folder. classnames: PlasticBarrel PlasticBarrelStash Credits Model Used Thanks to Syntax for the muddy retexture! Thanks to Designful for helping with the logging! “Copyright 2022 [Pope Leo.] This item is not authorized for posting on Steam, except under the Steam account named Pope Leo”

Workshop 2710385029 · mod updated 2025-03-02 · analyzed 2026-10-03 02:02 UTC · history · 14 script files

EconomyEquipmentProps Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 38% of 328 scripted mods analyzed.

less than 0.001% of each server frame at 100 players (0.001 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 32 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • This mod
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Event hooks carry 99.5% of this mod's structural load. 0.001 ms/s in all.

99.5%Event hooks · 99.5%
5 hooks · 0.00099 ms/s
Lifecycle hooks · 0.2%
1 hook · 0.000002 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 5 hooks 0.00099 ms/s 99.5% ActionTogglePlaceObject.ActionCondition, FarmingHoe.SetActions, FieldShovel.SetActions and 2 more
Lifecycle hooksrun when an entity is created, loaded or deleted 1 hook 0.000002 ms/s 0.2% MissionServer.OnInit

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

SetActions × 4 classes
per event
no I/O, timers or RPC
ActionCondition on ActionTogglePlaceObject
per event
no I/O, timers or RPC super() on some paths

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 8 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ BetterStash.pbo::scripts\4_world\classes\UserActionComponent\ActionConstructor.c:3
ActionTogglePlaceObject.ActionCondition T2 yes conditional BetterStash.pbo::scripts\4_world\classes\UserActionComponent\Actions\SingleUse\ActionTogglePlaceObject.c:3
FarmingHoe.SetActions T2 yes ✓ BetterStash.pbo::scripts\4_world\Entities\ItemBase\Shovel.c:12
FieldShovel.SetActions T2 yes ✓ BetterStash.pbo::scripts\4_world\Entities\ItemBase\Shovel.c:32
MissionServer.OnInit T3 yes ✓ BetterStash.pbo::scripts\5_Mission\Mission\MissionServer.c:3
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ BetterStash.pbo::scripts\4_world\Entities\Manbase\DayZPlayer\DayZPlayerCfgBase.c:3
Pickaxe.SetActions T2 yes ✓ BetterStash.pbo::scripts\4_world\Entities\ItemBase\Shovel.c:22
Shovel.SetActions T2 yes ✓ BetterStash.pbo::scripts\4_world\Entities\ItemBase\Shovel.c:3
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
ActionTogglePlaceObject.ActionConditionT2 8.0placeholder0.0002
Shovel.SetActionsT2 8.0placeholder0.0002
FarmingHoe.SetActionsT2 8.0placeholder0.0002
Pickaxe.SetActionsT2 8.0placeholder0.0002
FieldShovel.SetActionsT2 8.0placeholder0.0002
MissionServer.OnInitT3 0.1placeholder0.0000

Includes 0.001 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

BetterStash.pbo

  • BetterStash requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Containers

census 1.1 · findings 1.1 · hash d56513839799836a