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STALKER NewHorizon ChernobylZone

Map Discord: Discord Discord: Discord object Our Object mod Our Gameplay mod Модификацию запрешено перепаковывать и загружать в воркшоп от своего имени. Все файлы для установки находятся в папке MapFiles( миссия и для редактора центральной экономики ) Модификацию можно ставить на свой сервер и добавлять в коллекцию модификаций. Спрашивать разрешения не нужно. Обо всех ошибках просим сообщать в наш дискорд канал… (more)

Map Discord: Discord Discord: Discord object Our Object mod Our Gameplay mod Модификацию запрешено перепаковывать и загружать в воркшоп от своего имени. Все файлы для установки находятся в папке MapFiles( миссия и для редактора центральной экономики ) Модификацию можно ставить на свой сервер и добавлять в коллекцию модификаций. Спрашивать разрешения не нужно. Обо всех ошибках просим сообщать в наш дискорд канал bugreport Если у вас есть желание помочь в разработке можете в дискорде создать тикет и написать чем именно готовы помочь. Licenses: Arma and Dayz Public License Share Alike (ADPL-SA) Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) You must give credits to authors if you include this modification as dependency. You must ask authors for permission if you want to include any content provided by authors in your modpack or your own modification. You are not allowed to use this content in any way for commercial usage. You are not allowed distribute content outside the workshop. All content that has been created by GSC Game World used to create port and included with this distribution, unless declared otherwise, is commercial GSC Game World property. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Workshop 2727569951 · mod updated 2026-10-19 · analyzed 2026-10-19 11:39 UTC · history · 0 script files

Terrain Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

NH_AnZone.pbo

  • NH_AnZone requiredVersion 0.2 — requires DZ_Data, DZ_Surfaces

NH_Config.pbo

  • NH_AnZone requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces

NH_Logo.pbo

  • NH_Logo requiredVersion 0.1 — no requiredAddons

nh_chernobylzoneroads.pbo

  • NH_Structures_Roads2 requiredVersion 0.1 — requires DZ_Structures_Roads

census 1.1 · findings 1.1 · hash 666f8c151632ea04