Erapulsar_Controller
Controller S.T.A.L.K.E.R v 2.1 The mod will be maintained and updated thanks to your support Do not forget to thank the authors for their work . Thanks to your support, new works are created, old ones are updated and existing ones are improved Description A modification that adds 3 Controller creatures from the Stalker series of games to the game. Has a long-range PSI attack, attacking the player's suicide during a… (more)
Controller S.T.A.L.K.E.R v 2.1 The mod will be maintained and updated thanks to your support Do not forget to thank the authors for their work . Thanks to your support, new works are created, old ones are updated and existing ones are improved Description A modification that adds 3 Controller creatures from the Stalker series of games to the game. Has a long-range PSI attack, attacking the player's suicide during a long-term PSI attack, can knock the weapon out of the hands. JSON Damage settings, number of hits before suicide, chance to drop items and other parameters. Items Era_ZmbM_Controller Era_ZmbM_Controller_Armored Era_ZmbM_Controller_Infected Era_FolgaHead Era_ZmbM_Controller_Brain Era_ZmbM_Controller_Hand Controller.json — Key Parameters (ONLY FOR SUBS SERVER MOD) PsiProtections — list of armor items that provide protection against psi attacks. SlotName — player equipment slot (e.g., Headgear, Mask, etc.). ItemName — item class; inherited classes are allowed. MinHealt — minimum condition of the item (0–1); if below this value, protection does not count. Damage — fraction of item durability reduced on hit (e.g., 0.01 → 1 % of maximum durability). CameraEffectSettings — visual effects during controller attack ShakeStrength — camera shake amplitude. ShakeFrequency — shake frequency (oscillations per second). ShakeDuration — duration of the effect and cleanup timer (in seconds). Flash — flash intensity (parameter for FlashbangEffect). Blur — blur amount. Hit — intensity of the HitEffect. Blood — saturation of the blood effect. EVValue — exposure/color correction value. AutoSyncIntervalMinutes — periodic settings synchronization interval (in minutes). 0 — the server distributes the config to all clients every N minutes; 1 — updates once per minute; 0 or negative — disables auto-sync, settings are sent only when a player connects. PSYDistance — maximum distance at which a psi attack can occur. PSYMinDist — minimum distance (if the player is closer, the attack does not trigger). PsiAtackPeriod — delay between consecutive hits on the same player (in seconds). DropWeapon — number of unprotected attacks required before weapon drop check; ≤0 disables the mechanic. DropWeaponChance — chance to drop a held weapon when the condition is met. DropMinDist / DropMaxDist — distance range for the dropped weapon offset. Suicide — number of unprotected attacks before triggering a suicide attempt; ≤0 disables it. KDist — radius of collateral damage: other players within this range also receive collateral effects. MAttak — main damage packet (applied to the target). Healt, Shock, Blood — components of damage/shock. CAttak — collateral damage (same structure as above, applied to nearby players). Copyright belongs to the creator atonce. The product can only be published on Steam through an account immediately (account link https://steamcommunity.com/id/atonce_original/). Repackaging and publishing on Steam are prohibited. Anyone who is allowed to publish this work will be written in the description of this work. Repack => DMCA FROM IDEAL INSPIRERS AND PROJECT CREATORS! WE WISH EVERYONE A PLEASANT GAME AND BRIGHT IMPRESSIONS! Your ADMINISTRATION.
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