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ModelsUK

I decided some months ago I'd give some models in DayZ a try and here's my progress so far. I'd always wanted to make a fully enter-able windmill and its included in this pack, unfortunately not animated but I intend to once I learn how:) Due to the poly count of the Windmill a couple of the floors are sparse in respect to props i could use. So be adventurous and set dress to your taste. I have tested intensely… (more)

I decided some months ago I'd give some models in DayZ a try and here's my progress so far. I'd always wanted to make a fully enter-able windmill and its included in this pack, unfortunately not animated but I intend to once I learn how:) Due to the poly count of the Windmill a couple of the floors are sparse in respect to props i could use. So be adventurous and set dress to your taste. I have tested intensely (believe me) but if you do find a bug please let me know so I can rectify asap. Also If anyone has a request of a custom model they need, Hit me up. Hope you find something of use for your map. Thank you for looking, and check back soon, as I am working on another building as we speak. **** REPACKING ALLOWED, BUT PLEASSSSE GIVE ME CREDIT. (TonyUK) **** Tony. Added new building (t_shape_house), Updated barrel textures, added Cable reel, Grain Silo, grain pump. All models in pack are named as follows land_cablereel land_cheshire_fencing land_cheshire_fencing90 land_cheshire_fencing_longrun land_cheshire_fencing_wreck land_fieldgate land_gatebarricade land_grain_pump land_grain_silo land_palasade land_palasade_access land_palasade_double land_palasade_end land_palasade_longrun land_t_shape_house land_wayfinder_rock land_wayside_cross land_whiskey_barrel land_windmill ________ NEW land_birchlap, land_birchlapEND (FENCE) land_cottage1 (HOUSE) *PLEASE NOTE land_cottage uses dependancies land_firegrate and land_fireonly for the fireplace to function correctly* land_featheredge_a, land_featheredge_END (FENCE) land_firegrate (ASTHETIC MODEL THAT HOUSES A LOG FIRE) land_fireonly (GRILL FOR COOKING) land_grain_pump land_grain_silo land_jcbucket land_mergon_barricade land_nissen_hut (MILITARY BUILDING) land_phonebox land_postbox_a land_postbox_b land_postbox_c land_road_cone land_road_cone_cluster land_wheeliebin_black land_wheeliebin_green land_wheeliebin_brown land_w_barr_help land_w_barr_barb1 land_w_barr_barb2 land_w_barr_barb3 land_corrugated_barricade_red land_corrugated_barricade_rusty land_corrugated_barricade_small Road signs - land_30mph land_chevron_double land_chevron_right_single land_chevron_left_single land_deer_crossing land_giveway land_noentry updated ****** t_shape_house Remodelled, lower poly count, lods now act/look better All models with doors had an issue with the newer patches, now fixed and working. Windmill was crashing servers when a player was witin 200m (to be tested) Within the mod folder you will now find a "mapgrouppos files" folder, this holds the information to spawn loot in the required building. Change till your hearts content, New models added Buildings Nissen hut (military buiding) Cottage1 (residential building with working fire) ** please note, this building requires the mod land_firegrate and land_fireonly to work. new assets listed above Thanks and have fun x ______________________________________ ADDED *** land_chipper ADDED land_auto_garage (large industrial garage) land_4post_lift large vehicle jack, 3 different colours, 3 different poses, ADDED land_hay_barn 10/08/2023 ADDED small_barn * dependencies - security_light / cable_reel Llanstephen_bridge ** Due to its size this model is made using two of the same and just flip one side around to join up to make a complete bridge. ADDED land_shepards_view_barn ADDED land_rope_bridge_25 ADDED land_rope_bridge_50m ADDED wall type: land_tiled_wall land_tiled_wall_curve land_tiled_wall_corner wall type: hmansion land_hmansion90 land_hmansion_gate gate land_curved_heel_fieldgate house land_derelict_house MERRY CH

Workshop 2732457819

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 3 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.