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FarmingPlus 2.0

🌿 Farming Plus 2.0 WORKING! 📢 Note: This is a complete rework of the original mod, updated to be compatible with the newest version of DayZ. The mod will be updated as needed to stay current with the DayZ community. 🌱 About: FarmingPlus 2.0 introduces a way for players to catch chickens and pigs with a Burlap sack. Once caught and released, the animals will become tamed and will no longer be spooked by your… (more)

🌿 Farming Plus 2.0 WORKING! 📢 Note: This is a complete rework of the original mod, updated to be compatible with the newest version of DayZ. The mod will be updated as needed to stay current with the DayZ community. 🌱 About: FarmingPlus 2.0 introduces a way for players to catch chickens and pigs with a Burlap sack. Once caught and released, the animals will become tamed and will no longer be spooked by your presence, allowing you to co-exist peacefully. Build homes for your new pets in the form of chicken coops or pig pens. Assigning animals to a home (by attaching to the inventory slot) ensures they persist through server restarts. Feed your chickens 10 seeds (any type) for them to lay an egg 3-10 minutes later. Roosters won't produce eggs for obvious reasons. Hatch your eggs by placing them in a chicken coop with an assigned mother hen. A new chicken will spawn about 10 minutes after the egg was placed, providing the mother hen is still alive. 🌟 Features: ➼ Catching chickens and pigs. ➼ 4 Building Structures: a fence, gate, chicken coop, and pig pen. ➼ Creating persistent animals by attaching them to a chicken coop or pig pen. ➼ Feeding chickens for eggs. ➼ Hatching eggs. ➼ Cooking eggs in a pot, on a fireplace, or stabbed on a stick. ➼ Calm behavior of captured/hatched chickens and pigs around players. 🛠 Crafting Recipes: ➼ Farm Fence Kit = 1 log + 3 Planks ➼ Farm Gate Kit = 1 log + 3 Planks ➼ Pig Pen Kit = 1 log + 5 Planks ➼ Chicken Coop Kit = 1 log + 5 Planks Upgrade the Chicken Coop: ➼ Place 10 Nails + 5 Planks + 1 Metal Plate to the slots in the chicken coop and build up with a hammer or hatchet. Destruction Tools: ➼ Axes, hatches, crowbar, sledgehammer can be used to break down the fence, gate, and chicken coop. FarmingPlus was originally part of BaseBuildingPlus. Farm Gate, Chicken Coop, and Farm Fence, all custom made by the awesome W00kie! Pig in a sack model custom made by the mighty Juusto! I invite you to join the Discord community for my upcoming game. While this isn't directly related to the mod or this game, your support would mean a lot and help build excitement for the new project. Thank you! Discord

Workshop 2728880040 · mod updated 2023-01-01 · analyzed 2026-10-03 06:58 UTC · history · 51 script files

AnimationCharacterEnvironmentEquipmentMechanicsPropsSoundTag ReviewTerrain Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 48% of 328 scripted mods analyzed.

less than 0.001% of each server frame at 100 players (0.003 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 12 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • This mod
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Event hooks carry 99.5% of this mod's structural load. 0.003 ms/s in all.

99.5%Event hooks · 99.5%
14 hooks · 0.0028 ms/s
Lifecycle hooks · 0.2%
3 hooks · 0.000006 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 14 hooks 0.0028 ms/s 99.5% Bark_ColorBase.SetActions, Bone.SetActions, BurlapSack.SetActions and 11 more
Lifecycle hooksrun when an entity is created, loaded or deleted 3 hooks 0.000006 ms/s 0.2% PlayerBase.EEKilled, PlayerBase.OnStoreLoad, PlayerBase.OnStoreSave

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

SetActions × 14 classes
per event
no I/O, timers or RPC

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 21 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ FarmingPlus.pbo::Scripts\4_World\Actions\ActionConstructor.c:7
Bark_ColorBase.SetActions T2 yes ✓ FarmingPlus.pbo::Scripts\4_World\Modded\Edible_PigFood.c:21
Bone.SetActions T2 yes ✓ FarmingPlus.pbo::Scripts\4_World\Modded\Edible_PigFood.c:3
BurlapSack.SetActions T2 yes ✓ FarmingPlus.pbo::Scripts\4_World\Modded\BurlapSack.c:3
Edible_Base.SetActions T2 yes ✓ FarmingPlus.pbo::Scripts\4_World\Modded\Edible_Base.c:3
FirefighterAxe.SetActions T2 yes ✓ FarmingPlus.pbo::Scripts\4_World\Modded\Tools.c:68
Hammer.SetActions T2 yes ✓ FarmingPlus.pbo::Scripts\4_World\Modded\Tools.c:3
Hatchet.SetActions T2 yes ✓ FarmingPlus.pbo::Scripts\4_World\Modded\Tools.c:15
Hologram.ProjectionBasedOnParent — yes conditional FarmingPlus.pbo::Scripts\4_World\Modded\Hologram.c:3
Paper.SetActions T2 yes ✓ FarmingPlus.pbo::Scripts\4_World\Modded\Edible_PigFood.c:39
Pelt_Base.SetActions T2 yes ✓ FarmingPlus.pbo::Scripts\4_World\Modded\Edible_PigFood.c:12
PlayerBase.EEKilled T3 yes ✓ FarmingPlus.pbo::Scripts\4_World\Modded\PlayerBase.c:26
PlayerBase.OnPlayerLoaded — yes ✓ FarmingPlus.pbo::Scripts\4_World\Modded\PlayerBase.c:33
PlayerBase.OnStoreSave T3 yes ✓ FarmingPlus.pbo::Scripts\4_World\Modded\PlayerBase.c:46
PlayerBase.OnStoreLoad T3 yes ✓ FarmingPlus.pbo::Scripts\4_World\Modded\PlayerBase.c:58
PlayerBase.SetActions T2 yes ✓ FarmingPlus.pbo::Scripts\4_World\Modded\PlayerBase.c:79
PluginRecipesManagerBase.RegisterRecipies — yes ✓ FarmingPlus.pbo::Scripts\4_World\Recipes\moddedrecipe.c:3
SeedBase.SetActions T2 yes ✓ FarmingPlus.pbo::Scripts\4_World\Modded\SeedBase.c:3
SledgeHammer.SetActions T2 yes ✓ FarmingPlus.pbo::Scripts\4_World\Modded\Tools.c:36
WoodAxe.SetActions T2 yes ✓ FarmingPlus.pbo::Scripts\4_World\Modded\Tools.c:52
WoodenStick.SetActions T2 yes ✓ FarmingPlus.pbo::Scripts\4_World\Modded\Edible_PigFood.c:30
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
BurlapSack.SetActionsT2 8.0placeholder0.0002
Edible_Base.SetActionsT2 8.0placeholder0.0002
Bone.SetActionsT2 8.0placeholder0.0002
Pelt_Base.SetActionsT2 8.0placeholder0.0002
Bark_ColorBase.SetActionsT2 8.0placeholder0.0002
WoodenStick.SetActionsT2 8.0placeholder0.0002
Paper.SetActionsT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
SeedBase.SetActionsT2 8.0placeholder0.0002
Hammer.SetActionsT2 8.0placeholder0.0002
Hatchet.SetActionsT2 8.0placeholder0.0002
SledgeHammer.SetActionsT2 8.0placeholder0.0002
WoodAxe.SetActionsT2 8.0placeholder0.0002
FirefighterAxe.SetActionsT2 8.0placeholder0.0002
PlayerBase.EEKilledT3 0.1placeholder0.0000
PlayerBase.OnStoreSaveT3 0.1placeholder0.0000
PlayerBase.OnStoreLoadT3 0.1placeholder0.0000

Includes 0.003 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

FarmingPlus.pbo

  • BBP_AI requiredVersion 0.1 — requires DZ_AI
  • FarmingPlus requiredVersion 0.1 —
    requires 11 addons DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Gear_Containers, DZ_Characters_Headgear, DZ_Gear_Camping, DZ_Gear_Crafting, DZ_Gear_Tools, DZ_Animals, DZ_Data

census 1.1 · findings 1.1 · hash d2f6eb43e9f65c5e